More Steam functionality, less renaming. functions now closely relate to the original function/class/method structure and many helper types have been added native to BlitzSteam (no need for BlitzUtility).
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[IDEal Project file]
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<Settings>
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Version="1"
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Expanded="True"
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Icon=""
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MainFile="SteamHTMLSurface_Example.bb"
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Compiler="Blitz3D"
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CommandLine=""
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</Settings>
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<Folders>
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AbsPath="\Examples" Expanded="True"
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</Folders>
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<Files>
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AbsPath="\BlitzSteam.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\BlitzSteamUtility.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Examples\SteamAPI_Example.bb" PrjFolder="\Examples" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Examples\SteamAppList_Example.bb" PrjFolder="\Examples" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Examples\SteamApps_Example.bb" PrjFolder="\Examples" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Examples\SteamController_Example.bb" PrjFolder="\Examples" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Examples\SteamHTMLSurface_Example.bb" PrjFolder="\Examples" Line="0" Column="0" Tip="0" Visible="False"
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</Files>
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; BlitzSteam - Steam wrapper for Blitz
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; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU Lesser General Public License as
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; published by the Free Software Foundation, either version 3 of the
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; License, or (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU Lesser General Public License
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; along with this program. If not, see <http:;www.gnu.org/licenses/>.
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;------------------------------------------------------------------------------
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;! Constants
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;------------------------------------------------------------------------------
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Const BSU_NAME_LENGTH = 4096
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Const BSU_INSTALLDIR_LENGTH = 4096
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Const BSU_APPID_COUNT = 4096
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Const BSU_INSTALLEDDEPOTS_COUNT = 4096
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;------------------------------------------------------------------------------
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;! Globals
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;------------------------------------------------------------------------------
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Global BSU_Initialized = False
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Global BSU_IsSteamRunning% = False
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; -- Interfaces
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Global BSU_AppList%
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Global BSU_Apps%
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Global BSU_Client%
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Global BSU_Controller%
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Global BSU_Friends%
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Global BSU_GameServer%
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Global BSU_GameServerStats%
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Global BSU_HTMLSurface%
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Global BSU_HTTP%
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Global BSU_Inventory%
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Global BSU_Matchmaking%
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Global BSU_MatchmakingServers%
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Global BSU_Music%
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Global BSU_MusicRemote%
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Global BSU_Networking%
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Global BSU_RemoteStorage%
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Global BSU_Screenshots%
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Global BSU_UGC%
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Global BSU_UnifiedMessages%
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Global BSU_User%
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Global BSU_UserStats%
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Global BSU_Utils%
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Global BSU_Video%
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;[Block] API: Steam
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;------------------------------------------------------------------------------
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;! API: Steam
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;------------------------------------------------------------------------------
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Function BSU_Init()
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BSU_IsSteamRunning = BS_Steam_IsSteamRunning()
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If BSU_IsSteamRunning And BS_Steam_Init() Then
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BSU_AppList = BS_AppList()
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BSU_Apps = BS_Apps()
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BSU_Client = BS_Client()
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BSU_Controller = BS_Controller()
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BSU_Friends = BS_Friends()
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BSU_GameServer = BS_GameServer()
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BSU_GameServerStats = BS_GameServerStats()
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BSU_HTMLSurface = BS_HTMLSurface()
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BSU_HTTP = BS_HTTP()
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BSU_Inventory = BS_Inventory()
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BSU_Matchmaking = BS_Matchmaking()
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BSU_MatchmakingServers = BS_MatchmakingServers()
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BSU_Music = BS_Music()
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BSU_MusicRemote = BS_MusicRemote()
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BSU_Networking = BS_Networking()
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BSU_RemoteStorage = BS_RemoteStorage()
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BSU_Screenshots = BS_Screenshots()
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BSU_UGC = BS_UGC()
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BSU_UnifiedMessages = BS_UnifiedMessages()
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BSU_User = BS_User()
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BSU_UserStats = BS_UserStats()
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BSU_Utils = BS_Utils()
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BSU_Video = BS_Video()
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BSU_Initialized = True
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EndIf
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End Function
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Function BSU_Shutdown()
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If BSU_IsSteamRunning
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BS_GameServer_Shutdown()
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BS_Steam_Shutdown()
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BSU_AppList=0
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BSU_Apps=0
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BSU_Client=0
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BSU_Controller=0
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BSU_Friends=0
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BSU_GameServer=0
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BSU_GameServerStats=0
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BSU_HTTP=0
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BSU_HTMLSurface=0
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BSU_Matchmaking=0
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BSU_MatchmakingServers=0
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BSU_Music=0
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BSU_MusicRemote=0
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BSU_Networking=0
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BSU_RemoteStorage=0
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BSU_Screenshots=0
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BSU_UGC=0
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BSU_UnifiedMessages=0
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BSU_User=0
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BSU_UserStats=0
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BSU_Utils=0
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BSU_Video=0
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BSU_Initialized = False
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EndIf
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End Function
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;[End Block]
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;[Block] API: AppList
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;------------------------------------------------------------------------------
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;! API: AppList
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;------------------------------------------------------------------------------
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Type BSU_App
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Field AppId%
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Field Name$
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Field InstallDir$
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End Type
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Global BSU_AppCount = 0
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Function BSU_AppList_GetInstalledApps(BankAppIdsStorage=0, BankAppNameStorage=0, BankAppInstallDirStorage=0)
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Local BankAppIds, BankAppIdsSz = BSU_APPID_COUNT
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Local BankAppName, BankAppNameSz = BSU_NAME_LENGTH
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Local BankAppInstallDir, BankAppInstallDirSz = BSU_INSTALLDIR_LENGTH
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Local AppCount%, InstalledApp.BSU_App
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If BSU_Initialized Then
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; Clear Installed App List
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Delete Each BSU_App
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; Early-Exit to not waste time.
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If BS_AppList_GetNumInstalledApps(BSU_Apps) = 0 Then Return
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If BankAppIdsStorage = 0
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; Create Temporary storage for AppIds.
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BankAppIds = CreateBank(BankAppIdsSz * 4)
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Else
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; Reuse existing Bank.
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BankAppIds = BankAppIdsStorage
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BankAppIdsSz = Floor(BankSize(BankAppIds) / 4)
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EndIf
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; Request installed apps from Steam.
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BSU_AppCount = BS_AppList_GetInstalledApps(BSU_AppList, BankAppIds, BankAppIdsSz)
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; We don't need to do this if we don't actually have any apps returned.
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If BSU_AppCount > 0 Then
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If BankAppNameStorage = 0 Then
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; Create temporary storage for name.
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BankAppName = CreateBank(BankAppNameSz)
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Else
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BankAppName = BankAppNameStorage
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BankAppNameSz = BankSize(BankAppName)
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EndIf
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If BankAppInstallDirStorage = 0 Then
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; Create temporary storage for installdir.
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BankAppInstallDir = CreateBank(BankAppInstallDirSz)
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Else
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BankAppInstallDir = BankAppInstallDirStorage
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BankAppInstallDirSz = BankSize(BankAppInstallDir)
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EndIf
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; Index all apps.
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Local AppIndex
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For AppIndex = 0 To BSU_AppCount - 1
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InstalledApp.BSU_App = New BSU_App
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InstalledApp\AppId = PeekInt(BankAppIds, AppIndex * 4)
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InstalledApp\Name = BSU_AppList_GetAppName(InstalledApp\AppId, BankAppName)
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InstalledApp\InstallDir = BSU_AppList_GetInstallDir(InstalledApp\AppId, BankAppInstallDir)
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Next
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; Free temporary storage for name and installdir.
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If BankAppInstallDirStorage = 0 Then FreeBank BankAppInstallDir
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If BankAppNameStorage = 0 Then FreeBank BankAppName
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EndIf
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; Free temporary storage for AppIds.
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If BankAppIdsStorage = 0 Then FreeBank BankAppIds
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EndIf
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End Function
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Function BSU_AppList_GetAppName$(AppID%, BankStorage=0)
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Local Bank, BankSz = BSU_NAME_LENGTH
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Local AppName$
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If BSU_Initialized Then
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If BankStorage = 0 Then
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; Create temporary storage.
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Bank = CreateBank(BankSz)
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Else
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; Reuse existing Bank.
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Bank = BankStorage
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BankSz = BankSize(Bank)
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EndIf
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; Request App name from Steam.
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BS_AppList_GetAppName(BSU_AppList, AppID, Bank, BankSz)
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; Read returned C-String from Bank.
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AppName$ = BSU_PeekCString(Bank, 0)
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; Free temporary storage.
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If BankStorage = 0 Then FreeBank Bank
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EndIf
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; Return name read.
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Return AppName
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End Function
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Function BSU_AppList_GetInstallDir$(AppID%, BankStorage=0)
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Local Bank, BankSz = BSU_INSTALLDIR_LENGTH
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Local AppInstallDir$
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If BSU_Initialized Then
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If BankStorage = 0 Then
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; Create temporary storage.
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Bank = CreateBank(BankSz)
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Else
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; Reuse existing Bank.
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Bank = BankStorage
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BankSz = BankSize(Bank)
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EndIf
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; Request App name from Steam.
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BS_AppList_GetAppInstallDir(BSU_AppList, AppID, Bank, BankSz)
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; Read returned C-String from Bank.
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AppInstallDir$ = BSU_PeekCString(Bank, 0)
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; Free temporary storage.
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If BankStorage = 0 Then FreeBank Bank
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EndIf
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; Return name read.
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Return AppInstallDir
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End Function
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;[End Block]
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;[Block] API: Apps
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;------------------------------------------------------------------------------
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;! API: Apps
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;------------------------------------------------------------------------------
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Type BSU_DLC
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Field AppId%
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Field Available%
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Field Name$
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End Type
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Global BSU_DLCCount
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Type BSU_Depot
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Field DepotId%
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End Type
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Global BSU_DepotCount
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Function BSU_Apps_GetDLCData(BankAppIdStorage=0, BankAvailableStorage=0, BankNameStorage=0)
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Local BankAppId%, BankAvailable%
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Local BankName%, BankNameSz% = BSU_NAME_LENGTH
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Local DLCCount% = 0
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If BSU_Initialized Then
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Delete Each BSU_DLC
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BSU_DLCCount = BS_Apps_GetDLCCount(BSU_Apps)
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If BSU_DLCCount > 0
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If BankAppIdStorage = 0 Then
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; Create temporary storage for AppId.
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BankAppId = CreateBank(4)
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Else
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; Reuse existing storage.
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BankAppId = BankAppIdStorage
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EndIf
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If BankAvailableStorage = 0 Then
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; Create temporary storage for Availability.
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BankAvailable = CreateBank(4)
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Else
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; Reuse existing storage.
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BankAvailable = BankAvailableStorage
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EndIf
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If BankNameStorage = 0 Then
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; Create temporary storage for Availability.
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BankName = CreateBank(BankNameSz)
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Else
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; Reuse existing storage.
