// BlitzSteam - Steam wrapper for Blitz // Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #pragma once #include "BlitzSteamInternal.h" DLL(intptr_t) BS_BlitzPointer_GetReturnAddress(); DLL(intptr_t) BS_BlitzPointer_GetFunctionPointer(); // Types of Blitz Functions. typedef int32_t(__stdcall *BP_BlitzFunction0_t)(); typedef int32_t(__stdcall *BP_BlitzFunction1_t)(int32_t); typedef int32_t(__stdcall *BP_BlitzFunction2_t)(int32_t, int32_t); typedef int32_t(__stdcall *BP_BlitzFunction3_t)(int32_t, int32_t, int32_t); typedef int32_t(__stdcall *BP_BlitzFunction4_t)(int32_t, int32_t, int32_t, int32_t); typedef int32_t(__stdcall *BP_BlitzFunction5_t)(int32_t, int32_t, int32_t, int32_t, int32_t); #define BP_CallFunction0(ptr) (ptr)() #define BP_CallFunction1(ptr, p1) (ptr)(p1) #define BP_CallFunction2(ptr, p1, p2) (ptr)(p1, p2) #define BP_CallFunction3(ptr, p1, p2, p3) (ptr)(p1, p2, p3) #define BP_CallFunction4(ptr, p1, p2, p3, p4) (ptr)(p1, p2, p3, p4) #define BP_CallFunction5(ptr, p1, p2, p3, p4, p5) (ptr)(p1, p2, p3, p4, p5)