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BlitzSteam/Helpers/Memory.cpp
T

61 lines
2.2 KiB
C++

// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Memory.h"
DLL_FUNCTION(void*) BS_Memory_Alloc(uint32_t iSize) {
return malloc(iSize);
}
DLL_FUNCTION(void*) BS_Memory_ReAlloc(void* pMemory, uint32_t iNewSize) {
return realloc(pMemory, iNewSize);
}
DLL_FUNCTION(void) BS_Memory_Free(void* pMemory) {
free(pMemory);
}
DLL_FUNCTION(uint8_t) BS_Memory_PeekByte(void* pMemory, uint32_t offset) {
return *(reinterpret_cast<uint8_t*>(pMemory) + offset);
}
DLL_FUNCTION(uint16_t) BS_Memory_PeekShort(void* pMemory, uint32_t offset) {
return *(uint16_t*)(reinterpret_cast<uint8_t*>(pMemory) + offset);
}
DLL_FUNCTION(uint32_t) BS_Memory_PeekInt(void* pMemory, uint32_t offset) {
return *(uint32_t*)(reinterpret_cast<uint8_t*>(pMemory) + offset);
}
DLL_FUNCTION(float_t) BS_Memory_PeekFloat(void* pMemory, uint32_t offset) {
return *(float_t*)(reinterpret_cast<uint8_t*>(pMemory) + offset);
}
DLL_FUNCTION(void) BS_Memory_PokeByte(void* pMemory, uint32_t offset, uint8_t value) {
*((reinterpret_cast<uint8_t*>(pMemory) + offset)) = value;
}
DLL_FUNCTION(void) BS_Memory_PokeShort(void* pMemory, uint32_t offset, uint16_t value) {
*(reinterpret_cast<uint16_t*>(reinterpret_cast<uint8_t*>(pMemory) + offset)) = value;
}
DLL_FUNCTION(void) BS_Memory_PokeInt(void* pMemory, uint32_t offset, uint32_t value) {
*(reinterpret_cast<uint32_t*>(reinterpret_cast<uint8_t*>(pMemory) + offset)) = value;
}
DLL_FUNCTION(void) BS_Memory_PokeFloat(void* pMemory, uint32_t offset, float_t value) {
*(reinterpret_cast<float_t*>(reinterpret_cast<uint8_t*>(pMemory) + offset)) = value;
}