// BlitzSteam - Steam wrapper for Blitz // Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #include "Memory.h" DLL_FUNCTION(void*) BS_Memory_Alloc(uint32_t iSize) { #pragma comment(linker, "/EXPORT:BS_Memory_Alloc=_BS_Memory_Alloc@4") return malloc(iSize); } DLL_FUNCTION(void*) BS_Memory_ReAlloc(void* pMemory, uint32_t iNewSize) { #pragma comment(linker, "/EXPORT:BS_Memory_ReAlloc=_BS_Memory_ReAlloc@8") return realloc(pMemory, iNewSize); } DLL_FUNCTION(void) BS_Memory_Free(void* pMemory) { #pragma comment(linker, "/EXPORT:BS_Memory_Free=_BS_Memory_Free@4") free(pMemory); } DLL_FUNCTION(uint8_t) BS_Memory_PeekByte(void* pMemory, uint32_t offset) { #pragma comment(linker, "/EXPORT:BS_Memory_PeekByte=_BS_Memory_PeekByte@8") return *(reinterpret_cast(pMemory) + offset); } DLL_FUNCTION(uint16_t) BS_Memory_PeekShort(void* pMemory, uint32_t offset) { #pragma comment(linker, "/EXPORT:BS_Memory_PeekShort=_BS_Memory_PeekShort@8") return *(uint16_t*)(reinterpret_cast(pMemory) + offset); } DLL_FUNCTION(uint32_t) BS_Memory_PeekInt(void* pMemory, uint32_t offset) { #pragma comment(linker, "/EXPORT:BS_Memory_PeekInt=_BS_Memory_PeekInt@8") return *(uint32_t*)(reinterpret_cast(pMemory) + offset); } DLL_FUNCTION(float_t) BS_Memory_PeekFloat(void* pMemory, uint32_t offset) { #pragma comment(linker, "/EXPORT:BS_Memory_PeekFloat=_BS_Memory_PeekFloat@8") return *(float_t*)(reinterpret_cast(pMemory) + offset); } DLL_FUNCTION(void) BS_Memory_PokeByte(void* pMemory, uint32_t offset, uint8_t value) { #pragma comment(linker, "/EXPORT:BS_Memory_PokeByte=_BS_Memory_PokeByte@12") *((reinterpret_cast(pMemory) + offset)) = value; } DLL_FUNCTION(void) BS_Memory_PokeShort(void* pMemory, uint32_t offset, uint16_t value) { #pragma comment(linker, "/EXPORT:BS_Memory_PokeShort=_BS_Memory_PokeShort@12") *(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = value; } DLL_FUNCTION(void) BS_Memory_PokeInt(void* pMemory, uint32_t offset, uint32_t value) { #pragma comment(linker, "/EXPORT:BS_Memory_PokeInt=_BS_Memory_PokeInt@12") *(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = value; } DLL_FUNCTION(void) BS_Memory_PokeFloat(void* pMemory, uint32_t offset, float_t value) { #pragma comment(linker, "/EXPORT:BS_Memory_PokeFloat=_BS_Memory_PokeFloat@12") *(reinterpret_cast(reinterpret_cast(pMemory) + offset)) = value; }