diff --git a/Blitz/BlitzSteam.decls b/Blitz/BlitzSteam.decls
index fd01df8..023129f 100644
--- a/Blitz/BlitzSteam.decls
+++ b/Blitz/BlitzSteam.decls
@@ -35,8 +35,8 @@ BS_AppList%()
BS_AppList_GetNumInstalledApps%(lpSteamAppList%)
BS_AppList_GetInstalledApps%(lpSteamAppList%, pvecAppID*, unMaxIDs%)
BS_AppList_GetInstalledAppsEx%(lpSteamAppList%, pvecAppID%, unMaxIDs%) : "BS_AppList_GetInstalledApps"
-BS_AppList_GetAppNameEx%(lpSteamAppList%, nAppId%, pchName%, cchNameMax%) : "BS_AppList_GetAppName"
-BS_AppList_GetAppName%(lpSteamAppList%, nAppId%, pchName*, cchNameMax%)
+BS_AppList_GetAppName%(lpSteamAppList%, nAppId%, pchNameBuffer*, cchNameMax%)
+BS_AppList_GetAppNameEx%(lpSteamAppList%, nAppId%, pchNameBuffer%, cchNameMax%) : "BS_AppList_GetAppName"
BS_AppList_GetAppInstallDir%(lpSteamAppList%, nAppId%, pchDirectoryBuffer*, cchDirectoryMax%)
BS_AppList_GetAppInstallDirEx%(lpSteamAppList%, nAppId%, pchDirectoryBuffer%, cchDirectoryMax%) : "BS_AppList_GetAppInstallDir"
BS_AppList_GetAppBuildId%(lpSteamAppList%, nAppId%)
@@ -81,7 +81,6 @@ BS_Client_ConnectToGlobalUser%(lpSteamClient%, hSteamPipe%)
BS_Client_SetLocalIPBinding(lpSteamClient, unIP%, usPort%)
BS_Client_CreateLocalUser%(lpSteamClient%, phSteamPipe%, eAccountType%)
BS_Client_ReleaseUser(lpSteamClient%, hSteamPipe%, hSteamUser%)
-BS_Client_RunFrame(lpSteamClient%)
BS_Client_GetIPCCallCount%(lpSteamClient%)
BS_Client_ShutdownIfAllPipesClosed%(lpSteamClient%)
BS_Client_GetSteamAppList%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
@@ -107,19 +106,16 @@ BS_Client_GetSteamUserStats%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersio
BS_Client_GetSteamUtils%(lpSteamClient%, hSteamPipe%, pchVersion$)
BS_Client_GetSteamVideo%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
BS_Client_SetWarningMessageHook(lpSteamClient%, fpFunction%)
-BS_Client_Set_SteamAPI_CPostAPIResultInProcess(lpSteamClient%, fpFunction%)
-BS_Client_Remove_SteamAPI_CPostAPIResultInProcess(lpSteamClient%, fpFunction%)
-BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess(lpSteamClient%, fpFunction%)
; Controller ------------------------------------------------------------------
BS_Controller%()
BS_Controller_Init%(lpSteamController%, pchAbsolutePathToControllerConfigVDF$)
BS_Controller_Shutdown%(lpSteamController%)
BS_Controller_RunFrame(lpSteamController%)
-BS_Controller_GetConnectedControllersEx%(lpSteamController%, pHandlesOut*)
-BS_Controller_GetConnectedControllersExEx%(lpSteamController%, pHandlesOut%) : "BS_Controller_GetConnectedControllersEx"
-BS_Controller_GetConnectedControllers%(lpSteamController%)
-BS_Controller_GetConnectedControllers_Index%(index%)
+BS_Controller_GetConnectedControllers%(lpSteamController%, pHandlesOut*)
+BS_Controller_GetConnectedControllersEx%(lpSteamController%, pHandlesOut%) : "BS_Controller_GetConnectedControllersEx"
+BS_Controller_GetConnectedControllersSimple%(lpSteamController%)
+BS_Controller_GetConnectedControllersSimple_Index%(index%)
BS_Controller_ShowBindingPanel%(lpSteamController%, pControllerHandle%)
BS_Controller_GetActionSetHandle%(lpSteamController%, pszActionSetName$)
;! Function above returns a ControllerActionSetHandle_t*, clean it up afterwards!
