68 lines
3.7 KiB
C++
68 lines
3.7 KiB
C++
// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "BlitzSteam.h"
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DLL_FUNCTION(ISteamNetworking*) BS_Networking() {
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return SteamNetworking();
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}
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#pragma comment(linker, "/EXPORT:BS_Networking=_BS_Networking@0")
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DLL_FUNCTION(ISteamNetworking*) BS_GameServerNetworking() {
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#pragma comment(linker, "/EXPORT:BS_GameServerNetworking=_BS_GameServerNetworking@0")
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return SteamGameServerNetworking();
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}
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DLL_FUNCTION(uint32_t) BS_Networking_SendP2PPacket(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote, const void* pubData, uint32_t cubData, EP2PSend eP2PSendType, uint32_t nChannel) {
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#pragma comment(linker, "/EXPORT:BS_Networking_SendP2PPacket=_BS_Networking_SendP2PPacket@24")
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return pSteamNetworking->SendP2PPacket(*pSteamIDRemote, pubData, cubData, eP2PSendType, nChannel);
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}
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DLL_FUNCTION(uint32_t) BS_Networking_IsP2PPacketAvailable(ISteamNetworking* pSteamNetworking, uint32_t* pcubMsgSize, uint32_t nChannel) {
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#pragma comment(linker, "/EXPORT:BS_Networking_IsP2PPacketAvailable=_BS_Networking_IsP2PPacketAvailable@12")
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return pSteamNetworking->IsP2PPacketAvailable(pcubMsgSize, nChannel);
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}
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DLL_FUNCTION(uint32_t) BS_Networking_ReadP2PPacket(ISteamNetworking* pSteamNetworking, void* pubDest, uint32_t cubDest, uint32_t* pcubMsgSize, CSteamID* pSteamIDRemote, uint32_t nChannel) {
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#pragma comment(linker, "/EXPORT:BS_Networking_ReadP2PPacket=_BS_Networking_ReadP2PPacket@24")
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return pSteamNetworking->ReadP2PPacket(pubDest, cubDest, pcubMsgSize, pSteamIDRemote, nChannel);
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}
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DLL_FUNCTION(uint32_t) BS_Networking_AcceptP2PSessionWithUser(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote) {
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#pragma comment(linker, "/EXPORT:BS_Networking_AcceptP2PSessionWithUser=_BS_Networking_AcceptP2PSessionWithUser@8")
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return pSteamNetworking->AcceptP2PSessionWithUser(*pSteamIDRemote);
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}
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DLL_FUNCTION(uint32_t) BS_Networking_CloseP2PSessionWithUser(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote) {
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#pragma comment(linker, "/EXPORT:BS_Networking_CloseP2PSessionWithUser=_BS_Networking_CloseP2PSessionWithUser@8")
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return pSteamNetworking->CloseP2PSessionWithUser(*pSteamIDRemote);
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}
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DLL_FUNCTION(uint32_t) BS_Networking_CloseP2PChannelWithUser(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote, uint32_t nChannel) {
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#pragma comment(linker, "/EXPORT:BS_Networking_CloseP2PChannelWithUser=_BS_Networking_CloseP2PChannelWithUser@12")
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return pSteamNetworking->CloseP2PChannelWithUser(*pSteamIDRemote, nChannel);
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}
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DLL_FUNCTION(uint32_t) BS_Networking_GetP2PSessionState(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote, P2PSessionState_t* pConnectionState) {
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#pragma comment(linker, "/EXPORT:BS_Networking_GetP2PSessionState=_BS_Networking_GetP2PSessionState@12")
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return pSteamNetworking->GetP2PSessionState(*pSteamIDRemote, pConnectionState);
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}
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DLL_FUNCTION(uint32_t) BS_Networking_AllowP2PPacketRelay(ISteamNetworking* pSteamNetworking, uint32_t bAllow) {
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#pragma comment(linker, "/EXPORT:BS_Networking_AllowP2PPacketRelay=_BS_Networking_AllowP2PPacketRelay@8")
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return pSteamNetworking->AllowP2PPacketRelay(!!bAllow);
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}
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