266 lines
8.8 KiB
C++
266 lines
8.8 KiB
C++
// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "BlitzCallback.h"
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void BlitzCallback::Initialize() {
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#define BlitzCallback_DefineSize(T) BlitzCallback::Sizes.emplace(T::k_iCallback, sizeof(T));
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// Do nothing if it was already done.
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if (BlitzCallback::Sizes.size() > 0)
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return;
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// Default to the size of the class itself if no callback id is given.
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BlitzCallback::Sizes.emplace(0, sizeof(BlitzCallback));
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// SteamAPI
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// SteamAppList
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BlitzCallback_DefineSize(SteamAppInstalled_t);
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BlitzCallback_DefineSize(SteamAppUninstalled_t);
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// SteamApps
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BlitzCallback_DefineSize(DlcInstalled_t);
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BlitzCallback_DefineSize(RegisterActivationCodeResponse_t);
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BlitzCallback_DefineSize(AppProofOfPurchaseKeyResponse_t);
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BlitzCallback_DefineSize(NewLaunchQueryParameters_t);
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// SteamController
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// SteamFriends
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BlitzCallback_DefineSize(PersonaStateChange_t);
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BlitzCallback_DefineSize(GameOverlayActivated_t);
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BlitzCallback_DefineSize(GameServerChangeRequested_t);
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BlitzCallback_DefineSize(GameLobbyJoinRequested_t);
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BlitzCallback_DefineSize(AvatarImageLoaded_t);
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BlitzCallback_DefineSize(ClanOfficerListResponse_t);
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BlitzCallback_DefineSize(FriendRichPresenceUpdate_t);
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BlitzCallback_DefineSize(GameRichPresenceJoinRequested_t);
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BlitzCallback_DefineSize(GameConnectedClanChatMsg_t);
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BlitzCallback_DefineSize(GameConnectedChatJoin_t);
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BlitzCallback_DefineSize(GameConnectedChatLeave_t);
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BlitzCallback_DefineSize(DownloadClanActivityCountsResult_t);
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BlitzCallback_DefineSize(JoinClanChatRoomCompletionResult_t);
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BlitzCallback_DefineSize(GameConnectedFriendChatMsg_t);
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BlitzCallback_DefineSize(FriendsGetFollowerCount_t);
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BlitzCallback_DefineSize(FriendsIsFollowing_t);
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BlitzCallback_DefineSize(FriendsEnumerateFollowingList_t);
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BlitzCallback_DefineSize(SetPersonaNameResponse_t);
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// SteamGameServer
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BlitzCallback_DefineSize(GSClientApprove_t);
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BlitzCallback_DefineSize(GSClientDeny_t);
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BlitzCallback_DefineSize(GSClientKick_t);
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BlitzCallback_DefineSize(GSClientAchievementStatus_t);
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BlitzCallback_DefineSize(GSPolicyResponse_t);
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BlitzCallback_DefineSize(GSGameplayStats_t);
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BlitzCallback_DefineSize(GSClientGroupStatus_t);
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BlitzCallback_DefineSize(GSReputation_t);
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BlitzCallback_DefineSize(AssociateWithClanResult_t);
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BlitzCallback_DefineSize(ComputeNewPlayerCompatibilityResult_t);
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// SteamGameServerStats
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BlitzCallback_DefineSize(GSStatsReceived_t);
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BlitzCallback_DefineSize(GSStatsStored_t);
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BlitzCallback_DefineSize(GSStatsUnloaded_t);
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// SteamHTMLSurface
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BlitzCallback_DefineSize(HTML_BrowserReady_t);
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// SteamHTTP
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BlitzCallback_DefineSize(HTTPRequestCompleted_t);
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BlitzCallback_DefineSize(HTTPRequestHeadersReceived_t);
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BlitzCallback_DefineSize(HTTPRequestDataReceived_t);
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// SteamInventory
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BlitzCallback_DefineSize(SteamInventoryResultReady_t);
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BlitzCallback_DefineSize(SteamInventoryFullUpdate_t);
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BlitzCallback_DefineSize(SteamInventoryDefinitionUpdate_t);
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// SteamMatchmaking
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// SteamMatchmakingServers
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// SteamMusic
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// SteamMusicRemote
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// SteamNetworking
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BlitzCallback_DefineSize(P2PSessionRequest_t);
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BlitzCallback_DefineSize(P2PSessionConnectFail_t);
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BlitzCallback_DefineSize(SocketStatusCallback_t);
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}
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std::map<int32_t, size_t> BlitzCallback::Sizes;
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BlitzCallback::BlitzCallback(BP_BlitzFunction3_t pFunctionPointer) {
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BlitzCallback::Initialize();
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// Initialize all values to 0.
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this->m_iCallback = 0;
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this->m_nCallbackFlags = 0;
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this->m_hSteamAPICall = 0;
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// Set function pointer.
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this->m_pFunctionPointer = pFunctionPointer;
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}
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BlitzCallback::~BlitzCallback() {
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// Unregister if we are still registered.
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this->UnregisterResult();
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this->Unregister();
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// Reset all variables to 0.
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this->m_iCallback = 0;
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this->m_nCallbackFlags = 0;
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this->m_hSteamAPICall = 0;
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this->m_pFunctionPointer = 0;
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}
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void BlitzCallback::Run(void *pvParam) {
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if (m_hSteamAPICall != 0)
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m_hSteamAPICall = 0; // Caller unregisters for us.
