Files
BlitzSteam/Resources/Examples/SteamAppList_Example.bb
T
Michael Fabain Dirks 6a44064f25 Update
2016-05-08 22:46:41 +02:00

128 lines
3.4 KiB
BlitzBasic

; BlitzSteam - Steam wrapper for Blitz
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
Include "../BlitzSteam.bb"
; Initialize Steam before your next call to Graphics.
If BS_SteamAPI_Init() = False Then
RuntimeError "Steam: Failed to initialize!"
EndIf
Const FPS = 30
Const FPS_MULT# = 1.0 / FPS
; Demo Scene
Graphics3D 1024, 768, 32, 2
SetBuffer BackBuffer()
Local demoTimer = CreateTimer(FPS)
Local demoRoot = CreatePivot()
Local demoCameraRoot = CreatePivot(demoRoot)
Local demoCamera = CreateCamera(demoCameraRoot)
MoveEntity demoCamera, 0, 0, -10
Local demoCube = CreateCube(demoRoot)
; SteamAppList stuff
Type SteamAppList
Field AppId%
Field Name$
Field InstallDir$
Field BuildId%
End Type
Global SteamAppList_Count%
Function SteamAppList_Fill()
SteamAppList_Count = BS_ISteamAppList_GetNumInstalledApps(BS_SteamAppList())
Local Buffer = CreateBank(4 * SteamAppList_Count)
Local AppNameBuffer = CreateBank(1024)
Local PathBuffer = CreateBank(260)
Local AppIdCount = BS_ISteamAppList_GetInstalledApps(BS_SteamAppList(), Buffer, SteamAppList_Count)
Delete Each SteamAppList
For Index = 0 To AppIdCount - 1
Local AppId = PeekInt(Buffer, Index*4)
Local SAL.SteamAppList = New SteamAppList
SAL\AppId = AppId
Local AppNameLen = BS_ISteamAppList_GetAppName(BS_SteamAppList(), AppId, AppNameBuffer, 1024)
SAL\Name = PeekCString(AppNameBuffer, 0, AppNameLen)
Local PathLen = BS_ISteamAppList_GetAppInstallDir(BS_SteamAppList(), AppId, PathBuffer, 260)
SAL\InstallDir = PeekCString(PathBuffer, 0, PathLen)
SAL\BuildId = BS_ISteamAppList_GetAppBuildId(BS_SteamAppList(), AppId)
Next
FreeBank AppNameBuffer
FreeBank PathBuffer
FreeBank Buffer
End Function
Function PeekCString$(Bank, Offset=0, Length=-1)
Local Out$ = "", Pos = Offset
While Abs(Length) > 0
Length = Length - 1
Local by = PeekByte(Bank, Pos)
If by = 0 Then
Length = 0
Else
Out = Out + Chr(by)
EndIf
Pos = Pos + 1
Wend
Return Out
End Function
SteamAppList_Fill()
; Main Loop
Local EndGame = False
Repeat
Cls
;! Update
; End on Escape
EndGame = KeyHit(1)
TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
;! Render 3D
RenderWorld
;! Render 2D
Text 0, 0, "Escape to Quit"
Text 0,15, "Installed Apps: " + SteamAppList_Count
Local SAL.SteamAppList, Index = 0
For SAL.SteamAppList = Each SteamAppList
Index = Index + 1
Text 0, 30 + Index* 15, RSet(SAL\AppId, 6) + "/" + RSet(SAL\BuildId, 8) + ": " + SAL\Name + " (Installed: '" + SAL\InstallDir + "')"
Next
;! Update Window
Flip 0
WaitTimer(demoTimer)
Until EndGame = True
; Shut down Steam as the last action of your program.
BS_SteamAPI_Shutdown()
End
;~IDEal Editor Parameters:
;~C#Blitz3D