// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
#include "BlitzCallback.h"
std::map* BlitzCallback_Sizes;
#define BlitzCallback_Sizes_Add(T) BlitzCallback_Sizes->emplace(T::k_iCallback, sizeof(T))
void BlitzCallback_Init() {
BlitzCallback_Sizes = new std::map();
BlitzCallback_Sizes->emplace(0, sizeof(BlitzCallback));
// SteamAPI
// SteamAppList
BlitzCallback_Sizes_Add(SteamAppInstalled_t);
BlitzCallback_Sizes_Add(SteamAppUninstalled_t);
// SteamApps
BlitzCallback_Sizes_Add(DlcInstalled_t);
BlitzCallback_Sizes_Add(RegisterActivationCodeResponse_t);
BlitzCallback_Sizes_Add(AppProofOfPurchaseKeyResponse_t);
BlitzCallback_Sizes_Add(NewLaunchQueryParameters_t);
// SteamController
// SteamFriends
BlitzCallback_Sizes_Add(PersonaStateChange_t);
BlitzCallback_Sizes_Add(GameOverlayActivated_t);
BlitzCallback_Sizes_Add(GameServerChangeRequested_t);
BlitzCallback_Sizes_Add(GameLobbyJoinRequested_t);
BlitzCallback_Sizes_Add(AvatarImageLoaded_t);
BlitzCallback_Sizes_Add(ClanOfficerListResponse_t);
BlitzCallback_Sizes_Add(FriendRichPresenceUpdate_t);
BlitzCallback_Sizes_Add(GameRichPresenceJoinRequested_t);
BlitzCallback_Sizes_Add(GameConnectedClanChatMsg_t);
BlitzCallback_Sizes_Add(GameConnectedChatJoin_t);
BlitzCallback_Sizes_Add(GameConnectedChatLeave_t);
BlitzCallback_Sizes_Add(DownloadClanActivityCountsResult_t);
BlitzCallback_Sizes_Add(JoinClanChatRoomCompletionResult_t);
BlitzCallback_Sizes_Add(GameConnectedFriendChatMsg_t);
BlitzCallback_Sizes_Add(FriendsGetFollowerCount_t);
BlitzCallback_Sizes_Add(FriendsIsFollowing_t);
BlitzCallback_Sizes_Add(FriendsEnumerateFollowingList_t);
BlitzCallback_Sizes_Add(SetPersonaNameResponse_t);
// SteamGameServer
BlitzCallback_Sizes_Add(GSClientApprove_t);
BlitzCallback_Sizes_Add(GSClientDeny_t);
BlitzCallback_Sizes_Add(GSClientKick_t);
BlitzCallback_Sizes_Add(GSClientAchievementStatus_t);
BlitzCallback_Sizes_Add(GSPolicyResponse_t);
BlitzCallback_Sizes_Add(GSGameplayStats_t);
BlitzCallback_Sizes_Add(GSClientGroupStatus_t);
BlitzCallback_Sizes_Add(GSReputation_t);
BlitzCallback_Sizes_Add(AssociateWithClanResult_t);
BlitzCallback_Sizes_Add(ComputeNewPlayerCompatibilityResult_t);
// SteamGameServerStats
BlitzCallback_Sizes_Add(GSStatsReceived_t);
BlitzCallback_Sizes_Add(GSStatsStored_t);
BlitzCallback_Sizes_Add(GSStatsUnloaded_t);
// SteamHTMLSurface
BlitzCallback_Sizes_Add(HTML_BrowserReady_t);
}
BlitzCallback::BlitzCallback(BP_BlitzFunction3_t pFunctionPointer) {
this->m_pFunctionPointer = pFunctionPointer;
this->m_hSteamAPICall = 0;
this->m_iCallback = 0;
// Initialize BlitzCallback_Sizes
if (BlitzCallback_Sizes == 0)
BlitzCallback_Init();
}
BlitzCallback::~BlitzCallback() {
this->Unregister();
this->UnregisterResult();
}
int BlitzCallback::GetCallbackSizeBytes() {
return (BlitzCallback_Sizes->find(this->m_iCallback)->second);
}
void BlitzCallback::Run(void *pvParam) {
if (m_hSteamAPICall != 0)
m_hSteamAPICall = 0; // Caller unregisters for us.
