Update
This commit is contained in:
@@ -17,7 +17,7 @@
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Include "../BlitzSteam.bb"
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; Initialize Steam before your next call to Graphics.
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If BS_Steam_Init() = False Then
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If BS_SteamAPI_Init() = False Then
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RuntimeError "Steam: Failed to initialize!"
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EndIf
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@@ -28,7 +28,7 @@ Const FPS_MULT# = 1.0 / FPS
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Graphics3D 1024, 768, 32, 2
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SetBuffer BackBuffer()
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Local tickTimer = CreateTimer(FPS)
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Local demoTimer = CreateTimer(FPS)
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Local demoRoot = CreatePivot()
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@@ -60,7 +60,7 @@ Repeat
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Until EndGame = True
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; Shut down Steam as the last action of your program.
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BS_Steam_Shutdown()
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BS_SteamAPI_Shutdown()
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End
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;~IDEal Editor Parameters:
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;~C#Blitz3D
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@@ -17,7 +17,7 @@
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Include "../BlitzSteam.bb"
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; Initialize Steam before your next call to Graphics.
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If BS_Steam_Init() = False Then
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If BS_SteamAPI_Init() = False Then
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RuntimeError "Steam: Failed to initialize!"
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EndIf
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@@ -48,24 +48,24 @@ End Type
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Global SteamAppList_Count%
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Function SteamAppList_Fill()
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SteamAppList_Count = BS_AppList_GetNumInstalledApps(BS_AppList())
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SteamAppList_Count = BS_ISteamAppList_GetNumInstalledApps(BS_SteamAppList())
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Local Buffer = CreateBank(4 * SteamAppList_Count)
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Local AppNameBuffer = CreateBank(1024)
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Local PathBuffer = CreateBank(260)
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Local AppIdCount = BS_AppList_GetInstalledApps(BS_AppList(), Buffer, SteamAppList_Count)
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Local AppIdCount = BS_ISteamAppList_GetInstalledApps(BS_SteamAppList(), Buffer, SteamAppList_Count)
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Delete Each SteamAppList
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For Index = 0 To AppIdCount - 1
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Local AppId = PeekInt(Buffer, Index*4)
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Local SAL.SteamAppList = New SteamAppList
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SAL\AppId = AppId
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Local AppNameLen = BS_AppList_GetAppName(BS_AppList(), AppId, AppNameBuffer, 1024)
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Local AppNameLen = BS_ISteamAppList_GetAppName(BS_SteamAppList(), AppId, AppNameBuffer, 1024)
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SAL\Name = PeekCString(AppNameBuffer, 0, AppNameLen)
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Local PathLen = BS_AppList_GetAppInstallDir(BS_AppList(), AppId, PathBuffer, 260)
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Local PathLen = BS_ISteamAppList_GetAppInstallDir(BS_SteamAppList(), AppId, PathBuffer, 260)
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SAL\InstallDir = PeekCString(PathBuffer, 0, PathLen)
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SAL\BuildId = BS_AppList_GetAppBuildId(BS_AppList(), AppId)
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SAL\BuildId = BS_ISteamAppList_GetAppBuildId(BS_SteamAppList(), AppId)
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Next
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FreeBank AppNameBuffer
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@@ -122,7 +122,7 @@ Repeat
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Until EndGame = True
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; Shut down Steam as the last action of your program.
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BS_Steam_Shutdown()
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BS_SteamAPI_Shutdown()
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End
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;~IDEal Editor Parameters:
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;~C#Blitz3D
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@@ -17,7 +17,7 @@
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Include "../BlitzSteam.bb"
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; Initialize Steam before your next call to Graphics.
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If BS_Steam_Init() = False Then
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If BS_SteamAPI_Init() = False Then
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RuntimeError "Steam: Failed to initialize!"
