Add license header to all files and update to latest version.
This commit is contained in:
+173
-169
@@ -1,170 +1,174 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<ItemGroup Label="ProjectConfigurations">
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<ItemGroup Label="ProjectConfigurations">
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||||||
<ProjectConfiguration Include="Debug|Win32">
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<ProjectConfiguration Include="Debug|Win32">
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||||||
<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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||||||
<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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||||||
</ProjectConfiguration>
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</ProjectConfiguration>
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||||||
<ProjectConfiguration Include="Release|Win32">
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<ProjectConfiguration Include="Release|Win32">
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||||||
<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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||||||
<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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||||||
</ProjectConfiguration>
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</ProjectConfiguration>
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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||||||
<ProjectGuid>{805CB1EB-82F0-405E-AC0B-03FBE82CC77D}</ProjectGuid>
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<ProjectGuid>{805CB1EB-82F0-405E-AC0B-03FBE82CC77D}</ProjectGuid>
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||||||
<RootNamespace>BlitzSteam</RootNamespace>
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<RootNamespace>BlitzSteam</RootNamespace>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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||||||
<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||||
<UseDebugLibraries>false</UseDebugLibraries>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||||
<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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||||||
<WholeProgramOptimization>false</WholeProgramOptimization>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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||||||
<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="ExtensionSettings">
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||||||
</ImportGroup>
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</ImportGroup>
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||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
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<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
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||||||
<TargetExt>.dll</TargetExt>
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<TargetExt>.dll</TargetExt>
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||||||
<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
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||||||
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
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<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
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||||||
<TargetExt>.dll</TargetExt>
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<TargetExt>.dll</TargetExt>
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||||||
<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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||||||
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<ClCompile>
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<ClCompile>
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||||||
<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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||||||
<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
|
||||||
<SDLCheck>
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<SDLCheck>
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||||||
</SDLCheck>
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</SDLCheck>
|
||||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
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||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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||||||
<WholeProgramOptimization>false</WholeProgramOptimization>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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||||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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||||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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||||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
