Update
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+15
-15
@@ -77,20 +77,20 @@ class BlitzCallback : public CCallbackBase {
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//-----------------------------------------------------------------------------
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// C-Callables
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(BlitzCallback*) BS_Callback_New(BP_BlitzFunction3_t pFunctionPointer);
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DLL_FUNCTION(void) BS_Callback_Destroy(BlitzCallback* pCallback);
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DLL(BlitzCallback*) BS_Callback_New(BP_BlitzFunction3_t pFunctionPointer);
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DLL(void) BS_Callback_Destroy(BlitzCallback* pCallback);
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DLL_FUNCTION(int32_t) BS_Callback_GetCallbackSizeBytes(BlitzCallback* pCallback);
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DLL_FUNCTION(void) BS_Callback_SetCallback(BlitzCallback* pCallback, int32_t iCallback);
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DLL_FUNCTION(int32_t) BS_Callback_GetCallback(BlitzCallback* pCallback);
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DLL_FUNCTION(void) BS_Callback_SetFunction(BlitzCallback* pCallback, BP_BlitzFunction3_t pFunction);
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DLL_FUNCTION(BP_BlitzFunction3_t) BS_Callback_GetFunction(BlitzCallback* pCallback);
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DLL_FUNCTION(void) BS_Callback_SetRegistered(BlitzCallback* pCallback, int32_t bIsRegistered);
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DLL_FUNCTION(int32_t) BS_Callback_IsRegistered(BlitzCallback* pCallback);
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DLL_FUNCTION(void) BS_Callback_SetGameServer(BlitzCallback* pCallback, int32_t bIsGameServer);
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DLL_FUNCTION(int32_t) BS_Callback_IsGameServer(BlitzCallback* pCallback);
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DLL(int32_t) BS_Callback_GetCallbackSizeBytes(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetCallback(BlitzCallback* pCallback, int32_t iCallback);
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DLL(int32_t) BS_Callback_GetCallback(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetFunction(BlitzCallback* pCallback, BP_BlitzFunction3_t pFunction);
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DLL(BP_BlitzFunction3_t) BS_Callback_GetFunction(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetRegistered(BlitzCallback* pCallback, int32_t bIsRegistered);
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DLL(int32_t) BS_Callback_IsRegistered(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetGameServer(BlitzCallback* pCallback, int32_t bIsGameServer);
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DLL(int32_t) BS_Callback_IsGameServer(BlitzCallback* pCallback);
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DLL_FUNCTION(void) BS_Callback_Register(BlitzCallback* pCallback, uint32_t iCallback);
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DLL_FUNCTION(void) BS_Callback_Unregister(BlitzCallback* pCallback);
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DLL_FUNCTION(void) BS_Callback_RegisterResult(BlitzCallback* pCallback, SteamAPICall_t* pSteamAPICall, uint32_t iCallback);
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DLL_FUNCTION(void) BS_Callback_UnregisterResult(BlitzCallback* pCallback);
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DLL(void) BS_Callback_Register(BlitzCallback* pCallback, uint32_t iCallback);
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DLL(void) BS_Callback_Unregister(BlitzCallback* pCallback);
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DLL(void) BS_Callback_RegisterResult(BlitzCallback* pCallback, SteamAPICall_t* pSteamAPICall, uint32_t iCallback);
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DLL(void) BS_Callback_UnregisterResult(BlitzCallback* pCallback);
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