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EndIf
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@@ -48,10 +48,10 @@ Function SteamAppsDLC_Fill()
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Local AvailableBuffer = CreateBank(4)
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Local NameBuffer = CreateBank(1024)
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SteamAppsDLC_Count = BS_Apps_GetDLCCount(BS_Apps())
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SteamAppsDLC_Count = BS_ISteamApps_GetDLCCount(BS_SteamApps())
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Delete Each SteamAppsDLC
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For Index = 0 To SteamAppsDLC_Count - 1
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If BS_Apps_GetDLCDataByIndex(BS_Apps(), Index, IdBuffer, AvailableBuffer, NameBuffer, 1024)
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If BS_ISteamApps_GetDLCDataByIndex(BS_SteamApps(), Index, IdBuffer, AvailableBuffer, NameBuffer, 1024)
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Local SAD.SteamAppsDLC = New SteamAppsDLC
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SAD\Id = PeekInt(IdBuffer, 0)
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SAD\Available = PeekInt(AvailableBuffer, 0)
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@@ -94,16 +94,16 @@ Function PeekCString$(Bank, Offset=0, Length=-1)
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End Function
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Local BetaBuffer = CreateBank(1024)
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BS_Apps_GetCurrentBetaName(BS_Apps(), BetaBuffer, 1024)
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BS_ISteamApps_GetCurrentBetaName(BS_SteamApps(), BetaBuffer, 1024)
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Local Beta$ = PeekCString(BetaBuffer, 0, 1024)
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FreeBank BetaBuffer
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Local AppInstallDir$, AppInstallDirBuffer = CreateBank(260)
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BS_Apps_GetAppInstallDir(BS_Apps(), 480, AppInstallDirBuffer, 260)
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BS_ISteamApps_GetAppInstallDir(BS_SteamApps(), 480, AppInstallDirBuffer, 260)
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AppInstallDir = PeekCString(AppInstallDirBuffer, 0, 260)
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FreeBank AppInstallDirBuffer
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Local llOwner = BS_Apps_GetAppOwner(BS_Apps())
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Local llOwner = BS_ISteamApps_GetAppOwner(BS_SteamApps())
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Local OwnerId$ = "[U:" + BS_CSteamID_GetAccountInstance(llOwner) + ":" + BS_CSteamID_GetAccountID(llOwner) + "] STEAM_" + (BS_CSteamID_GetEAccountType(llOwner) - 1) + ":" + (BS_CSteamID_GetEUniverse(llOwner) - 1) + ":" + (BS_CSteamID_GetAccountID(llOwner) / 2)
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BS_CSteamID_Destroy llOwner
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@@ -124,32 +124,32 @@ Repeat
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;! Render 2D
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Text 0, 0, "Escape to Quit"
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Text 0, 30, "Is Subscribed? " + BS_Apps_IsSubscribed(BS_Apps())
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Text 0, 45, "Is Low Violence? " + BS_Apps_IsLowViolence(BS_Apps())
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Text 0, 60, "Is Cybercafe? " + BS_Apps_IsCybercafe(BS_Apps())
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Text 0, 75, "Is VAC Banned? " + BS_Apps_IsVACBanned(BS_Apps())
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Text 0, 90, "Current Game Language: " + BS_Apps_GetCurrentGameLanguage(BS_Apps())
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Text 0,105, "Available Game Languages: " + BS_Apps_GetAvailableGameLanguages(BS_Apps())
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Text 0,120, "Is Subscribed App (480)? " + BS_Apps_IsSubscribedApp(BS_Apps(), 480)
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Text 0,135, "Is DLC (323180) Installed? " + BS_Apps_IsDlcInstalled(BS_Apps(), 323180) ; Portal 2 Soundtrack DLC
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Text 0,150, "Earliest Purchase Unix Time (480): " + BS_Apps_GetEarliestPurchaseUnixTime(BS_Apps(), 480)
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Text 0,165, "Is Subscribed from Free Weekend? " + BS_Apps_IsSubscribedFromFreeWeekend(BS_Apps())
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Text 0,180, "DLC Count: " + BS_Apps_GetDLCCount(BS_Apps())
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Text 0, 30, "Is Subscribed? " + BS_ISteamApps_IsSubscribed(BS_SteamApps())
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Text 0, 45, "Is Low Violence? " + BS_ISteamApps_IsLowViolence(BS_SteamApps())
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Text 0, 60, "Is Cybercafe? " + BS_ISteamApps_IsCybercafe(BS_SteamApps())
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Text 0, 75, "Is VAC Banned? " + BS_ISteamApps_IsVACBanned(BS_SteamApps())
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Text 0, 90, "Current Game Language: " + BS_ISteamApps_GetCurrentGameLanguage(BS_SteamApps())
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Text 0,105, "Available Game Languages: " + BS_ISteamApps_GetAvailableGameLanguages(BS_SteamApps())
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Text 0,120, "Is Subscribed App (480)? " + BS_ISteamApps_IsSubscribedApp(BS_SteamApps(), 480)
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Text 0,135, "Is DLC (323180) Installed? " + BS_ISteamApps_IsDlcInstalled(BS_SteamApps(), 323180) ; Portal 2 Soundtrack DLC
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Text 0,150, "Earliest Purchase Unix Time (480): " + BS_ISteamApps_GetEarliestPurchaseUnixTime(BS_SteamApps(), 480)
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Text 0,165, "Is Subscribed from Free Weekend? " + BS_ISteamApps_IsSubscribedFromFreeWeekend(BS_SteamApps())
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Text 0,180, "DLC Count: " + BS_ISteamApps_GetDLCCount(BS_SteamApps())
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Text 0,195, "Current Beta Name: " + Beta
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Text 0,210, "App Install Dir: " + AppInstallDir$
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Text 0,225, "Is App Installed (480): " + BS_Apps_IsAppInstalled(BS_Apps(), 480)
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Text 0,225, "Is App Installed (480): " + BS_ISteamApps_IsAppInstalled(BS_SteamApps(), 480)
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Text 0,240, "App Owner Id: " + OwnerId
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Text 0,255, "App Built Id: " + BS_Apps_GetAppBuildId(BS_Apps())
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Text 0,255, "App Built Id: " + BS_ISteamApps_GetAppBuildId(BS_SteamApps())
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; BS_Apps_GetLanchQueryParam$(BS_Apps(), pchKey$)
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; BS_ISteamApps_GetLanchQueryParam$(BS_SteamApps(), pchKey$)
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; // Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
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; // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
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; // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
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; // but it is advised that you not param names beginning with an underscore for your own features.