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<StructMemberAlignment>4Bytes</StructMemberAlignment>
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||||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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||||||
<CompileAsManaged>false</CompileAsManaged>
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<CompileAsManaged>false</CompileAsManaged>
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||||||
<CompileAsWinRT>false</CompileAsWinRT>
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<CompileAsWinRT>false</CompileAsWinRT>
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||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
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<MultiProcessorCompilation>false</MultiProcessorCompilation>
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||||||
<FunctionLevelLinking>false</FunctionLevelLinking>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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||||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
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<CreateHotpatchableImage>false</CreateHotpatchableImage>
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||||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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||||||
<OpenMPSupport>false</OpenMPSupport>
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<OpenMPSupport>false</OpenMPSupport>
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||||||
<ForcedIncludeFiles>
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<ForcedIncludeFiles>
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||||||
</ForcedIncludeFiles>
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</ForcedIncludeFiles>
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||||||
<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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||||||
<CallingConvention>StdCall</CallingConvention>
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<CallingConvention>StdCall</CallingConvention>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<Link>
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<Link>
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||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
<Version>1.0</Version>
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<Version>1.0</Version>
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||||||
<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
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||||||
<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
<LinkTimeCodeGeneration>
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<LinkTimeCodeGeneration>
|
||||||
</LinkTimeCodeGeneration>
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||||||
<OptimizeReferences>
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<OptimizeReferences>
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||||||
</OptimizeReferences>
|
</OptimizeReferences>
|
||||||
<LinkStatus>
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<LinkStatus>
|
||||||
</LinkStatus>
|
</LinkStatus>
|
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</Link>
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</Link>
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||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<ClCompile>
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<ClCompile>
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||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
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||||||
<Optimization>Full</Optimization>
|
<Optimization>Full</Optimization>
|
||||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<SDLCheck>
|
<SDLCheck>
|
||||||
</SDLCheck>
|
</SDLCheck>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
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<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||||
<CompileAsManaged>false</CompileAsManaged>
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<CompileAsManaged>false</CompileAsManaged>
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
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<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
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<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
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<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||||
<OpenMPSupport>false</OpenMPSupport>
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<OpenMPSupport>false</OpenMPSupport>
|
||||||
<ForcedIncludeFiles>
|
<ForcedIncludeFiles>
|
||||||
</ForcedIncludeFiles>
|
</ForcedIncludeFiles>
|
||||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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||||||
<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
|
||||||
<CallingConvention>StdCall</CallingConvention>
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<CallingConvention>StdCall</CallingConvention>