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BankName = BankNameStorage
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BankNameSz = BankSize(BankName)
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EndIf
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Local DLCIndex%
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For DLCIndex = 0 To BSU_DLCCount - 1
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BSU_Apps_GetDLCDataByIndex(DLCIndex, BankAppId, BankAvailable, BankName)
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Next
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; Free temporary storages.
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If BankNameStorage = 0 Then FreeBank BankName
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If BankAvailableStorage = 0 Then FreeBank BankAvailable
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If BankAppIdStorage = 0 Then FreeBank BankAppId
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EndIf
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EndIf
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End Function
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Function BSU_Apps_GetDLCDataByIndex.BSU_DLC(iDLC%, BankAppIdStorage=0, BankAvailableStorage=0, BankNameStorage=0)
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Local BankAppId%, BankAvailable%
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Local BankName%, BankNameSz% = BSU_NAME_LENGTH
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Local DLC.BSU_DLC
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If BSU_Initialized Then
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If BankAppIdStorage = 0 Then
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; Create temporary storage for AppId.
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BankAppId = CreateBank(4)
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Else
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; Reuse existing storage.
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BankAppId = BankAppIdStorage
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EndIf
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If BankAvailableStorage = 0 Then
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; Create temporary storage for Availability.
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BankAvailable = CreateBank(4)
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Else
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; Reuse existing storage.
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BankAvailable = BankAvailableStorage
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EndIf
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If BankNameStorage = 0 Then
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; Create temporary storage for Availability.
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BankName = CreateBank(BankNameSz)
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Else
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; Reuse existing storage.
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BankName = BankNameStorage
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BankNameSz = BankSize(BankName)
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EndIf
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; Request DLC Data from Steam.
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If BS_Apps_GetDLCDataByIndex(BSU_Apps, iDLC, BankAppId, BankAvailable, BankName, BankNameSz)
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; Create a result DLC object.
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DLC.BSU_DLC = New BSU_DLC
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DLC\AppId = PeekInt(BankAppId, 0)
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DLC\Available = PeekInt(BankAvailable, 0)
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DLC\Name = BSU_PeekCString(BankName, 0)
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EndIf
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; Free temporary storages.
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If BankNameStorage = 0 Then FreeBank BankName
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If BankAvailableStorage = 0 Then FreeBank BankAvailable
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If BankAppIdStorage = 0 Then FreeBank BankAppId
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EndIf
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; Return the result.
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Return DLC
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End Function
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Function BSU_Apps_GetCurrentBetaName$(BankNameStorage=0)
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Local BankName, BankNameSz = BSU_NAME_LENGTH
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Local BetaName$ = ""
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If BSU_Initialized Then
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If BankNameStorage = 0 Then
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; Create temporary storage for name.
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BankName = CreateBank(BankNameSz)
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Else
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; Reuse existing storage.
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BankName = BankNameStorage
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BankNameSz = BankSize(BankName)
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EndIf
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; Request beta name from Steam.
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BS_Apps_GetCurrentBetaName(BSU_Apps, BankName, BankNameSz)
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; Read returned name.
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BetaName = BSU_PeekCString(BankName, 0)
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; Free temporary storage.
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If BankNameStorage = 0 Then FreeBank BankName
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EndIf
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; Return the result.
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Return BetaName
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End Function
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||||
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Function BSU_Apps_GetInstalledDepots(nAppID%, BankDepotStorage=0)
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Local BankDepot, BankDepotSz = BSU_INSTALLEDDEPOTS_COUNT
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Local DepotCount
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||||
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||||
If BSU_Initialized Then
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Delete Each BSU_Depot
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||||
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||||
If BankDepotStorage = 0 Then
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||||
; Create temporary storage.
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||||
BankDepot = CreateBank(BankDepotSz * 4)
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Else
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||||
; Reuse existing storage.
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||||
BankDepot = BankDepotStorage
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||||
BankDepotSz = BankSize(BankDepot) / 4
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||||
EndIf
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||||
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; Request depots from Steam.
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BSU_DepotCount = BS_Apps_GetInstalledDepots(BSU_Apps, nAppID, BankDepot, BankDepotSz)
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||||
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||||
; Read returned depots into objects.
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Local DepotIndex
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For DepotIndex = 0 To BSU_DepotCount - 1
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Local Depot.BSU_Depot = New BSU_Depot
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||||
Depot\DepotId = PeekInt(BankDepot, DepotIndex * 4)
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Next
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||||
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||||
; Free temporary storage.
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If BankDepotStorage = 0 Then FreeBank BankDepot
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||||
EndIf
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||||
End Function
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||||
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||||
Function BSU_Apps_GetAppInstallDir$(nAppID%, BankInstallDirStorage=0)
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Local BankInstallDir, BankInstallDirSz = BSU_INSTALLDIR_LENGTH
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Local InstallDir$
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||||
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||||
If BSU_Initialized Then
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||||
If BankInstallDirStorage = 0 Then
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||||
; Create temporary storage.
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||||
BankInstallDir = CreateBank(BankInstallDirSz)
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||||
Else
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||||
; Reuse existing storage.
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||||
BankInstallDir = BankInstallDirStorage
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||||
BankInstallDirSz = BankSize(BankInstallDir)
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||||
EndIf
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||||
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||||
; Request install dir from Steam.
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||||
Local InstallDirLen% = BS_Apps_GetAppInstallDir(BSU_Apps, nAppID, BankInstallDir, BankInstallDirSz)
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||||
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||||
; Read returned value.
|
||||
InstallDir = BSU_PeekCString(BankInstallDir, 0)
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||||
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||||
; Free temporary storage.
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||||
If BankInstallDirStorage = 0 Then FreeBank BankInstallDir
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||||
EndIf
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||||
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||||
Return InstallDir$
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||||
End Function
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||||
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||||
Function BSU_Apps_GetDLCDownloadProgress#(nAppID%)
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||||
Local Progress# = 1.0
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||||
If BSU_Initialized
|
||||
; Create temporary storage.
|
||||
Local i64_Downloaded, i64_Total
|
||||
i64_Downloaded = BU_LongLong_Create()
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||||
i64_Total = BU_LongLong_Create()
|
||||
|
||||
; Request download progress from Steam.
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||||
If BS_Apps_GetDlcDownloadProgressEx(BSU_Apps, nAppID, i64_Downloaded, i64_Total) Then
|
||||
Local dDownloaded, dTotal
|
||||
dDownloaded = BU_LongLong_ToDouble(i64_Downloaded)
|
||||
dTotal = BU_LongLong_ToDouble(i64_Total)
|
||||
|
||||
BU_Double_Div(dDownloaded, dTotal)
|
||||
Progress = BU_Double_ToFloat(dDownloaded)
|
||||
|
||||
BU_Double_Destroy dDownloaded
|
||||
BU_Double_Destroy dTotal
|
||||
EndIf
|
||||
|
||||
; Free temporary storage.
|
||||
BU_LongLong_Destroy i64_Downloaded
|
||||
BU_LongLong_Destroy i64_Total
|
||||
EndIf
|
||||
Return Progress
|
||||
End Function
|
||||
;[End Block]
|
||||
|
||||
;[Block] API: Apps
|
||||
;------------------------------------------------------------------------------
|
||||
;! API: Friends
|
||||
;------------------------------------------------------------------------------
|
||||
Type BSU_Friend
|
||||
Field SteamID_L, SteamID_R
|
||||
|
||||
Field Name$
|
||||
Field NickName$
|
||||
|
||||
Field Index%
|
||||
Field Relationship%
|
||||
Field State%
|
||||
Field SteamLevel%
|
||||
End Type
|
||||
Global BSU_FriendCount
|
||||
|
||||
Function BSU_Friends_GetFriends(iFriendFlags = BS_EFriendFlags_All)
|
||||
If BSU_Initialized Then
|
||||
Delete Each BSU_Friend
|
||||
|
||||
BSU_FriendCount = BS_Friends_GetFriendCount(BSU_Friends, iFriendFlags)
|
||||
If BSU_FriendCount > 0 Then
|
||||
Local FriendIndex
|
||||
For FriendIndex = 0 To BSU_FriendCount - 1
|
||||
Local CSteamID = BS_Friends_GetFriendByIndex(BSU_Friends, FriendIndex, iFriendFlags)
|
||||
Local Friend.BSU_Friend = New BSU_Friend
|
||||
|
||||
; Store a 'native' version of the SteamID
|
||||
Local SteamID64 = BS_CSteamID_ConvertToUInt64(CSteamID)
|
||||
Friend\SteamID_L = BU_LongLong_ToLongHigh(SteamID64)
|
||||
Friend\SteamID_R = BU_LongLong_ToLongLow(SteamID64)
|
||||
BU_LongLong_Destroy(SteamID64)
|
||||
|
||||
; Names
|
||||
Friend\Name = BS_Friends_GetFriendPersonaName(BSU_Friends, CSteamID)
|
||||
Friend\NickName = BS_Friends_GetPlayerNickname(BSU_Friends, CSteamID)
|
||||
|
||||
; Other Stuff
|
||||
Friend\Index = FriendIndex
|
||||
Friend\Relationship = BS_Friends_GetFriendRelationship(BSU_Friends, CSteamID)
|
||||
Friend\State = BS_Friends_GetFriendPersonaState(BSU_Friends, CSteamID)
|
||||
Friend\SteamLevel = BS_Friends_GetFriendSteamLevel(BSU_Friends, CSteamID)
|
||||
|
||||
BS_CSteamID_Destroy(CSteamID)
|
||||
Next
|
||||
EndIf
|
||||
EndIf
|
||||
End Function
|
||||
|
||||
;[Block] API: GameServer
|
||||
;------------------------------------------------------------------------------
|
||||
;! API: GameServer
|
||||
;------------------------------------------------------------------------------
|
||||
Function BSU_GameServer_Init(IPv4%=0, Port%=27015, SteamPort%=27016, QueryPort=27017, ServerMode=BS_EServerMode_AuthenticationAndSecure, Version$="1.0.0.0")
|
||||
If BS_SteamGameServer_Init(IPv4, SteamPort, Port, QueryPort, ServerMode, Version) Then
|
||||
BSU_GameServer = BS_GameServer()
|
||||
BSU_GameServerStats = BS_GameServerStats()
|
||||
BSU_HTTP = BS_GameServerHTTP()
|
||||
BSU_Inventory = BS_GameServerInventory()
|
||||
BSU_Networking = BS_GameServerNetworking()
|
||||
BSU_UGC = BS_GameServerUGC()
|
||||
BSU_Utils = BS_GameServerUtils()
|
||||
|
||||
BSU_Initialized = True
|
||||
EndIf
|
||||
End Function
|
||||
|
||||
Function BSU_GameServer_Shutdown()
|
||||
If BSU_Initialized = True
|
||||
BS_SteamGameServer_Shutdown()
|
||||
|
||||
BSU_GameServer=0
|
||||
BSU_GameServerStats=0
|
||||
BSU_HTTP=0
|
||||
BSU_Inventory=0
|
||||
BSU_Networking=0
|
||||
BSU_UGC=0
|
||||
BSU_Utils=0
|
||||
|
||||
BSU_Initialized = False
|
||||
EndIf
|
||||
End Function
|
||||
;[End Block]
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
;! API: GameServerStats
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
;[Block] Blitz Stuff
|
||||
;----------------------------------------------------------------
|
||||
;! Blitz Stuff
|
||||
;----------------------------------------------------------------
|
||||
; -- Utility
|
||||
; Writes a C-String value to a Bank.
