Implement SteamController Wrapper. Update Blitz-side files. Remove obsolete files.
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@@ -126,10 +126,10 @@ DLL_EXPORT const char* BlitzSteamApps_GetLaunchQueryParam(ISteamApps* lpSteamApp
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}
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#pragma comment(linker, "/EXPORT:BlitzSteamApps_GetLaunchQueryParam=_BlitzSteamApps_GetLaunchQueryParam@8")
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DLL_EXPORT uint32_t BlitzSteamApps_GetDlcDownloadProgress(ISteamApps* lpSteamApps, AppId_t nAppID, uint64_t* pOutputBank) {
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return lpSteamApps->GetDlcDownloadProgress(nAppID, pOutputBank, pOutputBank + 1);
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DLL_EXPORT uint32_t BlitzSteamApps_GetDlcDownloadProgress(ISteamApps* lpSteamApps, AppId_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal) {
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return lpSteamApps->GetDlcDownloadProgress(nAppID, punBytesDownloaded, punBytesTotal);
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}
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#pragma comment(linker, "/EXPORT:BlitzSteamApps_GetDlcDownloadProgress=_BlitzSteamApps_GetDlcDownloadProgress@12")
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#pragma comment(linker, "/EXPORT:BlitzSteamApps_GetDlcDownloadProgress=_BlitzSteamApps_GetDlcDownloadProgress@16")
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DLL_EXPORT uint32_t BlitzSteamApps_GetAppBuildId(ISteamApps* lpSteamApps) {
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return lpSteamApps->GetAppBuildId();
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