More Steam functionality, less renaming. functions now closely relate to the original function/class/method structure and many helper types have been added native to BlitzSteam (no need for BlitzUtility).
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; BlitzSteam - Steam wrapper for Blitz
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; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU Lesser General Public License as
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; published by the Free Software Foundation, either version 3 of the
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; License, or (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU Lesser General Public License
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; along with this program. If not, see <http://www.gnu.org/licenses/>.
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Include "../BlitzSteam.bb"
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; Initialize Steam before your next call to Graphics.
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If BS_Steam_Init() = False Then
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RuntimeError "Steam: Failed to initialize!"
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EndIf
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Const FPS = 30
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Const FPS_MULT# = 1.0 / FPS
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; Demo Scene
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Graphics3D 1024, 768, 32, 2
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SetBuffer BackBuffer()
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Local tickTimer = CreateTimer(FPS)
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Local demoRoot = CreatePivot()
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Local demoCameraRoot = CreatePivot(demoRoot)
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Local demoCamera = CreateCamera(demoCameraRoot)
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MoveEntity demoCamera, 0, 0, -10
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Local demoCube = CreateCube(demoRoot)
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Local EndGame = False
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Repeat
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Cls
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;! Update
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; End on Escape
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EndGame = KeyHit(1)
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TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
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;! Render 3D
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RenderWorld
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;! Render 2D
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Text 0, 0, "Escape to Quit"
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;! Update Window
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Flip 0
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WaitTimer(demoTimer)
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Until EndGame = True
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; Shut down Steam as the last action of your program.
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BS_Steam_Shutdown()
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End
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;~IDEal Editor Parameters:
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;~C#Blitz3D
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