Files
BlitzSteam/Wrapper/SteamAppList.cpp
T
Michael Fabain Dirks 6a44064f25 Update
2016-05-08 22:46:41 +02:00

51 lines
2.4 KiB
C++

// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
//-----------------------------------------------------------------------------
// Purpose: This is a restricted interface that can only be used by previously approved apps,
// contact your Steam Account Manager if you believe you need access to this API.
// This interface lets you detect installed apps for the local Steam client, useful for debugging tools
// to offer lists of apps to debug via Steam.
//-----------------------------------------------------------------------------
DLL(ISteamAppList*) BS_SteamAppList() {
return SteamAppList();
}
DLL(int32_t) BS_ISteamAppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) {
return lpSteamAppList->GetNumInstalledApps();
}
DLL(int32_t) BS_ISteamAppList_GetInstalledApps(ISteamAppList* lpSteamAppList, AppId_t *pvecAppID, uint32_t unMaxAppIDs) {
return lpSteamAppList->GetInstalledApps(pvecAppID, unMaxAppIDs);
}
// returns -1 if no name was found
DLL(int32_t) BS_ISteamAppList_GetAppName(ISteamAppList* lpSteamAppList, AppId_t nAppID, const char* pchName, uint32_t cchNameMax) {
return lpSteamAppList->GetAppName(nAppID, (char*)pchName, cchNameMax);
}
// returns -1 if no dir was found
DLL(int32_t) BS_ISteamAppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectoryBuffer, uint32_t cchDirectoryMax) {
return lpSteamAppList->GetAppInstallDir(nAppID, pchDirectoryBuffer, cchDirectoryMax);
}
// return the buildid of this app, may change at any time based on backend updates to the game
DLL(int32_t) BS_ISteamAppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) {
return lpSteamAppList->GetAppBuildId(nAppID);
}