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||||||
</ClCompile>
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</ClCompile>
|
||||||
<Link>
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<Link>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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||||||
<EnableCOMDATFolding>
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<EnableCOMDATFolding>
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||||||
</EnableCOMDATFolding>
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</EnableCOMDATFolding>
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||||||
<OptimizeReferences>
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<OptimizeReferences>
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||||||
</OptimizeReferences>
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</OptimizeReferences>
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||||||
<Version>1.0</Version>
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<Version>1.0</Version>
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||||||
<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
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||||||
<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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||||||
<LinkStatus>
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<LinkStatus>
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||||||
</LinkStatus>
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</LinkStatus>
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||||||
</Link>
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</Link>
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||||||
</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="dllmain.cpp" />
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||||||
<ClCompile Include="Helper.cpp" />
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<ClCompile Include="Helper.cpp" />
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||||||
<ClCompile Include="Libraries\BlitzPointer.cpp" />
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<ClCompile Include="Libraries\BlitzPointer.cpp" />
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||||||
<ClCompile Include="Wrapper\Steam.cpp" />
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<ClCompile Include="Wrapper\Steam.cpp" />
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||||||
<ClCompile Include="Wrapper\SteamAppList.cpp" />
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<ClCompile Include="Wrapper\SteamAppList.cpp" />
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||||||
<ClCompile Include="Wrapper\SteamApps.cpp" />
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<ClCompile Include="Wrapper\SteamApps.cpp" />
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||||||
<ClCompile Include="Wrapper\SteamClient.cpp" />
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<ClCompile Include="Wrapper\SteamClient.cpp" />
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||||||
<ClCompile Include="Wrapper\SteamController.cpp" />
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<ClCompile Include="Wrapper\SteamController.cpp" />
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||||||
<ClCompile Include="Wrapper\SteamUser.cpp" />
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<ClCompile Include="Wrapper\SteamUser.cpp" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<ClInclude Include="dllmain.h" />
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<ClInclude Include="dllmain.h" />
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||||||
<ClInclude Include="Libraries\BlitzPointer.h" />
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<ClInclude Include="Libraries\BlitzPointer.h" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<None Include="BlitzSteam.bb">
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<None Include="Blitz\BlitzSteam.bb">
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||||||
<Link>BlitzSteam.bb</Link>
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<Link>BlitzSteam.bb</Link>
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||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||||
</None>
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</None>
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||||||
<None Include="BlitzSteam.decls">
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<None Include="Blitz\BlitzSteamUtility.bb">
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||||||
<Link>BlitzSteam.decls</Link>
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<Link>BlitzSteamUtility.bb</Link>
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||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||||
</None>
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</None>
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||||||
<None Include="SteamworksSDK\redistributable_bin\steam_api.dll">
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<None Include="Blitz\BlitzSteam.decls">
