; BlitzSteam - Steam wrapper for Blitz ; Copyright (C) 2015 Xaymar (Michael Fabian Dirks) ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU Lesser General Public License as ; published by the Free Software Foundation, either version 3 of the ; License, or (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU Lesser General Public License ; along with this program. If not, see . ;[Block] Enumeration: EDenyReason ;------------------------------------------------------------------------------ ;! Enumeration - EDenyReason ;------------------------------------------------------------------------------ ; Result codes to GSHandleClientDeny/Kick Const BS_EDenyReason_Invalid = 0 Const BS_EDenyReason_InvalidVersion = 1 Const BS_EDenyReason_Generic = 2 Const BS_EDenyReason_NotLoggedOn = 3 Const BS_EDenyReason_NoLicense = 4 Const BS_EDenyReason_Cheater = 5 Const BS_EDenyReason_LoggedInElseWhere = 6 Const BS_EDenyReason_UnknownText = 7 Const BS_EDenyReason_IncompatibleAnticheat = 8 Const BS_EDenyReason_MemoryCorruption = 9 Const BS_EDenyReason_IncompatibleSoftware = 10 Const BS_EDenyReason_SteamConnectionLost = 11 Const BS_EDenyReason_SteamConnectionError = 12 Const BS_EDenyReason_SteamResponseTimedOut = 13 Const BS_EDenyReason_SteamValidationStalled = 14 Const BS_EDenyReason_SteamOwnerLeftGuestUser = 15 ;[End Block] ;[Block] Enumeration: EAccountType ;------------------------------------------------------------------------------ ;! Enumeration - EAccountType ;------------------------------------------------------------------------------ Const BS_EAccountType_Invalid = 0 Const BS_EAccountType_Individual = 1 Const BS_EAccountType_Multiseat = 2 Const BS_EAccountType_Gameserver = 3 Const BS_EAccountType_AnonGamerserver = 4 Const BS_EAccountType_Pending = 5 Const BS_EAccountType_ContentServer = 6 Const BS_EAccountType_Clan = 7 Const BS_EAccountType_Chat = 8 Const BS_EAccountType_ConsoleUser = 9 Const BS_EAccountType_AnonUser = 10 ;[End Block] ;[Block] Enumeration: EBeginAuthSessionResult ;------------------------------------------------------------------------------ ;! Enumeration - EBeginAuthSessionResult ;------------------------------------------------------------------------------ Const BS_EBeginAuthSessionResult_OK = 0 ; Ticket is valid for this game and this steamID. Const BS_EBeginAuthSessionResult_InvalidTicket = 1 ; Ticket is not valid. Const BS_EBeginAuthSessionResult_DuplicateRequest = 2 ; A ticket has already been submitted for this steamID Const BS_EBeginAuthSessionResult_InvalidVersion = 3 ; Ticket is from an incompatible interface version Const BS_EBeginAuthSessionResult_GameMismatch = 4 ; Ticket is not for this game Const BS_EBeginAuthSessionResult_ExpiredTicket = 5 ; Ticket has expired ;[End Block] ;[Block] Enumeration: ECallback ;------------------------------------------------------------------------------ ;! Enumeration - ECallback ;------------------------------------------------------------------------------ Const BS_ECallback_SteamAppListCallbacks = 3900 Const BS_ECallback_SteamAppsCallbacks = 1000 Const BS_ECallback_SteamBillingCallbacks = 400 Const BS_ECallback_SteamContentServerCallbacks = 600 Const BS_ECallback_SteamControllerCallbacks = 2800 Const BS_ECallback_SteamFriendsCallbacks = 300 Const BS_ECallback_SteamGameCoordinatorCallbacks = 1700 Const BS_ECallback_SteamGameServerCallbacks = 200 Const BS_ECallback_SteamGameServerItemsCallbacks = 1500 Const BS_ECallback_SteamGameServerStatsCallbacks = 1800 Const BS_ECallback_SteamGameStatsCallbacks = 2000 Const BS_ECallback_SteamHTMLSurfaceCallbacks = 4500 Const BS_ECallback_SteamMatchmakingCallbacks = 500 Const BS_ECallback_SteamMusicCallbacks = 4000 Const BS_ECallback_SteamMusicRemoteCallbacks = 4100 Const BS_ECallback_SteamNetworkingCallbacks = 1200 Const BS_ECallback_SteamReservedCallbacks = 4400 Const BS_ECallback_SteamScreenshotsCallbacks = 2300 Const BS_ECallback_SteamStreamLauncherCallbacks = 2600 Const BS_ECallback_SteamStreamClientCallbacks = 3500 Const BS_ECallback_SteamUserCallbacks = 100 Const BS_ECallback_SteamUserStatsCallbacks = 1100 Const BS_ECallback_SteamUtilsCallbacks = 700 Const BS_ECallback_Steam2AsyncCallbacks = 1900 Const BS_ECallback_ClientAudioCallbacks = 2400 Const BS_ECallback_ClientControllerCallbacks = 2700 Const BS_ECallback_ClientDepotBuilderCallbacks = 1400 Const BS_ECallback_ClientDeviceAuthCallbacks = 3000 Const BS_ECallback_ClientFriendsCallbacks = 800 Const BS_ECallback_ClientHTTPCallbacks = 2100 Const BS_ECallback_ClientInventoryCallbacks = 4700 Const BS_ECallback_ClientMusicCallbacks = 3200 Const BS_ECallback_ClientNetworkDeviceManagerCallbacks = 3100 Const BS_ECallback_ClientParentalSettingsCallbacks = 2900 Const BS_ECallback_ClientProductBuilderCallbacks = 3600 Const BS_ECallback_ClientRemoteStorageCallbacks = 1300 Const BS_ECallback_ClientRemoteClientManagerCallbacks = 3300 Const BS_ECallback_ClientRemoteControlManagerCallbacks = 3800 Const BS_ECallback_ClientReservedCallbacks = 4300 Const BS_ECallback_ClientScreenshotsCallbacks = 2200 Const BS_ECallback_ClientShortcutsCallbacks = 3700 Const BS_ECallback_ClientUGCCallbacks = 3400 Const BS_ECallback_ClientUnifiedMessagesCallbacks = 2500 Const BS_ECallback_ClientUserCallbacks = 900 Const BS_ECallback_ClientUtilsCallbacks = 1600 Const BS_ECallback_ClientVideoCallbacks = 4600 Const BS_ECallback_ClientVRCallbacks = 4200 ;[End Block] ;[Block] Enumeration: ESteamControllerPad ;------------------------------------------------------------------------------ ;! Enumeration - ESteamControllerPad ;------------------------------------------------------------------------------ Const BS_ESteamControllerPad_Left = 0 Const BS_ESteamControllerPad_Right = 1 ;[End Block] ;[Block] Enumeration: EControllerSource ;------------------------------------------------------------------------------ ;! Enumeration - EControllerSourceMode ;------------------------------------------------------------------------------ Const BS_EControllerSource_None = 0 Const BS_EControllerSource_LeftTrackpad = 1 Const BS_EControllerSource_RightTrackpad = 2 Const BS_EControllerSource_Joystick = 3 Const BS_EControllerSource_ABXY = 4 Const BS_EControllerSource_Switch = 5 Const BS_EControllerSource_LeftTrigger = 6 Const BS_EControllerSource_RightTrigger = 7 Const BS_EControllerSource_Gyro = 8 ;[End Block] ;[Block] Enumeration: EControllerSourceMode ;------------------------------------------------------------------------------ ;! Enumeration - EControllerSourceMode ;------------------------------------------------------------------------------ Const BS_EControllerSourceMode_None = 0 Const BS_EControllerSourceMode_Dpad = 1 Const BS_EControllerSourceMode_Buttons = 2 Const BS_EControllerSourceMode_FourButtons = 3 Const BS_EControllerSourceMode_AbsoluteMouse = 4 Const BS_EControllerSourceMode_RelativeMouse = 5 Const BS_EControllerSourceMode_JoystickMove = 6 Const BS_EControllerSourceMode_JoystickCamera = 7 Const BS_EControllerSourceMode_ScrollWheel = 8 Const BS_EControllerSourceMode_Trigger = 9 Const BS_EControllerSourceMode_TouchMenu = 10 ;[End Block] ;[Block] Enumeration: EControllerActionOrigin ;------------------------------------------------------------------------------ ;! Enumeration - EControllerActionOrigin ;------------------------------------------------------------------------------ Const BS_EControllerActionOrigin_None = 0 Const BS_EControllerActionOrigin_A = 1 Const BS_EControllerActionOrigin_B = 2 Const BS_EControllerActionOrigin_X = 3 Const BS_EControllerActionOrigin_Y = 4 Const BS_EControllerActionOrigin_LeftBumper = 5 Const BS_EControllerActionOrigin_RightBumper = 6 Const BS_EControllerActionOrigin_LeftGrip = 7 Const BS_EControllerActionOrigin_RightGrip = 8 Const BS_EControllerActionOrigin_Start = 9 Const BS_EControllerActionOrigin_Back = 10 Const BS_EControllerActionOrigin_LeftPad_Touch = 11 Const BS_EControllerActionOrigin_LeftPad_Swipe = 12 Const BS_EControllerActionOrigin_LeftPad_Click = 13 Const BS_EControllerActionOrigin_LeftPad_DPadNorth = 14 Const BS_EControllerActionOrigin_LeftPad_DPadSouth = 15 Const BS_EControllerActionOrigin_LeftPad_DPadWest = 16 Const BS_EControllerActionOrigin_LeftPad_DPadEast = 17 Const BS_EControllerActionOrigin_RightPad_Touch = 18 Const BS_EControllerActionOrigin_RightPad_Swipe = 19 Const BS_EControllerActionOrigin_RightPad_Click = 20 Const BS_EControllerActionOrigin_RightPad_DPadNorth = 21 Const BS_EControllerActionOrigin_RightPad_DPadSouth = 22 Const BS_EControllerActionOrigin_RightPad_DPadWest = 23 Const BS_EControllerActionOrigin_RightPad_DPadEast = 24 Const BS_EControllerActionOrigin_LeftTrigger_Pull = 25 Const BS_EControllerActionOrigin_LeftTrigger_Click = 26 Const BS_EControllerActionOrigin_RightTrigger_Pull = 27 Const BS_EControllerActionOrigin_RightTrigger_Click = 28 Const BS_EControllerActionOrigin_LeftStick_Move = 29 Const BS_EControllerActionOrigin_LeftStick_Click = 30 Const BS_EControllerActionOrigin_LeftStick_DPadNorth = 31 Const BS_EControllerActionOrigin_LeftStick_DPadSouth = 32 Const BS_EControllerActionOrigin_LeftStick_DPadWest = 33 Const BS_EControllerActionOrigin_LeftStick_DPadEast = 34 Const BS_EControllerActionOrigin_Gyro_Move = 35 Const BS_EControllerActionOrigin_Gyro_Pitch = 36 Const BS_EControllerActionOrigin_Gyro_Yaw = 37 Const BS_EControllerActionOrigin_Gyro_Roll = 38 Const BS_EControllerActionOrigin_Count = 39 ;[End Block] ;[Block] Enumeration: EFriendRelationShip ;------------------------------------------------------------------------------ ;! Enumeration - EFriendRelationShip ;------------------------------------------------------------------------------ Const BS_EFriendRelationShip_None = 0 Const BS_EFriendRelationShip_Blocked = 1 Const BS_EFriendRelationShip_RequestRecipient = 2 Const BS_EFriendRelationShip_Friend = 3 Const BS_EFriendRelationShip_RequestInitiator = 4 Const BS_EFriendRelationShip_Ignored = 5 Const BS_EFriendRelationShip_IgnoredFriend = 6 Const BS_EFriendRelationShip_Suggested = 7 ;[End Block] ;[Block] Enumeration: EFriendFlags ;------------------------------------------------------------------------------ ;! Enumeration - EFriendFlags ;------------------------------------------------------------------------------ Const BS_EFriendFlags_None = $00000000 Const BS_EFriendFlags_Blocked = $00000001 Const BS_EFriendFlags_FriendshipRequested = $00000002 Const BS_EFriendFlags_Immediate = $00000004 Const BS_EFriendFlags_ClanMember = $00000008 Const BS_EFriendFlags_OnGameServer = $00000010 Const BS_EFriendFlags_RequestingFriendship = $00000080 Const BS_EFriendFlags_RequestingInfo = $00000100 Const BS_EFriendFlags_Ignored = $00000200 Const BS_EFriendFlags_IgnoredFriend = $00000400 Const BS_EFriendFlags_Suggested = $00000800 Const BS_EFriendFlags_All = $0000FFFF ;[End Block] ;[Block] Enumeration: EHTMLMouseButton ;------------------------------------------------------------------------------ ;! Enumeration - EHTMLMouseButton ;------------------------------------------------------------------------------ Const BS_EHTMLMouseButton_Left = 0 Const BS_EHTMLMouseButton_Right = 1 Const BS_EHTMLMouseButton_Middle = 2 ;[End Block] ;[Block] Enumeration: EHTMLKeyModifiers ;------------------------------------------------------------------------------ ;! Enumeration - EHTMLKeyModifiers ;------------------------------------------------------------------------------ Const BS_EHTMLKeyModifiers_None = 0 Const BS_EHTMLKeyModifiers_AltDown = 1 Shl 0 Const BS_EHTMLKeyModifiers_CtrlDown = 1 Shl 1 Const BS_EHTMLKeyModifiers_ShiftDown = 1 Shl 2 ;[End Block] ;[Block] Enumeration: ELeaderboardDataRequest ;------------------------------------------------------------------------------ ;! Enumeration - ELeaderboardDataRequest ;------------------------------------------------------------------------------ Const BS_ELeaderboardDataRequest_Global = 0 Const BS_ELeaderboardDataRequest_GlobalAroundUser = 1 Const BS_ELeaderboardDataRequest_Friends = 2 Const BS_ELeaderboardDataRequest_Users = 3 ;[End Block] ;[Block] Enumeration: ELeaderboardDisplayType ;------------------------------------------------------------------------------ ;! Enumeration - ELeaderboardDisplayType ;------------------------------------------------------------------------------ Const BS_ELeaderboardDisplayType_None = 0 Const BS_ELeaderboardDisplayType_Numeric = 1 ; simple numerical score Const BS_ELeaderboardDisplayType_TimeSeconds = 2 ; the score represents a time, in seconds Const BS_ELeaderboardDisplayType_TimeMilliSeconds = 3 ; the score represents a time, in milliseconds ;[End Block] ;[Block] Enumeration: ELeaderboardSortMethod ;------------------------------------------------------------------------------ ;! Enumeration - ELeaderboardSortMethod ;------------------------------------------------------------------------------ Const BS_ELeaderboardSortMethod_None = 0 Const BS_ELeaderboardSortMethod_Ascending = 1 ; top-score is lowest number Const BS_ELeaderboardSortMethod_Descending = 2 ; top-score is highest number ;[End Block] ;[Block] Enumeration: ELeaderboardUploadScoreMethod ;------------------------------------------------------------------------------ ;! Enumeration - ELeaderboardUploadScoreMethod ;------------------------------------------------------------------------------ Const BS_ELeaderboardUploadScoreMethod_None = 0 Const BS_ELeaderboardUploadScoreMethod_KeepBest = 1 ; Leaderboard will keep user's best score Const BS_ELeaderboardUploadScoreMethod_ForceUpdate = 2 ; Leaderboard will always replace score with specified ;[End Block] ;[Block] Enumeration: EOverlayToStoreFlag ;------------------------------------------------------------------------------ ;! Enumeration - EOverlayToStoreFlag ;------------------------------------------------------------------------------ Const BS_EOverlayToStoreFlag_None = 0 Const BS_EOverlayToStoreFlag_AddToCart = 1 Const BS_EOverlayToStoreFlag_AddToCartAndShow = 2 ;[End Block] ;[Block] Enumeration: EPersonaChange ;------------------------------------------------------------------------------ ;! Enumeration - EPersonaChange ;------------------------------------------------------------------------------ Const BS_EPersonaChange_Name = $0001 Const BS_EPersonaChange_Status = $0002 Const BS_EPersonaChange_ComeOnline = $0004 Const BS_EPersonaChange_GoneOffline = $0008 Const BS_EPersonaChange_GamePlayed = $0010 Const BS_EPersonaChange_GameServer = $0020 Const BS_EPersonaChange_Avatar = $0040 Const