@@ -140,6 +136,7 @@ BS_Controller_GetAnalogActionOrigins%(lpSteamController%, pControllerHandle%, pA
BS_Controller_GetAnalogActionOriginsEx%(lpSteamController%, pControllerHandle%, pActionSetHandle%, pAnalogActionHandle%, pEControllerActionOrigin*) : "BS_Controller_GetAnalogActionOrigins"
BS_Controller_StopAnalogActionMomentum(lpSteamController%, pControllerHandle%, pAnalogActionHandle%)
BS_Controller_TriggerHapticPulse(lpSteamController%, pControllerHandle%, ESteamControllerPad%, usDurationMicroSec%)
+BS_Controller_TriggerRepeatedHapticPulse(lpSteamController%, pControllerHandle%, ESteamControllerPad%, usDurationMicroSec%, osOffMicroSec%, unRepeat%, nFlags%)
; Friends ---------------------------------------------------------------------
BS_Friends%()
diff --git a/Blitz/Examples/SteamAPI_Example.bb b/Blitz/Examples/SteamAPI_Example.bb
new file mode 100644
index 0000000..accdebb
--- /dev/null
+++ b/Blitz/Examples/SteamAPI_Example.bb
@@ -0,0 +1,66 @@
+; BlitzSteam - Steam wrapper for Blitz
+; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
+;
+; This program is free software: you can redistribute it and/or modify
+; it under the terms of the GNU Lesser General Public License as
+; published by the Free Software Foundation, either version 3 of the
+; License, or (at your option) any later version.
+;
+; This program is distributed in the hope that it will be useful,
+; but WITHOUT ANY WARRANTY; without even the implied warranty of
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+; GNU General Public License for more details.
+;
+; You should have received a copy of the GNU Lesser General Public License
+; along with this program. If not, see .
+
+Include "../BlitzSteam.bb"
+
+; Initialize Steam before your next call to Graphics.
+If BS_Steam_Init() = False Then
+ RuntimeError "Steam: Failed to initialize!"
+EndIf
+
+Const FPS = 30
+Const FPS_MULT# = 1.0 / FPS
+
+; Demo Scene
+Graphics3D 1024, 768, 32, 2
+SetBuffer BackBuffer()
+
+Local tickTimer = CreateTimer(FPS)
+
+Local demoRoot = CreatePivot()
+
+Local demoCameraRoot = CreatePivot(demoRoot)
+Local demoCamera = CreateCamera(demoCameraRoot)
+MoveEntity demoCamera, 0, 0, -10
+
+Local demoCube = CreateCube(demoRoot)
+
+Local EndGame = False
+Repeat
+ Cls
+
+ ;! Update
+ ; End on Escape
+ EndGame = KeyHit(1)
+
+ TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
+
+ ;! Render 3D
+ RenderWorld
+
+ ;! Render 2D
+ Text 0, 0, "Escape to Quit"
+
+ ;! Update Window
+ Flip 0
+ WaitTimer(demoTimer)
+Until EndGame = True
+
+; Shut down Steam as the last action of your program.
+BS_Steam_Shutdown()
+End
+;~IDEal Editor Parameters:
+;~C#Blitz3D
\ No newline at end of file
diff --git a/Blitz/Examples/SteamAppList_Example.bb b/Blitz/Examples/SteamAppList_Example.bb
new file mode 100644
index 0000000..6c4ce66
--- /dev/null
+++ b/Blitz/Examples/SteamAppList_Example.bb
@@ -0,0 +1,128 @@
+; BlitzSteam - Steam wrapper for Blitz
+; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
+;
+; This program is free software: you can redistribute it and/or modify
+; it under the terms of the GNU Lesser General Public License as
+; published by the Free Software Foundation, either version 3 of the
+; License, or (at your option) any later version.
+;
+; This program is distributed in the hope that it will be useful,
+; but WITHOUT ANY WARRANTY; without even the implied warranty of
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+; GNU General Public License for more details.
+;
+; You should have received a copy of the GNU Lesser General Public License
+; along with this program. If not, see .
+
+Include "../BlitzSteam.bb"
+
+; Initialize Steam before your next call to Graphics.
+If BS_Steam_Init() = False Then
+ RuntimeError "Steam: Failed to initialize!"