|
||||
; Returns amount of bytes written.
|
||||
Function BSU_PokeCString%(Bank%, Pos%, Value$)
|
||||
If Bank Then
|
||||
Local BankSz = BankSize(Bank)
|
||||
|
||||
If Pos < 0 Then Pos = 0
|
||||
If Pos >= BankSz Then Pos = BankSz - 1
|
||||
|
||||
Local ValuePos, ValueLen = Len(Value)
|
||||
For ValuePos = 1 To ValueLen
|
||||
; Don't write over the edge, we still need space for the 0-byte
|
||||
If (Pos + ValuePos) >= (BankSz - 1) Then Exit
|
||||
|
||||
PokeByte Bank, Pos + ValuePos, Asc(Mid(Value, ValuePos, 1))
|
||||
Next
|
||||
PokeByte Bank, Pos + ValuePos, 0
|
||||
Return ValuePos
|
||||
EndIf
|
||||
End Function
|
||||
|
||||
; Reads a C-String value from a Bank.
|
||||
; Returns read C-String
|
||||
Function BSU_PeekCString$(Bank%, Pos%, Len%=-1)
|
||||
If Bank Then
|
||||
Local BankSz = BankSize(Bank)
|
||||
|
||||
If Pos < 0 Then Pos = 0
|
||||
If Pos >= BankSz Then Pos = BankSz - 1
|
||||
|
||||
Local OutStr$, OutLen = (BankSz - Pos)
|
||||
Local BankPos
|
||||
For BankPos = 0 To OutLen
|
||||
If (Pos + BankPos) >= BankSz Then Exit
|
||||
|
||||
Local Value = PeekByte(Bank, Pos + BankPos)
|
||||
|
||||
If (Value = 0 And Len = -1) Or (Pos > Len) Then
|
||||
Exit
|
||||
Else
|
||||
OutStr=OutStr+Chr(Value)
|
||||
EndIf
|
||||
Next
|
||||
Return OutStr
|
||||
EndIf
|
||||
End Function
|
||||
;[End Block]
|
||||
|
||||
;~IDEal Editor Parameters:
|
||||
;~F#3A#5A#7F#86#C3#DF#100#107#10C#13C#16E#18A#1A9#1C4
|
||||
;~C#Blitz3D
|
||||
@@ -0,0 +1,161 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; Networking ------------------------------------------------------------------
|
||||
BS_Networking%()
|
||||
BS_GameServerNetworking%()
|
||||
BS_Networking_SendP2PPacket%(pSteamNetworking%, pSteamIDRemote%, pubData*, cubData%, eP2PSendType%, nChannel%)
|
||||
BS_Networking_SendP2PPacketEx%(pSteamNetworking%, pSteamIDRemote%, pubData%, cubData%, eP2PSendType%, nChannel%) : "BS_Networking_SendP2PPacket"
|
||||
BS_Networking_IsP2PPacketAvailable%(pSteamNetworking%, pcubMsgSize*, nChannel%)
|
||||
BS_Networking_IsP2PPacketAvailableEx%(pSteamNetworking%, pcubMsgSize*, nChannel%) : "BS_Networking_IsP2PPacketAvailable"
|
||||
BS_Networking_ReadP2PPacket%(pSteamNetworking%, pubDest*, cubDest%, pcubMsgSize*, pSteamIDRemote%, nChannel%)
|
||||
BS_Networking_ReadP2PPacketEx%(pSteamNetworking%, pubDest%, cubDest%, pcubMsgSize%, pSteamIDRemote%, nChannel%) : "BS_Networking_ReadP2PPacket"
|
||||
BS_Networking_AcceptP2PSessionWithUser%(pSteamNetworking%, pSteamIDRemote%)
|
||||
BS_Networking_CloseP2PSessionWithUser%(pSteamNetworking%, pSteamIDRemote%)
|
||||
BS_Networking_CloseP2PChannelWithUser%(pSteamNetworking%, pSteamIDRemote%, nChannel%)
|
||||
BS_Networking_GetP2PSessionState%(pSteamNetworking%, pSteamIDRemote%, pConnectionState*)
|
||||
BS_Networking_AllowP2PPacketRelay%(pSteamNetworking%, bAllow%)
|
||||
|
||||
; User ------------------------------------------------------------------------
|
||||
BS_User%()
|
||||
BS_User_GetHSteamUser%(lpSteamUser%)
|
||||
BS_User_IsLoggedOn%(lpSteamUser%)
|
||||
BS_User_GetSteamID%(lpSteamUser%)
|
||||
BS_User_InitiateGameConnection%(lpSteamUser%, pAuthBlob*, cbMaxAuthBlob%, SteamIDGameServer%, unIPServer%, usPortServer%, bSecure%)
|
||||
BS_User_TerminateGameConnection(lpSteamUser%, unIPServer%, usPortServer%)
|
||||
BS_User_TrackAppUsageEvent(lpSteamUser%, gameId%, eAppUsageEvent%, pchExtraInfo$)
|
||||
BS_User_GetUserDataFolder%(lpSteamUser%, pchBuffer*, cubBuffer%)
|
||||
BS_User_StartVoiceRecording(lpSteamUser%)
|
||||
BS_User_StopVoiceRecording(lpSteamUser%)
|
||||
BS_User_GetAvailableVoice%(lpSteamUser%, pcbCompressed*, pcbUncompressed*, nUncompressedVoiceDesiredSampleRate%)
|
||||
BS_User_GetAvailableVoiceEx%(lpSteamUser%, pcbCompressed%, pcbUncompressed%, nUncompressedVoiceDesiredSampleRate%) : "BS_User_GetAvailableVoice"
|
||||
BS_User_GetVoice%(lpSteamUser%, bWantCompressed%, pDestBuffer*, cbDestBufferSize%, nBytesWritten*, bWantUncompressed%, pUncompressedDestBuffer*, cbUncompressedDestBufferSize%, nUncompressBytesWritten*, nUncompressedVoiceDesiredSampleRate%)
|
||||
BS_User_GetVoiceEx%(lpSteamUser%, bWantCompressed%, pDestBuffer*, cbDestBufferSize%, nBytesWritten%, bWantUncompressed%, pUncompressedDestBuffer*, cbUncompressedDestBufferSize%, nUncompressBytesWritten%, nUncompressedVoiceDesiredSampleRate%) : "BS_User_GetVoice"
|
||||
BS_User_DecompressVoice(lpSteamUser%, pCompressed*, cbCompressed%, pDestBuffer*, cbDestBufferSize%, nBytesWritten*, nDesiredSampleRate%)
|
||||
BS_User_DecompressVoiceEx(lpSteamUser%, pCompressed*, cbCompressed%, pDestBuffer*, cbDestBufferSize%, nBytesWritten%, nDesiredSampleRate%) : "BS_User_DecompressVoice"
|
||||
BS_User_GetVoiceOptimalSampleRate%(lpSteamUser%)
|
||||
BS_User_GetAuthSessionTicket%(lpSteamUser%, pTicket*, cbMaxTicket%, pcbTicket*)
|
||||
BS_User_GetAuthSessionTicketEx%(lpSteamUser%, pTicket*, cbMaxTicket%, pcbTicket%) : "BS_User_GetAuthSessionTicket"
|
||||
BS_User_BeginAuthSession%(lpSteamUser%, pAuthTicket*, cbAuthTicker%, steamID%)
|
||||
BS_User_EndAuthSession(lpSteamUser%, steamID%)
|
||||
BS_User_CancelAuthTicket(lpSteamUser%, hAuthTicket%)
|
||||
BS_User_UserHasLicenseForApp%(lpSteamUser%, steamID%, appID%)
|
||||
BS_User_IsBehindNAT%(lpSteamUser%)
|
||||
BS_User_AdvertiseGame%(lpSteamUser%, steamIDGameServer%, unIPServer%, usPortServer%)
|
||||
BS_User_RequestEncryptedAppTicket%(lpSteamUser%, pDataToInclude*, cbDataToInclude%)
|
||||
BS_User_GetEncryptedAppTicket%(lpSteamUser%, pTicket*, cbMaxTicket%, pcbTicket*)
|
||||
BS_User_GetEncryptedAppTicketEx%(lpSteamUser%, pTicket*, cbMaxTicket%, pcbTicket%) : "BS_User_GetEncryptedAppTicket"
|
||||
BS_User_GetGameBadgeLevel%(lpSteamUser%, nSeries%, bFoil%)
|
||||
BS_User_GetPlayerSteamLevel%(lpSteamUser%)
|
||||
BS_User_RequestStoreAuthURL%(lpSteamUser%, pchRedirectUrl$)
|
||||
|
||||
; UserStats -------------------------------------------------------------------
|
||||
BS_UserStats%()
|
||||
BS_UserStats_RequestCurrentStats%(lpSteamUserStats%)
|
||||
BS_UserStats_GetStat%(lpSteamUserStats%, pchName$, pData*)
|
||||
BS_UserStats_GetStatEx%(lpSteamUserStats%, pchName$, pData%) : "BS_UserStats_GetStat"
|
||||
BS_UserStats_GetStatF%(lpSteamUserStats%, pchName$, pData*)
|
||||
BS_UserStats_GetStatFEx%(lpSteamUserStats%, pchName$, pData%) : "BS_UserStats_GetStatF"
|
||||
BS_UserStats_SetStat%(lpSteamUserStats%, pchName$, pData%)
|
||||
BS_UserStats_SetStatF%(lpSteamUserStats%, pchName$, pData#)
|
||||
BS_UserStats_UpdateAvgRateStat%(lpSteamUserStats%, pchName$, flCountThisSession#, dSessionLength%)
|
||||
BS_UserStats_GetAchievement%(lpSteamUserStats%, pchName$, pbAchieved*)
|
||||
BS_UserStats_GetAchievementEx%(lpSteamUserStats%, pchName$, pbAchieved%) : "BS_UserStats_GetAchievement"
|
||||
BS_UserStats_SetAchievement%(lpSteamUserStats%, pchName$)
|
||||
BS_UserStats_ClearAchievement%(lpSteamUserStats%, pchName$)
|
||||
BS_UserStats_GetAchievementAndUnlockTime%(lpSteamUserStats%, pchName$, pbAchieved*, punUnlockTime*)
|
||||
BS_UserStats_GetAchievementAndUnlockTimeEx%(lpSteamUserStats%, pchName$, pbAchieved%, punUnlockTime%) : "BS_UserStats_GetAchievementAndUnlockTime"
|
||||
BS_UserStats_StoreStats%(lpSteamUserStats%)
|
||||
BS_UserStats_GetAchievementIcon%(lpSteamUserStats%, pchName$)
|
||||
BS_UserStats_GetAchievementDisplayAttribute$(lpSteamUserStats%, pchName$, pchKey$)
|
||||
BS_UserStats_IndicateAchievementProgress%(lpSteamUserStats%, pchName$, nCurProgress%, nMaxProgress%)
|
||||
BS_UserStats_GetNumAchievements%(lpSteamUserStats%)
