30beba2ada
* Rename Callback class to BlitzCallback and add state-aware functionality (Register, RegisterResult, automatic unregistering). * Add functionality to delete Long pointers. * Add functionality to create and delete Doubles. * Add memory management functionality. * Reimplement SteamController Wrapper. * Implement SteamHTMLSurface Wrapper. * Fix up Declaration File and make it more descriptive. * Add Blitz Examples and Project.
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "BlitzSteam.h"
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#include "BlitzPointer.h"
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class BlitzCallback : public CCallbackBase {
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public:
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BlitzCallback(BP_Function3_t pFunctionPointer);
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~BlitzCallback();
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virtual void Run(void *pvParam);
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virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall);
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virtual int GetCallbackSizeBytes();
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bool IsRegistered();
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bool IsGameServer();
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void SetGameServer(bool bIsGameServer);
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void Register(uint32_t iCallback);
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void Unregister();
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void RegisterResult(SteamAPICall_t hSteamAPICall);
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void UnregisterResult();
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private:
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BP_Function3_t m_pFunctionPointer;
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SteamAPICall_t m_hSteamAPICall;
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};
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DLL_FUNCTION(BlitzCallback*) BS_Callback_Create(BP_Function3_t pFunctionPointer);
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DLL_FUNCTION(void) BS_Callback_Destroy(BlitzCallback* pCallback);
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DLL_FUNCTION(int32_t) BS_Callback_IsRegistered(BlitzCallback* pCallback);
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DLL_FUNCTION(int32_t) BS_Callback_IsGameServer(BlitzCallback* pCallback);
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DLL_FUNCTION(int32_t) BS_Callback_SetGameServerFlag(BlitzCallback* pCallback, int32_t isGameServer);
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DLL_FUNCTION(void) BS_Callback_Register(BlitzCallback* pCallback, uint32_t iCallback);
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DLL_FUNCTION(void) BS_Callback_Unregister(BlitzCallback* pCallback);
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DLL_FUNCTION(void) BS_Callback_RegisterResult(BlitzCallback* pCallback, SteamAPICall_t* pSteamAPICall);
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DLL_FUNCTION(void) BS_Callback_UnregisterResult(BlitzCallback* pCallback); |