// BlitzSteam - Steam wrapper for Blitz // Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #include "BlitzSteam.h" //----------------------------------------------------------------------------- // Purpose: This is a restricted interface that can only be used by previously approved apps, // contact your Steam Account Manager if you believe you need access to this API. // This interface lets you detect installed apps for the local Steam client, useful for debugging tools // to offer lists of apps to debug via Steam. //----------------------------------------------------------------------------- DLL(ISteamAppList*) BS_SteamAppList() { return SteamAppList(); } DLL(int32_t) BS_ISteamAppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) { return lpSteamAppList->GetNumInstalledApps(); } DLL(int32_t) BS_ISteamAppList_GetInstalledApps(ISteamAppList* lpSteamAppList, AppId_t *pvecAppID, uint32_t unMaxAppIDs) { return lpSteamAppList->GetInstalledApps(pvecAppID, unMaxAppIDs); } // returns -1 if no name was found DLL(int32_t) BS_ISteamAppList_GetAppName(ISteamAppList* lpSteamAppList, AppId_t nAppID, const char* pchName, uint32_t cchNameMax) { return lpSteamAppList->GetAppName(nAppID, (char*)pchName, cchNameMax); } // returns -1 if no dir was found DLL(int32_t) BS_ISteamAppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectoryBuffer, uint32_t cchDirectoryMax) { return lpSteamAppList->GetAppInstallDir(nAppID, pchDirectoryBuffer, cchDirectoryMax); } // return the buildid of this app, may change at any time based on backend updates to the game DLL(int32_t) BS_ISteamAppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) { return lpSteamAppList->GetAppBuildId(nAppID); }