BS_EPersonaChange_JoinedSource = $0080 Const BS_EPersonaChange_LeftSource = $0100 Const BS_EPersonaChange_RelationshipChanged = $0200 Const BS_EPersonaChange_NameFirstSet = $0400 Const BS_EPersonaChange_FacebookInfo = $0800 Const BS_EPersonaChange_Nickname = $1000 Const BS_EPersonaChange_SteamLevel = $2000 ;[End Block] ;[Block] Enumeration: EPersonaState ;------------------------------------------------------------------------------ ;! Enumeration - EPersonaState ;------------------------------------------------------------------------------ Const BS_EPersonaState_Offline = 0 Const BS_EPersonaState_Online = 1 Const BS_EPersonaState_Busy = 2 Const BS_EPersonaState_Away = 3 Const BS_EPersonaState_Snooze = 4 Const BS_EPersonaState_LookingToTrade = 5 Const BS_EPersonaState_LookingToPlay = 6 ;[End Block] ;[Block] Enumeration: EP2PSend ;------------------------------------------------------------------------------ ;! Enumeration - EP2PSend ;------------------------------------------------------------------------------ ; SendP2PPacket() send types ; Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets ; Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare). ; The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or ; there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again. Const BS_EP2PSend_Unreliable = 0 ; As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first ; packet sent to a remote host almost guarantees the packet will be dropped. ; This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets Const BS_EP2PSend_UnreliableNoDelay = 1 ; Reliable message send. Can send up to 1MB of data in a single message. ; Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data. Const BS_EP2PSend_Reliable = 2 ; As above, but applies the Nagle algorithm to the send - sends will accumulate ; until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm). ; Useful if you want to send a set of smaller messages but have the coalesced into a single packet ; Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then ; do a normal k_EP2PSendReliable to force all the buffered data to be sent. Const BS_EP2PSend_ReliableWithBuffering = 3 ;[End Block] ;[Block] Enumeration: EP2PSessionError ;------------------------------------------------------------------------------ ;! Enumeration - EP2PSessionError ;------------------------------------------------------------------------------ ; list of possible errors returned by SendP2PPacket() API ; these will be posted in the P2PSessionConnectFail_t callback Const BS_EP2PSessionError_None = 0 Const BS_EP2PSessionError_NotRunningApp = 1 ; target is not running the same game Const BS_EP2PSessionError_NoRightsToApp = 2 ; local user doesn't own the app that is running Const BS_EP2PSessionError_DestinationNotLoggedIn = 3 ; target user isn't connected to Steam Const BS_EP2PSessionError_Timeout = 4 ; target isn't responding, perhaps not calling AcceptP2PSessionWithUser() ; corporate firewalls can also block this (NAT traversal is not firewall traversal) ; make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction Const BS_EP2PSessionError_Max = 5 ;[End Block] ;[Block] Enumeration: EResult ;------------------------------------------------------------------------------ ;! Enumeration - EResult ;------------------------------------------------------------------------------ Const BS_EResult_OK = 1 ; success Const BS_EResult_Fail = 2 ; generic failure Const BS_EResult_NoConnection = 3 ; no/failed network connection Const BS_EResult_NoConnectionRetry = 4 ; OBSOLETE - removed Const BS_EResult_InvalidPassword = 5 ; password/ticket is invalid Const BS_EResult_LoggedInElsewhere = 6 ; same user logged in elsewhere Const BS_EResult_InvalidProtocolVer = 7 ; protocol version is incorrect Const BS_EResult_InvalidParam = 8 ; a parameter is incorrect Const BS_EResult_FileNotFound = 9 ; file was not found Const BS_EResult_Busy = 10 ; called method busy - action not taken Const BS_EResult_InvalidState = 11 ; called object was in an invalid state Const BS_EResult_InvalidName = 12 ; name is invalid Const BS_EResult_InvalidEmail = 13 ; email is invalid Const BS_EResult_DuplicateName = 14 ; name is not unique Const BS_EResult_AccessDenied = 15 ; access is denied Const BS_EResult_Timeout = 16 ; operation timed out Const BS_EResult_Banned = 17 ; VAC2 banned Const BS_EResult_AccountNotFound = 18 ; account not found Const BS_EResult_InvalidSteamID = 19 ; steamID is invalid Const BS_EResult_ServiceUnavailable = 20 ; The requested service is currently unavailable Const BS_EResult_NotLoggedOn = 21 ; The user is not logged on Const BS_EResult_Pending = 22 ; Request is pending (may be in process, or waiting on third party) Const BS_EResult_EncryptionFailure = 23 ; Encryption or Decryption failed Const BS_EResult_InsufficientPrivilege = 24 ; Insufficient privilege Const BS_EResult_LimitExceeded = 25 ; Too much of a good thing Const BS_EResult_Revoked = 26 ; Access has been revoked (used for revoked guest passes) Const BS_EResult_Expired = 27 ; License/Guest pass the user is trying to access is expired Const BS_EResult_AlreadyRedeemed = 28 ; Guest pass has already been redeemed by account, cannot be acked again Const BS_EResult_DuplicateRequest = 29 ; The request is a duplicate and the action has already occurred in the past, ignored this time Const BS_EResult_AlreadyOwned = 30 ; All the games in this guest pass redemption request are already owned by the user Const BS_EResult_IPNotFound = 31 ; IP address not found Const BS_EResult_PersistFailed = 32 ; failed to write change to the data store Const BS_EResult_LockingFailed = 33 ; failed to acquire access lock for this operation Const BS_EResult_LogonSessionReplaced = 34 Const BS_EResult_ConnectFailed = 35 Const BS_EResult_HandshakeFailed = 36 Const BS_EResult_IOFailure = 37 Const BS_EResult_RemoteDisconnect = 38 Const BS_EResult_ShoppingCartNotFound = 39 ; failed to find the shopping cart requested Const BS_EResult_Blocked = 40 ; a user didn't allow it Const BS_EResult_Ignored = 41 ; target is ignoring sender Const BS_EResult_NoMatch = 42 ; nothing matching the request found Const BS_EResult_AccountDisabled = 43 Const BS_EResult_ServiceReadOnly = 44 ; this service is not accepting content changes right now Const BS_EResult_AccountNotFeatured = 45 ; account doesn't have value, so this feature isn't available Const BS_EResult_AdministratorOK = 46 ; allowed to take this action, but only because requester is admin Const BS_EResult_ContentVersion = 47 ; A Version mismatch in content transmitted within the Steam protocol. Const BS_EResult_TryAnotherCM = 48 ; The current CM can't service the user making a request, user should try another. Const BS_EResult_PasswordRequiredToKickSession = 49 ; You are already logged in elsewhere, this cached credential login has failed. Const BS_EResult_AlreadyLoggedInElsewhere = 50 ; You are already logged in elsewhere, you must wait Const BS_EResult_Suspended = 51 ; Long running operation (content download) suspended/paused Const BS_EResult_Cancelled = 52 ; Operation canceled (typically by user: content download) Const BS_EResult_DataCorruption = 53 ; Operation canceled because data is ill formed or unrecoverable