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||||||
<Link>steam_api.dll</Link>
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<Link>BlitzSteam.decls</Link>
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||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||||
</None>
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</None>
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||||||
</ItemGroup>
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<None Include="SteamworksSDK\redistributable_bin\steam_api.dll">
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Link>steam_api.dll</Link>
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||||||
<ImportGroup Label="ExtensionTargets">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||||
</ImportGroup>
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</None>
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||||||
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</ItemGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
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<ImportGroup Label="ExtensionTargets">
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||||||
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</ImportGroup>
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||||||
</Project>
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</Project>
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+71
-62
@@ -1,63 +1,72 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<Filter Include="Blitz Files">
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<Filter Include="Source Files">
|
||||||
<UniqueIdentifier>{3072c53c-2be5-4712-b853-1bc1438cdc6e}</UniqueIdentifier>
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|
||||||
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|
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|
||||||
<Filter Include="Source Files">
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|
||||||
<UniqueIdentifier>{5016ba8f-d781-40f4-9904-56cc2ce9a588}</UniqueIdentifier>
|
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|
||||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
<Filter Include="SteamworksSDK">
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
<Filter Include="Blitz Files">
|
||||||
<ItemGroup>
|
<UniqueIdentifier>{3072c53c-2be5-4712-b853-1bc1438cdc6e}</UniqueIdentifier>
|
||||||
<ClCompile Include="dllmain.cpp">
|
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|
||||||
<Filter>Source Files</Filter>
|
</ItemGroup>
|
||||||
</ClCompile>
|
<ItemGroup>
|
||||||
<ClCompile Include="Wrapper\Steam.cpp">
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<ClCompile Include="dllmain.cpp">
|
||||||
<Filter>Source Files\Wrapper</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Wrapper\SteamClient.cpp">
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<ClCompile Include="Wrapper\Steam.cpp">
|
||||||
<Filter>Source Files\Wrapper</Filter>
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<Filter>Source Files\Wrapper</Filter>
|
||||||
</ClCompile>
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</ClCompile>
|
||||||
<ClCompile Include="Wrapper\SteamUser.cpp">
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<ClCompile Include="Wrapper\SteamClient.cpp">
|
||||||
<Filter>Source Files\Wrapper</Filter>
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<Filter>Source Files\Wrapper</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Libraries\BlitzPointer.cpp">
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<ClCompile Include="Wrapper\SteamUser.cpp">
|
||||||
<Filter>Source Files\Libraries</Filter>
|
<Filter>Source Files\Wrapper</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Helper.cpp">
|
<ClCompile Include="Libraries\BlitzPointer.cpp">
|
||||||
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|
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|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Wrapper\SteamAppList.cpp">
|
<ClCompile Include="Helper.cpp">
|
||||||
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|
<Filter>Source Files</Filter>
|
||||||
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|
</ClCompile>
|
||||||
<ClCompile Include="Wrapper\SteamApps.cpp">
|
<ClCompile Include="Wrapper\SteamAppList.cpp">
|
||||||
<Filter>Source Files\Wrapper</Filter>
|
<Filter>Source Files\Wrapper</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Wrapper\SteamController.cpp">
|
<ClCompile Include="Wrapper\SteamApps.cpp">
|
||||||
<Filter>Source Files\Wrapper</Filter>
|
<Filter>Source Files\Wrapper</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
<ClCompile Include="Wrapper\SteamController.cpp">
|
||||||
<ItemGroup>
|
<Filter>Source Files\Wrapper</Filter>
|
||||||
<ClInclude Include="dllmain.h">
|
</ClCompile>
|
||||||
<Filter>Source Files</Filter>
|
</ItemGroup>
|
||||||
</ClInclude>
|
<ItemGroup>
|
||||||
<ClInclude Include="Libraries\BlitzPointer.h">
|
<ClInclude Include="dllmain.h">
|
||||||
<Filter>Source Files\Libraries</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