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; BS_Apps_MarkContentCorrupt signals steam that game files are corrupt or missing. Forces a validation after quit and before next start.
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; BS_ISteamApps_MarkContentCorrupt signals steam that game files are corrupt or missing. Forces a validation after quit and before next start.
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; How To Use: BS_Apps_RequestProofOfPurchaseKey(BS_Apps(), nAppId)
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; How To Use: BS_ISteamApps_RequestProofOfPurchaseKey(BS_SteamApps(), nAppId)
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; // Request cd-key for yourself or owned DLC. If you are interested in this
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; // data then make sure you provide us with a list of valid keys to be distributed
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; // to users when they purchase the game, before the game ships.
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@@ -161,8 +161,8 @@ Repeat
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Local Index = 0, SAD.SteamAppsDLC
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For SAD = Each SteamAppsDLC
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Text 512, 15 + Index * 15, SAD\Id + "(" + SAD\Available + "): " + SAD\Name
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; You could install DLCs from the app itself, BS_Apps_InstallDLC, BS_Apps_UninstallDLC
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; BS_Apps_GetDlcDownloadProgress allows you to check the progress, BlitzUtility's LongLong stuff is useful here.
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; You could install DLCs from the app itself, BS_ISteamApps_InstallDLC, BS_ISteamApps_UninstallDLC
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; BS_ISteamApps_GetDlcDownloadProgress allows you to check the progress, BlitzUtility's LongLong stuff is useful here.
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Index = Index + 1
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Next
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@@ -173,7 +173,7 @@ Repeat
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Until EndGame = True
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; Shut down Steam as the last action of your program.
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BS_Steam_Shutdown()
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BS_SteamAPI_Shutdown()
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End
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;~IDEal Editor Parameters:
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;~C#Blitz3D
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@@ -19,7 +19,7 @@ Include "../BlitzSteam.bb"
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;! Example is incomplete, I do not own a Steam Controller.
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; Initialize Steam before your next call to Graphics.
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If BS_Steam_Init() = False Then
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If BS_SteamAPI_Init() = False Then
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RuntimeError "Steam: Failed to initialize!"
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EndIf
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@@ -30,7 +30,7 @@ Const FPS_MULT# = 1.0 / FPS
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Graphics3D 1024, 768, 32, 2
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SetBuffer BackBuffer()
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Local tickTimer = CreateTimer(FPS)
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Local demoTimer = CreateTimer(FPS)
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Local demoRoot = CreatePivot()
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@@ -62,7 +62,7 @@ Repeat
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Until EndGame = True
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; Shut down Steam as the last action of your program.
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BS_Steam_Shutdown()
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BS_SteamAPI_Shutdown()
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End
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;~IDEal Editor Parameters:
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;~C#Blitz3D
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@@ -1,5 +1,4 @@
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Include "../BlitzSteam.bb"
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Stop
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;----------------------------------------------------------------
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;! Steam Stuff
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@@ -47,50 +46,181 @@ Function PeekMemoryStringC(Memory%, Length%=-1)
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End Function
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;----------------------------------------------------------------
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;! Blitz Browser Wrapper (Image based)
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;! SteamBrowser (Image & Texture Drawing)
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;----------------------------------------------------------------
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Type Browser
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Field Id%
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Global SteamBrowser_Callback_BrowserReady_p = 0, SteamBrowser_Callback_BrowserReady_c = 0
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Global SteamBrowser_Callback_NeedsPaint_p = 0, SteamBrowser_Callback_NeedsPaint_c = 0
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Global SteamBrowser_Callback_StartRequest_p = 0, SteamBrowser_Callback_StartRequest_c = 0
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Type SteamBrowser
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Field Id%, lSteamAPICall%
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Field Size%[1] ;Width, Height
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Field URL$
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Field ImageHandle%, ImageSize[2]
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; CEF Stuff
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Field UpdateRegion[3] ;X,Y,W,H
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Field Serial%, Scale#, ScrollX%, ScrollY%
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; Internal Steam
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Field z_llSteamAPICall%
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; Image Based
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Field hImage%
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; Texture Based
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Field hTexture%
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End Type
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Global Browser_HTMLSurface_BrowserReady_p = 0, Browser_HTMLSurface_BrowserReady_c = 0
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Function Browser_HTMLSurface_BrowserReady(pvParam%, bIOFailure, llSteamAPICall)
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If (Browser_HTMLSurface_BrowserReady_p = 0) Then
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Browser_HTMLSurface_BrowserReady_p = BP_GetFunctionPointer()
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Browser_HTMLSurface_BrowserReady_c = BS_Callback_Create(Browser_HTMLSurface_BrowserReady_p)
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Return
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EndIf
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Function SteamBrowser_Create.SteamBrowser(Width%, Height%, URL$="http://google.com/", UserAgent$="SteamBrowser", UserCSS$="")
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; Create our Object
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Local SB.SteamBrowser = New SteamBrowser
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SB\Id = 0 ; Initialize to 0 until the Browser is ready.