|
||||
BS_UserStats_GetAchievementName$(lpSteamUserStats%, iAchievement%)
|
||||
BS_UserStats_RequestUserStats%(lpSteamUserStats%, steamIDUser%)
|
||||
BS_UserStats_GetUserStat%(lpSteamUserStats%, steamIDUser%, pchName$, pData*)
|
||||
BS_UserStats_GetUserStatEx%(lpSteamUserStats%, steamIDUser%, pchName$, pData%) : "BS_UserStats_GetUserStat"
|
||||
BS_UserStats_GetUserStatF%(lpSteamUserStats%, steamIDUser%, pchName$, pData*)
|
||||
BS_UserStats_GetUserStatFEx%(lpSteamUserStats%, steamIDUser%, pchName$, pData%) : "BS_UserStats_GetUserStatF"
|
||||
BS_UserStats_GetUserAchievement%(lpSteamUserStats%, steamIDUser%, pchName$, pbAchieved*)
|
||||
BS_UserStats_GetUserAchievementEx%(lpSteamUserStats%, steamIDUser%, pchName$, pbAchieved%) : "BS_UserStats_GetUserAchievement"
|
||||
BS_UserStats_GetUserAchievementAndUnlockTime%(lpSteamUserStats%, steamIDUser%, pchName$, pbAchieved*, punUnlockTime*)
|
||||
BS_UserStats_GetUserAchievementAndUnlockTimeEx%(lpSteamUserStats%, steamIDUser%, pchName$, pbAchieved%, punUnlockTime%) : "BS_UserStats_GetUserAchievementAndUnlockTime"
|
||||
BS_UserStats_ResetAllStats%(lpSteamUserStats%, bAchievementsToo%)
|
||||
BS_UserStats_FindOrCreateLeaderboard%(lpSteamUserStats%, pchLeaderboardName$, eLeaderboardSortMethod%, eLeaderboardDisplayType%)
|
||||
BS_UserStats_FindLeaderboard%(lpSteamUserStats%, pchLeaderboardName$)
|
||||
BS_UserStats_GetLeaderboardName$(lpSteamUserStats%, hSteamLeaderboard%)
|
||||
BS_UserStats_GetLeaderboardEntryCount%(lpSteamUserStats%, hSteamLeaderboard%)
|
||||
BS_UserStats_GetLeaderboardSortMethod%(lpSteamUserStats%, hSteamLeaderboard%)
|
||||
BS_UserStats_GetLeaderboardDisplayType%(lpSteamUserStats%, hSteamLeaderboard%)
|
||||
BS_UserStats_DownloadLeaderboardEntries%(lpSteamUserStats%, hSteamLeaderboard%, eLeaderboardDataRequest%, nRangeStart%, nRangeEnd%)
|
||||
BS_UserStats_DownloadLeaderboardEntriesForUsers%(lpSteamUserStats%, hSteamLeaderboard%, prgUsers*, cUsers%)
|
||||
BS_UserStats_DownloadLeaderboardEntriesForUsersEx%(lpSteamUserStats%, hSteamLeaderboard%, prgUsers%, cUsers%) : "BS_UserStats_DownloadLeaderboardEntriesForUsers"
|
||||
BS_UserStats_GetDownloadedLeaderboardEntry%(lpSteamUsers%, hSteamLeaderboardEntries%, index%, pLeaderboardEntry*, pDetails*, cDetailsMax%)
|
||||
BS_UserStats_GetDownloadedLeaderboardEntryEx%(lpSteamUsers%, hSteamLeaderboardEntries%, index%, pLeaderboardEntry%, pDetails%, cDetailsMax%)
|
||||
BS_UserStats_UploadLeaderboardScore%(lpSteamUserStats%, hSteamLeaderboard%, eLeaderboardUploadScoreMethod%, nScore%, pScoreDetails*, cScoreDetailsCount%)
|
||||
BS_UserStats_UploadLeaderboardScoreEx%(lpSteamUserStats%, hSteamLeaderboard%, eLeaderboardUploadScoreMethod%, nScore%, pScoreDetails%, cScoreDetailsCount%) : "BS_UserStats_UploadLeaderboardScore"
|
||||
BS_UserStats_AttachLeaderboardUGC%(lpSteamUserStats%, hSteamLeaderboard%, hUGB%)
|
||||
BS_UserStats_GetNumberOfCurrentPlayers%(lpSteamUserstats%)
|
||||
BS_UserStats_RequestGlobalAchievementPercentages%(lpSteamUserStats%)
|
||||
BS_UserStats_GetMostAchievedAchievementInfo%(lpSteamUserStats%, pchName$, unNameBufLen%, pflPercent*, pbAchieved*)
|
||||
BS_UserStats_GetMostAchievedAchievementInfoEx%(lpSteamUserStats%, pchName$, unNameBufLen%, pflPercent%, pbAchieved%) : "BS_UserStats_GetMostAchievedAchievementInfo"
|
||||
BS_UserStats_GetNextMostAchievedAchievementInfo%(lpSteamUserStats%, iIteratorPrevious%, pchName$, unNameBufLen%, pflPercent*, pbAchieved*)
|
||||
BS_UserStats_GetNextMostAchievedAchievementInfoEx%(lpSteamUserStats%, iIteratorPrevious%, pchName$, unNameBufLen%, pflPercent%, pbAchieved%) : "BS_UserStats_GetNextMostAchievedAchievementInfo"
|
||||
BS_UserStats_GetAchievementAchievedPercent%(lpSteamUserStats%, pchName$, pflPercent*)
|
||||
BS_UserStats_GetAchievementAchievedPercentEx%(lpSteamUserStats%, pchName$, pflPercent%) : "BS_UserStats_GetAchievementAchievedPercent"
|
||||
BS_UserStats_RequestGlobalStats%(lpSteamUserStats%, nHistoryDays%)
|
||||
BS_UserStats_GetGlobalStatLL%(lpSteamUserStats, pchStatName$, pData%)
|
||||
BS_UserStats_GetGlobalStatD%(lpSteamUserStats, pchStatName$, pData%)
|
||||
BS_UserStats_GetGlobalStatHistoryLL%(lpSteamUserStats, pchStatName$, pData*, cubData%)
|
||||
BS_UserStats_GetGlobalStatHistoryLLEx%(lpSteamUserStats, pchStatName$, pData%, cubData%) : "BS_UserStats_GetGlobalStatHistoryLL"
|
||||
BS_UserStats_GetGlobalStatHistoryD%(lpSteamUserStats, pchStatName$, pData*, cubData%)
|
||||
BS_UserStats_GetGlobalStatHistoryDEx%(lpSteamUserStats, pchStatName$, pData%, cubData%) : "BS_UserStats_GetGlobalStatHistoryD"
|
||||
|
||||
; -- Interfaces
|
||||
BS_HTTP%()
|
||||
BS_GameServerHTTP%()
|
||||
BS_Inventory%()
|
||||
BS_GameServerInventory%()
|
||||
BS_Matchmaking%()
|
||||
BS_MatchmakingServers%()
|
||||
BS_Music%()
|
||||
BS_MusicRemote%()
|
||||
BS_RemoteStorage%()
|
||||
BS_Screenshots%()
|
||||
BS_UGC%()
|
||||
BS_GameServerUGC%()
|
||||
BS_UnifiedMessages%()
|
||||
BS_Utils%()
|
||||
BS_GameServerUtils%()
|
||||
BS_Video%()
|
||||
|
||||
; Helpers ---------------------------------------------------------------------
|
||||
; -- Generic
|
||||
BS_Helper_FormatUnixTime$(unixTime%, pchFormat$)
|
||||
; -- Memory
|
||||
BS_Memory_Alloc%(iSize%)
|
||||
BS_Memory_ReAlloc%(pMemory%, iSize%)
|
||||
BS_Memory_Free(pMemory%)
|
||||
BS_Memory_PeekByte%(pMemory%, offset%)
|
||||
BS_Memory_PeekShort%(pMemory%, offset%)
|
||||
BS_Memory_PeekInt%(pMemory%, offset%)
|
||||
BS_Memory_PeekFloat#(pMemory%, offset%)
|
||||
BS_Memory_PokeByte(pMemory%, offset%, value%)
|
||||
BS_Memory_PokeShort(pMemory%, offset%, value%)
|
||||
BS_Memory_PokeInt(pMemory%, offset%, value%)
|
||||
BS_Memory_PokeFloat(pMemory%, offset%, value#)
|
||||
@@ -0,0 +1,55 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
; CSteamID --------------------------------------------------------------------
|
||||
BS_CSteamID_New%() :"_BS_CSteamID_New@0"
|
||||
BS_CSteamID_Copy%(pThis%) :"_BS_CSteamID_Copy@4"
|
||||
BS_CSteamID_Destroy(pThis%) :"_BS_CSteamID_Destroy@4"
|
||||
BS_CSteamID_New_IdUniverseType%(iAccountId%, EUniverse%, EAccountType%) :"_BS_CSteamID_New_IdUniverseType@12"
|
||||
BS_CSteamID_New_IdInstanceUniverseType%(iAccountId%, iInstance%, EUniverse%, EAccountType%):"_BS_CSteamID_New_IdInstanceUniverseType@16"
|
||||
BS_CSteamID_FromL%(pOther%) :"_BS_CSteamID_FromL@4"
|
||||
BS_CSteamID_ToL%(pThis%) :"_BS_CSteamID_ToL@4"
|
||||
BS_CSteamID_Set(pThis%, iAccountId%, EUniverse%, EAccountType%) :"_BS_CSteamID_Set@16"
|
||||
BS_CSteamID_InstancedSet(pThis%, iAccountId%, iInstance%, EUniverse%, EAccountType%):"_BS_CSteamID_InstancedSet@20"
|
||||
BS_CSteamID_FullSet(pThis%, plIdentifier%, EUniverse%, EAccountType%) :"_BS_CSteamID_FullSet@16"
|
||||
BS_CSteamID_SetFromLong(pthis%, plSteamID%) :"_BS_CSteamID_SetFromLong@8"
|
||||
BS_CSteamID_Clear(pThis%) :"_BS_CSteamID_Clear@4"
|
||||
BS_CSteamID_GetStaticAccountKey%(pThis%) :"_BS_CSteamID_GetStaticAccountKey@4"
|
||||
BS_CSteamID_CreateBlankAnonLogon(pThis%, EUniverse%) :"_BS_CSteamID_CreateBlankAnonLogon@8"
|
||||
BS_CSteamID_CreateBlankAnonUserLogon(pThis%, EUniverse%) :"_BS_CSteamID_CreateBlankAnonUserLogon@8"
|
||||
BS_CSteamID_IsBlankAnonAccount%(pThis%) :"_BS_CSteamID_IsBlankAnonAccount@4"
|
||||
BS_CSteamID_IsGameServerAccount%(pThis%) :"_BS_CSteamID_IsGameServerAccount@4"
|
||||
BS_CSteamID_IsPersistentGameServerAccount%(pThis%) :"_BS_CSteamID_IsPersistentGameServerAccount@4"
|
||||
BS_CSteamID_IsAnonGameServerAccount%(pThis%) :"_BS_CSteamID_IsAnonGameServerAccount@4"
|
||||
