More Steam functionality, less renaming. functions now closely relate to the original function/class/method structure and many helper types have been added native to BlitzSteam (no need for BlitzUtility).
This commit is contained in:
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// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "CSteamID.h"
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DLL_FUNCTION(CSteamID*) BS_CSteamID_New() {
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return new CSteamID();
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}
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DLL_FUNCTION(CSteamID*) BS_CSteamID_Copy(CSteamID* pOther) {
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return new CSteamID(*pOther);
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}
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DLL_FUNCTION(void) BS_CSteamID_Destroy(CSteamID* pThis) {
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delete pThis;
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}
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DLL_FUNCTION(CSteamID*) BS_CSteamID_New_IdUniverseType(AccountID_t iAccountId, EUniverse eUniverse, EAccountType eAccountType) {
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return new CSteamID(iAccountId, eUniverse, eAccountType);
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}
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DLL_FUNCTION(CSteamID*) BS_CSteamID_New_IdInstanceUniverseType(AccountID_t iAccountId, uint32_t iInstance, EUniverse eUniverse, EAccountType eAccountType) {
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return new CSteamID(iAccountId, iInstance, eUniverse, eAccountType);
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}
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DLL_FUNCTION(CSteamID*) BS_CSteamID_FromL(int64_t* pOther) {
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return new CSteamID((uint64_t)*pOther);
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}
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DLL_FUNCTION(int64_t*) BS_CSteamID_ToL(CSteamID* pThis) {
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return new int64_t(pThis->ConvertToUint64());
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}
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DLL_FUNCTION(void) BS_CSteamID_Set(CSteamID* pThis, AccountID_t iAccountID, EUniverse eUniverse, EAccountType eAccountType) {
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pThis->Set(iAccountID, eUniverse, eAccountType);
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}
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DLL_FUNCTION(void) BS_CSteamID_InstancedSet(CSteamID* pThis, AccountID_t iAccountId, uint32_t iInstance, EUniverse eUniverse, EAccountType eAccountType) {
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pThis->InstancedSet(iAccountId, iInstance, eUniverse, eAccountType);
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}
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DLL_FUNCTION(void) BS_CSteamID_FullSet(CSteamID* pThis, int64_t* plIdentifier, EUniverse eUniverse, EAccountType eAccountType) {
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pThis->FullSet(*plIdentifier, eUniverse, eAccountType);
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}
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DLL_FUNCTION(void) BS_CSteamID_SetFromLong(CSteamID* pThis, int64_t* plSteamID) {
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pThis->SetFromUint64(*plSteamID);
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}
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DLL_FUNCTION(void) BS_CSteamID_Clear(CSteamID* pThis) {
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pThis->Clear();
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}
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DLL_FUNCTION(int64_t*) BS_CSteamID_GetStaticAccountKey(CSteamID* pThis) {
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return new int64_t(pThis->GetStaticAccountKey());
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}
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DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonLogon(CSteamID* pThis, EUniverse eUniverse) {
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pThis->CreateBlankAnonLogon(eUniverse);
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}
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DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pThis, EUniverse eUniverse) {
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pThis->CreateBlankAnonUserLogon(eUniverse);
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsBlankAnonAccount(CSteamID* pThis) {
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return pThis->BBlankAnonAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsGameServerAccount(CSteamID* pThis) {
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return pThis->BGameServerAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsPersistentGameServerAccount(CSteamID* pThis) {
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return pThis->BPersistentGameServerAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsAnonGameServerAccount(CSteamID* pThis) {
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return pThis->BAnonGameServerAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsContentServerAccount(CSteamID* pThis) {
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return pThis->BContentServerAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsClanAccount(CSteamID* pThis) {
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return pThis->BClanAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsChatAccount(CSteamID* pThis) {
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return pThis->BChatAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsLobby(CSteamID* pThis) {
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return pThis->IsLobby();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsIndividualAccount(CSteamID* pThis) {
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return pThis->BIndividualAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsAnonAccount(CSteamID* pThis) {
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return pThis->BAnonAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsAnonUserAccount(CSteamID* pThis) {
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return pThis->BAnonUserAccount();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_IsConsoleUserAccount(CSteamID* pThis) {
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return pThis->BConsoleUserAccount();
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}