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SB\Size[0] = Width
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SB\Size[1] = Height
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SB\URL = URL
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SB\lSteamAPICall = BS_ISteamHTMLSurface_CreateBrowser(BS_SteamHTMLSurface(), UserAgent, UserCSS)
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DebugLog "HTMLSurface_BrowserReady"
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; We need to register our callbacks, or nothing will work.
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BS_Callback_RegisterResult SteamBrowser_Callback_BrowserReady_c, SB\lSteamAPICall, BS_SteamHTMLSurface_BrowserReady ; Listen to the result of the last SteamAPICall.
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BS_Callback_Register SteamBrowser_Callback_NeedsPaint_c, BS_SteamHTMLSurface_NeedsPaint
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BS_Callback_Register SteamBrowser_Callback_StartRequest_c, BS_SteamHTMLSurface_StartRequest
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Local Browser.Browser = Browser_FindBySteamAPICall(llSteamAPICall)
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Browser\Id = PeekMemoryInt(pvParam)
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Browser_LoadURL(Browser, "http://google.com/")
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Browser_SetSize(Browser, Browser\ImageSize[0], Browser\ImageSize[1])
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; Image Based
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SB\hImage = CreateImage(SB\Size[0], SB\Size[1])
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; Texture Based
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SB\hTexture = CreateTexture(SB\Size[0], SB\Size[1], 1+2)
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; Cleanup
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BS_Long_Destroy Browser\z_llSteamAPICall : Browser\z_llSteamAPICall = 0
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BS_Callback_UnregisterResult Browser_HTMLSurface_BrowserReady_c ; Caller does this too.
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End Function:Browser_HTMLSurface_BrowserReady(0, 0, 0)
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Return SB
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End Function
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Global Browser_HTMLSurface_NeedsPaint_p = 0, Browser_HTMLSurface_NeedsPaint_c = 0
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Function Browser_HTMLSurface_NeedsPaint(pvParam%, p2, p3)
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If (Browser_HTMLSurface_NeedsPaint_p = 0) Then
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Browser_HTMLSurface_NeedsPaint_p = BP_GetFunctionPointer()
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Browser_HTMLSurface_NeedsPaint_c = BS_Callback_Create(Browser_HTMLSurface_NeedsPaint_p)
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Function SteamBrowser_Destroy(SB.SteamBrowser)
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; Texture Based
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FreeTexture SB\hTexture
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; Image Based
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FreeImage SB\hImage
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BS_ISteamHTMLSurface_RemoveBrowser BS_SteamHTMLSurface(), SB\Id
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Delete SB
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End Function
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Function SteamBrowser_Find.SteamBrowser(iId%, lSteamAPICall%)
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Local SB.SteamBrowser = Null
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; Find by Id
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If iId <> 0
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For SB.SteamBrowser = Each SteamBrowser
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If (SB\Id = iId) Then
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Return SB
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EndIf
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Next
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EndIf
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; Find by SteamAPICall
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If lSteamAPICall <> 0
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For SB.SteamBrowser = Each SteamBrowser
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If (SB\lSteamAPICall <> 0) And (BS_Long_Compare(lSteamAPICall, SB\lSteamAPICall) = 0) Then
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Return SB
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EndIf
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Next
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EndIf
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Return Null
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End Function
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Function SteamBrowser_SetSize(SB.SteamBrowser, Width%, Height%)
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SB\Size[0] = Width
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SB\Size[1] = Height
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; Update Browser Size
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BS_ISteamHTMLSurface_SetSize BS_SteamHTMLSurface(), SB\Id, Width, Height
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; Image Based
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FreeImage(SB\hImage)
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SB\hImage = CreateImage(Width, Height)
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; Texture Based
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FreeTexture(SB\hTexture)
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SB\hTexture = CreateTexture(Width, Height, 1+2)
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End Function
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Function SteamBrowser_LoadUrl(SB.SteamBrowser, URL$, PostData$="")
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BS_ISteamHTMLSurface_LoadURL BS_SteamHTMLSurface(), SB\Id, URL, PostData
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End Function
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Function SteamBrowser_IsReady(SB.SteamBrowser)
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Return (SB\Id <> 0)
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End Function
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Function SteamBrowser_GetImageHandle(SB.SteamBrowser)
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Return SB\hImage
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End Function
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Function SteamBrowser_GetTextureHandle(SB.SteamBrowser)
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Return SB\hTexture
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End Function
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Function SteamBrowser_Callback_BrowserReady(pvParam%, bIOFailure, lSteamAPICall)
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If (SteamBrowser_Callback_BrowserReady_p = 0) Then
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SteamBrowser_Callback_BrowserReady_p = BP_GetFunctionPointer()
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SteamBrowser_Callback_BrowserReady_c = BS_Callback_New(SteamBrowser_Callback_BrowserReady_p)
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Return
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EndIf
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DebugLog "HTMLSurface_NeedsPaint"
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; Search for a valid SteamBrowser object.