+EndIf
+
+Const FPS = 30
+Const FPS_MULT# = 1.0 / FPS
+
+; Demo Scene
+Graphics3D 1024, 768, 32, 2
+SetBuffer BackBuffer()
+
+Local demoTimer = CreateTimer(FPS)
+
+Local demoRoot = CreatePivot()
+
+Local demoCameraRoot = CreatePivot(demoRoot)
+Local demoCamera = CreateCamera(demoCameraRoot)
+MoveEntity demoCamera, 0, 0, -10
+
+Local demoCube = CreateCube(demoRoot)
+
+; SteamAppList stuff
+Type SteamAppList
+ Field AppId%
+ Field Name$
+ Field InstallDir$
+ Field BuildId%
+End Type
+Global SteamAppList_Count%
+
+Function SteamAppList_Fill()
+ SteamAppList_Count = BS_AppList_GetNumInstalledApps(BS_AppList())
+
+ Local Buffer = CreateBank(4 * SteamAppList_Count)
+ Local AppNameBuffer = CreateBank(1024)
+ Local PathBuffer = CreateBank(260)
+
+ Local AppIdCount = BS_AppList_GetInstalledApps(BS_AppList(), Buffer, SteamAppList_Count)
+ Delete Each SteamAppList
+ For Index = 0 To AppIdCount - 1
+ Local AppId = PeekInt(Buffer, Index*4)
+
+ Local SAL.SteamAppList = New SteamAppList
+ SAL\AppId = AppId
+ Local AppNameLen = BS_AppList_GetAppName(BS_AppList(), AppId, AppNameBuffer, 1024)
+ SAL\Name = PeekCString(AppNameBuffer, 0, AppNameLen)
+ Local PathLen = BS_AppList_GetAppInstallDir(BS_AppList(), AppId, PathBuffer, 260)
+ SAL\InstallDir = PeekCString(PathBuffer, 0, PathLen)
+ SAL\BuildId = BS_AppList_GetAppBuildId(BS_AppList(), AppId)
+ Next
+
+ FreeBank AppNameBuffer
+ FreeBank PathBuffer
+ FreeBank Buffer
+End Function
+
+Function PeekCString$(Bank, Offset=0, Length=-1)
+ Local Out$ = "", Pos = Offset
+ While Abs(Length) > 0
+ Length = Length - 1
+
+ Local by = PeekByte(Bank, Pos)
+ If by = 0 Then
+ Length = 0
+ Else
+ Out = Out + Chr(by)
+ EndIf
+
+ Pos = Pos + 1
+ Wend
+ Return Out
+End Function
+
+SteamAppList_Fill()
+
+; Main Loop
+Local EndGame = False
+Repeat
+ Cls
+
+ ;! Update
+ ; End on Escape
+ EndGame = KeyHit(1)
+
+ TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
+
+ ;! Render 3D
+ RenderWorld
+
+ ;! Render 2D
+ Text 0, 0, "Escape to Quit"
+
+ Text 0,15, "Installed Apps: " + SteamAppList_Count
+ Local SAL.SteamAppList, Index = 0
+ For SAL.SteamAppList = Each SteamAppList
+ Index = Index + 1
+ Text 0, 30 + Index* 15, RSet(SAL\AppId, 6) + "/" + RSet(SAL\BuildId, 8) + ": " + SAL\Name + " (Installed: '" + SAL\InstallDir + "')"
+ Next
+
+ ;! Update Window
+ Flip 0
+ WaitTimer(demoTimer)
+Until EndGame = True
+
+; Shut down Steam as the last action of your program.
+BS_Steam_Shutdown()
+End
+;~IDEal Editor Parameters:
+;~C#Blitz3D
\ No newline at end of file
diff --git a/Blitz/Examples/SteamApps_Example.bb b/Blitz/Examples/SteamApps_Example.bb
new file mode 100644
index 0000000..8e8e9cc
--- /dev/null
+++ b/Blitz/Examples/SteamApps_Example.bb
@@ -0,0 +1,179 @@
+; BlitzSteam - Steam wrapper for Blitz
+; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
+;
+; This program is free software: you can redistribute it and/or modify
+; it under the terms of the GNU Lesser General Public License as
+; published by the Free Software Foundation, either version 3 of the
+; License, or (at your option) any later version.