<ClInclude Include="Libraries\BlitzPointer.h">
|
||||||
<ItemGroup>
|
<Filter>Source Files\Libraries</Filter>
|
||||||
<None Include="BlitzSteam.bb">
|
</ClInclude>
|
||||||
<Filter>Blitz Files</Filter>
|
</ItemGroup>
|
||||||
</None>
|
<ItemGroup>
|
||||||
<None Include="BlitzSteam.decls">
|
<None Include="SteamworksSDK\redistributable_bin\steam_api.dll">
|
||||||
<Filter>Blitz Files</Filter>
|
<Filter>SteamworksSDK</Filter>
|
||||||
</None>
|
</None>
|
||||||
</ItemGroup>
|
<None Include="Blitz\BlitzSteam.bb">
|
||||||
|
<Filter>Blitz Files</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="Blitz\BlitzSteam.decls">
|
||||||
|
<Filter>Blitz Files</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="Blitz\BlitzSteamUtility.bb">
|
||||||
|
<Filter>Blitz Files</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
+31
-4
@@ -1,5 +1,22 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
#include "Libraries/BlitzPointer.h"
|
#include "Libraries/BlitzPointer.h"
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
// Callbacks
|
// Callbacks
|
||||||
class BlitzSteamCallback : CCallbackBase {
|
class BlitzSteamCallback : CCallbackBase {
|
||||||
@@ -19,17 +36,27 @@ class BlitzSteamCallback : CCallbackBase {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
DLL_EXPORT void* BlitzSteam_CreateCallback(uint32_t fpFunctionPointer) {
|
DLL_EXPORT void* BlitzSteamHelper_CreateCallback(uint32_t fpFunctionPointer) {
|
||||||
BlitzSteamCallback* lpBSCallback = new BlitzSteamCallback();
|
BlitzSteamCallback* lpBSCallback = new BlitzSteamCallback();
|
||||||
lpBSCallback->blitzFunctionPointer = fpFunctionPointer;
|
lpBSCallback->blitzFunctionPointer = fpFunctionPointer;
|
||||||
return lpBSCallback;
|
return lpBSCallback;
|
||||||
}
|
}
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_CreateCallback=_BlitzSteam_CreateCallback@4")
|
#pragma comment(linker, "/EXPORT:BlitzSteamHelper_CreateCallback=_BlitzSteamHelper_CreateCallback@4")
|
||||||
|
|
||||||
DLL_EXPORT void BlitzSteam_DestroyCallback(uint32_t lpCallback) {
|
DLL_EXPORT void BlitzSteamHelper_DestroyCallback(uint32_t lpCallback) {
|
||||||
BlitzSteamCallback* lpBSCallback = (BlitzSteamCallback*)lpCallback;
|
BlitzSteamCallback* lpBSCallback = (BlitzSteamCallback*)lpCallback;
|
||||||
if (lpBSCallback != nullptr) {
|
if (lpBSCallback != nullptr) {
|
||||||
delete lpBSCallback;
|
delete lpBSCallback;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_DestroyCallback=_BlitzSteam_DestroyCallback@4")
|
#pragma comment(linker, "/EXPORT:BlitzSteamHelper_DestroyCallback=_BlitzSteamHelper_DestroyCallback@4")
|
||||||
|
|
||||||
|
DLL_EXPORT const char* BlitzSteamHelper_FormatUnixTime(uint32_t unTime, const char* pchFormat) {
|
||||||
|
char* output = new char[strlen(pchFormat) * 4];
|
||||||
|
time_t t = unTime;
|
||||||
|
struct tm *tm = localtime(&t);
|
||||||
|
strftime(output, sizeof(output), pchFormat, tm);
|
||||||
|
delete tm;
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
#pragma comment(linker, "/EXPORT:BlitzSteamHelper_FormatUnixTime=_BlitzSteamHelper_FormatUnixTime@8")
|
||||||
|
|||||||
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "BlitzPointer.h"
|
#include "BlitzPointer.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
|
|
||||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction0_t)(uint32_t);
|
typedef uint32_t(__cdecl *BlitzPointer_CallFunction0_t)(uint32_t);
|
||||||
|
|||||||
+42
-26
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
|
|
||||||
DLL_EXPORT uint32_t BlitzSteam_Init() {
|
DLL_EXPORT uint32_t BlitzSteam_Init() {
|
||||||
@@ -30,32 +46,6 @@ DLL_EXPORT void BlitzSteam_WriteMiniDump(uint32_t uStructuredExceptionCode, void
|
|||||||
}
|
}
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_WriteMiniDump=_BlitzSteam_WriteMiniDump@12")
|
#pragma comment(linker, "/EXPORT:BlitzSteam_WriteMiniDump=_BlitzSteam_WriteMiniDump@12")
|
||||||
|
|
||||||
// Callbacks & Hooks
|
|
||||||
DLL_EXPORT void BlitzSteam_RunCallbacks() {
|
|
||||||
SteamAPI_RunCallbacks();
|
|
||||||
}
|
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_RunCallbacks=_BlitzSteam_RunCallbacks@0")
|
|
||||||
|
|
||||||
DLL_EXPORT void BlitzSteam_RegisterCallback(class CCallbackBase *pCallback, int iCallback) {
|
|
||||||
SteamAPI_RegisterCallback(pCallback, iCallback);
|
|
||||||
}
|
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_RegisterCallback=_BlitzSteam_RegisterCallback@8")
|
|
||||||
|
|
||||||
DLL_EXPORT void BlitzSteam_UnregisterCallback(class CCallbackBase *pCallback) {
|
|
||||||
SteamAPI_UnregisterCallback(pCallback);
|
|
||||||
}
|
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_UnregisterCallback=_BlitzSteam_UnregisterCallback@4")
|
|
||||||
|
|
||||||
DLL_EXPORT void BlitzSteam_RegisterCallResult(class CCallbackBase *pCallback, uint32_t hAPICall_L, uint32_t hAPICall_R) {
|
|
||||||
SteamAPI_RegisterCallResult(pCallback, ((uint64_t)hAPICall_L << 32) + (uint64_t)hAPICall_R);
|
|
||||||
}
|
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_RegisterCallResult=_BlitzSteam_RegisterCallResult@12")
|
|
||||||
|
|
||||||
