// BlitzSteam - Steam wrapper for Blitz // Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #pragma once #include "BlitzSteam.h" DLL_FUNCTION(CSteamID*) BS_CSteamID_New(); DLL_FUNCTION(CSteamID*) BS_CSteamID_FromID(uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType); DLL_FUNCTION(CSteamID*) BS_CSteamID_FromIDInstance(uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType); DLL_FUNCTION(CSteamID*) BS_CSteamID_FromSteamID(uint64_t* ulSteamID); DLL_FUNCTION(CSteamID*) BS_CSteamID_Copy(CSteamID* pSteamID); DLL_FUNCTION(void) BS_CSteamID_Destroy(CSteamID* pSteamID); DLL_FUNCTION(void) BS_CSteamID_Set(CSteamID* pSteamID, uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType); DLL_FUNCTION(void) BS_CSteamID_InstancedSet(CSteamID* pSteamID, uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType); DLL_FUNCTION(void) BS_CSteamID_FullSet(CSteamID* pSteamID, uint64_t* ulIdentifier, EUniverse eUniverse, EAccountType eAccountType); DLL_FUNCTION(void) BS_CSteamID_SetFromUInt64(CSteamID* pSteamID, uint64_t* ulSteamID); DLL_FUNCTION(void) BS_CSteamID_Clear(CSteamID* pSteamID); DLL_FUNCTION(uint64_t*) BS_CSteamID_ConvertToUInt64(CSteamID* pSteamID); DLL_FUNCTION(uint64_t*) BS_CSteamID_GetStaticAccountKey(CSteamID* pSteamID); DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonLogon(CSteamID* pSteamID, EUniverse eUniverse); DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pSteamID, EUniverse eUniverse); DLL_FUNCTION(uint32_t) BS_CSteamID_BlankAnonAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_GameServerAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_PersistentGameServerAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_AnonGameServerAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_ContentServerAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_ClanAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_ChatAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_IsLobby(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_IndividualAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_AnonAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_AnonUserAccount(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_ConsoleUserAccount(CSteamID* pSteamID); DLL_FUNCTION(void) BS_CSteamID_SetAccountID(CSteamID* pSteamID, AccountID_t unAccountID); DLL_FUNCTION(void) BS_CSteamID_SetAccountInstance(CSteamID* pSteamID, uint32_t unInstance); DLL_FUNCTION(void) BS_CSteamID_ClearIndividualInstance(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_HasNoIndividualInstance(CSteamID* pSteamID); DLL_FUNCTION(AccountID_t) BS_CSteamID_GetAccountID(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_GetAccountInstance(CSteamID* pSteamID); DLL_FUNCTION(EAccountType) BS_CSteamID_GetEAccountType(CSteamID* pSteamID); DLL_FUNCTION(EUniverse) BS_CSteamID_GetEUniverse(CSteamID* pSteamID); DLL_FUNCTION(void) BS_CSteamID_SetEUniverse(CSteamID* pSteamID, EUniverse eUniverse); DLL_FUNCTION(uint32_t) BS_CSteamID_IsValid(CSteamID* pSteamID); DLL_FUNCTION(uint32_t) BS_CSteamID_Compare(CSteamID* pSteamID, CSteamID* pSteamIDOther);