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Local SB.SteamBrowser = SteamBrowser_Find(0, lSteamAPICall)
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SB\Id = BS_Memory_PeekInt(pvParam, 0)
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SteamBrowser_SetSize(SB, SB\Size[0], SB\Size[1])
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SteamBrowser_LoadUrl(SB, SB\URL)
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Local Browser.Browser = Browser_FindById(PeekMemoryInt(pvParam))
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; Destroy our SteamAPICall pointer and clear the value.
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BS_Long_Destroy(SB\lSteamAPICall):SB\lSteamAPICall = 0
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End Function:SteamBrowser_Callback_BrowserReady(0, 0, 0)
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Function SteamBrowser_Callback_NeedsPaint(pvParam%, p2, p3)
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If (SteamBrowser_Callback_NeedsPaint_p = 0) Then
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SteamBrowser_Callback_NeedsPaint_p = BP_GetFunctionPointer()
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SteamBrowser_Callback_NeedsPaint_c = BS_Callback_New(SteamBrowser_Callback_NeedsPaint_p)
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Return
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EndIf
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; Paint logic
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; Search for a valid SteamBrowser object.
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Local SB.SteamBrowser = SteamBrowser_Find(BS_Memory_PeekInt(pvParam, 0), 0)
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; Parse Data from pvParam
|
||||
Local pBuffer, pW, pH, pUpdateX, pUpdateY, pUpdateW, pUpdateH, pScrollX, pScrollY, pScale#, pSerial
|
||||
pBuffer = BS_Memory_PeekInt(pvParam, 4)
|
||||
pW = BS_Memory_PeekInt(pvParam, 8)
|
||||
pH = BS_Memory_PeekInt(pvParam, 12)
|
||||
pUpdateX = BS_Memory_PeekInt(pvParam, 16)
|
||||
pUpdateY = BS_Memory_PeekInt(pvParam, 20)
|
||||
pUpdateW = BS_Memory_PeekInt(pvParam, 24)
|
||||
pUpdateH = BS_Memory_PeekInt(pvParam, 28)
|
||||
pScrollX = BS_Memory_PeekInt(pvParam, 32)
|
||||
pScrollY = BS_Memory_PeekInt(pvParam, 36)
|
||||
pScale = BS_Memory_PeekFloat(pvParam, 40)
|
||||
pSerial = BS_Memory_PeekInt(pvParam, 44)
|
||||
|
||||
; Assign to Object
|
||||
SB\UpdateRegion[0] = pUpdateX
|
||||
SB\UpdateRegion[1] = pUpdateY
|
||||
SB\UpdateRegion[2] = pUpdateW
|
||||
SB\UpdateRegion[3] = pUpdateH
|
||||
SB\Scale = pScale
|
||||
SB\ScrollX = pScrollX
|
||||
SB\ScrollY = pScrollY
|
||||
SB\Serial = pSerial
|
||||
|
||||
; Fix up Buffer Size (Always next bigger 16*n, for whatever reason (SIBLY WHAT DID YOU DO!?))
|
||||
Local nW = (16 * Ceil(pW / 16.0))
|
||||
;DebugLog ImageWidth(SB\hImage) + ":" + ImageHeight(SB\hImage)
|
||||
|
||||
; Image Based
|
||||
Local hImageBuffer = ImageBuffer(SB\hImage)
|
||||
LockBuffer hImageBuffer
|
||||
BS_Helper_CopyMemoryIntMangle pBuffer, BS_Memory_PeekInt(hImageBuffer, 72), 0, pW, pH, nW, SB\Size[1], pUpdateX, pUpdateY, pUpdateW, pUpdateH
|
||||
UnlockBuffer hImageBuffer
|
||||
|
||||
; Texture Based (Identical)
|
||||
Local hTextureBuffer = ImageBuffer(SB\hImage)
|
||||
LockBuffer hTextureBuffer
|
||||
BS_Helper_CopyMemoryIntMangle pBuffer, BS_Memory_PeekInt(hTextureBuffer, 72), 0, pW, pH, nW, SB\Size[1], pUpdateX, pUpdateY, pUpdateW, pUpdateH
|
||||
UnlockBuffer hTextureBuffer
|
||||
|
||||
|
||||
; pvParam Structure
|
||||
;CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint
|
||||
;CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called
|
||||
;CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture
|
||||
@@ -103,167 +233,149 @@ Function Browser_HTMLSurface_NeedsPaint(pvParam%, p2, p3)
|
||||
;CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered
|
||||
;CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered
|
||||
;CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages
|
||||
|
||||
End Function:Browser_HTMLSurface_NeedsPaint(0, 0, 0)
|
||||
End Function:SteamBrowser_Callback_NeedsPaint(0, 0, 0)
|
||||
|
||||
Global Browser_HTMLSurface_StartRequest_p = 0, Browser_HTMLSurface_StartRequest_c = 0
|
||||
Function Browser_HTMLSurface_StartRequest(pvParam%, p2, p3)
|
||||
If (Browser_HTMLSurface_StartRequest_p = 0) Then
|
||||
Browser_HTMLSurface_StartRequest_p = BP_GetFunctionPointer()
|
||||
Browser_HTMLSurface_StartRequest_c = BS_Callback_Create(Browser_HTMLSurface_StartRequest_p)
|
||||
Function SteamBrowser_Callback_StartRequest(pvParam%, p2, p3)
|
||||
If (SteamBrowser_Callback_StartRequest_p = 0) Then
|
||||
SteamBrowser_Callback_StartRequest_p = BP_GetFunctionPointer()
|
||||
SteamBrowser_Callback_StartRequest_c = BS_Callback_New(SteamBrowser_Callback_StartRequest_p)
|
||||
Return
|
||||
EndIf
|
||||
|
||||
DebugLog "HTMLSurface_StartRequest"
|
||||
; Search for a valid SteamBrowser object.