BS_CSteamID_IsContentServerAccount%(pThis%) :"_BS_CSteamID_IsContentServerAccount@4"
|
||||
BS_CSteamID_IsClanAccount%(pThis%) :"_BS_CSteamID_IsClanAccount@4"
|
||||
BS_CSteamID_IsChatAccount%(pThis%) :"_BS_CSteamID_IsChatAccount@4"
|
||||
BS_CSteamID_IsLobby%(pThis%) :"_BS_CSteamID_IsLobby@4"
|
||||
BS_CSteamID_IsIndividualAccount%(pThis%) :"_BS_CSteamID_IsIndividualAccount@4"
|
||||
BS_CSteamID_IsAnonAccount%(pThis%) :"_BS_CSteamID_IsAnonAccount@4"
|
||||
BS_CSteamID_IsAnonUserAccount%(pThis%) :"_BS_CSteamID_IsAnonUserAccount@4"
|
||||
BS_CSteamID_IsConsoleUserAccount%(pThis%) :"_BS_CSteamID_IsConsoleUserAccount@4"
|
||||
BS_CSteamID_SetAccountID(pThis%, iAccountId%) :"_BS_CSteamID_SetAccountID@8"
|
||||
BS_CSteamID_GetAccountID%(pThis%) :"_BS_CSteamID_GetAccountID@4"
|
||||
BS_CSteamID_SetAccountInstance(pThis%, iInstance%) :"_BS_CSteamID_SetAccountInstance@8"
|
||||
BS_CSteamID_ClearIndividualInstance(pThis%) :"_BS_CSteamID_ClearIndividualInstance@4"
|
||||
BS_CSteamID_HasNoIndividualInstance%(pThis%) :"_BS_CSteamID_HasNoIndividualInstance@4"
|
||||
BS_CSteamID_GetAccountInstance%(pThis%) :"_BS_CSteamID_GetAccountInstance@4"
|
||||
BS_CSteamID_GetEAccountType%(pThis%) :"_BS_CSteamID_GetEAccountType@4"
|
||||
BS_CSteamID_SetEUniverse%(pThis%, EUniverse%) :"_BS_CSteamID_SetEUniverse@8"
|
||||
BS_CSteamID_GetEUniverse%(pThis%) :"_BS_CSteamID_GetEUniverse@4"
|
||||
BS_CSteamID_Compare%(pThis%, pOther%) :"_BS_CSteamID_Compare@8"
|
||||
@@ -0,0 +1,42 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; aDouble with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
; Double ------------------------------------------------------------------------
|
||||
BS_Double_New%() :"_BS_Double_New@0"
|
||||
BS_Double_Copy%(pThis%) :"_BS_Double_Copy@4"
|
||||
BS_Double_Destroy(pThis%) :"_BS_Double_Destroy@4"
|
||||
BS_Double_ToString$(pThis%) :"_BS_Double_ToString@4"
|
||||
BS_Double_FromString%(cString$) :"_BS_Double_FromString@4"
|
||||
BS_Double_FromF%(Float#) :"_BS_Double_FromF@4"
|
||||
BS_Double_ToF#(pThis%) :"_BS_Double_ToF@4"
|
||||
BS_Double_FromI%(iRight%) :"_BS_Double_FromI@4"
|
||||
BS_Double_ToI%(pThis%) :"_BS_Double_ToI@8"
|
||||
BS_Double_FromL(pDouble%) :"_BS_Double_FromL@4"
|
||||
BS_Double_ToL(pThis%) :"_BS_Double_ToL@4"
|
||||
BS_Double_Compare%(pThis%, pOther%) :"_BS_Double_Compare@8"
|
||||
BS_Double_Set%(pThis%, pOther%) :"_BS_Double_Set@8"
|
||||
BS_Double_Add%(pThis%, pOther%) :"_BS_Double_Add@8"
|
||||
BS_Double_Sub%(pThis%, pOther%) :"_BS_Double_Sub@8"
|
||||
BS_Double_Div%(pThis%, pOther%) :"_BS_Double_Div@8"
|
||||
BS_Double_Mul%(pThis%, pOther%) :"_BS_Double_Mul@8"
|
||||
BS_Double_Mod%(pThis%, pOther%) :"_BS_Double_Mod@8"
|
||||
BS_Double_SetF%(pThis%, fOther%) :"_BS_Double_SetF@8"
|
||||
BS_Double_AddF%(pThis%, fOther%) :"_BS_Double_AddF@8"
|
||||
BS_Double_SubF%(pThis%, fOther%) :"_BS_Double_SubF@8"
|
||||
BS_Double_DivF%(pThis%, fOther%) :"_BS_Double_DivF@8"
|
||||
BS_Double_MulF%(pThis%, fOther%) :"_BS_Double_MulF@8"
|
||||
BS_Double_ModF%(pThis%, fOther%) :"_BS_Double_ModF@8"
|
||||
@@ -0,0 +1,52 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
; Long ------------------------------------------------------------------------
|
||||
BS_Long_New%() :"_BS_Long_New@0"
|
||||
BS_Long_Copy%(pThis%) :"_BS_Long_Copy@4"
|
||||
BS_Long_Destroy(pThis%) :"_BS_Long_Destroy@4"
|
||||
BS_Long_ToString$(pThis%) :"_BS_Long_ToString@4"
|
||||
BS_Long_FromString%(cString$) :"_BS_Long_FromString@4"
|
||||
BS_Long_FromI%(iRight%) :"_BS_Long_FromI@4"
|
||||
BS_Long_FromII%(iLeft%, iRight%) :"_BS_Long_FromII@8"
|
||||
BS_Long_ToI%(pThis%, iShift%) :"_BS_Long_ToI@8"
|
||||
BS_Long_ToIH%(pThis%) :"_BS_Long_ToIH@4"
|
||||
BS_Long_ToIL%(pThis%) :"_BS_Long_ToIL@4"
|
||||
BS_Long_FromF%(Float#) :"_BS_Long_FromF@4"
|
||||
BS_Long_ToF#(pThis%) :"_BS_Long_ToF@4"
|
||||
BS_Long_FromD(pDouble%) :"_BS_Long_FromD@4"
|
||||
BS_Long_ToD(pThis%) :"_BS_Long_ToD@4"
|
||||
BS_Long_Compare%(pThis%, pRight%) :"_BS_Long_Compare@8"
|
||||
BS_Long_Set%(pThis%, pOther%) :"_BS_Long_Set@8"
|
||||
BS_Long_Add%(pThis%, pOther%) :"_BS_Long_Add@8"
|
||||
BS_Long_Sub%(pThis%, pOther%) :"_BS_Long_Sub@8"
|
||||
BS_Long_Div%(pThis%, pOther%) :"_BS_Long_Div@8"
|
||||
BS_Long_Mul%(pThis%, pOther%) :"_BS_Long_Mul@8"
|
||||
BS_Long_Mod%(pThis%, pOther%) :"_BS_Long_Mod@8"
|
||||
BS_Long_SetI%(pThis%, iRight%) :"_BS_Long_SetI@8"
|
||||
BS_Long_AddI%(pThis%, iRight%) :"_BS_Long_AddI@8"
|
||||
BS_Long_SubI%(pThis%, iRight%) :"_BS_Long_SubI@8"
|
||||
BS_Long_DivI%(pThis%, iRight%) :"_BS_Long_DivI@8"
|
||||
BS_Long_MulI%(pThis%, iRight%) :"_BS_Long_MulI@8"
|
||||
BS_Long_ModI%(pThis%, iRight%) :"_BS_Long_ModI@8"
|
||||
BS_Long_SetII%(pThis%, iLeft%, iRight%) :"_BS_Long_SetII@12"
|
||||
BS_Long_AddII%(pThis%, iLeft%, iRight%) :"_BS_Long_AddII@12"
|
||||
BS_Long_SubII%(pThis%, iLeft%, iRight%) :"_BS_Long_SubII@12"
|
||||
BS_Long_DivII%(pThis%, iLeft%, iRight%) :"_BS_Long_DivII@12"
|
||||
BS_Long_MulII%(pThis%, iLeft%, iRight%) :"_BS_Long_MulII@12"
|
||||
BS_Long_ModII%(pThis%, iLeft%, iRight%) :"_BS_Long_ModII@12"
|
||||
BS_Long_Shift%(pThis%, iRight%) :"_BS_Long_Shift@8"
|
||||
@@ -0,0 +1,28 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; Steam -----------------------------------------------------------------------
|
||||
BS_SteamAPI_Init%() :"_BS_SteamAPI_Init@0"
|
||||
BS_SteamAPI_Shutdown() :"_BS_SteamAPI_Shutdown@0"
|
||||
BS_SteamAPI_IsSteamRunning%() :"_BS_SteamAPI_IsSteamRunning@0"
|
||||
BS_SteamAPI_RestartAppIfNecessary%(iAppId%) :"_BS_SteamAPI_RestartAppIfNecessary@4"
|
||||
BS_SteamAPI_SetMiniDumpComment(cComment$) :"_BS_SteamAPI_SetMiniDumpComment@4"
|
||||
BS_SteamAPI_WriteMiniDump(iExceptionCode%, pExceptionInfo*, iBuildId%) :"_BS_SteamAPI_WriteMiniDump@12"
|
||||
BS_SteamAPI_WriteMiniDumpEx(iExceptionCode%, pExceptionInfo%, iBuildId%) :"_BS_SteamAPI_WriteMiniDump@12"
|
||||
BS_SteamAPI_ReleaseCurrentThreadMemory%() :"_BS_SteamAPI_ReleaseCurrentThreadMemory@0"
|
||||
BS_SteamAPI_RunCallbacks() :"_BS_SteamAPI_RunCallbacks@0"
|
||||
@@ -0,0 +1,28 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; AppList ---------------------------------------------------------------------
|
||||
BS_SteamAppList%() :"_BS_SteamAppList@0"
|
||||
BS_ISteamAppList_GetNumInstalledApps%(pThis%) :"_BS_ISteamAppList_GetNumInstalledApps@4"
|
||||
BS_ISteamAppList_GetInstalledApps%(pThis%, pAppIdBuffer*, iMaxIDs%) :"_BS_ISteamAppList_GetInstalledApps@12"
|
||||
BS_ISteamAppList_GetInstalledAppsEx%(pThis%, pAppIdBuffer%, iMaxIDs%) :"_BS_ISteamAppList_GetInstalledApps@12"
|
||||
BS_ISteamAppList_GetAppName%(pThis%, iAppId%, pNameBuffer*, iNameMax%) :"_BS_ISteamAppList_GetAppName@12"
|
||||
BS_ISteamAppList_GetAppNameEx%(pThis%, iAppId%, pNameBuffer%, iNameMax%) :"_BS_ISteamAppList_GetAppName@12"
|
||||
BS_ISteamAppList_GetAppInstallDir%(pThis%, iAppId%, pPathBuffer*, iPathMax%) :"_BS_ISteamAppList_GetAppInstallDir@16"
|
||||
BS_ISteamAppList_GetAppInstallDirEx%(pThis%, iAppId%, pPathBuffer%, iPathMax%) :"_BS_ISteamAppList_GetAppInstallDir@16"
|
||||
BS_ISteamAppList_GetAppBuildId%(pThis%, iAppId%) :"_BS_ISteamAppList_GetAppBuildId@8"
|
||||
@@ -0,0 +1,49 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; Apps ------------------------------------------------------------------------
|
||||
BS_SteamApps%() :"_BS_SteamApps@0"
|
||||
BS_ISteamApps_IsSubscribed%(pThis%) :"_BS_ISteamApps_IsSubscribed@4"
|
||||
BS_ISteamApps_IsLowViolence%(pThis%) :"_BS_ISteamApps_IsLowViolence@4"
|
||||
BS_ISteamApps_IsCybercafe%(pThis%) :"_BS_ISteamApps_IsCybercafe@4"