DLL_EXPORT void BlitzSteam_UnregisterCallResult(class CCallbackBase *pCallback, uint32_t hAPICall_L, uint32_t hAPICall_R) {
|
|
||||||
SteamAPI_UnregisterCallResult(pCallback, ((uint64_t)hAPICall_L << 32) + (uint64_t)hAPICall_R);
|
|
||||||
}
|
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteam_UnregisterCallResult=_BlitzSteam_UnregisterCallResult@12")
|
|
||||||
|
|
||||||
// Interface Pointers, configured by SteamAPI_Init().
|
// Interface Pointers, configured by SteamAPI_Init().
|
||||||
DLL_EXPORT ISteamClient* BlitzSteamClient() {
|
DLL_EXPORT ISteamClient* BlitzSteamClient() {
|
||||||
return SteamClient();
|
return SteamClient();
|
||||||
@@ -161,3 +151,29 @@ DLL_EXPORT ISteamVideo* BlitzSteamVideo() {
|
|||||||
return SteamVideo();
|
return SteamVideo();
|
||||||
}
|
}
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteamVideo=_BlitzSteamVideo@0")
|
#pragma comment(linker, "/EXPORT:BlitzSteamVideo=_BlitzSteamVideo@0")
|
||||||
|
|
||||||
|
// Callbacks & Hooks
|
||||||
|
DLL_EXPORT void BlitzSteam_RunCallbacks() {
|
||||||
|
SteamAPI_RunCallbacks();
|
||||||
|
}
|
||||||
|
#pragma comment(linker, "/EXPORT:BlitzSteam_RunCallbacks=_BlitzSteam_RunCallbacks@0")
|
||||||
|
|
||||||
|
DLL_EXPORT void BlitzSteam_RegisterCallback(class CCallbackBase *pCallback, int iCallback) {
|
||||||
|
SteamAPI_RegisterCallback(pCallback, iCallback);
|
||||||
|
}
|
||||||
|
#pragma comment(linker, "/EXPORT:BlitzSteam_RegisterCallback=_BlitzSteam_RegisterCallback@8")
|
||||||
|
|
||||||
|
DLL_EXPORT void BlitzSteam_UnregisterCallback(class CCallbackBase *pCallback) {
|
||||||
|
SteamAPI_UnregisterCallback(pCallback);
|
||||||
|
}
|
||||||
|
#pragma comment(linker, "/EXPORT:BlitzSteam_UnregisterCallback=_BlitzSteam_UnregisterCallback@4")
|
||||||
|
|
||||||
|
DLL_EXPORT void BlitzSteam_RegisterCallResult(class CCallbackBase *pCallback, uint32_t hAPICall_L, uint32_t hAPICall_R) {
|
||||||
|
SteamAPI_RegisterCallResult(pCallback, ((uint64_t)hAPICall_L << 32) + (uint64_t)hAPICall_R);
|
||||||
|
}
|
||||||
|
#pragma comment(linker, "/EXPORT:BlitzSteam_RegisterCallResult=_BlitzSteam_RegisterCallResult@12")
|
||||||
|
|
||||||
|
DLL_EXPORT void BlitzSteam_UnregisterCallResult(class CCallbackBase *pCallback, uint32_t hAPICall_L, uint32_t hAPICall_R) {
|
||||||
|
SteamAPI_UnregisterCallResult(pCallback, ((uint64_t)hAPICall_L << 32) + (uint64_t)hAPICall_R);
|
||||||
|
}
|
||||||
|
#pragma comment(linker, "/EXPORT:BlitzSteam_UnregisterCallResult=_BlitzSteam_UnregisterCallResult@12")
|
||||||
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
|
|
||||||
DLL_EXPORT uint32_t BlitzSteamAppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) {
|
DLL_EXPORT uint32_t BlitzSteamAppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) {
|
||||||
@@ -18,7 +34,7 @@ DLL_EXPORT uint32_t BlitzSteamAppList_GetAppName(ISteamAppList* lpSteamAppList,
|
|||||||
DLL_EXPORT uint32_t BlitzSteamAppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectory, uint32_t cchDirectoryMax) {
|
DLL_EXPORT uint32_t BlitzSteamAppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectory, uint32_t cchDirectoryMax) {
|
||||||
return lpSteamAppList->GetAppInstallDir(nAppID, pchDirectory, cchDirectoryMax);
|
return lpSteamAppList->GetAppInstallDir(nAppID, pchDirectory, cchDirectoryMax);
|
||||||
}
|
}
|
||||||
#pragma comment(linker, "/EXPORT:BlitzSteamAppList_GetAppName=_BlitzSteamAppList_GetAppName@16")
|
#pragma comment(linker, "/EXPORT:BlitzSteamAppList_GetAppInstallDir=_BlitzSteamAppList_GetAppInstallDir@16")
|
||||||
|
|
||||||
DLL_EXPORT uint32_t BlitzSteamAppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) {
|
DLL_EXPORT uint32_t BlitzSteamAppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) {
|
||||||
return lpSteamAppList->GetAppBuildId(nAppID);
|
return lpSteamAppList->GetAppBuildId(nAppID);
|
||||||
|
|||||||
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
|
|
||||||
DLL_EXPORT uint32_t BlitzSteamApps_IsSubscribed(ISteamApps* lpSteamApps) {
|
DLL_EXPORT uint32_t BlitzSteamApps_IsSubscribed(ISteamApps* lpSteamApps) {
|
||||||
|
|||||||
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
|
|
||||||
DLL_EXPORT HSteamPipe BlitzSteamClient_CreateSteamPipe(ISteamClient* lpSteamClient) {
|
DLL_EXPORT HSteamPipe BlitzSteamClient_CreateSteamPipe(ISteamClient* lpSteamClient) {
|
||||||
|
|||||||
@@ -1,2 +1,18 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
|
|
||||||
DLL_EXPORT void* BlitzSteam_ISteamUser_GetSteamID(void* lpSteamUser) {
|
DLL_EXPORT void* BlitzSteam_ISteamUser_GetSteamID(void* lpSteamUser) {
|
||||||
|
|||||||
+16
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include "dllmain.h"
|
#include "dllmain.h"
|
||||||
#include "Libraries\BlitzPointer.h"
|
#include "Libraries\BlitzPointer.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,19 @@
|
|||||||
|
// BlitzSteam - Steam wrapper for Blitz.
|
||||||
|
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
// STL Exceptions
|
// STL Exceptions
|
||||||
#include <exception>
|
#include <exception>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|||||||
Reference in New Issue
Block a user