+;
+; This program is distributed in the hope that it will be useful,
+; but WITHOUT ANY WARRANTY; without even the implied warranty of
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+; GNU General Public License for more details.
+;
+; You should have received a copy of the GNU Lesser General Public License
+; along with this program. If not, see .
+
+Include "../BlitzSteam.bb"
+
+; Initialize Steam before your next call to Graphics.
+If BS_Steam_Init() = False Then
+ RuntimeError "Steam: Failed to initialize!"
+EndIf
+
+Const FPS = 30
+Const FPS_MULT# = 1.0 / FPS
+
+; Demo Scene
+Graphics3D 1024, 768, 32, 2
+SetBuffer BackBuffer()
+
+Local demoTimer = CreateTimer(FPS)
+Local demoRoot = CreatePivot()
+Local demoCameraRoot = CreatePivot(demoRoot)
+Local demoCamera = CreateCamera(demoCameraRoot)
+MoveEntity demoCamera, 0, 0, -10
+Local demoCube = CreateCube(demoRoot)
+
+; SteamApps Stuff
+Type SteamAppsDLC
+ Field Id%
+ Field Available%
+ Field Name$
+End Type
+Global SteamAppsDLC_Count
+
+Function SteamAppsDLC_Fill()
+ Local IdBuffer = CreateBank(4)
+ Local AvailableBuffer = CreateBank(4)
+ Local NameBuffer = CreateBank(1024)
+
+ SteamAppsDLC_Count = BS_Apps_GetDLCCount(BS_Apps())
+ Delete Each SteamAppsDLC
+ For Index = 0 To SteamAppsDLC_Count - 1
+ If BS_Apps_GetDLCDataByIndex(BS_Apps(), Index, IdBuffer, AvailableBuffer, NameBuffer, 1024)
+ Local SAD.SteamAppsDLC = New SteamAppsDLC
+ SAD\Id = PeekInt(IdBuffer, 0)
+ SAD\Available = PeekInt(AvailableBuffer, 0)
+ SAD\Name = PeekCString(NameBuffer, 0, 1024)
+ Else
+ SteamAppsDLC_Count = SteamAppsDLC_Count - 1
+ EndIf
+ Next
+
+ FreeBank NameBuffer
+ FreeBank AvailableBuffer
+ FreeBank IdBuffer
+End Function
+
+Type SteamAppsDepots
+ Field DepotId
+End Type
+Global SteamAppsDepots_Count
+
+Function SteamAppsDepots_Fill()
+ Local DepotsBuffer
+ ; Exercise: Do this one yourself with the above Type. It's not that hard.
+End Function
+
+Function PeekCString$(Bank, Offset=0, Length=-1)
+ Local Out$ = "", Pos = Offset
+ While Abs(Length) > 0
+ Length = Length - 1
+
+ Local by = PeekByte(Bank, Pos)
+ If by = 0 Then
+ Length = 0
+ Else
+ Out = Out + Chr(by)
+ EndIf
+
+ Pos = Pos + 1
+ Wend
+ Return Out
+End Function
+
+Local BetaBuffer = CreateBank(1024)
+BS_Apps_GetCurrentBetaName(BS_Apps(), BetaBuffer, 1024)
+Local Beta$ = PeekCString(BetaBuffer, 0, 1024)
+FreeBank BetaBuffer
+
+Local AppInstallDir$, AppInstallDirBuffer = CreateBank(260)
+BS_Apps_GetAppInstallDir(BS_Apps(), 480, AppInstallDirBuffer, 260)
+AppInstallDir = PeekCString(AppInstallDirBuffer, 0, 260)
+FreeBank AppInstallDirBuffer
+
+Local llOwner = BS_Apps_GetAppOwner(BS_Apps())
+Local OwnerId$ = "[U:" + BS_CSteamID_GetAccountInstance(llOwner) + ":" + BS_CSteamID_GetAccountID(llOwner) + "] STEAM_" + (BS_CSteamID_GetEAccountType(llOwner) - 1) + ":" + (BS_CSteamID_GetEUniverse(llOwner) - 1) + ":" + (BS_CSteamID_GetAccountID(llOwner) / 2)
+BS_CSteamID_Destroy llOwner
+
+; Main Loop
+Local EndGame = False
+Repeat
+ Cls
+
+ ;! Update
+ ; End on Escape
+ EndGame = KeyHit(1)
+
+ TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
+
+ ;! Render 3D
+ RenderWorld
+
+ ;! Render 2D
+ Text 0, 0, "Escape to Quit"
+
+ Text 0, 30, "Is Subscribed? " + BS_Apps_IsSubscribed(BS_Apps())
+ Text 0, 45, "Is Low Violence? " + BS_Apps_IsLowViolence(BS_Apps())
