Implement SteamUser Wrapper

This commit is contained in:
Michael Dirks
2016-01-11 16:56:07 +01:00
parent cbe923944c
commit ee7f4f280f
20 changed files with 1207 additions and 1191 deletions
+20 -18
View File
@@ -1,5 +1,5 @@
// BlitzSteam - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// BS_ - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
@@ -16,32 +16,34 @@
#include "dllmain.h"
DLL_EXPORT uint32_t DLL_CALL BlitzSteamController_Init(ISteamController* lpSteamController, const char* pchAbsolutePathToControllerConfigVDF) {
return lpSteamController->Init(pchAbsolutePathToControllerConfigVDF);
DLL_EXPORT uint32_t DLL_CALL BS_Controller_Init(ISteamController* lpSteamController) {
return lpSteamController->Init();
}
#pragma comment(linker, "/EXPORT:BlitzSteamController_Init=_BlitzSteamController_Init@8")
#pragma comment(linker, "/EXPORT:BS_Controller_Init=_BS_Controller_Init@4")
DLL_EXPORT uint32_t DLL_CALL BlitzSteamController_Shutdown(ISteamController* lpSteamController) {
DLL_EXPORT uint32_t DLL_CALL BS_Controller_Shutdown(ISteamController* lpSteamController) {
return lpSteamController->Shutdown();
}
#pragma comment(linker, "/EXPORT:BlitzSteamController_Shutdown=_BlitzSteamController_Shutdown@4")
#pragma comment(linker, "/EXPORT:BS_Controller_Shutdown=_BS_Controller_Shutdown@4")
DLL_EXPORT void DLL_CALL BlitzSteamController_RunFrame(ISteamController* lpSteamController) {
DLL_EXPORT void DLL_CALL BS_Controller_RunFrame(ISteamController* lpSteamController) {
lpSteamController->RunFrame();
}
#pragma comment(linker, "/EXPORT:BlitzSteamController_RunFrame=_BlitzSteamController_RunFrame@4")
#pragma comment(linker, "/EXPORT:BS_Controller_RunFrame=_BS_Controller_RunFrame@4")
DLL_EXPORT uint32_t DLL_CALL BlitzSteamController_GetControllerState(ISteamController* lpSteamController, uint32_t unControllerIndex, SteamControllerState_t *pState) {
return lpSteamController->GetControllerState(unControllerIndex, pState);
#if 0
DLL_EXPORT uint32_t DLL_CALL BS_Controller_GetControllerState( ISteamController* lpSteamController, uint32_t unControllerIndex, SteamControllerState_t *pState ) {
return lpSteamController->GetControllerState( unControllerIndex, pState );
}
#pragma comment(linker, "/EXPORT:BlitzSteamController_GetControllerState=_BlitzSteamController_GetControllerState@12")
#pragma comment(linker, "/EXPORT:BS_Controller_GetControllerState=_BS_Controller_GetControllerState@12")
DLL_EXPORT void DLL_CALL BlitzSteamController_TriggerHapticPulse(ISteamController* lpSteamController, uint32_t unControllerIndex, ESteamControllerPad eTargetPad, uint32_t usDurationMicroSec) {
lpSteamController->TriggerHapticPulse(unControllerIndex, eTargetPad, usDurationMicroSec);
DLL_EXPORT void DLL_CALL BS_Controller_TriggerHapticPulse( ISteamController* lpSteamController, uint32_t unControllerIndex, ESteamControllerPad eTargetPad, uint32_t usDurationMicroSec ) {
lpSteamController->TriggerHapticPulse( unControllerIndex, eTargetPad, usDurationMicroSec );
}
#pragma comment(linker, "/EXPORT:BlitzSteamController_TriggerHapticPulse=_BlitzSteamController_TriggerHapticPulse@16")
#pragma comment(linker, "/EXPORT:BS_Controller_TriggerHapticPulse=_BS_Controller_TriggerHapticPulse@16")
DLL_EXPORT void DLL_CALL BlitzSteamController_SetOverrideMode(ISteamController* lpSteamController, const char *pchMode) {
lpSteamController->SetOverrideMode(pchMode);
DLL_EXPORT void DLL_CALL BS_Controller_SetOverrideMode( ISteamController* lpSteamController, const char *pchMode ) {
lpSteamController->SetOverrideMode( pchMode );
}
#pragma comment(linker, "/EXPORT:BlitzSteamController_SetOverrideMode=_BlitzSteamController_SetOverrideMode@8")
#pragma comment(linker, "/EXPORT:BS_Controller_SetOverrideMode=_BS_Controller_SetOverrideMode@8")
#endif // 0