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DLL_FUNCTION(void) BS_CSteamID_SetAccountID(CSteamID* pThis, AccountID_t iAccountId) {
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pThis->SetAccountID(iAccountId);
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}
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DLL_FUNCTION(AccountID_t) BS_CSteamID_GetAccountID(CSteamID* pThis) {
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return pThis->GetAccountID();
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}
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DLL_FUNCTION(void) BS_CSteamID_SetAccountInstance(CSteamID* pThis, uint32_t iInstance) {
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pThis->SetAccountInstance(iInstance);
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}
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DLL_FUNCTION(void) BS_CSteamID_ClearIndividualInstance(CSteamID* pThis) {
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pThis->ClearIndividualInstance();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_HasNoIndividualInstance(CSteamID* pThis) {
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return pThis->HasNoIndividualInstance();
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}
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DLL_FUNCTION(uint32_t) BS_CSteamID_GetAccountInstance(CSteamID* pThis) {
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return pThis->GetUnAccountInstance();
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}
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DLL_FUNCTION(EAccountType) BS_CSteamID_GetEAccountType(CSteamID* pThis) {
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return pThis->GetEAccountType();
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}
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DLL_FUNCTION(void) BS_CSteamID_SetEUniverse(CSteamID* pThis, EUniverse eUniverse) {
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pThis->SetEUniverse(eUniverse);
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}
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DLL_FUNCTION(EUniverse) BS_CSteamID_GetEUniverse(CSteamID* pThis) {
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return pThis->GetEUniverse();
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}
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DLL_FUNCTION(int32_t) BS_CSteamID_Compare(CSteamID* pThis, CSteamID* pOther) {
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return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
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/* Greater */
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(*pThis > *pOther ? 1 : 0) +
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/* Smaller */
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(*pThis < *pOther ? -1 : 0);
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}
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@@ -0,0 +1,178 @@
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// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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BS_I#include "BlitzSteam.h"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(CSteamID*) BS_CSteamID_New();
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DLL_FUNCTION(CSteamID*) BS_CSteamID_Copy(CSteamID* pOther);
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DLL_FUNCTION(void) BS_CSteamID_Destroy(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : unAccountID - 32-bit account ID
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(CSteamID*) BS_CSteamID_New_IdUniverseType(AccountID_t iAccountId, EUniverse eUniverse, EAccountType eAccountType);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : unAccountID - 32-bit account ID
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// unAccountInstance - instance
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(CSteamID*) BS_CSteamID_New_IdInstanceUniverseType(AccountID_t iAccountId, uint32_t iInstance, EUniverse eUniverse, EAccountType eAccountType);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : ulSteamID - 64-bit representation of a Steam ID
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// Note: Will not accept a uint32 or int32 as input, as that is a probable mistake.
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// See the stubbed out overloads in the private: section for more info.
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(CSteamID*) BS_CSteamID_FromL(int64_t* pOther);
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DLL_FUNCTION(int64_t*) BS_CSteamID_ToL(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Sets parameters for steam ID
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// Input : unAccountID - 32-bit account ID
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(void) BS_CSteamID_Set(CSteamID* pThis, AccountID_t iAccountID, EUniverse eUniverse, EAccountType eAccountType);
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//-----------------------------------------------------------------------------
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// Purpose: Sets parameters for steam ID
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// Input : unAccountID - 32-bit account ID
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(void) BS_CSteamID_InstancedSet(CSteamID* pThis, AccountID_t iAccountId, uint32_t iInstance, EUniverse eUniverse, EAccountType eAccountType);
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//-----------------------------------------------------------------------------
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// Purpose: Initializes a steam ID from its 52 bit parts and universe/type
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// Input : ulIdentifier - 52 bits of goodness
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(void) BS_CSteamID_FullSet(CSteamID* pThis, int64_t* plIdentifier, EUniverse eUniverse, EAccountType eAccountType);
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//-----------------------------------------------------------------------------
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// Purpose: Initializes a steam ID from its 64-bit representation
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// Input : ulSteamID - 64-bit representation of a Steam ID
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(void) BS_CSteamID_SetFromLong(CSteamID* pThis, int64_t* plSteamID);
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//-----------------------------------------------------------------------------
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// Purpose: Clear all fields, leaving an invalid ID.