|
||||
Local SB.SteamBrowser = SteamBrowser_Find(BS_Memory_PeekInt(pvParam, 0), 0)
|
||||
|
||||
; Default to allow all requests. (Why not? For an Example, this is good enough.)
|
||||
BS_HTMLSurface_AllowStartRequest BS_HTMLSurface(), PeekMemoryInt(pvParam), True
|
||||
End Function:Browser_HTMLSurface_StartRequest(0, 0, 0)
|
||||
; Could implement a simple filter using a second type, but why don't you experiment a bit?
|
||||
BS_ISteamHTMLSurface_AllowStartRequest BS_SteamHTMLSurface(), SB\Id, True
|
||||
End Function:SteamBrowser_Callback_StartRequest(0, 0, 0)
|
||||
|
||||
Function Browser_Create.Browser(Width%, Height, UserAgent$="BlitzSteam", UserCSS$="")
|
||||
DebugLog "[Browser::Create] Creating with UserAgent '"+UserAgent+"' and CSS '"+UserCSS+"'."
|
||||
|
||||
; Register Callbacks (Can do this in an Init function too)
|
||||
;BS_Callback_Register Browser_HTMLSurface_BrowserReady_c, BS_HTMLSurface_BrowserReady
|
||||
BS_Callback_Register Browser_HTMLSurface_NeedsPaint_c, BS_HTMLSurface_NeedsPaint
|
||||
BS_Callback_Register Browser_HTMLSurface_StartRequest_c, BS_HTMLSurface_StartRequest
|
||||
|
||||
; Create Browser Object
|
||||
Local Browser.Browser = New Browser
|
||||
Browser\z_llSteamAPICall = BS_HTMLSurface_CreateBrowser(BS_HTMLSurface(), UserAgent, UserCSS)
|
||||
Browser\ImageSize[0] = Width
|
||||
Browser\ImageSize[1] = Height
|
||||
DebugLog "llSteamAPICall: " + Hex(BS_Long_ToIH(Browser\z_llSteamAPICall)) + Hex(BS_Long_ToIL(Browser\z_llSteamAPICall))
|
||||
|
||||
; Register CallResult
|
||||
BS_Callback_RegisterResult Browser_HTMLSurface_BrowserReady_c, Browser\z_llSteamAPICall, BS_HTMLSurface_BrowserReady
|
||||
|
||||
Return Browser
|
||||
End Function
|
||||
|
||||
Function Browser_IsReady(Browser.Browser)
|
||||
If Browser = Null Then Return False
|
||||
|
||||
DebugLog "[Browser::IsReady] Checking if '"+Browser\Id+"'/'"+Hex(BS_Long_ToIH(Browser\z_llSteamAPICall)) + Hex(BS_Long_ToIL(Browser\z_llSteamAPICall))+"' is ready."
|
||||
|
||||
Return (Browser\Id <> 0)
|
||||
End Function
|
||||
|
||||
Function Browser_FindById.Browser(Id%)
|
||||
If Id = 0 Then Return Null ; 0 is not a valid Browser Handle.
|
||||
|
||||
DebugLog "[Browser::FindById] Finding by Id '"+Id+"."
|
||||
|
||||
Local Browser.Browser
|
||||
For Browser = Each Browser
|
||||
If Browser\Id = Id Then Return Browser
|
||||
Next
|
||||
|
||||
Return Null
|
||||
End Function
|
||||
|
||||
Function Browser_FindBySteamAPICall.Browser(llSteamAPICall%)
|
||||
If llSteamAPICall = 0 Then Return Null ; 0 is not a valid SteamAPICall.
|
||||
|
||||
DebugLog "[Browser::FindBySteamAPICall] Finding by SteamAPICall '"+llSteamAPICall+"."
|
||||
|
||||
Local Browser.Browser
|
||||
For Browser = Each Browser
|
||||
If BS_Long_Compare(Browser\z_llSteamAPICall,llSteamAPICall) = 0 Then Return Browser
|
||||
Next
|
||||
|
||||
Return Null
|
||||
End Function
|
||||
|
||||
Function Browser_Destroy.Browser(Browser.Browser)
|
||||
If Browser = Null Then Return Null
|
||||
|
||||
DebugLog "[Browser::Destroy] Destroying '"+Browser\Id+"'."
