Move Blitz files to the Blitz subfolder.

This commit is contained in:
Michael Dirks
2015-06-06 18:45:48 +02:00
parent b7fd6fab14
commit 355aae6a6f
3 changed files with 538 additions and 31 deletions
+471
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; BlitzSteam - Steam wrapper for Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
;----------------------------------------------------------------
; -- Constants
;----------------------------------------------------------------
Const BSU_NAME_LENGTH = 4096
Const BSU_INSTALLDIR_LENGTH = 4096
Const BSU_APPID_COUNT = 4096
Const BSU_INSTALLEDDEPOTS_COUNT = 4096
;----------------------------------------------------------------
; -- Globals
;----------------------------------------------------------------
Global BSUInitialized = False
Global BSUIsSteamRunning% = False
; -- Interfaces
Global BSUAppList%, BSUApps%, BSUClient%, BSUController%
Global BSUFriends%, BSUHTTP%, BSUHTMLSurface%, BSUInventory%
Global BSUMatchmaking%, BSUMatchmakingServers%, BSUMusic%
Global BSUMusicRemote%, BSUNetworking%, BSURemoteStorage%
Global BSUScreenshots%, BSUUGC%, BSUUnifiedMessages%, BSUUser%
Global BSUUserStats%, BSUUtils%, BSUVideo%
;----------------------------------------------------------------
; -- Types
;----------------------------------------------------------------
Type BSU_App
Field AppId%
Field Name$
Field InstallDir$
End Type
Type BSU_DLC
Field AppId%
Field Available%
Field Name$
End Type
Type BSU_Depot
Field DepotId%
End Type
Type BSU_DLCDownloadProgress
Field unBytesDownloaded_L
Field unBytesDownloaded_R
Field unBytesTotal_L
Field unBytesTotal_R
End Type
;----------------------------------------------------------------
; -- Functions
;----------------------------------------------------------------
; -- Utility
; Writes a C-String value to a Bank.
; Returns amount of bytes written.
Function BSU_PokeCString%(Bank%, Pos%, Value$)
If Bank Then
Local BankSz = BankSize(Bank)
If Pos < 0 Then Pos = 0
If Pos >= BankSz Then Pos = BankSz - 1
Local ValuePos, ValueLen = Len(Value)
For ValuePos = 1 To ValueLen
; Don't write over the edge, we still need space for the 0-byte
If (Pos + ValuePos) >= (BankSz - 1) Then Exit
PokeByte Bank, Pos + ValuePos, Asc(Mid(Value, ValuePos, 1))
Next
PokeByte Bank, Pos + ValuePos, 0
Return ValuePos
EndIf
End Function
; Reads a C-String value from a Bank.
; Returns read C-String
Function BSU_PeekCString$(Bank%, Pos%)
If Bank Then
Local BankSz = BankSize(Bank)
If Pos < 0 Then Pos = 0
If Pos >= BankSz Then Pos = BankSz - 1
Local OutStr$, OutLen = (BankSz - Pos)
Local BankPos
For BankPos = 0 To OutLen
If (Pos + BankPos) >= BankSz Then Exit
Local Value = PeekByte(Bank, Pos + BankPos)
If Value = 0 Then
Exit
Else
OutStr=OutStr+Chr(Value)
EndIf
Next
Return OutStr
EndIf
End Function
; -- Steam
Function BSU_Init()
BSUIsSteamRunning = BlitzSteam_IsSteamRunning()
If BSUIsSteamRunning Then
BlitzSteam_Init()
BSUAppList = BlitzSteamAppList()
BSUApps = BlitzSteamApps()
BSUClient = BlitzSteamClient()
BSUController = BlitzSteamController()
BSUFriends = BlitzSteamFriends()
BSUHTTP = BlitzSteamHTTP()
BSUHTMLSurface = BlitzSteamHTMLSurface()
BSUInventory = BlitzSteamInventory()
BSUMatchmaking = BlitzSteamMatchmaking()
BSUMatchmakingServers = BlitzSteamMatchmakingServers()
BSUMusic = BlitzSteamMusic()
BSUMusicRemote = BlitzSteamMusicRemote()
BSUNetworking = BlitzSteamNetworking()
BSURemoteStorage = BlitzSteamRemoteStorage()
BSUScreenshots = BlitzSteamScreenshots()
BSUUGC = BlitzSteamUGC()
BSUUnifiedMessages = BlitzSteamUnifiedMessages()
BSUUser = BlitzSteamUser()
BSUUserStats = BlitzSteamUserStats()
BSUUtils = BlitzSteamUtils()
BSUVideo = BlitzSteamVideo()
BSUInitialized = True
EndIf
End Function
Function BSU_Shutdown()
If BSUIsSteamRunning
BlitzSteam_Shutdown()
BSUAppList=0
BSUApps=0
BSUClient=0
BSUController=0
BSUFriends=0
BSUHTTP=0
BSUHTMLSurface=0
BSUInitialized=0
BSUMatchmaking=0
BSUMatchmakingServers=0
BSUMusic=0
BSUMusicRemote=0
BSUNetworking=0
BSURemoteStorage=0
BSUScreenshots=0
BSUUGC=0
BSUUnifiedMessages=0
BSUUser=0
BSUUserStats=0
BSUUtils=0
BSUVideo=0
BSUInitialized = False
EndIf
End Function
; -- SteamAppList
Function BSUAppList_GetInstalledApps(BankAppIdsStorage=0, BankAppNameStorage=0, BankAppInstallDirStorage=0)
Local BankAppIds, BankAppIdsSz = BSU_APPID_COUNT
Local BankAppName, BankAppNameSz = BSU_NAME_LENGTH
Local BankAppInstallDir, BankAppInstallDirSz = BSU_INSTALLDIR_LENGTH
Local AppCount%, InstalledApp.BSU_App
If BSUInitialized Then
; Clear Installed App List
Delete Each BSU_App
; Early-Exit to not waste time.
