// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
#include "Memory.h"
DLL(void*) BS_Memory_Alloc(uint32_t iSize) {
return malloc(iSize);
}
DLL(void*) BS_Memory_ReAlloc(void* pMemory, uint32_t iNewSize) {
return realloc(pMemory, iNewSize);
}
DLL(void) BS_Memory_Free(void* pMemory) {
free(pMemory);
}
DLL(void) BS_Memory_PokeByte(void* pMemory, uint32_t offset, int8_t value) {
*((reinterpret_cast(pMemory) + offset)) = value;
}
DLL(int32_t) BS_Memory_PeekByte(void* pMemory, uint32_t offset) {
return *(reinterpret_cast(pMemory) + offset);
}
DLL(void) BS_Memory_PokeShort(void* pMemory, uint32_t offset, int16_t value) {
*(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = value;
}
DLL(int32_t) BS_Memory_PeekShort(void* pMemory, uint32_t offset) {
return *(int16_t*)(reinterpret_cast(pMemory) + offset);
}
DLL(void) BS_Memory_PokeInt(void* pMemory, uint32_t offset, int32_t value) {
*(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = value;
}
DLL(int32_t) BS_Memory_PeekInt(void* pMemory, uint32_t offset) {
return *(int32_t*)(reinterpret_cast(pMemory) + offset);
}
DLL(void) BS_Memory_PokeFloat(void* pMemory, uint32_t offset, float_t value) {
*(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = value;
}
DLL(float_t) BS_Memory_PeekFloat(void* pMemory, uint32_t offset) {
return *(float_t*)(reinterpret_cast(pMemory) + offset);
}
DLL(void) BS_Memory_PokeLong(void* pMemory, uint32_t offset, int64_t* value) {
*(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = *value;
}
DLL(int64_t*) BS_Memory_PeekLong(void* pMemory, uint32_t offset) {
return new int64_t(*(reinterpret_cast(reinterpret_cast(pMemory) + offset)));
}
DLL(void) BS_Memory_PokeDouble(void* pMemory, uint32_t offset, double_t* value) {
*(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = *value;
}
DLL(double_t*) BS_Memory_PeekDouble(void* pMemory, uint32_t offset) {
return new double_t(*(reinterpret_cast(reinterpret_cast(pMemory) + offset)));
}