BP_CallFunction3(m_pFunctionPointer, reinterpret_cast(pvParam), 0, 0);
}
void BlitzCallback::Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
if (m_hSteamAPICall != 0)
m_hSteamAPICall = 0; // Caller unregisters for us.
BP_CallFunction3(m_pFunctionPointer, reinterpret_cast(pvParam), (bIOFailure ? 0 : 1), reinterpret_cast(&hSteamAPICall));
}
bool BlitzCallback::IsRegistered() {
return (this->m_nCallbackFlags & this->k_ECallbackFlagsRegistered) != 0;
}
void BlitzCallback::Register(uint32_t iCallback) {
if (this->IsRegistered())
this->Unregister();
SteamAPI_RegisterCallback(this, iCallback);
}
void BlitzCallback::Unregister() {
if (this->IsRegistered())
SteamAPI_UnregisterCallback(this);
}
void BlitzCallback::RegisterResult(SteamAPICall_t hSteamAPICall, uint32_t iCallback) {
if (this->m_hSteamAPICall == 0)
this->UnregisterResult();
this->m_hSteamAPICall = hSteamAPICall;
this->m_iCallback = iCallback;
SteamAPI_RegisterCallResult(this, hSteamAPICall);
}
void BlitzCallback::UnregisterResult() {
if (this->m_hSteamAPICall != 0)
SteamAPI_UnregisterCallResult(this, this->m_hSteamAPICall);
this->m_hSteamAPICall = 0;
this->m_iCallback = 0;
}
bool BlitzCallback::IsGameServer() {
return (this->m_nCallbackFlags & this->k_ECallbackFlagsGameServer) != 0;
}
void BlitzCallback::SetGameServer(bool bIsGameServer) {
this->m_nCallbackFlags &= ~k_ECallbackFlagsGameServer;
if (bIsGameServer)
this->m_nCallbackFlags |= k_ECallbackFlagsGameServer;
}
// DLL-Callables
DLL_FUNCTION(BlitzCallback*) BS_Callback_Create(BP_BlitzFunction3_t pFunctionPointer) {
return new BlitzCallback(pFunctionPointer);
}
DLL_FUNCTION(void) BS_Callback_Destroy(BlitzCallback* pCallback) {
delete pCallback;
}
DLL_FUNCTION(int32_t) BS_Callback_IsRegistered(BlitzCallback* pCallback) {
return pCallback->IsRegistered();
}
DLL_FUNCTION(int32_t) BS_Callback_IsGameServer(BlitzCallback* pCallback) {
return pCallback->IsGameServer();
}
DLL_FUNCTION(int32_t) BS_Callback_SetGameServerFlag(BlitzCallback* pCallback, int32_t bIsGameServer) {
bool isGameServer = pCallback->IsGameServer();
pCallback->SetGameServer(!!bIsGameServer);
return isGameServer;
}
DLL_FUNCTION(void) BS_Callback_Register(BlitzCallback* pCallback, uint32_t iCallback) {
pCallback->Register(iCallback);
}
DLL_FUNCTION(void) BS_Callback_Unregister(BlitzCallback* pCallback) {
pCallback->Unregister();
}
DLL_FUNCTION(void) BS_Callback_RegisterResult(BlitzCallback* pCallback, SteamAPICall_t* pSteamAPICall, uint32_t iCallback) {
pCallback->RegisterResult(*pSteamAPICall, iCallback);
}
DLL_FUNCTION(void) BS_Callback_UnregisterResult(BlitzCallback* pCallback) {
pCallback->UnregisterResult();
}