If BlitzSteamAppList_GetNumInstalledApps(BSUApps) = 0 Then Return
If BankAppIdsStorage = 0
; Create Temporary storage for AppIds.
BankAppIds = CreateBank(BankAppIdsSz * 4)
Else
; Reuse existing Bank.
BankAppIds = BankAppIdsStorage
BankAppIdsSz = Floor(BankSize(BankAppIds) / 4)
EndIf
; Request installed apps from Steam.
AppCount = BlitzSteamAppList_GetInstalledApps(BSUAppList, BankAppIds, BankAppIdsSz)
; We don't need to do this if we don't actually have any apps returned.
If AppCount > 0 Then
If BankAppNameStorage = 0 Then
; Create temporary storage for name.
BankAppName = CreateBank(BankAppNameSz)
Else
BankAppName = BankAppNameStorage
BankAppNameSz = BankSize(BankAppName)
EndIf
If BankAppInstallDirStorage = 0 Then
; Create temporary storage for installdir.
BankAppInstallDir = CreateBank(BankAppInstallDirSz)
Else
BankAppInstallDir = BankAppInstallDirStorage
BankAppInstallDirSz = BankSize(BankAppInstallDir)
EndIf
; Index all apps.
Local AppIndex
For AppIndex = 1 To AppCount
InstalledApp.BSU_App = New BSU_App
InstalledApp\AppId = PeekInt(BankAppIds, AppIndex * 4)
InstalledApp\Name = BSUAppList_GetAppName(InstalledApp\AppId, BankAppName)
InstalledApp\InstallDir = BSUAppList_GetInstallDir(InstalledApp\AppId, BankAppInstallDir)
Next
; Free temporary storage for name and installdir.
If BankAppInstallDirStorage = 0 Then FreeBank BankAppInstallDir
If BankAppNameStorage = 0 FreeBank BankAppName
EndIf
; Free temporary storage for AppIds.
If BankAppIdsStorage = 0 FreeBank BankAppIds
EndIf
End Function
Function BSUAppList_GetAppName$(AppID%, BankStorage=0)
Local Bank, BankSz = BSU_NAME_LENGTH
Local AppName$
If BSUInitialized Then
If BankStorage = 0 Then
; Create temporary storage.
Bank = CreateBank(BankSz)
Else
; Reuse existing Bank.
Bank = BankStorage
BankSz = BankSize(Bank)
EndIf
; Request App name from Steam.
BlitzSteamAppList_GetAppName(BSUAppList, AppID, Bank, BankSz)
; Read returned C-String from Bank.
AppName$ = BSU_PeekCString(Bank, 0)
; Free temporary storage.
If BankStorage = 0 Then FreeBank Bank
EndIf
; Return name read.
Return AppName
End Function
Function BSUAppList_GetInstallDir$(AppID%, BankStorage=0)
Local Bank, BankSz = BSU_INSTALLDIR_LENGTH
Local AppInstallDir$
If BSUInitialized Then
If BankStorage = 0 Then
; Create temporary storage.
Bank = CreateBank(BankSz)
Else
; Reuse existing Bank.
Bank = BankStorage
BankSz = BankSize(Bank)
EndIf
; Request App name from Steam.
BlitzSteamAppList_GetAppInstallDir(BSUAppList, AppID, Bank, BankSz)
; Read returned C-String from Bank.
AppInstallDir$ = BSU_PeekCString(Bank, 0)
; Free temporary storage.
If BankStorage = 0 Then FreeBank Bank
EndIf
; Return name read.
Return AppInstallDir
End Function
; -- SteamApps
Function BSUApps_GetDLCData(BankAppIdStorage=0, BankAvailableStorage=0, BankNameStorage=0)
Local BankAppId%, BankAvailable%
Local BankName%, BankNameSz% = BSU_NAME_LENGTH
Local DLCCount% = 0
If BSUInitialized Then
Delete Each BSU_DLC
DLCCount = BlitzSteamApps_GetDLCCount(BSUApps)
If DLCCount > 0
If BankAppIdStorage = 0 Then
; Create temporary storage for AppId.
BankAppId = CreateBank(4)
Else
; Reuse existing storage.
BankAppId = BankAppIdStorage
EndIf
If BankAvailableStorage = 0 Then
; Create temporary storage for Availability.