|
||||
BS_ISteamApps_IsVACBanned%(pThis%) :"_BS_ISteamApps_IsVACBanned@4"
|
||||
BS_ISteamApps_GetCurrentGameLanguage$(pThis%) :"_BS_ISteamApps_GetCurrentGameLanguage@4"
|
||||
BS_ISteamApps_GetAvailableGameLanguages$(pThis%) :"_BS_ISteamApps_GetAvailableGameLanguages@4"
|
||||
BS_ISteamApps_IsSubscribedApp%(pThis%, iAppId%) :"_BS_ISteamApps_IsSubscribedApp@8"
|
||||
BS_ISteamApps_IsDlcInstalled%(pThis%, iAppId%) :"_BS_ISteamApps_IsDlcInstalled@8"
|
||||
BS_ISteamApps_GetEarliestPurchaseUnixTime%(pThis%, iAppId%) :"_BS_ISteamApps_GetEarliestPurchaseUnixTime@8"
|
||||
BS_ISteamApps_IsSubscribedFromFreeWeekend%(pThis%) :"_BS_ISteamApps_IsSubscribedFromFreeWeekend@4"
|
||||
BS_ISteamApps_GetDLCCount%(pThis%) :"_BS_ISteamApps_GetDLCCount@4"
|
||||
BS_ISteamApps_GetDLCDataByIndex%(pThis%, iDLC%, pAppId*, pAvailable*, pName*, iNameSize%):"_BS_ISteamApps_GetDLCDataByIndex@24"
|
||||
BS_ISteamApps_GetDLCDataByIndexEx%(pThis%, iDLC%, pAppId%, pAvailable%, pName%, iNameSize%):"_BS_ISteamApps_GetDLCDataByIndex@24"
|
||||
BS_ISteamApps_InstallDLC(pThis%, iAppId%) :"_BS_ISteamApps_InstallDLC@8"
|
||||
BS_ISteamApps_UninstallDLC(pThis%, iAppId%) :"_BS_ISteamApps_UninstallDLC@8"
|
||||
BS_ISteamApps_RequestAppProofOfPurchaseKey(pThis%, iAppId%) :"_BS_ISteamApps_RequestAppProofOfPurchaseKey@8"
|
||||
BS_ISteamApps_GetCurrentBetaName%(pThis%, pName*, iNameSize%) :"_BS_ISteamApps_GetCurrentBetaName@12"
|
||||
BS_ISteamApps_GetCurrentBetaNameEx%(pThis%, pName%, iNameSize%) :"_BS_ISteamApps_GetCurrentBetaName@12"
|
||||
BS_ISteamApps_MarkContentCorrupt%(pThis%, bMissingFilesOnly%) :"_BS_ISteamApps_MarkContentCorrupt@8"
|
||||
BS_ISteamApps_GetInstalledDepots%(pThis%, iAppId%, pDepots*, iMaxDepots%) :"_BS_ISteamApps_GetInstalledDepots@16"
|
||||
BS_ISteamApps_GetInstalledDepotsEx%(pThis%, iAppId%, pDepots%, iMaxDepots%) :"_BS_ISteamApps_GetInstalledDepots@16"
|
||||
BS_ISteamApps_GetAppInstallDir%(pThis%, iAppId%, pPathBuffer*, iPathBufferSize%):"_BS_ISteamApps_GetAppInstallDir@16"
|
||||
BS_ISteamApps_GetAppInstallDirEx%(pThis%, iAppId%, pPathBuffer%, iPathBufferSize%):"_BS_ISteamApps_GetAppInstallDir@16"
|
||||
BS_ISteamApps_IsAppInstalled%(pThis%, iAppId%) :"_BS_ISteamApps_IsAppInstalled@8"
|
||||
BS_ISteamApps_GetAppOwner%(pThis%) :"_BS_ISteamApps_GetAppOwner@4"
|
||||
BS_ISteamApps_GetLaunchQueryParam$(pThis%, cKey$) :"_BS_ISteamApps_GetLaunchQueryParam@8"
|
||||
BS_ISteamApps_GetDlcDownloadProgress%(pThis%, iAppId%, llDownloaded*, llTotal*) :"_BS_ISteamApps_GetDlcDownloadProgress@16"
|
||||
BS_ISteamApps_GetDlcDownloadProgressEx%(pThis%, iAppId%, llDownloaded%, llTotal%):"_BS_ISteamApps_GetDlcDownloadProgress@16"
|
||||
BS_ISteamApps_GetAppBuildId%(pThis%) :"_BS_ISteamApps_GetAppBuildId@4"
|
||||
@@ -0,0 +1,51 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; Client ----------------------------------------------------------------------
|
||||
BS_SteamClient%() :"_BS_SteamClient@0"
|
||||
BS_ISteamClient_CreateSteamPipe%(pThis%) :"_BS_ISteamClient_CreateSteamPipe@4"
|
||||
BS_ISteamClient_ReleaseSteamPipe%(pThis%, hPipe%) :"_BS_ISteamClient_ReleaseSteamPipe@8"
|
||||
BS_ISteamClient_ConnectToGlobalUser%(pThis%, hPipe%) :"_BS_ISteamClient_ConnectToGlobalUser@8"
|
||||
BS_ISteamClient_SetLocalIPBinding(pThis, unIP%, usPort%) :"_BS_ISteamClient_SetLocalIPBinding@12"
|
||||
BS_ISteamClient_CreateLocalUser%(pThis%, pSteamPipe%, EAccountType%) :"_BS_ISteamClient_CreateLocalUser@12"
|
||||
BS_ISteamClient_ReleaseUser(pThis%, hPipe%, hUser%) :"_BS_ISteamClient_ReleaseUser@12"
|
||||
BS_ISteamClient_GetIPCCallCount%(pThis%) :"_BS_ISteamClient_GetIPCCallCount@4"
|
||||
BS_ISteamClient_ShutdownIfAllPipesClosed%(pThis%) :"_BS_ISteamClient_ShutdownIfAllPipesClosed@4"
|
||||
BS_ISteamClient_GetSteamAppList%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamAppList@16"
|
||||
BS_ISteamClient_GetSteamApps%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamApps@16"
|
||||
BS_ISteamClient_GetSteamController%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamController@16"
|
||||
BS_ISteamClient_GetSteamFriends%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamFriends@16"
|
||||
BS_ISteamClient_GetSteamGameServer%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamGameServer@16"
|
||||
BS_ISteamClient_GetSteamGameServerStats%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamGameServerStats@16"
|
||||
BS_ISteamClient_GetSteamHTMLSurface%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamHTMLSurface@16"
|
||||
BS_ISteamClient_GetSteamHTTP%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamHTTP@16"
|
||||
BS_ISteamClient_GetSteamInventory%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamInventory@16"
|
||||
BS_ISteamClient_GetSteamMatchmaking%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamMatchmaking@16"
|
||||
BS_ISteamClient_GetSteamMatchmakingServers%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamMatchmakingServers@16"
|
||||
BS_ISteamClient_GetSteamMusic%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamMusic@16"
|
||||
BS_ISteamClient_GetSteamMusicRemote%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamMusicRemote@16"
|
||||
BS_ISteamClient_GetSteamNetworking%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamNetworking@16"
|
||||
BS_ISteamClient_GetSteamRemoteStorage%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamRemoteStorage@16"
|
||||
BS_ISteamClient_GetSteamScreenshots%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamScreenshots@16"
|
||||
BS_ISteamClient_GetSteamUGC%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamUGC@16"
|
||||
BS_ISteamClient_GetSteamUnifiedMessages%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamUnifiedMessages@16"
|
||||
BS_ISteamClient_GetSteamUser%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamUser@16"
|
||||
BS_ISteamClient_GetSteamUserStats%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamUserStats@16"
|
||||
BS_ISteamClient_GetSteamUtils%(pThis%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamUtils@12"
|
||||
BS_ISteamClient_GetSteamVideo%(pThis%, hUser%, hPipe%, cVersion$) :"_BS_ISteamClient_GetSteamVideo@16"
|
||||
BS_ISteamClient_SetWarningMessageHook(pThis%, pFunction%) :"_BS_ISteamClient_SetWarningMessageHook@8"
|
||||
@@ -0,0 +1,48 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; Controller ------------------------------------------------------------------
|
||||
BS_SteamController%() :"_BS_SteamController@0"
|
||||
BS_SteamController_Init%(pThis%, cControlConfigVDF$) :"_BS_ISteamController_Init@8"
|
||||
BS_ISteamController_Shutdown%(pThis%) :"_BS_ISteamController_Shutdown@4"
|
||||
BS_ISteamController_RunFrame(pThis%) :"_BS_ISteamController_RunFrame@4"
|
||||
BS_ISteamController_GetConnectedControllers%(pThis%, pHandles*) :"_BS_ISteamController_GetConnectedControllers@8"
|
||||
BS_ISteamController_GetConnectedControllersEx%(pThis%, pHandles%) :"_BS_ISteamController_GetConnectedControllers@8"
|
||||
BS_ISteamController_GetConnectedControllersSimple%(pThis%) :"_BS_ISteamController_GetConnectedControllersSimple@4"
|
||||
BS_ISteamController_GetConnectedControllersSimple_Index%(iIndex%) :"_BS_ISteamController_GetConnectedControllersSimple@4"
|
||||
BS_ISteamController_ShowBindingPanel%(pThis%, pController%) :"_BS_ISteamController_ShowBindingPanel@8"
|
||||
BS_ISteamController_GetActionSetHandle%(pThis%, cSetName$) :"_BS_ISteamController_GetActionSetHandle@8"
|
||||
;! Returns: ControllerActionSetHandle_t*. Clean Up!