+ Text 0, 60, "Is Cybercafe? " + BS_Apps_IsCybercafe(BS_Apps())
+ Text 0, 75, "Is VAC Banned? " + BS_Apps_IsVACBanned(BS_Apps())
+ Text 0, 90, "Current Game Language: " + BS_Apps_GetCurrentGameLanguage(BS_Apps())
+ Text 0,105, "Available Game Languages: " + BS_Apps_GetAvailableGameLanguages(BS_Apps())
+ Text 0,120, "Is Subscribed App (480)? " + BS_Apps_IsSubscribedApp(BS_Apps(), 480)
+ Text 0,135, "Is DLC (323180) Installed? " + BS_Apps_IsDlcInstalled(BS_Apps(), 323180) ; Portal 2 Soundtrack DLC
+ Text 0,150, "Earliest Purchase Unix Time (480): " + BS_Apps_GetEarliestPurchaseUnixTime(BS_Apps(), 480)
+ Text 0,165, "Is Subscribed from Free Weekend? " + BS_Apps_IsSubscribedFromFreeWeekend(BS_Apps())
+ Text 0,180, "DLC Count: " + BS_Apps_GetDLCCount(BS_Apps())
+ Text 0,195, "Current Beta Name: " + Beta
+ Text 0,210, "App Install Dir: " + AppInstallDir$
+ Text 0,225, "Is App Installed (480): " + BS_Apps_IsAppInstalled(BS_Apps(), 480)
+ Text 0,240, "App Owner Id: " + OwnerId
+ Text 0,255, "App Built Id: " + BS_Apps_GetAppBuildId(BS_Apps())
+
+ ; BS_Apps_GetLanchQueryParam$(BS_Apps(), pchKey$)
+ ; // Returns the associated launch param if the game is run via steam://run///?param1=value1;param2=value2;param3=value3 etc.
+ ; // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
+ ; // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
+ ; // but it is advised that you not param names beginning with an underscore for your own features.
+
+ ; BS_Apps_MarkContentCorrupt signals steam that game files are corrupt or missing. Forces a validation after quit and before next start.
+
+ ; How To Use: BS_Apps_RequestProofOfPurchaseKey(BS_Apps(), nAppId)
+ ; // Request cd-key for yourself or owned DLC. If you are interested in this
+ ; // data then make sure you provide us with a list of valid keys to be distributed
+ ; // to users when they purchase the game, before the game ships.
+ ; // You'll receive an AppProofOfPurchaseKeyResponse_t callback when
+ ; // the key is available (which may be immediately).
+ ; Example (Spacewar) does not have CD-Keys.
+
+ Text 512, 0, "DLCs: " + SteamAppsDLC_Count
+ Local Index = 0, SAD.SteamAppsDLC
+ For SAD = Each SteamAppsDLC
+ Text 512, 15 + Index * 15, SAD\Id + "(" + SAD\Available + "): " + SAD\Name
+ ; You could install DLCs from the app itself, BS_Apps_InstallDLC, BS_Apps_UninstallDLC
+ ; BS_Apps_GetDlcDownloadProgress allows you to check the progress, BlitzUtility's LongLong stuff is useful here.
+
+ Index = Index + 1
+ Next
+
+ ;! Update Window
+ Flip 0
+ WaitTimer(demoTimer)
+Until EndGame = True
+
+; Shut down Steam as the last action of your program.
+BS_Steam_Shutdown()
+End
+;~IDEal Editor Parameters:
+;~C#Blitz3D
\ No newline at end of file
diff --git a/Blitz/Examples/SteamController_Example.bb b/Blitz/Examples/SteamController_Example.bb
new file mode 100644
index 0000000..8341644
--- /dev/null
+++ b/Blitz/Examples/SteamController_Example.bb
@@ -0,0 +1,68 @@
+; BlitzSteam - Steam wrapper for Blitz
+; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
+;
+; This program is free software: you can redistribute it and/or modify
+; it under the terms of the GNU Lesser General Public License as
+; published by the Free Software Foundation, either version 3 of the
+; License, or (at your option) any later version.