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BP_CallFunction3(m_pFunctionPointer, reinterpret_cast<int32_t>(pvParam), 0, 0);
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}
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void BlitzCallback::Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
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if (m_hSteamAPICall != 0)
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m_hSteamAPICall = 0; // Caller unregisters for us.
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BP_CallFunction3(m_pFunctionPointer, reinterpret_cast<int32_t>(pvParam), (bIOFailure ? 0 : 1), reinterpret_cast<int32_t>(&hSteamAPICall));
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}
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int BlitzCallback::GetCallbackSizeBytes() {
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return (BlitzCallback::Sizes.find(this->m_iCallback)->second);
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}
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void BlitzCallback::SetCallback(int32_t iCallback) {
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this->m_iCallback = iCallback;
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}
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int32_t BlitzCallback::GetCallback() {
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return this->m_iCallback;
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}
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void BlitzCallback::SetFunction(BP_BlitzFunction3_t pFunction) {
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this->m_pFunctionPointer = pFunction;
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}
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BP_BlitzFunction3_t BlitzCallback::GetFunction() {
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return this->m_pFunctionPointer;
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}
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bool BlitzCallback::IsRegistered() {
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return (this->m_nCallbackFlags & this->k_ECallbackFlagsRegistered) != 0;
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}
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void BlitzCallback::SetRegistered(bool bIsRegistered) {
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this->m_nCallbackFlags &= ~k_ECallbackFlagsRegistered;
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if (bIsRegistered)
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this->m_nCallbackFlags |= k_ECallbackFlagsRegistered;
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}
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bool BlitzCallback::IsGameServer() {
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return (this->m_nCallbackFlags & this->k_ECallbackFlagsGameServer) != 0;
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}
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void BlitzCallback::SetGameServer(bool bIsGameServer) {
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this->m_nCallbackFlags &= ~k_ECallbackFlagsGameServer;
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if (bIsGameServer)
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this->m_nCallbackFlags |= k_ECallbackFlagsGameServer;
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}
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void BlitzCallback::Register(uint32_t iCallback) {
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if (this->IsRegistered())
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this->Unregister();
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SteamAPI_RegisterCallback(this, iCallback);
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this->m_iCallback = iCallback;
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}
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void BlitzCallback::Unregister() {
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if (this->IsRegistered()) {
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SteamAPI_UnregisterCallback(this);
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this->m_iCallback = 0;
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}
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}
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void BlitzCallback::RegisterResult(SteamAPICall_t hSteamAPICall, uint32_t iCallback) {
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if (this->m_hSteamAPICall != 0)
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this->UnregisterResult();
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this->m_hSteamAPICall = hSteamAPICall;
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this->m_iCallback = iCallback;
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SteamAPI_RegisterCallResult(this, hSteamAPICall);
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}
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void BlitzCallback::UnregisterResult() {
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if (this->m_hSteamAPICall != 0) {
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SteamAPI_UnregisterCallResult(this, this->m_hSteamAPICall);
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this->m_hSteamAPICall = 0;
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this->m_iCallback = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// C-Callables
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//-----------------------------------------------------------------------------
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DLL(BlitzCallback*) BS_Callback_New(BP_BlitzFunction3_t pFunctionPointer) {
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return new BlitzCallback(pFunctionPointer);
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}
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DLL(void) BS_Callback_Destroy(BlitzCallback* pCallback) {
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delete pCallback;
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}
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DLL(int32_t) BS_Callback_GetCallbackSizeBytes(BlitzCallback* pCallback) {
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return pCallback->GetCallbackSizeBytes();
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}
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DLL(void) BS_Callback_SetCallback(BlitzCallback* pCallback, int32_t iCallback) {
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pCallback->SetCallback(iCallback);
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}
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DLL(int32_t) BS_Callback_GetCallback(BlitzCallback* pCallback) {
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return pCallback->GetCallback();
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}
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DLL(void) BS_Callback_SetFunction(BlitzCallback* pCallback, BP_BlitzFunction3_t pFunction) {
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pCallback->SetFunction(pFunction);
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}
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DLL(BP_BlitzFunction3_t) BS_Callback_GetFunction(BlitzCallback* pCallback) {
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return pCallback->GetFunction();
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}
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DLL(int32_t) BS_Callback_IsRegistered(BlitzCallback* pCallback) {
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return pCallback->IsRegistered();
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}
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DLL(void) BS_Callback_SetRegistered(BlitzCallback* pCallback, int32_t bIsRegistered) {
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pCallback->SetRegistered(!!bIsRegistered);
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}
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DLL(int32_t) BS_Callback_IsGameServer(BlitzCallback* pCallback) {
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return pCallback->IsGameServer();
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}
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DLL(void) BS_Callback_SetGameServer(BlitzCallback* pCallback, int32_t bIsGameServer) {
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pCallback->SetGameServer(!!bIsGameServer);
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}
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DLL(void) BS_Callback_Register(BlitzCallback* pCallback, uint32_t iCallback) {
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pCallback->Register(iCallback);
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}
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DLL(void) BS_Callback_Unregister(BlitzCallback* pCallback) {
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pCallback->Unregister();
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}
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DLL(void) BS_Callback_RegisterResult(BlitzCallback* pCallback, SteamAPICall_t* pSteamAPICall, uint32_t iCallback) {
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pCallback->RegisterResult(*pSteamAPICall, iCallback);
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}
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DLL(void) BS_Callback_UnregisterResult(BlitzCallback* pCallback) {
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pCallback->UnregisterResult();
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} |