|
||||
BS_ISteamController_ActivateActionSet(pThis%, pController%, pActionSet%) :"_BS_ISteamController_ActivateActionSet@12"
|
||||
BS_ISteamController_GetCurrentActionSet%(pThis%, pController%) :"_BS_ISteamController_GetCurrentActionSet@8"
|
||||
;! Returns: ControllerActionSetHandle_t*. Clean Up!
|
||||
BS_ISteamController_GetDigitalActionHandle%(pThis%, cName$) :"_BS_ISteamController_GetDigitalActionHandle@8"
|
||||
;! Returns: ControllerDigitalActionHandle_t*. Clean Up!
|
||||
BS_ISteamController_GetDigitalActionData%(pThis%, pController%, pDigital%) :"_BS_ISteamController_GetDigitalActionData@12"
|
||||
;! Returns: ControllerDigitalActionData_t*. Clean Up!
|
||||
BS_ISteamController_GetDigitalActionOrigins%(pThis%, pController%, pActionSet%, pDigital%, pEControllerActionOrigin*):"_BS_ISteamController_GetDigitalActionOrigins@20"
|
||||
BS_ISteamController_GetDigitalActionOriginsEx%(pThis%, pController%, pActionSet%, pDigital%, pEControllerActionOrigin%):"_BS_ISteamController_GetDigitalActionOrigins@20"
|
||||
BS_ISteamController_GetAnalogActionHandle%(pThis%, cName$) :"_BS_ISteamController_GetAnalogActionHandle@8"
|
||||
;! Returns: ControllerAnalogActionHandle_t*. Clean Up!
|
||||
BS_ISteamController_GetAnalogActionData%(pThis%, pController%, pAnalog%) :"_BS_ISteamController_GetAnalogActionData@12"
|
||||
;! Returns: ControllerAnalogActionData_t*. Clean Up!
|
||||
BS_ISteamController_GetAnalogActionOrigins%(pThis%, pController%, pActionSet%, pAnalog%, pEControllerActionOrigin*):"_BS_ISteamController_GetAnalogActionOrigins@20"
|
||||
BS_ISteamController_GetAnalogActionOriginsEx%(pThis%, pController%, pActionSet%, pAnalog%, pEControllerActionOrigin*):"_BS_ISteamController_GetAnalogActionOrigins@20"
|
||||
BS_ISteamController_StopAnalogActionMomentum(pThis%, pController%, pAnalog%):"_BS_ISteamController_StopAnalogActionMomentum@12"
|
||||
BS_ISteamController_TriggerHapticPulse(pThis%, pController%, ESteamControllerPad%, iDuration%):"_BS_ISteamController_TriggerHapticPulse@16"
|
||||
BS_ISteamController_TriggerRepeatedHapticPulse(pThis%, pController%, ESteamControllerPad%, iDuration%, iOffDuration%, iRepeats%, iFlags%):"_BS_ISteamController_TriggerRepeatedHapticPulse@28"
|
||||
@@ -0,0 +1,104 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; Friends ---------------------------------------------------------------------
|
||||
BS_SteamFriends%() :"_BS_SteamFriends@0"
|
||||
BS_ISteamFriends_GetPersonaName$(pThis%) :"_BS_ISteamFriends_GetPersonaName@4"
|
||||
BS_ISteamFriends_SetPersonaName%(pThis%, cPersonaName$) :"_BS_ISteamFriends_SetPersonaName@8"
|
||||
;! Returns: SteamAPICall_t*. Clean Up!
|
||||
BS_ISteamFriends_GetPersonaState%(pThis%) :"_BS_ISteamFriends_GetPersonaState@4"
|
||||
BS_ISteamFriends_GetFriendCount%(pThis%, EFriendFlags%) :"_BS_ISteamFriends_GetFriendCount@8"
|
||||
BS_ISteamFriends_GetFriendByIndex%(pThis%, iFriend%, EFriendFlags%) :"_BS_ISteamFriends_GetFriendByIndex@12"
|
||||
;! Returns: CSteamID*. Clean Up!
|
||||
BS_ISteamFriends_GetFriendRelationship%(pThis%, pllFriend%) :"_BS_ISteamFriends_GetFriendRelationship@8"
|
||||
BS_ISteamFriends_GetFriendPersonaState%(pThis%, pllFriend%) :"_BS_ISteamFriends_GetFriendPersonaState@8"
|
||||
BS_ISteamFriends_GetFriendPersonaName$(pThis%, pllFriend%) :"_BS_ISteamFriends_GetFriendPersonaName@8"
|
||||
BS_ISteamFriends_GetFriendGamePlayed%(pThis%, pllFriend%, pFriendGameInfo*) :"_BS_ISteamFriends_GetFriendGamePlayed@12"
|
||||
BS_ISteamFriends_GetFriendGamePlayedEx%(pThis%, pllFriend%, pFriendGameInfo%) :"_BS_ISteamFriends_GetFriendGamePlayed@12"
|
||||
BS_ISteamFriends_GetFriendPersonaNameHistory$(pThis%, pllFriend%, iDepth%) :"_BS_ISteamFriends_GetFriendPersonaNameHistory@12"
|
||||
BS_ISteamFriends_GetFriendSteamLevel%(pThis%, pllFriend%) :"_BS_ISteamFriends_GetFriendSteamLevel@8"
|
||||
BS_ISteamFriends_GetPlayerNickname$(pThis%, pllFriend%) :"_BS_ISteamFriends_GetPlayerNickname@8"
|
||||
BS_ISteamFriends_GetFriendsGroupCount%(pThis%) :"_BS_ISteamFriends_GetFriendsGroupCount@4"
|
||||
BS_ISteamFriends_GetFriendsGroupIDByIndex%(pThis%, iIndex%) :"_BS_ISteamFriends_GetFriendsGroupIDByIndex@8"
|
||||
BS_ISteamFriends_GetFriendsGroupName$(pThis%, iGroupID%) :"_BS_ISteamFriends_GetFriendsGroupName@8"
|
||||
BS_ISteamFriends_GetFriendsGroupMembersCount%(pThis%, iGroupID%) :"_BS_ISteamFriends_GetFriendsGroupMembersCount@8"
|
||||
BS_ISteamFriends_GetFriendsGroupMembersList(pThis%, iGroupID%, pllMembers*, nMembersCount%):"_BS_ISteamFriends_GetFriendsGroupMembersList@16"
|
||||
BS_ISteamFriends_GetFriendsGroupMembersListEx(pThis%, iGroupID%, pllMembers%, nMembersCount%):"_BS_ISteamFriends_GetFriendsGroupMembersList@16"
|
||||
BS_ISteamFriends_HasFriend(pThis%, pllFriend%, EFriendFlags%) :"_BS_ISteamFriends_HasFriend@12"
|
||||
BS_ISteamFriends_GetClanCount%(pThis%) :"_BS_ISteamFriends_GetClanCount@4"
|
||||
BS_ISteamFriends_GetClanByIndex%(pThis%, iClan%) :"_BS_ISteamFriends_GetClanByIndex@8"
|
||||
BS_ISteamFriends_GetClanName$(pThis%, llClanID%) :"_BS_ISteamFriends_GetClanName@8"
|
||||
BS_ISteamFriends_GetClanTag$(pThis%, llClanID%) :"_BS_ISteamFriends_GetClanTag@8"
|
||||
BS_ISteamFriends_GetClanActivityCounts%(pThis%, llClanID%, pnOnline*, pnInGame*, pnChatting*):"_BS_ISteamFriends_GetClanActivityCounts@20"
|
||||
BS_ISteamFriends_GetClanActivityCountsEx%(pThis%, llClanID%, pnOnline%, pnInGame%, pnChatting%):"_BS_ISteamFriends_GetClanActivityCounts@20"
|
||||
BS_ISteamFriends_DownloadClanActivityCounts%(pThis%, llClanID%, cClansToRequest%):"_BS_ISteamFriends_DownloadClanActivityCounts@12"
|
||||
BS_ISteamFriends_GetFriendCountFromSource%(pThis%, llSourceID%) :"_BS_ISteamFriends_GetFriendCountFromSource@8"
|
||||
BS_ISteamFriends_GetFriendFromSourceByIndex%(pThis%, llSourceID%, iFriend%) :"_BS_ISteamFriends_GetFriendFromSourceByIndex@12"
|
||||
BS_ISteamFriends_IsUserInSource%(pThis%, llSteamID%, llSourceID%) :"_BS_ISteamFriends_IsUserInSource@12"
|
||||
BS_ISteamFriends_SetInGameVoiceSpeaking(pThis%, llSteamID%, bSpeaking%) :"_BS_ISteamFriends_SetInGameVoiceSpeaking@12"
|
||||
BS_ISteamFriends_ActivateGameOverlay(pThis%, cDialog$) :"_BS_ISteamFriends_ActivateGameOverlay@8"
|
||||
BS_ISteamFriends_ActivateGameOverlayToUser(pThis%, cDialog$, llSteamID%) :"_BS_ISteamFriends_ActivateGameOverlayToUser@12"
|
||||
BS_ISteamFriends_ActivateGameOverlayToWebPage(pThis%, cURL$) :"_BS_ISteamFriends_ActivateGameOverlayToWebPage@8"
|
||||
BS_ISteamFriends_ActivateGameOverlayToStore(pThis%, nAppID%, EOverlayToStoreFlag%):"_BS_ISteamFriends_ActivateGameOverlayToStore@12"
|
||||
BS_ISteamFriends_SetPlayedWith(pThis%, llSteamID%) :"_BS_ISteamFriends_SetPlayedWith@8"
|
||||
BS_ISteamFriends_ActivateGameOverlayInviteDialog(pThis%, llLobbyID%) :"_BS_ISteamFriends_ActivateGameOverlayInviteDialog@8"
|
||||
BS_ISteamFriends_GetSmallFriendAvatar%(pThis%, llSteamID%) :"_BS_ISteamFriends_GetSmallFriendAvatar@8"
|
||||
BS_ISteamFriends_GetMediumFriendAvatar%(pThis%, llSteamID%) :"_BS_ISteamFriends_GetMediumFriendAvatar@8"
|
||||
BS_ISteamFriends_GetLargeFriendAvatar%(pThis%, llSteamID%) :"_BS_ISteamFriends_GetLargeFriendAvatar@8"
|
||||
BS_ISteamFriends_RequestUserInformation%(pThis%, llSteamID%, bNameOnly%) :"_BS_ISteamFriends_RequestUserInformation@12"
|
||||
BS_ISteamFriends_RequestClanOfficerList%(pThis%, llClanID%) :"_BS_ISteamFriends_RequestClanOfficerList@8"
|
||||
BS_ISteamFriends_GetClanOwner%(pThis%, llClanID%) :"_BS_ISteamFriends_GetClanOwner@8"
|
||||
BS_ISteamFriends_GetClanOfficerCount%(pThis%, llClanID%) :"_BS_ISteamFriends_GetClanOfficerCount@8"
|
||||
BS_ISteamFriends_GetClanOfficerByIndex%(pThis%, llClanID%, iOfficer%) :"_BS_ISteamFriends_GetClanOfficerByIndex@12"
|
||||
;! Returns: CSteamID*. Clean Up!
