169 lines
5.0 KiB
C++
169 lines
5.0 KiB
C++
// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "CSteamID.h"
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DLL(CSteamID*) BS_CSteamID_New() {
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return new CSteamID();
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}
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DLL(CSteamID*) BS_CSteamID_Copy(CSteamID* pOther) {
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return new CSteamID(*pOther);
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}
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DLL(void) BS_CSteamID_Destroy(CSteamID* pThis) {
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delete pThis;
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}
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DLL(CSteamID*) BS_CSteamID_New_IdUniverseType(AccountID_t iAccountId, EUniverse eUniverse, EAccountType eAccountType) {
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return new CSteamID(iAccountId, eUniverse, eAccountType);
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}
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DLL(CSteamID*) BS_CSteamID_New_IdInstanceUniverseType(AccountID_t iAccountId, uint32_t iInstance, EUniverse eUniverse, EAccountType eAccountType) {
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return new CSteamID(iAccountId, iInstance, eUniverse, eAccountType);
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}
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DLL(CSteamID*) BS_CSteamID_FromL(int64_t* pOther) {
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return new CSteamID((uint64_t)*pOther);
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}
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DLL(int64_t*) BS_CSteamID_ToL(CSteamID* pThis) {
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return new int64_t(pThis->ConvertToUint64());
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}
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DLL(void) BS_CSteamID_Set(CSteamID* pThis, AccountID_t iAccountID, EUniverse eUniverse, EAccountType eAccountType) {
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pThis->Set(iAccountID, eUniverse, eAccountType);
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}
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DLL(void) BS_CSteamID_InstancedSet(CSteamID* pThis, AccountID_t iAccountId, uint32_t iInstance, EUniverse eUniverse, EAccountType eAccountType) {
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pThis->InstancedSet(iAccountId, iInstance, eUniverse, eAccountType);
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}
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DLL(void) BS_CSteamID_FullSet(CSteamID* pThis, int64_t* plIdentifier, EUniverse eUniverse, EAccountType eAccountType) {
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pThis->FullSet(*plIdentifier, eUniverse, eAccountType);
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}
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DLL(void) BS_CSteamID_SetFromLong(CSteamID* pThis, int64_t* plSteamID) {
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pThis->SetFromUint64(*plSteamID);
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}
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DLL(void) BS_CSteamID_Clear(CSteamID* pThis) {
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pThis->Clear();
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}
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DLL(int64_t*) BS_CSteamID_GetStaticAccountKey(CSteamID* pThis) {
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return new int64_t(pThis->GetStaticAccountKey());
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}
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DLL(void) BS_CSteamID_CreateBlankAnonLogon(CSteamID* pThis, EUniverse eUniverse) {
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pThis->CreateBlankAnonLogon(eUniverse);
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}
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DLL(void) BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pThis, EUniverse eUniverse) {
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pThis->CreateBlankAnonUserLogon(eUniverse);
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}
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DLL(int32_t) BS_CSteamID_IsBlankAnonAccount(CSteamID* pThis) {
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return pThis->BBlankAnonAccount();
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}
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DLL(int32_t) BS_CSteamID_IsGameServerAccount(CSteamID* pThis) {
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return pThis->BGameServerAccount();
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}
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DLL(int32_t) BS_CSteamID_IsPersistentGameServerAccount(CSteamID* pThis) {
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return pThis->BPersistentGameServerAccount();
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}
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DLL(int32_t) BS_CSteamID_IsAnonGameServerAccount(CSteamID* pThis) {
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return pThis->BAnonGameServerAccount();
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}
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DLL(int32_t) BS_CSteamID_IsContentServerAccount(CSteamID* pThis) {
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return pThis->BContentServerAccount();
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}
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DLL(int32_t) BS_CSteamID_IsClanAccount(CSteamID* pThis) {
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return pThis->BClanAccount();
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}
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DLL(int32_t) BS_CSteamID_IsChatAccount(CSteamID* pThis) {
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return pThis->BChatAccount();
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}
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DLL(int32_t) BS_CSteamID_IsLobby(CSteamID* pThis) {
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return pThis->IsLobby();
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}
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DLL(int32_t) BS_CSteamID_IsIndividualAccount(CSteamID* pThis) {
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return pThis->BIndividualAccount();
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}
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DLL(int32_t) BS_CSteamID_IsAnonAccount(CSteamID* pThis) {
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return pThis->BAnonAccount();
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}
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DLL(int32_t) BS_CSteamID_IsAnonUserAccount(CSteamID* pThis) {
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return pThis->BAnonUserAccount();
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}
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DLL(int32_t) BS_CSteamID_IsConsoleUserAccount(CSteamID* pThis) {
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return pThis->BConsoleUserAccount();
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}
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DLL(void) BS_CSteamID_SetAccountID(CSteamID* pThis, AccountID_t iAccountId) {
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pThis->SetAccountID(iAccountId);
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}
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DLL(AccountID_t) BS_CSteamID_GetAccountID(CSteamID* pThis) {
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return pThis->GetAccountID();
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}
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DLL(void) BS_CSteamID_SetAccountInstance(CSteamID* pThis, uint32_t iInstance) {
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pThis->SetAccountInstance(iInstance);
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}
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DLL(void) BS_CSteamID_ClearIndividualInstance(CSteamID* pThis) {
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pThis->ClearIndividualInstance();
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}
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DLL(int32_t) BS_CSteamID_HasNoIndividualInstance(CSteamID* pThis) {
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return pThis->HasNoIndividualInstance();
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}
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DLL(uint32_t) BS_CSteamID_GetAccountInstance(CSteamID* pThis) {
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return pThis->GetUnAccountInstance();
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}
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DLL(EAccountType) BS_CSteamID_GetEAccountType(CSteamID* pThis) {
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return pThis->GetEAccountType();
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}
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DLL(void) BS_CSteamID_SetEUniverse(CSteamID* pThis, EUniverse eUniverse) {
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pThis->SetEUniverse(eUniverse);
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}
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DLL(EUniverse) BS_CSteamID_GetEUniverse(CSteamID* pThis) {
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return pThis->GetEUniverse();
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}
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DLL(int32_t) BS_CSteamID_Compare(CSteamID* pThis, CSteamID* pOther) {
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return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
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/* Greater */
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(*pThis > *pOther ? 1 : 0) +
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/* Smaller */
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(*pThis < *pOther ? -1 : 0);
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} |