+;
+; This program is distributed in the hope that it will be useful,
+; but WITHOUT ANY WARRANTY; without even the implied warranty of
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+; GNU General Public License for more details.
+;
+; You should have received a copy of the GNU Lesser General Public License
+; along with this program. If not, see .
+
+Include "../BlitzSteam.bb"
+
+;! Example is incomplete, I do not own a Steam Controller.
+
+; Initialize Steam before your next call to Graphics.
+If BS_Steam_Init() = False Then
+ RuntimeError "Steam: Failed to initialize!"
+EndIf
+
+Const FPS = 30
+Const FPS_MULT# = 1.0 / FPS
+
+; Demo Scene
+Graphics3D 1024, 768, 32, 2
+SetBuffer BackBuffer()
+
+Local tickTimer = CreateTimer(FPS)
+
+Local demoRoot = CreatePivot()
+
+Local demoCameraRoot = CreatePivot(demoRoot)
+Local demoCamera = CreateCamera(demoCameraRoot)
+MoveEntity demoCamera, 0, 0, -10
+
+Local demoCube = CreateCube(demoRoot)
+
+Local EndGame = False
+Repeat
+ Cls
+
+ ;! Update
+ ; End on Escape
+ EndGame = KeyHit(1)
+
+ TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
+
+ ;! Render 3D
+ RenderWorld
+
+ ;! Render 2D
+ Text 0, 0, "Escape to Quit"
+
+ ;! Update Window
+ Flip 0
+ WaitTimer(demoTimer)
+Until EndGame = True
+
+; Shut down Steam as the last action of your program.
+BS_Steam_Shutdown()
+End
+;~IDEal Editor Parameters:
+;~C#Blitz3D
\ No newline at end of file
diff --git a/Blitz/HTMLSurface_Example.bb b/Blitz/Examples/SteamHTMLSurface_Example.bb
similarity index 99%
rename from Blitz/HTMLSurface_Example.bb
rename to Blitz/Examples/SteamHTMLSurface_Example.bb
index 0ca704f..5102e5a 100644
--- a/Blitz/HTMLSurface_Example.bb
+++ b/Blitz/Examples/SteamHTMLSurface_Example.bb
@@ -1,4 +1,4 @@
-Include "BlitzSteam.bb"
+Include "../BlitzSteam.bb"
;----------------------------------------------------------------
;! Steam Stuff
@@ -119,7 +119,6 @@ Function Browser_HTMLSurface_StartRequest(pvParam%)
BS_HTMLSurface_AllowStartRequest BS_HTMLSurface(), PeekMemoryInt(pvParam), True
End Function:Browser_HTMLSurface_StartRequest(0)
-
Function Browser_Create.Browser(Width%, Height, UserAgent$="BlitzSteam", UserCSS$="")
DebugLog "[Browser::Create] Creating with UserAgent '"+UserAgent+"' and CSS '"+UserCSS+"'."