Const BS_EResult_DiskFull = 54 ; Operation canceled - not enough disk space. Const BS_EResult_RemoteCallFailed = 55 ; an remote call or IPC call failed Const BS_EResult_PasswordUnset = 56 ; Password could not be verified as it's unset server side Const BS_EResult_ExternalAccountUnlinked = 57 ; External account (PSN, Facebook...) is not linked to a Steam account Const BS_EResult_PSNTicketInvalid = 58 ; PSN ticket was invalid Const BS_EResult_ExternalAccountAlreadyLinked = 59 ; External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first Const BS_EResult_RemoteFileConflict = 60 ; The sync cannot resume due to a conflict between the local and remote files Const BS_EResult_IllegalPassword = 61 ; The requested new password is not legal Const BS_EResult_SameAsPreviousValue = 62 ; new value is the same as the old one ( secret question and answer ) Const BS_EResult_AccountLogonDenied = 63 ; account login denied due to 2nd factor authentication failure Const BS_EResult_CannotUseOldPassword = 64 ; The requested new password is not legal Const BS_EResult_InvalidLoginAuthCode = 65 ; account login denied due to auth code invalid Const BS_EResult_AccountLogonDeniedNoMail = 66 ; account login denied due to 2nd factor auth failure - and no mail has been sent Const BS_EResult_HardwareNotCapableOfIPT = 67 Const BS_EResult_IPTInitError = 68 Const BS_EResult_ParentalControlRestricted = 69 ; operation failed due to parental control restrictions for current user Const BS_EResult_FacebookQueryError = 70 ; Facebook query returned an error Const BS_EResult_ExpiredLoginAuthCode = 71 ; account login denied due to auth code expired Const BS_EResult_IPLoginRestrictionFailed = 72 Const BS_EResult_AccountLockedDown = 73 Const BS_EResult_AccountLogonDeniedVerifiedEmailRequired = 74 Const BS_EResult_NoMatchingURL = 75 Const BS_EResult_BadResponse = 76 ; parse failure, missing field, etc. Const BS_EResult_RequirePasswordReEntry = 77 ; The user cannot complete the action until they re-enter their password Const BS_EResult_ValueOutOfRange = 78 ; the value entered is outside the acceptable range Const BS_EResult_UnexpectedError = 79 ; something happened that we didn't expect to ever happen Const BS_EResult_Disabled = 80 ; The requested service has been configured to be unavailable Const BS_EResult_InvalidCEGSubmission = 81 ; The set of files submitted to the CEG server are not valid ! Const BS_EResult_RestrictedDevice = 82 ; The device being used is not allowed to perform this action Const BS_EResult_RegionLocked = 83 ; The action could not be complete because it is region restricted Const BS_EResult_RateLimitExceeded = 84 ; Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent Const BS_EResult_AccountLoginDeniedNeedTwoFactor = 85 ; Need two-factor code to login Const BS_EResult_ItemDeleted = 86 ; The thing we're trying to access has been deleted Const BS_EResult_AccountLoginDeniedThrottle = 87 ; login attempt failed, try to throttle response to possible attacker Const BS_EResult_TwoFactorCodeMismatch = 88 ; two factor code mismatch Const BS_EResult_TwoFactorActivationCodeMismatch = 89 ; activation code for two-factor didn't match Const BS_EResult_AccountAssociatedToMultiplePartners = 90 ; account has been associated with multiple partners Const BS_EResult_NotModified = 91 ; data not modified Const BS_EResult_NoMobileDevice = 92 ; the account does not have a mobile device associated with it Const BS_EResult_TimeNotSynced = 93 ; the time presented is out of range or tolerance Const BS_EResult_SmsCodeFailed = 94 ; SMS code failure (no match, none pending, etc.) Const BS_EResult_AccountLimitExceeded = 95 ; Too many accounts access this resource Const BS_EResult_AccountActivityLimitExceeded = 96 ; Too many changes to this account Const BS_EResult_PhoneActivityLimitExceeded = 97 ; Too many changes to this phone Const BS_EResult_RefundToWallet = 98 ; Cannot refund to payment method, must use wallet Const BS_EResult_EmailSendFailure = 99 ; Cannot send an email Const BS_EResult_NotSettled = 100 ; Can't perform operation till payment has settled Const BS_EResult_NeedCaptcha = 101 ; Needs to provide a valid captcha ;[End Block] ;[Block] Enumeration: EServerMode ;------------------------------------------------------------------------------ ;! Enumeration - EServerMode ;------------------------------------------------------------------------------ Const BS_EServerMode_Invalid = 0 Const BS_EServerMode_NoAuthentication = 1 Const BS_EServerMode_Authentication = 2 Const BS_EServerMode_AuthenticationAndSecure = 3 ;[End Block] ;[Block] Enumeration: EServerFlag ;------------------------------------------------------------------------------ ;! Enumeration - EServerFlag ;------------------------------------------------------------------------------ Const BS_EServerFlag_None = $00 Const BS_EServerFlag_Active = $01 ; Server has Users playing Const BS_EServerFlag_Secure = $02 ; Server wants to be Secure Const BS_EServerFlag_Dedicated = $04 ; Server is Dedicated Const BS_EServerFlag_Linux = $08 ; Linux Build Const BS_EServerFlag_Passworded = $10 ; Password Protected Const BS_EServerFlag_Private = $20 ; server shouldn't list on master server and ; won't enforce authentication of users that connect to the server. ; Useful when you run a server where the clients may not ; be connected to the internet but you want them to play (i.e LANs) ;[End Block] ;[Block] Enumeration: EUserHasLicenseResult ;------------------------------------------------------------------------------ ;! Enumeration - EUserHasLicenseResult ;------------------------------------------------------------------------------ Const BS_EUserHasLicenseResult_HasLicense = 0 ; User has a license for specified app Const BS_EUserHasLicenseResult_DoesNotHaveLicense = 1 ; User does not have a license for the specified app Const BS_EUserHasLicenseResult_NoAuth = 2 ; User has not been authenticated ;[End Block] ;[Block] Enumeration: EUserRestriction ;------------------------------------------------------------------------------ ;! Enumeration - EUserRestriction ;------------------------------------------------------------------------------ Const BS_EUserRestrictionNone = 0 Const BS_EUserRestrictionUnknown = 1 Const BS_EUserRestrictionAnyChat = 2 Const BS_EUserRestrictionVoiceChat = 4 Const BS_EUserRestrictionGroupChat = 8 Const BS_EUserRestrictionRating = 16 Const BS_EUserRestrictionGameInvites = 32 Const BS_EUserRestrictionTrading = 64 ;[End Block] ;[Block] Enumeration: EVoiceResult ;------------------------------------------------------------------------------ ;! Enumeration - EVoiceResult ;------------------------------------------------------------------------------ Const BS_EVoiceResult_OK = 0 Const BS_EVoiceResult_NotInitialized = 1 Const BS_EVoiceResult_NotRecording = 2 Const BS_EVoiceResult_NoData = 3 Const BS_EVoiceResult_BufferTooSmall = 4 Const BS_EVoiceResult_DataCorrupted = 5 Const BS_EVoiceResult_Restricted = 6 Const BS_EVoiceResult_UnsupportedCodec = 7 Const BS_EVoiceResult_ReceiverOutOfDate = 8 Const BS_EVoiceResult_ReceiverDidNotAnswer = 9 ;[End Block] ;[Block] API: AppList ;------------------------------------------------------------------------------ ;! AppList ;------------------------------------------------------------------------------ Const BS_CALLBACK_AppInstalled = BS_ECallback_SteamAppListCallbacks + 1 Const BS_CALLBACK_AppUninstalled = BS_ECallback_SteamAppListCallbacks + 2 ;[End Block] ;[Block] API: Apps ;------------------------------------------------------------------------------ ;! Apps ;------------------------------------------------------------------------------ Const BS_CALLBACK_DLCInstalled = BS_ECallback_SteamAppsCallbacks + 5 Const BS_CALLBACK_APPProofOfPurchaseKeyResponse = BS_ECallback_SteamAppsCallbacks + 13 Const BS_CALLBACK_NewLaunchQueryParameters = BS_ECallback_SteamAppsCallbacks + 14 ;[End Block] ;[Block] API: Controller ;------------------------------------------------------------------------------ ;! Controller ;------------------------------------------------------------------------------ ; Memory Structure: ControllerAnalogActionData_t ; Offs. Len Description ; // Type of data coming from this action, this will match what got specified in the action set ; 0 4 eMode ; // The current state of this action; will be delta updates for mouse actions ; 4 4 x ; 8 4 y ; // Whether or not this action is currently available to be bound in the active action set ; 12 1 bActive; ; Memory Structure: ControllerDigitalActionData_t ; Offs. Len Description ; // The current state of this action; will be true if currently pressed ; 0 1 bState; ; // Whether or not this action is currently available to be bound in the active action set ; 1 1 bActive; ;[End Block] ;[Block] API: Friends ;------------------------------------------------------------------------------ ;! Friends ;------------------------------------------------------------------------------ Const BS_CALLBACK_PersonaStateChange = BS_ECallback_SteamFriendsCallbacks + 4 Const BS_CALLBACK_GameOverlayActivated = BS_ECallback_SteamFriendsCallbacks + 31 Const BS_CALLBACK_GameServerChangeRequested = BS_ECallback_SteamFriendsCallbacks + 32 Const BS_CALLBACK_GameLobbyJoinRequested = BS_ECallback_SteamFriendsCallbacks + 33 Const BS_CALLBACK_AvatarImageLoaded = BS_ECallback_SteamFriendsCallbacks + 34 Const BS_CALLBACK_ClanOfficerListResponse = BS_ECallback_SteamFriendsCallbacks + 35 Const BS_CALLBACK_FriendRichPresenceUpdate = BS_ECallback_SteamFriendsCallbacks + 36 Const BS_CALLBACK_GameRichPresenceJoinRequested = BS_ECallback_SteamFriendsCallbacks + 37 Const BS_CALLBACK_GameConnectedClanChatMsg = BS_ECallback_SteamFriendsCallbacks + 38 Const BS_CALLBACK_GameConnectedChatJoin = BS_ECallback_SteamFriendsCallbacks + 39 Const BS_CALLBACK_GameConnectedChatLeave = BS_ECallback_SteamFriendsCallbacks + 40 Const BS_CALLBACK_DownloadClanActivityCountsResult = BS_ECallback_SteamFriendsCallbacks + 41 Const BS_CALLBACK_JoinClanChatRoomCompletionResult = BS_ECallback_SteamFriendsCallbacks + 42 Const BS_CALLBACK_GameConnectedFriendChatMsg = BS_ECallback_SteamFriendsCallbacks + 43 Const BS_CALLBACK_FriendsGetFollowerCount = BS_ECallback_SteamFriendsCallbacks + 44 Const BS_CALLBACK_FriendsIsFollowing = BS_ECallback_SteamFriendsCallbacks + 45 Const BS_CALLBACK_FriendsEnumerateFollowingList = BS_ECallback_SteamFriendsCallbacks + 46 Const BS_CALLBACK_SetPersonaNameResponse = BS_ECallback_SteamFriendsCallbacks + 47 Const BS_cchMaxFriendsGroupName = 64 Const BS_cFriendsGroupLimit = 100 Const BS_FriendsGroupID_Invalid = -1 Const BS_cEnumerateFollowersMax = 50 Const BS_cchPersonaNameMax = 128 Const BS_cwchPersonaNameMax = 32 Const BS_cubChatMetadataMax = 8192 Const BS_cchMaxRichPresenceKeys = 20 Const BS_cchMaxRichPresenceKeyLength = 64 Const BS_cchMaxRichPresenceValueLength = 256 Type BS_FriendGameInfo_t Field m_gameID% Field m_unGameIP% Field m_usGamePortQueryPort% ; Left/High GamePort, Right/Low QueryPort Field m_steamIDLobby% End Type Type BS_FriendSessionStateInfo_t Field m_uiOnlineSessionInstances Field m_uiPublishedToFriendsSessionInstance End Type ;[End Block] ;[Block] API: HTMLSurface ;------------------------------------------------------------------------------ ;! HTMLSurface ;------------------------------------------------------------------------------ ;//----------------------------------------------------------------------------- ;// Purpose: The browser is ready for use ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_BrowserReady = BS_ECallback_SteamHTMLSurfaceCallbacks + 1 ;DEFINE_CALLBACK( HTML_BrowserReady_t, k_iSteamHTMLSurfaceCallbacks + 1 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // this browser is now fully created and ready to navigate to pages ;END_DEFINE_CALLBACK_1() ;//----------------------------------------------------------------------------- ;// Purpose: the browser has a pending paint ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_NeedsPaint = BS_ECallback_SteamHTMLSurfaceCallbacks + 2 ;DEFINE_CALLBACK(HTML_NeedsPaint_t, k_iSteamHTMLSurfaceCallbacks + 2) ;CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint ;CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called ;CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture ;CALLBACK_MEMBER(3, uint32, unTall) // the total height of the pBGRA texture ;CALLBACK_MEMBER(4, uint32, unUpdateX) // the offset in X for the damage rect for this update ;CALLBACK_MEMBER(5, uint32, unUpdateY) // the offset in Y for the damage rect for this update ;CALLBACK_MEMBER(6, uint32, unUpdateWide) // the width of the damage rect for this update ;CALLBACK_MEMBER(7, uint32, unUpdateTall) // the height of the damage rect for this update ;CALLBACK_MEMBER(8, uint32, unScrollX) // the page scroll the browser was at when this texture was rendered ;CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered ;CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered ;CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages ;END_DEFINE_CALLBACK_12() ;//----------------------------------------------------------------------------- ;// Purpose: The browser wanted to navigate to a new page ;// NOTE - you MUST call AllowStartRequest in response to this callback ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_StartRequest = BS_ECallback_SteamHTMLSurfaceCallbacks + 3 ;DEFINE_CALLBACK(HTML_StartRequest_t, k_iSteamHTMLSurfaceCallbacks + 3) ;CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface navigating ;CALLBACK_MEMBER(1, const char *, pchURL) // the url they wish to navigate to ;CALLBACK_MEMBER(2, const char *, pchTarget) // the html link target type (i.e _blank, _self, _parent, _top ) ;CALLBACK_MEMBER(3, const char *, pchPostData ) // any posted data for the request ;CALLBACK_MEMBER(4, bool, bIsRedirect) // true if this was a http/html redirect from the last load request ;END_DEFINE_CALLBACK_5() ;//----------------------------------------------------------------------------- ;// Purpose: The browser has been requested to close due to user interaction (usually from a javascript window.close() call) ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_CloseBrowser = BS_ECallback_SteamHTMLSurfaceCallbacks + 4 ;DEFINE_CALLBACK(HTML_CloseBrowser_t, k_iSteamHTMLSurfaceCallbacks + 4) ;CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface ;END_DEFINE_CALLBACK_1() ;//----------------------------------------------------------------------------- ;// Purpose: the browser is navigating to a new url ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_URLChanged = BS_ECallback_SteamHTMLSurfaceCallbacks + 5 ;DEFINE_CALLBACK( HTML_URLChanged_t, k_iSteamHTMLSurfaceCallbacks + 5 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface navigating ;CALLBACK_MEMBER( 1, const char *, pchURL ) // the url they wish to navigate to ;CALLBACK_MEMBER( 2, const char *, pchPostData ) // any posted data for the request ;CALLBACK_MEMBER( 3, bool, bIsRedirect ) // true if this was a http/html redirect from the last load request ;CALLBACK_MEMBER( 4, const char *, pchPageTitle ) // the title of the page ;CALLBACK_MEMBER( 5, bool, bNewNavigation ) // true if this was from a fresh tab and not a click on an existing page ;END_DEFINE_CALLBACK_6() ;//----------------------------------------------------------------------------- ;// Purpose: A page is finished loading ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_FinishedRequest = BS_ECallback_SteamHTMLSurfaceCallbacks + 6 ;DEFINE_CALLBACK( HTML_FinishedRequest_t, k_iSteamHTMLSurfaceCallbacks + 6 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchURL ) // ;CALLBACK_MEMBER( 2, Const char *, pchPageTitle ) // ;END_DEFINE_CALLBACK_3() ;//----------------------------------------------------------------------------- ;// Purpose: a request To load this url in a New tab ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_OpenLinkInNewTab = BS_ECallback_SteamHTMLSurfaceCallbacks + 7 ;DEFINE_CALLBACK( HTML_OpenLinkInNewTab_t, k_iSteamHTMLSurfaceCallbacks + 7 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchURL ) // ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: the page has a New title now ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_ChangedTitle = BS_ECallback_SteamHTMLSurfaceCallbacks + 8 ;DEFINE_CALLBACK( HTML_ChangedTitle_t, k_iSteamHTMLSurfaceCallbacks + 8 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchTitle ) // ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: results from a search ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_SearchResults = BS_ECallback_SteamHTMLSurfaceCallbacks + 9 ;DEFINE_CALLBACK( HTML_SearchResults_t, k_iSteamHTMLSurfaceCallbacks + 9 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, uint32, unResults ) // ;CALLBACK_MEMBER( 2, uint32, unCurrentMatch ) // ;END_DEFINE_CALLBACK_3() ;//----------------------------------------------------------------------------- ;// Purpose: page history status changed on the ability To go backwards And forward ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_CanGoBackAndForward = BS_ECallback_SteamHTMLSurfaceCallbacks + 10 ;DEFINE_CALLBACK( HTML_CanGoBackAndForward_t, k_iSteamHTMLSurfaceCallbacks + 10 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, bool, bCanGoBack ) // ;CALLBACK_MEMBER( 2, bool, bCanGoForward ) // ;END_DEFINE_CALLBACK_3() ;//----------------------------------------------------------------------------- ;// Purpose: details on the visibility And size of the horizontal scrollbar ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_HorizontalScroll = BS_ECallback_SteamHTMLSurfaceCallbacks + 11 ;DEFINE_CALLBACK( HTML_HorizontalScroll_t, k_iSteamHTMLSurfaceCallbacks + 11 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, uint32, unScrollMax ) // ;CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) // ;CALLBACK_MEMBER( 3, Float, flPageScale ) // ;CALLBACK_MEMBER( 4, bool , bVisible ) // ;CALLBACK_MEMBER( 5, uint32, unPageSize ) // ;END_DEFINE_CALLBACK_6() ;//----------------------------------------------------------------------------- ;// Purpose: details on the visibility And size of the vertical scrollbar ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_VerticalScroll = BS_ECallback_SteamHTMLSurfaceCallbacks + 12 ;DEFINE_CALLBACK( HTML_VerticalScroll_t, k_iSteamHTMLSurfaceCallbacks + 12 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, uint32, unScrollMax ) // ;CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) // ;CALLBACK_MEMBER( 3, Float, flPageScale ) // ;CALLBACK_MEMBER( 4, bool, bVisible ) // ;CALLBACK_MEMBER( 5, uint32, unPageSize ) // ;END_DEFINE_CALLBACK_6() ;//----------------------------------------------------------------------------- ;// Purpose: response To GetLinkAtPosition call ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_LinkAtPosition = BS_ECallback_SteamHTMLSurfaceCallbacks + 13 ;DEFINE_CALLBACK( HTML_LinkAtPosition_t, k_iSteamHTMLSurfaceCallbacks + 13 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, uint32, x ) // NOTE - Not currently set ;CALLBACK_MEMBER( 2, uint32, y ) // NOTE - Not currently set ;CALLBACK_MEMBER( 3, Const char *, pchURL ) // ;CALLBACK_MEMBER( 4, bool, bInput ) // ;CALLBACK_MEMBER( 5, bool, bLiveLink ) // ;END_DEFINE_CALLBACK_6() ;//----------------------------------------------------------------------------- ;// Purpose: show a Javascript alert dialog, call JSDialogResponse ;// when the user dismisses this dialog (Or Right away To ignore it) ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_JSAlert = BS_ECallback_SteamHTMLSurfaceCallbacks + 14 ;DEFINE_CALLBACK( HTML_JSAlert_t, k_iSteamHTMLSurfaceCallbacks + 14 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchMessage ) // ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: show a Javascript confirmation dialog, call JSDialogResponse ;// when the user dismisses this dialog (Or Right away To ignore it) ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_JSConfirm = BS_ECallback_SteamHTMLSurfaceCallbacks + 15 ;DEFINE_CALLBACK( HTML_JSConfirm_t, k_iSteamHTMLSurfaceCallbacks + 15 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchMessage ) // ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: when received show a file open dialog ;// Then call FileLoadDialogResponse with the file(s) the user selected. ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_FileOpenDialog = BS_ECallback_SteamHTMLSurfaceCallbacks + 16 ;DEFINE_CALLBACK( HTML_FileOpenDialog_t, k_iSteamHTMLSurfaceCallbacks + 16 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchTitle ) // ;CALLBACK_MEMBER( 2, Const char *, pchInitialFile ) // ;END_DEFINE_CALLBACK_3() ;//----------------------------------------------------------------------------- ;// Purpose: a New html window has been created ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_NewWindow = BS_ECallback_SteamHTMLSurfaceCallbacks + 21 ;DEFINE_CALLBACK( HTML_NewWindow_t, k_iSteamHTMLSurfaceCallbacks + 21 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the current surface ;CALLBACK_MEMBER( 1, Const char *, pchURL ) // the page To load ;CALLBACK_MEMBER( 2, uint32, unX ) // the x pos into the page To display the popup ;CALLBACK_MEMBER( 3, uint32, unY ) // the y pos into the page To display the popup ;CALLBACK_MEMBER( 4, uint32, unWide ) // the total width of the pBGRA texture ;CALLBACK_MEMBER( 5, uint32, unTall ) // the total height of the pBGRA texture ;CALLBACK_MEMBER( 6, HHTMLBrowser, unNewWindow_BrowserHandle ) // the Handle of the New window surface ;END_DEFINE_CALLBACK_7() ;//----------------------------------------------------------------------------- ;// Purpose: change the cursor To display ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_SetCursor = BS_ECallback_SteamHTMLSurfaceCallbacks + 22 ;DEFINE_CALLBACK( HTML_SetCursor_t, k_iSteamHTMLSurfaceCallbacks + 22 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, uint32, eMouseCursor ) // the EMouseCursor To display ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: informational message from the browser ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_StatusText = BS_ECallback_SteamHTMLSurfaceCallbacks + 23 ;DEFINE_CALLBACK( HTML_StatusText_t, k_iSteamHTMLSurfaceCallbacks + 23 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchMsg ) // the EMouseCursor To display ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: show a tooltip ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_ShowToolTip = BS_ECallback_SteamHTMLSurfaceCallbacks + 24 ;DEFINE_CALLBACK( HTML_ShowToolTip_t, k_iSteamHTMLSurfaceCallbacks + 24 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchMsg ) // the EMouseCursor To display ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: update the Text of an existing tooltip ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_UpdateToolTip = BS_ECallback_SteamHTMLSurfaceCallbacks + 25 ;DEFINE_CALLBACK( HTML_UpdateToolTip_t, k_iSteamHTMLSurfaceCallbacks + 25 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;CALLBACK_MEMBER( 1, Const char *, pchMsg ) // the EMouseCursor To display ;END_DEFINE_CALLBACK_2() ;//----------------------------------------------------------------------------- ;// Purpose: hide the tooltip you are showing ;//----------------------------------------------------------------------------- Const BS_HTMLSurface_HideToolTip = BS_ECallback_SteamHTMLSurfaceCallbacks + 26 ;DEFINE_CALLBACK( HTML_HideToolTip_t, k_iSteamHTMLSurfaceCallbacks + 26 ) ;CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the Handle of the surface ;END_DEFINE_CALLBACK_1() ;[End Block] ;[Block] API: GameServer ;------------------------------------------------------------------------------ ;! GameServer ;------------------------------------------------------------------------------ Const BS_CALLBACK_GSClientApprove = BS_ECallback_SteamGameServerCallbacks + 1 ; client has been approved to connect to this game server Type BS_GSClientApprove_t Field SteamIDHigh%, SteamIDLow% ; SteamID of approved player Field OwnerSteamIDHigh%, OwnerSteamIDLow% ; SteamID of original owner for game license End Type Const BS_CALLBACK_GSClientDeny = BS_ECallback_SteamGameServerCallbacks + 2 ; client has been denied to connection to this game server Type BS_GSClientDeny_t Field SteamIDHigh%, SteamIDLow% Field eDenyReason%, pad0% Field rgchOptionalText%[31] ; 128 Bytes of Optional Text End Type Const BS_CALLBACK_GSClientKick = BS_ECallback_SteamGameServerCallbacks + 3 ; request the game server should kick the user Type BS_GSClientKick_t Field SteamIDHigh%, SteamIDLow% Field eDenyReason%, pad0% End Type Const BS_CALLBACK_GSClientAchievementStatus = BS_ECallback_SteamGameServerCallbacks + 6 ; client achievement info Type BS_GSClientAchievementStatus_t Field SteamIDHigh%, SteamIDLow% Field pchAchievement[31] ; 128 byte C-String Achievement Field bUnlocked%, pad0% End Type Const BS_CALLBACK_GSPolicyResponse = BS_ECallback_SteamUserCallbacks + 15 ; received when the game server requests to be displayed as secure (VAC protected) Type BS_GSPolicyResponse_t ; m_bSecure is true if the game server should display itself as secure to users, false otherwise Field m_bSecure%, pad0% End Type Const BS_CALLBACK_GSGameplayStats = BS_ECallback_SteamGameServerCallbacks + 7 ; GS gameplay stats info Type BS_GSGameplayStats_t Field eResult%, pad0% ; Result of the call Field nRank%, pad1% ; Overall rank of the server (0-based) Field unTotalConnects%, pad2% ; Total number of clients who have ever connected to the server Field unTotalMinutesPlayed%, pad3% ; Total number of minutes ever played on the server End Type Const BS_CALLBACK_GSClientGroupStatus = BS_ECallback_SteamGameServerCallbacks + 8 ; Sent as a reply to RequestUserGroupStatus() Type BS_GSClientGroupStatus_t Field SteamIDUserHigh%, SteamIDUserLow% Field SteamIDGroupHigh%, SteamIDGroupLow% Field bMember%, pad0% Field bOfficer%, pad1% End Type Const BS_CALLBACK_GSReputation = BS_ECallback_SteamGameServerCallbacks + 9 ; Sent as a reply to GetServerReputation() Type BS_GSReputation_t Field eResult%, pad0% ; Result of the call Field unReputationScore%, pad1% ; The reputation score for the game server Field bBanned%, pad2% ; True if the server is banned from the Steam ; master servers ; The following members are only filled out if m_bBanned is true. They will all ; be set to zero otherwise. Master server bans are by IP so it is possible to be ; banned even when the score is good high if there is a bad server on another port. ; This information can be used to determine which server is bad. Field unBannedIP%, pad3% ; The IP of the banned server Field usBannedPort%, pad4% ; The port of the banned server Field ulBannedGameIDHigh%, ulBannedGameIDLow% ; The game ID the banned server is serving Field unBanExpires%, pad5% ; Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970) End Type Const BS_CALLBACK_AssociateWithClanResult = BS_ECallback_SteamGameServerCallbacks + 10; Sent as a reply to AssociateWithClan() Type BS_AssociateWithClanResult_t Field eResult% ; Result of the call End Type Const BS_CALLBACK_ComputeNewPlayerCompatibilityResult = BS_ECallback_SteamGameServerCallbacks + 11; Sent as a reply to ComputeNewPlayerCompatibility() Type BS_ComputeNewPlayerCompatibilityResult_t Field eResult%, pad0% ; Result of the call Field cPlayersThatDontLikeCandidate%, pad1% Field cPlayersThatCandidateDoesntLike%, pad2% Field cClanPlayersThatDontLikeCandidate%, pad3% Field SteamIDCandidateHigh%, SteamIDCandidateLow% End Type ;[End Block] ;[Block] API: User ;------------------------------------------------------------------------------ ;! User ;------------------------------------------------------------------------------ Type BS_CallbackMsg_t Field m_hSteamUser% Field m_iCallback% Field m_pubParamPtr% Field m_cubParam% End Type ; Purpose: called when a connections to the Steam back-end has been established ; this means the Steam client now has a working connection to the Steam servers ; usually this will have occurred before the game has launched, and should ; only be seen if the user has dropped connection due to a networking issue ; or a Steam server update Const BS_SteamServersConnected = BS_ECallback_SteamUserCallbacks + 1 ; Purpose: called when a connection attempt has failed ; this will occur periodically if the Steam client is not connected, ; and has failed in it's retry to establish a connection Const BS_SteamServerConnectFailure = BS_ECallback_SteamUserCallbacks + 2 ; Purpose: called if the client has lost connection to the Steam servers ; real-time services will be disabled until a matching SteamServersConnected_t has been posted Const BS_SteamServersDisconnected = BS_ECallback_SteamUserCallbacks + 3 ; Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server, ; which it may be in the process of or already connected to. ; The