BankAvailable = CreateBank(4)
Else
; Reuse existing storage.
BankAvailable = BankAvailableStorage
EndIf
If BankNameStorage = 0 Then
; Create temporary storage for Availability.
BankName = CreateBank(BankNameSz)
Else
; Reuse existing storage.
BankName = BankNameStorage
BankNameSz = BankSize(BankName)
EndIf
Local DLCIndex%
For DLCIndex = 0 To DLCCount - 1
BSUApps_GetDLCDataByIndex(DLCIndex, BankAppId, BankAvailable, BankName)
Next
; Free temporary storages.
If BankNameStorage = 0 Then FreeBank BankName
If BankAvailableStorage = 0 Then FreeBank BankAvailable
If BankAppIdStorage = 0 Then FreeBank BankAppId
EndIf
EndIf
End Function
Function BSUApps_GetDLCDataByIndex.BSU_DLC(iDLC%, BankAppIdStorage=0, BankAvailableStorage=0, BankNameStorage=0)
Local BankAppId%, BankAvailable%
Local BankName%, BankNameSz% = BSU_NAME_LENGTH
Local DLC.BSU_DLC
If BSUInitialized Then
If BankAppIdStorage = 0 Then
; Create temporary storage for AppId.
BankAppId = CreateBank(4)
Else
; Reuse existing storage.
BankAppId = BankAppIdStorage
EndIf
If BankAvailableStorage = 0 Then
; Create temporary storage for Availability.
BankAvailable = CreateBank(4)
Else
; Reuse existing storage.
BankAvailable = BankAvailableStorage
EndIf
If BankNameStorage = 0 Then
; Create temporary storage for Availability.
BankName = CreateBank(BankNameSz)
Else
; Reuse existing storage.
BankName = BankNameStorage
BankNameSz = BankSize(BankName)
EndIf
; Request DLC Data from Steam.
If BlitzSteamApps_GetDLCDataByIndex(BSUApps, iDLC, BankAppId, BankAvailable, BankName, BankNameSz)
; Create a result DLC object.
DLC.BSU_DLC = New BSU_DLC
DLC\AppId = PeekInt(BankAppId, 0)
DLC\Available = PeekInt(BankAvailable, 0)
DLC\Name = BSU_PeekCString(BankName, 0)
EndIf
; Free temporary storages.
If BankNameStorage = 0 Then FreeBank BankName
If BankAvailableStorage = 0 Then FreeBank BankAvailable
If BankAppIdStorage = 0 Then FreeBank BankAppId
EndIf
; Return the result.
Return DLC
End Function
Function BSUApps_GetCurrentBetaName$(BankNameStorage=0)
Local BankName, BankNameSz = BSU_NAME_LENGTH
Local BetaName$ = ""
If BSUInitialized Then
If BankNameStorage = 0 Then
; Create temporary storage for name.
BankName = CreateBank(BankNameSz)
Else
; Reuse existing storage.
BankName = BankNameStorage
BankNameSz = BankSize(BankName)
EndIf
; Request beta name from Steam.
BlitzSteamApps_GetCurrentBetaName(BSUApps, BankName, BankNameSz)
; Read returned name.
BetaName = BSU_PeekCString(BankName, 0)
; Free temporary storage.
If BankNameStorage = 0 Then FreeBank BankName
EndIf
; Return the result.
Return BetaName
End Function
Function BSUApps_GetInstalledDepots(nAppID%, BankDepotStorage=0)
Local BankDepot, BankDepotSz = BSU_INSTALLEDDEPOTS_COUNT
Local DepotCount
If BSUInitialized Then
Delete Each BSU_Depot
If BankDepotStorage = 0 Then
; Create temporary storage.
BankDepot = CreateBank(BankDepotSz * 4)
Else
; Reuse existing storage.
BankDepot = BankDepotStorage
BankDepotSz = BankSize(BankDepot) / 4
EndIf
; Request depots from Steam.
DepotCount = BlitzSteamApps_GetInstalledDepots(BSUApps, nAppID, BankDepot, BankDepotSz)
; Read returned depots into objects.
Local DepotIndex
For DepotIndex = 0 To DepotCount - 1
Local Depot.BSU_Depot = New BSU_Depot
Depot\DepotId = PeekInt(BankDepot, DepotIndex * 4)
Next
; Free temporary storage.
If BankDepotStorage = 0 Then FreeBank BankDepot
EndIf
End Function
Function BSUApps_GetAppInstallDir$(nAppID%, BankInstallDirStorage=0)
Local BankInstallDir, BankInstallDirSz = BSU_INSTALLDIR_LENGTH
Local InstallDir$
If BSUInitialized Then
If BankInstallDirStorage = 0 Then
; Create temporary storage.
Else
; Reuse existing storage.
BankInstallDir = BankInstallDirStorage
BankInstallDirSz =
EndIf
EndIf
Return InstallDir$
End Function
;~IDEal Editor Parameters:
;~F#18#1E#24#35#4A#63#82#A0#DD#F9#116#146#178
;~C#Blitz3D