@@ -264,5 +263,4 @@ EndGraphics
End
;~IDEal Editor Parameters:
-;~F#8#19#3C#50
;~C#Blitz3D
\ No newline at end of file
diff --git a/Blitz/Examples/steam_appid.txt b/Blitz/Examples/steam_appid.txt
new file mode 100644
index 0000000..7ad8022
--- /dev/null
+++ b/Blitz/Examples/steam_appid.txt
@@ -0,0 +1 @@
+480
\ No newline at end of file
diff --git a/Blitz/steam_appid.txt b/Blitz/steam_appid.txt
deleted file mode 100644
index 37f10e0..0000000
--- a/Blitz/steam_appid.txt
+++ /dev/null
@@ -1 +0,0 @@
-368720
\ No newline at end of file
diff --git a/BlitzSteam.vcxproj b/BlitzSteam.vcxproj
index 0a85d9c..5c21f67 100644
--- a/BlitzSteam.vcxproj
+++ b/BlitzSteam.vcxproj
@@ -191,32 +191,20 @@
-
-
- BlitzSteam.LICENSE
- PreserveNewest
-
-
- BlitzSteam.LICENSE.lesser
- PreserveNewest
-
-
- BlitzSteam.bb
- PreserveNewest
-
-
- BlitzSteamUtility.bb
- PreserveNewest
-
-
- BlitzSteam.decls
- PreserveNewest
-
-
- steam_api.dll
- PreserveNewest
-
-
+
+
+
+
+
+
+
+
+
+
diff --git a/BlitzSteam.vcxproj.filters b/BlitzSteam.vcxproj.filters
index 6f33e01..ca50e07 100644
--- a/BlitzSteam.vcxproj.filters
+++ b/BlitzSteam.vcxproj.filters
@@ -8,16 +8,16 @@
{8f00e86e-e1bc-499e-8b2c-da93e9e8f287}
-
- {14616756-e67f-4b1c-ac90-776c00a0271d}
-
-
- {3072c53c-2be5-4712-b853-1bc1438cdc6e}
- bb;decls;ipf
- {a6fc08f6-97d9-4a53-a803-34b985d9ae7c}
+
+ {a799678b-8efc-42a0-97b2-f3a23da99e17}
+ h;hh;hpp;hxx;hm;inl;inc;xsd
+
+
+ {6cebc940-92bb-4a55-a125-ec97956636f2}
+
@@ -109,39 +109,39 @@
-
- Source Files\Helpers
-
-
- Source Files\Helpers
-
- Source Files
-
-
- Source Files\Helpers
-
-
- Source Files\Helpers
+ Header Files
- Source Files\Helpers
+ Header Files\Helpers
+
+
+ Header Files\Helpers
+
+
+ Header Files\Helpers
+
+
+ Header Files\Helpers
+
+
+ Header Files\Helpers
-
- SteamworksSDK
-
-
- Blitz Files
-
-
- Blitz Files
-
-
-
-
- Blitz Files
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Wrapper/SteamClient.cpp b/Wrapper/SteamClient.cpp
index 4e32518..732b7d1 100644
--- a/Wrapper/SteamClient.cpp
+++ b/Wrapper/SteamClient.cpp
@@ -51,11 +51,6 @@ DLL_FUNCTION(void) BS_Client_ReleaseUser(ISteamClient* lpSteamClient, HSteamPipe
return lpSteamClient->ReleaseUser(hSteamPipe, hSteamUser);
}
-DLL_FUNCTION(void) BS_Client_RunFrame(ISteamClient* lpSteamClient) {
-#pragma comment(linker, "/EXPORT:BS_Client_RunFrame=_BS_Client_RunFrame@4")
- lpSteamClient->RunFrame();
-}
-
DLL_FUNCTION(uint32_t) BS_Client_GetIPCCallCount(ISteamClient* lpSteamClient) {
#pragma comment(linker, "/EXPORT:BS_Client_GetIPCCallCount=_BS_Client_GetIPCCallCount@4")
return lpSteamClient->GetIPCCallCount();
@@ -182,18 +177,3 @@ DLL_FUNCTION(void) BS_Client_SetWarningMessageHook(ISteamClient* lpSteamClient,
#pragma comment(linker, "/EXPORT:BS_Client_SetWarningMessageHook=_BS_Client_SetWarningMessageHook@8")
lpSteamClient->SetWarningMessageHook(fpfunction);
}
-
-DLL_FUNCTION(void) BS_Client_Set_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
-#pragma comment(linker, "/EXPORT:BS_Client_Set_SteamAPI_CPostAPIResultInProcess=_BS_Client_Set_SteamAPI_CPostAPIResultInProcess@8")
- lpSteamClient->Set_SteamAPI_CPostAPIResultInProcess(fpFunction);
-}
-
-DLL_FUNCTION(void) BS_Client_Remove_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
-#pragma comment(linker, "/EXPORT:BS_Client_Remove_SteamAPI_CPostAPIResultInProcess=_BS_Client_Remove_SteamAPI_CPostAPIResultInProcess@8")
- lpSteamClient->Remove_SteamAPI_CPostAPIResultInProcess(fpFunction);
-}
-
-DLL_FUNCTION(void) BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess(ISteamClient* lpSteamClient, SteamAPI_CheckCallbackRegistered_t fpFunction) {