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(void) BS_CSteamID_Clear(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Converts the static parts of a steam ID to a 64-bit representation.
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// For multiseat accounts, all instances of that account will have the
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// same static account key, so they can be grouped together by the static
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// account key.
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// Output : 64-bit static account key
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int64_t*) BS_CSteamID_GetStaticAccountKey(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: create an anonymous game server login to be filled in by the AM
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonLogon(CSteamID* pThis, EUniverse eUniverse);
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//-----------------------------------------------------------------------------
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// Purpose: create an anonymous game server login to be filled in by the AM
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pThis, EUniverse eUniverse);
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//-----------------------------------------------------------------------------
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// Purpose: Is this an anonymous game server login that will be filled in?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsBlankAnonAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this a game server account id? (Either persistent or anonymous)
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsGameServerAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this a persistent (not anonymous) game server account id?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsPersistentGameServerAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this an anonymous game server account id?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsAnonGameServerAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this a content server account id?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsContentServerAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this a clan account id?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsClanAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this a chat account id?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsChatAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this a Lobby?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsLobby(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this an individual user account id?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsIndividualAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this an anonymous account?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsAnonAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsAnonUserAccount(CSteamID* pThis);
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//-----------------------------------------------------------------------------
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// Purpose: Is this a faked up Steam ID for a PSN friend account?
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//-----------------------------------------------------------------------------
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DLL_FUNCTION(int32_t) BS_CSteamID_IsConsoleUserAccount(CSteamID* pThis);
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// simple accessors
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DLL_FUNCTION(void) BS_CSteamID_SetAccountID(CSteamID* pThis, AccountID_t iAccountId);
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DLL_FUNCTION(AccountID_t) BS_CSteamID_GetAccountID(CSteamID* pThis);
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DLL_FUNCTION(void) BS_CSteamID_SetAccountInstance(CSteamID* pThis, uint32_t iInstance);
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DLL_FUNCTION(void) BS_CSteamID_ClearIndividualInstance(CSteamID* pThis);
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DLL_FUNCTION(int32_t) BS_CSteamID_HasNoIndividualInstance(CSteamID* pThis);
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DLL_FUNCTION(uint32_t) BS_CSteamID_GetAccountInstance(CSteamID* pThis);
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DLL_FUNCTION(EAccountType) BS_CSteamID_GetEAccountType(CSteamID* pThis);
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DLL_FUNCTION(void) BS_CSteamID_SetEUniverse(CSteamID* pThis, EUniverse eUniverse);
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DLL_FUNCTION(EUniverse) BS_CSteamID_GetEUniverse(CSteamID* pThis);
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DLL_FUNCTION(int32_t) BS_CSteamID_Compare(CSteamID* pThis, CSteamID* pOther);
