; BlitzSteam - Steam wrapper for Blitz ; Copyright (C) 2015 Xaymar (Michael Fabian Dirks) ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU Lesser General Public License as ; published by the Free Software Foundation, either version 3 of the ; License, or (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU Lesser General Public License ; along with this program. If not, see . Include "../BlitzSteam.bb" ;! Example is incomplete, I do not own a Steam Controller. ; Initialize Steam before your next call to Graphics. If BS_SteamAPI_Init() = False Then RuntimeError "Steam: Failed to initialize!" EndIf Const FPS = 30 Const FPS_MULT# = 1.0 / FPS ; Demo Scene Graphics3D 1024, 768, 32, 2 SetBuffer BackBuffer() Local demoTimer = CreateTimer(FPS) Local demoRoot = CreatePivot() Local demoCameraRoot = CreatePivot(demoRoot) Local demoCamera = CreateCamera(demoCameraRoot) MoveEntity demoCamera, 0, 0, -10 Local demoCube = CreateCube(demoRoot) Local EndGame = False Repeat Cls ;! Update ; End on Escape EndGame = KeyHit(1) TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT ;! Render 3D RenderWorld ;! Render 2D Text 0, 0, "Escape to Quit" ;! Update Window Flip 0 WaitTimer(demoTimer) Until EndGame = True ; Shut down Steam as the last action of your program. BS_SteamAPI_Shutdown() End ;~IDEal Editor Parameters: ;~C#Blitz3D