-#pragma comment(linker, "/EXPORT:BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess=_BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess@8")
- lpSteamClient->Set_SteamAPI_CCheckCallbackRegisteredInProcess(fpFunction);
-}
diff --git a/Wrapper/SteamController.cpp b/Wrapper/SteamController.cpp
index 6d45c68..9cdaa3f 100644
--- a/Wrapper/SteamController.cpp
+++ b/Wrapper/SteamController.cpp
@@ -43,19 +43,19 @@ DLL_FUNCTION(void) BS_Controller_RunFrame(ISteamController* lpSteamController) {
// Enumerate currently connected controllers
// handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles
// Returns the number of handles written to handlesOut
-DLL_FUNCTION(uint32_t) BS_Controller_GetConnectedControllersEx(ISteamController* lpSteamController, ControllerHandle_t* pHandlesOut) {
-#pragma comment(linker, "/EXPORT:BS_Controller_GetConnectedControllersEx=_BS_Controller_GetConnectedControllersEx@8")
+DLL_FUNCTION(uint32_t) BS_Controller_GetConnectedControllers(ISteamController* lpSteamController, ControllerHandle_t* pHandlesOut) {
+#pragma comment(linker, "/EXPORT:BS_Controller_GetConnectedControllers=_BS_Controller_GetConnectedControllers@8")
return lpSteamController->GetConnectedControllers(pHandlesOut);
}
ControllerHandle_t* pControllerHandles = new ControllerHandle_t[STEAM_CONTROLLER_MAX_COUNT];
-DLL_FUNCTION(uint32_t) BS_Controller_GetConnectedControllers(ISteamController* lpSteamController) {
-#pragma comment(linker, "/EXPORT:BS_Controller_GetConnectedControllers=_BS_Controller_GetConnectedControllers@4")
+DLL_FUNCTION(uint32_t) BS_Controller_GetConnectedControllersSimple(ISteamController* lpSteamController) {
+#pragma comment(linker, "/EXPORT:BS_Controller_GetConnectedControllersSimple=_BS_Controller_GetConnectedControllersSimple@4")
return lpSteamController->GetConnectedControllers(pControllerHandles);
}
-DLL_FUNCTION(ControllerHandle_t*) BS_Controller_GetConnectedControllers_Index(uint32_t index) {
-#pragma comment(linker, "/EXPORT:BS_Controller_GetConnectedControllers_Index=_BS_Controller_GetConnectedControllers_Index@4")
+DLL_FUNCTION(ControllerHandle_t*) BS_Controller_GetConnectedControllersSimple_Index(uint32_t index) {
+#pragma comment(linker, "/EXPORT:BS_Controller_GetConnectedControllersSimple_Index=_BS_Controller_GetConnectedControllersSimple_Index@4")
if (index >= STEAM_CONTROLLER_MAX_COUNT)
index = STEAM_CONTROLLER_MAX_COUNT - 1;
return &(pControllerHandles[index]);
@@ -136,4 +136,9 @@ DLL_FUNCTION(void) BS_Controller_StopAnalogActionMomentum(ISteamController* lpSt
DLL_FUNCTION(void) BS_Controller_TriggerHapticPulse(ISteamController* lpSteamController, ControllerHandle_t* pControllerHandle, ESteamControllerPad eTargetPad, uint32_t usDurationMicroSec) {
#pragma comment(linker, "/EXPORT:BS_Controller_TriggerHapticPulse=_BS_Controller_TriggerHapticPulse@16")
lpSteamController->TriggerHapticPulse(*pControllerHandle, eTargetPad, (uint16_t)usDurationMicroSec);
+}
+
+DLL_FUNCTION(void) BS_Controller_TriggerRepeatedHapticPulse(ISteamController* lpSteamController, ControllerHandle_t* pControllerHandle, ESteamControllerPad eTargetPad, uint32_t usDurationMicroSec, uint32_t usOffMicroSec, uint32_t unRepeat, uint32_t nFlags) {
+#pragma comment(linker, "/EXPORT:BS_Controller_TriggerRepeatedHapticPulse=_BS_Controller_TriggerRepeatedHapticPulse@28")
+ lpSteamController->TriggerRepeatedHapticPulse(*pControllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
}
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