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@@ -0,0 +1,122 @@
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// BlitzSteam - Steam wrapper for Blitz
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "Long.h"
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DLL_FUNCTION(double_t*) BS_Double_New() {
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return new double_t;
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}
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DLL_FUNCTION(double_t*) BS_Double_Copy(double_t* pOther) {
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return new double_t(*pOther);
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}
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DLL_FUNCTION(void) BS_Double_Destroy(double_t* pThis) {
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delete pThis;
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}
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char* BS_Double_Buffer = new char[32];
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DLL_FUNCTION(const char*) BS_Double_ToString(double_t* pThis) {
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std::stringstream myStream;
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myStream << (*pThis);
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const char* myBuffer = myStream.str().c_str();
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strcpy_s(BS_Double_Buffer, 32, myBuffer);
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return BS_Double_Buffer;
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}
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DLL_FUNCTION(double_t*) BS_Double_FromString(const char* pString) {
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double_t* pThis = new double_t;
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std::stringstream myStream = std::stringstream(pString);
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myStream >> *pThis;
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return pThis;
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}
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DLL_FUNCTION(double_t*) BS_Double_FromF(float_t fOther) {
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return new double_t(fOther);
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}
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DLL_FUNCTION(float_t) BS_Double_ToF(double_t* pThis) {
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return (float_t)*pThis;
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}
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DLL_FUNCTION(double_t*) BS_Double_FromI(int32_t iOther) {
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return new double_t(iOther);
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}
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DLL_FUNCTION(int32_t) BS_Double_ToI(double_t* pThis) {
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return (int32_t)*pThis;
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}
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DLL_FUNCTION(double_t*) BS_Double_FromL(int64_t* pOther) {
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||||
return new double_t((double_t)*pOther);
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}
|
||||
DLL_FUNCTION(int64_t*) BS_Double_ToL(double_t* pThis) {
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||||
return new int64_t((int64_t)*pThis);
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||||
}
|
||||
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||||
DLL_FUNCTION(int32_t) BS_Double_Compare(double_t* pThis, double_t* pOther) {
|
||||
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
|
||||
/* Greater */
|
||||
(*pThis > *pOther ? 1 : 0) +
|
||||
/* Smaller */
|
||||
(*pThis < *pOther ? -1 : 0);
|
||||
}
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_Set(double_t* pThis, double_t* pOther) {
|
||||
*pThis = *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_Add(double_t* pThis, double_t* pOther) {
|
||||
*pThis += *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_Sub(double_t* pThis, double_t* pOther) {
|
||||
*pThis -= *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_Div(double_t* pThis, double_t* pOther) {
|
||||
*pThis /= *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_Mul(double_t* pThis, double_t* pOther) {
|
||||
*pThis *= *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_Mod(double_t* pThis, double_t* pOther) {
|
||||
*pThis = fmod(*pThis, *pOther);
|
||||
return pThis;
|
||||
}
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_SetF(double_t* pThis, float_t fOther) {
|
||||
*pThis = fOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_AddF(double_t* pThis, float_t fOther) {
|
||||
*pThis += fOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_SubF(double_t* pThis, float_t fOther) {