|
||||
|
||||
BS_HTMLSurface_RemoveBrowser BS_HTMLSurface(), Browser\Id
|
||||
Delete Browser:Return Null
|
||||
End Function
|
||||
|
||||
Function Browser_SetSize(Browser.Browser, Width%, Height%)
|
||||
If Browser = Null Then Return
|
||||
|
||||
DebugLog "[Browser::SetSize] Resizing '"+Browser\Id+"' to "+Width+"x"+Height+"."
|
||||
|
||||
; Free old Image
|
||||
If (Browser\ImageHandle <> 0) Then
|
||||
FreeImage(Browser\ImageHandle)
|
||||
EndIf
|
||||
|
||||
; Create new Image
|
||||
Browser\ImageHandle = CreateImage(Width%, Height%)
|
||||
Browser\ImageSize[0] = Width
|
||||
Browser\ImageSize[1] = Height
|
||||
|
||||
BS_HTMLSurface_SetSize BS_HTMLSurface(), Browser\Id, Width, Height
|
||||
End Function
|
||||
|
||||
Function Browser_GetHandle(Browser.Browser)
|
||||
Return Browser\ImageHandle
|
||||
End Function
|
||||
|
||||
Function Browser_LoadURL(Browser.Browser, URL$, PostData$="")
|
||||
If Browser = Null Then Return
|
||||
|
||||
DebugLog "[Browser::SetSize] Browser '"+Browser\Id+"' is loading URL '"+URL+"'."
|
||||
|
||||
BS_HTMLSurface_LoadURL BS_HTMLSurface(), Browser\Id, URL, PostData
|
||||
End Function
|
||||
|
||||
;----------------------------------------------------------------
|
||||
;! Example Code
|
||||
;----------------------------------------------------------------
|
||||
If BS_Steam_Init() = 0 Then RuntimeError "Steam failed to initialize."
|
||||
If BS_SteamAPI_Init() = 0 Then RuntimeError "Steam failed to initialize."
|
||||
|
||||
; Steam: Hooks, Callbacks, CallResults
|
||||
BS_Client_SetWarningMessageHook BS_Client(), Steam_WarningMessageHook_Callback
|
||||
BS_ISteamClient_SetWarningMessageHook BS_SteamClient(), Steam_WarningMessageHook_Callback
|
||||
|
||||
; Steam: HTMLSurface API
|
||||
If BS_HTMLSurface() = 0 Then RuntimeError "Steam: HTMLSurface API is not available."
|
||||
If BS_HTMLSurface_Init(BS_HTMLSurface()) = 0 Then RuntimeError "Steam: HTMLSurface API did not want to be initialized?!"
|
||||
BS_HTMLSurface_SetSize BS_HTMLSurface(), 0, GraphicsWidth(), GraphicsHeight()
|
||||
If BS_SteamHTMLSurface() = 0 Then RuntimeError "Steam: HTMLSurface API is not available."
|
||||
If BS_ISteamHTMLSurface_Init(BS_SteamHTMLSurface()) = 0 Then RuntimeError "Steam: HTMLSurface API did not want to be initialized?!"
|
||||
;BS_ISteamHTMLSurface_SetSize BS_SteamHTMLSurface(), 0, GraphicsWidth(), GraphicsHeight()
|
||||
|
||||
; Scene Setup
|
||||
Graphics3D 1024, 768, 32, 2:SetBuffer BackBuffer()
|
||||
Const FPS = 60
|
||||
Const FPS_MULT# = 1.0 / FPS
|
||||
|
||||
; Demo Scene
|
||||
Graphics3D 1024, 768, 32, 2
|
||||
SetBuffer BackBuffer()
|
||||
|
||||
Local demoTimer = CreateTimer(FPS)
|
||||
Local demoRoot = CreatePivot()
|
||||
Local demoCameraRoot = CreatePivot(demoRoot)
|
||||
Local demoCamera = CreateCamera(demoCameraRoot)
|
||||
MoveEntity demoCamera, 0, 0, -10
|
||||
Local demoCube = CreateCube(demoRoot)
|
||||
|
||||
; Create a Browser
|
||||
Local myBrowser.Browser = Browser_Create(512, 512)
|
||||
|
||||
Repeat
|
||||
BS_Steam_RunCallbacks()
|
||||
|
||||
Delay 100
|
||||
Until Browser_IsReady(myBrowser)
|
||||
Local myBrowser.SteamBrowser = SteamBrowser_Create(GraphicsWidth(), GraphicsHeight(), "http://store.steampowered.com/app/368720/")
|
||||
|
||||
Local Mouse[3], MouseButton[3], Key[255]
|
||||
While Not KeyHit(1)
|
||||
Cls
|
||||
|
||||
; Only allow input when the browser is up to date.