game client should immediately disconnect upon receiving this message. ; This can usually occur if the user doesn't have rights to play on the game server. Const BS_ClientGameServerDeny = BS_ECallback_SteamUserCallbacks + 13 ; Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks) ; When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect. ; This usually occurs in the rare event the Steam client has some kind of fatal error. Const BS_EIPCFailureType_FlushedCallbackQueue = 0 Const BS_EIPCFailureType_PipeFail = 1 Const BS_IPCFailure = BS_ECallback_SteamUserCallbacks + 17 ; Purpose: Signaled whenever licenses change Const BS_LicensesUpdated = BS_ECallback_SteamUserCallbacks + 25 ; callback for BeginAuthSession Const BS_ValidateAuthTicketResponse = BS_ECallback_SteamUserCallbacks + 43 ; Purpose: called when a user has responded to a microtransaction authorization request Const BS_MicroTxnAuthorizationResponse = BS_ECallback_SteamUserCallbacks + 52 ; Purpose: Result from RequestEncryptedAppTicket Const BS_EncryptedAppTicketResponse = BS_ECallback_SteamUserCallbacks + 54 ; callback for GetAuthSessionTicket Const BS_GetAuthSessionTicketResponse = BS_ECallback_SteamUserCallbacks + 63 ; Purpose: sent to your game in response to a steam//gamewebcallback/ command Const BS_GameWebCallback = BS_ECallback_SteamUserCallbacks + 64 ; Purpose: sent to your game in response to ISteamUser::RequestStoreAuthURL Const BS_StoreAuthURLResponse = BS_ECallback_SteamUserCallbacks + 65 ;[End Block] ;[Block] API: UserStats ;------------------------------------------------------------------------------ ;! UserStats ;------------------------------------------------------------------------------ Const BS_cchStatNameMax = 128 Const BS_cchLeaderboardNameMax = 128 Const BS_cLeaderboardDetailsMax = 64 Type BS_LeaderboardEntry_t Field SteamId_High%, SteamId_Low% Field nGlobalRank% Field nScore% Field cDetails% Field hUGC_High%, hUGC_Low% End Type Const BS_CALLBACK_UserStatsReceived = BS_ECallback_SteamUserStatsCallbacks + 1 Type BS_UserStatsReceived_t Field nGameId_High%, nGameId_Low% ; Game these stats are for Field eResult% ; Success / error fetching the stats Field steamIDUser_High%, steamIDUser_Low% ; The user for whom the stats are retrieved for End Type Const BS_CALLBACK_UserStatsStored = BS_ECallback_SteamUserStatsCallbacks + 2 Type BS_UserStatsStored_t Field nGameId_High%, nGameId_Low% ; Game these stats are for Field eResult% ; Success / error End Type Const BS_CALLBACK_UserAchievementStored = BS_ECallback_SteamUserStatsCallbacks + 3 Type BS_UserAchievementStored_t Field nGameId_High%, nGameId_Low% ; Game this is for Field bGroupAchievement% ; if this is a "group" achievement Field rgchAchievementName[BS_cchStatNameMax] ; name of the achievement Field nCurProgress ; current progress towards the achievement Field nMaxProgress ; "out of" this many End Type Const BS_CALLBACK_LeaderboardFindResult = BS_ECallback_SteamUserStatsCallbacks + 4 Type BS_LeaderboardFindResult_t Field hSteamLeaderboard_High%, hSteamLeaderboard_Low% ; handle to the leaderboard serarched for, 0 if no leaderboard found Field bLeaderboardFound% ; 0 if no leaderboard found End Type Const BS_CALLBACK_LeaderboardScoresDownloaded = BS_ECallback_SteamUserStatsCallbacks + 5 Type BS_LeaderboardScoresDownloaded_t Field hSteamLeaderboard_High, hSteamLeaderboard_Low ; Field hSteamLeaderboardEntries_High, hSteamLeaderboardEntries_Low; the handle to pass into GetDownloadedLeaderboardEntries() Field cEntryCount ; the number of entries downloaded End Type Const BS_CALLBACK_LeaderboardScoreUploaded = BS_ECallback_SteamUserStatsCallbacks + 6 Type BS_LeaderboardScoreUploaded_t Field bSuccess ; 1 if the call was successful Field hSteamLeaderboard_High, hSteamLeaderboard_Low ; the leaderboard handle that was Field nScore ; the score that was attempted to set Field bScoreChanged ; true if the score in the leaderboard change, false if the existing score was better Field nGlobalRankNew ; the new global rank of the user in this leaderboard Field nGlobalRankPrevious ; the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard End Type Const BS_CALLBACK_NumberOfCurrentPlayers = BS_ECallback_SteamUserStatsCallbacks + 7 Type BS_NumberOfCurrentPlayers_t Field bSuccess ; 1 if the call was successful Field cPlayers ; Number of players currently playing End Type Const BS_CALLBACK_UserStatsUnloaded = BS_ECallback_SteamUserStatsCallbacks + 8 Type BS_UserStatsUnloaded_t Field steamIDUser_High, steamIDUser_Low ; User whose stats have been unloaded End Type Const BS_CALLBACK_UserAchievementIconFetched = BS_ECallback_SteamUserStatsCallbacks + 9 Type BS_UserAchievementIconFetched_t Field nGameID_High, nGameID_Low ; Game this is for Field rgchAchievementName[BS_cchStatNameMax] ; name of the achievement Field bAchieved ; Is the icon for the achieved or not achieved version? Field nIconHandle ; Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement End Type Const BS_CALLBACK_GlobalAchievementPercentagesReady = BS_ECallback_SteamUserStatsCallbacks + 10 Type BS_GlobalAchievementPercentagesReady_t Field nGameID_High, nGameID_Low ; Game this is for Field eResult ; Result of the operation End Type Const BS_CALLBACK_LeaderboardUGCSet = BS_ECallback_SteamUserStatsCallbacks + 11 Type BS_LeaderboardUGCSet_t Field eResult ; The result of the operation Field hSteamLeaderboard_High, hSteamLeaderboard_Low ; the leaderboard handle that was End Type Const BS_CALLBACK_GlobalStatsReceived = BS_ECallback_SteamUserStatsCallbacks + 12 Type BS_GlobalStatsReceived_t Field nGameID_High, nGameId_Low ; Game global stats were requested for Field eResult ; The result of the request End Type ;[End Block] ;[Block] API: Networking ;------------------------------------------------------------------------------ ;! Networking ;------------------------------------------------------------------------------ Type BS_P2PSessionState_t Field bConnectionActive%, pad0% Field bConnecting%, pad1% Field eP2PSessionError%, pad2% Field bUsingRelay%, pad3% Field nBytesQueuedForSend%, pad4% Field nPacketsQueuedForSend%, pad5% Field nRemoteIP%, pad6% Field nRemotePort%, pad7% End Type ; callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API ; in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them Const BS_CALLBACK_P2PSessionRequest = BS_ECallback_SteamNetworkingCallbacks + 2 Type BS_P2PSessionRequest_t Field steamIDRemoteHigh%, steamIDRemoteLow% ; user who wants to talk to us End Type ; callback notification - packets can't get through to the specified user via the SendP2PPacket() API ; all packets queued packets unsent at this point will be dropped ; further attempts to send will retry making the connection (but will be dropped if we fail again) Const BS_CALLBACK_P2PSessionConnectFail = BS_ECallback_SteamNetworkingCallbacks + 3 Type BS_P2PSessionConnectFail_t Field steamIDRemoteHigh%, steamIDRemoteLow% ; user we were sending packets to Field eP2PSessionError ; EP2PSessionError indicating why we're having trouble End Type ;[End Block] ;~IDEal Editor Parameters: ;~F#10#27#38#44#79#81#90#A1#CF#DD#EF#F8#102#10C#116#11F#128#131#145#152 ;~F#16B#17B#1E6#1F0#200#209#217#227#230#239#250#372#3BC#3EF#447 ;~C#Blitz3D