|
||||
*pThis -= fOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_DivF(double_t* pThis, float_t fOther) {
|
||||
*pThis /= fOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_MulF(double_t* pThis, float_t fOther) {
|
||||
*pThis *= fOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Double_ModF(double_t* pThis, float_t fOther) {
|
||||
*pThis = fmod(*pThis, fOther);
|
||||
return pThis;
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// BlitzSteam - Steam wrapper for Blitz
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
BS_I#include "BlitzSteam.h"
|
||||
#include <sstream>
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_New();
|
||||
DLL_FUNCTION(double_t*) BS_Double_Copy(double_t* pRight);
|
||||
DLL_FUNCTION(void) BS_Double_Destroy(double_t* pThis);
|
||||
|
||||
DLL_FUNCTION(const char*) BS_Double_ToString(double_t* pThis);
|
||||
DLL_FUNCTION(double_t*) BS_Double_FromString(const char* pString);
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_FromF(float_t fOther);
|
||||
DLL_FUNCTION(float_t) BS_Double_ToF(double_t* pThis);
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_FromI(int32_t iOther);
|
||||
DLL_FUNCTION(int32_t) BS_Double_ToI(double_t* pThis);
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_FromL(int64_t* pOther);
|
||||
DLL_FUNCTION(int64_t*) BS_Double_ToL(double_t* pThis);
|
||||
|
||||
DLL_FUNCTION(int32_t) BS_Double_Compare(double_t* pThis, double_t* pOther);
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_Set(double_t* pThis, double_t* pOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_Add(double_t* pThis, double_t* pOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_Sub(double_t* pThis, double_t* pOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_Div(double_t* pThis, double_t* pOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_Mul(double_t* pThis, double_t* pOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_Mod(double_t* pThis, double_t* pOther);
|
||||
|
||||
DLL_FUNCTION(double_t*) BS_Double_SetF(double_t* pThis, float_t fOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_AddF(double_t* pThis, float_t fOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_SubF(double_t* pThis, float_t fOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_DivF(double_t* pThis, float_t fOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_MulF(double_t* pThis, float_t fOther);
|
||||
DLL_FUNCTION(double_t*) BS_Double_ModF(double_t* pThis, float_t fOther);
|
||||
+167
@@ -0,0 +1,167 @@
|
||||
// BlitzSteam - Steam wrapper for Blitz
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "Long.h"
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_New() {
|
||||
return new int64_t;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Copy(int64_t* pOther) {
|
||||
return new int64_t(*pOther);
|
||||
}
|
||||
DLL_FUNCTION(void) BS_Long_Destroy(int64_t* pThis) {
|
||||
delete pThis;
|
||||
}
|
||||
|
||||
char* BS_Long_Buffer = new char[32];
|
||||
DLL_FUNCTION(const char*) BS_Long_ToString(int64_t* pThis) {
|
||||
std::stringstream myStream;
|
||||
myStream << (*pThis);
|
||||
|
||||
const char* myBuffer = myStream.str().c_str();
|
||||
strcpy_s(BS_Long_Buffer, 32, myBuffer);
|
||||
return BS_Long_Buffer;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromString(const char* pString) {
|
||||
int64_t* pThis = new int64_t;
|
||||
std::stringstream myStream = std::stringstream(pString);
|
||||
myStream >> *pThis;
|
||||
return pThis;
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromI(int32_t iRight) {
|
||||
return new int64_t(iRight);
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromII(int32_t iLeft, int32_t iRight) {
|
||||
return new int64_t(((int64_t)(iLeft) << 32) + iRight);
|
||||
}
|
||||
DLL_FUNCTION(int32_t) BS_Long_ToI(int64_t* pThis, int32_t iShift) {
|
||||
if (iShift >= 0)
|
||||
return (int32_t)(*pThis >> iShift);
|
||||
else
|
||||
return (int32_t)(*pThis << -iShift);
|
||||
}
|
||||
DLL_FUNCTION(int32_t) BS_Long_ToIH(int64_t* pThis) {
|
||||
return (int32_t)(*pThis >> 32);
|
||||
}
|
||||
DLL_FUNCTION(int32_t) BS_Long_ToIL(int64_t* pThis) {
|
||||
return (int32_t)*pThis;
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromF(float_t fOther) {
|
||||
return new int64_t((int64_t)fOther);
|
||||
}
|
||||
DLL_FUNCTION(float_t) BS_Long_ToF(int64_t* pThis) {
|
||||
return (float_t)*pThis;
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromD(double_t* pOther) {
|
||||
return new int64_t((int64_t)*pOther);
|
||||
}
|
||||
DLL_FUNCTION(double_t*) BS_Long_ToD(int64_t* pThis) {
|
||||
return new double_t((double_t)*pThis);
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int32_t) BS_Long_Compare(int64_t* pThis, int64_t* pOther) {
|
||||
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
|
||||
/* Greater */
|
||||
(*pThis > *pOther ? 1 : 0) +
|
||||
/* Smaller */