|
||||
;If (myBrowser\iLastDraw > myBrowser\iLastRequest) Then
|
||||
If True
|
||||
; Mouse Input
|
||||
If Mouse[0] <> MouseX() Or Mouse[1] <> MouseY() Then
|
||||
Mouse[0] = MouseX()
|
||||
Mouse[1] = MouseY()
|
||||
BS_ISteamHTMLSurface_MouseMove BS_SteamHTMLSurface(), myBrowser\Id, MouseX(), MouseY()
|
||||
EndIf
|
||||
If Mouse[2] <> MouseZ() Then
|
||||
Mouse[2] = MouseZ()
|
||||
BS_ISteamHTMLSurface_MouseWheel BS_SteamHTMLSurface(), myBrowser\Id, MouseZSpeed()*30
|
||||
EndIf
|
||||
|
||||
Local Button
|
||||
For Button = 1 To 3
|
||||
Local ButtonDown = MouseDown(Button)
|
||||
If MouseButton[Button] <> ButtonDown Then
|
||||
MouseButton[Button] = MouseDown(Button)
|
||||
|
||||
If ButtonDown
|
||||
BS_ISteamHTMLSurface_MouseDown BS_SteamHTMLSurface(), myBrowser\Id, Button - 1
|
||||
Else
|
||||
BS_ISteamHTMLSurface_MouseUp BS_SteamHTMLSurface(), myBrowser\Id, Button - 1
|
||||
EndIf
|
||||
EndIf
|
||||
Next
|
||||
|
||||
; Keyboard
|
||||
Local Modifier = BS_EHTMLKeyModifiers_None
|
||||
If KeyDown(42) Or KeyDown(54) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_ShiftDown
|
||||
If KeyDown(29) Or KeyDown(157) Or KeyDown(184) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_CtrlDown
|
||||
If KeyDown(56) Or KeyDown(184) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_AltDown
|
||||
|
||||
Local VK
|
||||
For VK = 0 To 255
|
||||
Local SC = InputEx_User32_MapVirtualKeyEx(VK, 0, 0)
|
||||
|
||||
Local KeyDownN = KeyDown(SC)
|
||||
If Key[VK] <> KeyDownN Then
|
||||
Key[VK] = KeyDownN
|
||||
|
||||
If KeyDownN = 1 Then
|
||||
BS_ISteamHTMLSurface_KeyDown BS_SteamHTMLSurface(), myBrowser\Id, VK, Modifier
|
||||
Else
|
||||
BS_ISteamHTMLSurface_KeyUp BS_SteamHTMLSurface(), myBrowser\Id, VK, Modifier
|
||||
EndIf
|
||||
EndIf
|
||||
Next
|
||||
Local GetKeyC = GetKey()
|
||||
If GetKeyC
|
||||
BS_ISteamHTMLSurface_KeyChar BS_SteamHTMLSurface(), myBrowser\Id, GetKeyC, Modifier
|
||||
EndIf
|
||||
|
||||
EndIf
|
||||
|
||||
; Steam: Run any Callbacks
|
||||
; Q: Why before RenderWorld/Flip?
|
||||
; A: If we did any changes, having them available before Rendering helps responsiveness.
|
||||
; A one-frame Delay is noticeable, even to people claiming the eye only sees 30 fps.
|
||||
; Please read a Biology book if you are one of those, it doesn't work like that.
|
||||
BS_Steam_RunCallbacks()
|
||||
BS_SteamAPI_RunCallbacks()
|
||||
|
||||
RenderWorld
|
||||
|
||||
DrawImage Browser_GetHandle(myBrowser), 0, 0, 0
|
||||
;If (myBrowser\iLastDraw > myBrowser\iLastRequest) Then
|
||||
If Not KeyDown(57)
|
||||
DrawBlock SteamBrowser_GetImageHandle(myBrowser), 0, 0, 0
|
||||
Color 255, 0, 0
|
||||
Rect myBrowser\UpdateRegion[0],myBrowser\UpdateRegion[1],myBrowser\UpdateRegion[2],myBrowser\UpdateRegion[3], 0
|
||||
Else
|
||||
EntityTexture demoCube, SteamBrowser_GetTextureHandle(myBrowser)
|
||||
EndIf
|
||||
;EndIf
|
||||
|
||||
Flip
|
||||
WaitTimer demoTimer
|
||||
Wend
|
||||
|
||||
; Destroy existing Browser
|
||||
myBrowser = Browser_Destroy(myBrowser)
|
||||
SteamBrowser_Destroy(myBrowser):myBrowser = Null
|
||||
|
||||
; Steam: HTMLSurface API
|
||||
BS_HTMLSurface_Shutdown(BS_HTMLSurface())
|
||||
BS_ISteamHTMLSurface_Shutdown(BS_SteamHTMLSurface())
|
||||
BS_SteamAPI_Shutdown()
|
||||
|
||||
EndGraphics
|
||||
End
|
||||
|
||||
;~IDEal Editor Parameters:
|
||||
;~F#8#19
|
||||
;~C#Blitz3D
|
||||
Reference in New Issue
Block a user