|
||||
(*pThis < *pOther ? -1 : 0);
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Set(int64_t* pThis, int64_t* pOther) {
|
||||
*pThis = *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Add(int64_t* pThis, int64_t* pOther) {
|
||||
*pThis += *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Sub(int64_t* pThis, int64_t* pOther) {
|
||||
*pThis -= *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Div(int64_t* pThis, int64_t* pOther) {
|
||||
*pThis /= *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Mul(int64_t* pThis, int64_t* pOther) {
|
||||
*pThis *= *pOther;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Mod(int64_t* pThis, int64_t* pOther) {
|
||||
*pThis %= *pOther;
|
||||
return pThis;
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SetI(int64_t* pThis, int32_t iRight) {
|
||||
*pThis = iRight;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_AddI(int64_t* pThis, int32_t iRight) {
|
||||
*pThis += iRight;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SubI(int64_t* pThis, int32_t iRight) {
|
||||
*pThis -= iRight;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_DivI(int64_t* pThis, int32_t iRight) {
|
||||
*pThis /= iRight;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_MulI(int64_t* pThis, int32_t iRight) {
|
||||
*pThis *= iRight;
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_ModI(int64_t* pThis, int32_t iRight) {
|
||||
*pThis %= iRight;
|
||||
return pThis;
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
|
||||
*pThis = (((int64_t)iLeft << 32) + iRight);
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
|
||||
*pThis += (((int64_t)iLeft << 32) + iRight);
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
|
||||
*pThis -= (((int64_t)iLeft << 32) + iRight);
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
|
||||
*pThis /= (((int64_t)iLeft << 32) + iRight);
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
|
||||
*pThis *= (((int64_t)iLeft << 32) + iRight);
|
||||
return pThis;
|
||||
}
|
||||
DLL_FUNCTION(int64_t*) BS_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
|
||||
*pThis %= (((int64_t)iLeft << 32) + iRight);
|
||||
return pThis;
|
||||
}
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Shift(int64_t* pThis, int32_t iRight) {
|
||||
if (iRight >= 0)
|
||||
*pThis >>= iRight;
|
||||
else
|
||||
*pThis <<= -iRight;
|
||||
return pThis;
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
// BlitzSteam - Steam wrapper for Blitz
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
BS_I#include "BlitzSteam.h"
|
||||
#include <sstream>
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_New();
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Copy(int64_t* pRight);
|
||||
DLL_FUNCTION(void) BS_Long_Destroy(int64_t* pThis);
|
||||
|
||||
DLL_FUNCTION(const char*) BS_Long_ToString(int64_t* pThis);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromString(const char* pString);
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromI(int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromII(int32_t iLeft, int32_t iRight);
|
||||
DLL_FUNCTION(int32_t) BS_Long_ToI(int64_t* pThis, int32_t iShift);
|
||||
DLL_FUNCTION(int32_t) BS_Long_ToIH(int64_t* pThis);
|
||||
DLL_FUNCTION(int32_t) BS_Long_ToIL(int64_t* pThis);
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromF(float_t fOther);
|
||||
DLL_FUNCTION(float_t) BS_Long_ToF(int64_t* pThis);
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_FromD(double_t* pOther);
|
||||
DLL_FUNCTION(double_t*) BS_Long_ToD(int64_t* pThis);
|
||||
|
||||
DLL_FUNCTION(int32_t) BS_Long_Compare(int64_t* pThis, int64_t* pOther);
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Set(int64_t* pThis, int64_t* pOther);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Add(int64_t* pThis, int64_t* pOther);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Sub(int64_t* pThis, int64_t* pOther);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Div(int64_t* pThis, int64_t* pOther);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Mul(int64_t* pThis, int64_t* pOther);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Mod(int64_t* pThis, int64_t* pOther);
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SetI(int64_t* pThis, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_AddI(int64_t* pThis, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SubI(int64_t* pThis, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_DivI(int64_t* pThis, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_MulI(int64_t* pThis, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_ModI(int64_t* pThis, int32_t iRight);
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight);
|
||||
DLL_FUNCTION(int64_t*) BS_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight);
|
||||
|
||||
DLL_FUNCTION(int64_t*) BS_Long_Shift(int64_t* pThis, int32_t iShift);
|
||||
Reference in New Issue
Block a user