|
||||
BS_ISteamFriends_GetUserRestrictions%(pThis%) :"_BS_ISteamFriends_GetUserRestrictions@4"
|
||||
BS_ISteamFriends_SetRichPresence%(pThis%, cKey$, cValue$) :"_BS_ISteamFriends_SetRichPresence@12"
|
||||
BS_ISteamFriends_ClearRichPresence(pThis%) :"_BS_ISteamFriends_ClearRichPresence@4"
|
||||
BS_ISteamFriends_GetFriendRichPresence$(pThis%, llSteamID%, cKey$) :"_BS_ISteamFriends_GetFriendRichPresence@12"
|
||||
BS_ISteamFriends_GetFriendRichPresenceKeyCount%(pThis%, llSteamID%) :"_BS_ISteamFriends_GetFriendRichPresenceKeyCount@8"
|
||||
BS_ISteamFriends_GetFriendRichPresenceKeyByIndex$(pThis%, llSteamID%, iKey%) :"_BS_ISteamFriends_GetFriendRichPresenceKeyByIndex@12"
|
||||
BS_ISteamFriends_RequestFriendRichPresence(pThis%, llSteamID%) :"_BS_ISteamFriends_RequestFriendRichPresence@8"
|
||||
BS_ISteamFriends_InviteUserToGame%(pThis%, llSteamID%, cConnectString%) :"_BS_ISteamFriends_InviteUserToGame@12"
|
||||
BS_ISteamFriends_GetCoplayFriendCount%(pThis%) :"_BS_ISteamFriends_GetCoplayFriendCount@4"
|
||||
BS_ISteamFriends_GetCoplayFriend%(pThis%, iCoplayFriend%) :"_BS_ISteamFriends_GetCoplayFriend@8"
|
||||
;! Returns: CSteamID*. Clean Up!
|
||||
BS_ISteamFriends_GetFriendCoplayTime%(pThis%, llSteamID%) :"_BS_ISteamFriends_GetFriendCoplayTime@8"
|
||||
BS_ISteamFriends_GetFriendCoplayGame%(pThis%, llSteamID%) :"_BS_ISteamFriends_GetFriendCoplayGame@8"
|
||||
BS_ISteamFriends_JoinClanChatRoom%(pThis%, llClanID%) :"_BS_ISteamFriends_JoinClanChatRoom@8"
|
||||
;! Returns: SteamAPICall_t*. Clean Up!
|
||||
BS_ISteamFriends_LeaveClanChatRoom%(pThis%, llClanID%) :"_BS_ISteamFriends_LeaveClanChatRoom@8"
|
||||
BS_ISteamFriends_GetClanChatMemberCount%(pThis%, llClanID%) :"_BS_ISteamFriends_GetClanChatMemberCount@8"
|
||||
BS_ISteamFriends_GetChatMemberByIndex%(pThis%, llClanID%, iUser%) :"_BS_ISteamFriends_GetChatMemberByIndex@12"
|
||||
;! Returns: CSteamID*. Clean Up!
|
||||
BS_ISteamFriends_SendClanChatMessage%(pThis%, llClanChatID%, cMessage$) :"_BS_ISteamFriends_SendClanChatMessage@12"
|
||||
BS_ISteamFriends_GetClanChatMessage%(pThis%, llClanChatID%, iMessage%, pMessage*, iMessageSize%, pEChatEntryType*, pSteamID*):"_BS_ISteamFriends_GetClanChatMessage@28"
|
||||
BS_ISteamFriends_GetClanChatMessageEx%(pThis%, llClanChatID%, iMessage%, pMessage%, iMessageSize%, peChatEntryType%, pSteamID%):"_BS_ISteamFriends_GetClanChatMessage@28"
|
||||
BS_ISteamFriends_IsClanChatAdmin%(pThis%, llClanChatID%, llSteamID%) :"_BS_ISteamFriends_IsClanChatAdmin@12"
|
||||
BS_ISteamFriends_IsClanChatWindowOpenInSteam%(pThis%, llClanChatID%) :"_BS_ISteamFriends_IsClanChatWindowOpenInSteam@8"
|
||||
BS_ISteamFriends_OpenClanChatWindowInSteam%(pThis%, llClanChatID%) :"_BS_ISteamFriends_OpenClanChatWindowInSteam@8"
|
||||
BS_ISteamFriends_CloseClanChatWindowInSteam%(pThis%, llClanChatID%) :"_BS_ISteamFriends_CloseClanChatWindowInSteam@8"
|
||||
BS_ISteamFriends_SetListenForFriendsMessages%(pThis%, bInterceptEnabled%) :"_BS_ISteamFriends_SetListenForFriendsMessages@8"
|
||||
BS_ISteamFriends_ReplyToFriendMessage%(pThis%, llSteamID%, cMessage$) :"_BS_ISteamFriends_ReplyToFriendMessage@12"
|
||||
BS_ISteamFriends_GetFriendMessage%(pThis%, llSteamID%, iMessageID%, pData*, iDataSize%, pEChatEntryType*):"_BS_ISteamFriends_GetFriendMessage@24"
|
||||
BS_ISteamFriends_GetFriendMessageEx%(pThis%, llSteamID%, iMessageID%, pData%, iDataSize%, pEChatEntryType%):"_BS_ISteamFriends_GetFriendMessage@24"
|
||||
BS_ISteamFriends_GetFollowerCount%(pThis%, llSteamID%) :"_BS_ISteamFriends_GetFollowerCount@8"
|
||||
;! Returns: SteamAPICall_t*. Clean Up!
|
||||
BS_ISteamFriends_IsFollowing%(pThis%, llSteamID%) :"_BS_ISteamFriends_IsFollowing@8"
|
||||
;! Returns: SteamAPICall_t*. Clean Up!
|
||||
BS_ISteamFriends_EnumerateFollowingList%(pThis%, iStartIndex%) :"_BS_ISteamFriends_EnumerateFollowingList@8"
|
||||
;! Returns: SteamAPICall_t*. Clean Up!
|
||||
@@ -0,0 +1,77 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; GameServer ------------------------------------------------------------------
|
||||
BS_SteamGameServer_Init%(iIP%, sSteamPort%, sGamePort%, sQueryPort%, EServerMode%, cVersion$):"_BS_SteamGameServer_Init@24"
|
||||
BS_SteamGameServer_Shutdown() :"_BS_SteamGameServer_Shutdown@0"
|
||||
BS_SteamGameServer_RunCallbacks() :"_BS_SteamGameServer_RunCallbacks@0"
|
||||
BS_SteamGameServer_GetHSteamPipe%() :"_BS_SteamGameServer_GetHSteamPipe@0"
|
||||
BS_SteamGameServer_IsSecure%() :"_BS_SteamGameServer_IsSecure@0"
|
||||
BS_SteamGameServer_GetSteamID%() :"_BS_SteamGameServer_GetSteamID@0"
|
||||
;! Function above returns a CSteamID*, clean it up afterwards!
|
||||
BS_SteamGameServer%() :"_BS_SteamGameServer@0"
|
||||
BS_ISteamGameServer_InitGameServer%(pThis%, iIP%, sGamePort%, sQueryPort%, iFlags%, iAppId%, cVersion$):"_BS_ISteamGameServer_InitGameServer@24"
|
||||
BS_ISteamGameServer_SetProduct(pThis%, cProduct$) :"_BS_ISteamGameServer_SetProduct@8"
|
||||
BS_ISteamGameServer_SetGameDescription(pThis%, cDescription$) :"_BS_ISteamGameServer_SetGameDescription@8"
|
||||
BS_ISteamGameServer_SetModDir(pThis%, cDirectory$) :"_BS_ISteamGameServer_SetModDir@8"
|
||||
BS_ISteamGameServer_SetDedicatedServer(pThis%, bDedicated%) :"_BS_ISteamGameServer_SetDedicatedServer@8"
|
||||
BS_ISteamGameServer_LogOn(pThis%, cToken$) :"_BS_ISteamGameServer_LogOn@8"
|
||||
BS_ISteamGameServer_LogOnAnonymous(pThis%) :"_BS_ISteamGameServer_LogOnAnonymous@4"
|
||||
BS_ISteamGameServer_LogOff(pThis%) :"_BS_ISteamGameServer_LogOff@4"
|
||||
BS_ISteamGameServer_IsLoggedOn%(pThis%) :"_BS_ISteamGameServer_IsLoggedOn@4"
|
||||
BS_ISteamGameServer_IsSecure%(pThis%) :"_BS_ISteamGameServer_IsSecure@4"
|
||||
BS_ISteamGameServer_GetSteamID%(pThis%) :"_BS_ISteamGameServer_GetSteamID@4"
|
||||
BS_ISteamGameServer_WasRestartRequested%(pThis%) :"_BS_ISteamGameServer_WasRestartRequested@4"
|
||||
BS_ISteamGameServer_SetMaxPlayerCount(pThis%, iMaxPlayers%) :"_BS_ISteamGameServer_SetMaxPlayerCount@8"
|
||||
BS_ISteamGameServer_SetBotPlayerCount(pThis%, iBotPlayers%) :"_BS_ISteamGameServer_SetBotPlayerCount@8"
|
||||
BS_ISteamGameServer_SetServerName(pThis%, cName$) :"_BS_ISteamGameServer_SetServerName@8"
|
||||
BS_ISteamGameServer_SetMapName(pThis%, cName$) :"_BS_ISteamGameServer_SetMapName@8"
|
||||
BS_ISteamGameServer_SetPasswordProtected(pThis%, bPassworded%) :"_BS_ISteamGameServer_SetPasswordProtected@8"
|
||||
BS_ISteamGameServer_SetSpectatorPort(pThis%, sPort%) :"_BS_ISteamGameServer_SetSpectatorPort@8"
|
||||
BS_ISteamGameServer_SetSpectatorServerName(pThis%, cName$) :"_BS_ISteamGameServer_SetSpectatorServerName@8"
|
||||
BS_ISteamGameServer_ClearAllKeyValues(pThis%) :"_BS_ISteamGameServer_ClearAllKeyValues@4"
|
||||
BS_ISteamGameServer_SetKeyValue(pThis%, cKey$, cValue$) :"_BS_ISteamGameServer_SetKeyValue@12"
|
||||
BS_ISteamGameServer_SetGameTags(pThis%, cTags$) :"_BS_ISteamGameServer_SetGameTags@8"
|
||||
BS_ISteamGameServer_SetGameData(pThis%, cData$) :"_BS_ISteamGameServer_SetGameData@8"
|
||||
BS_ISteamGameServer_SetRegion(pThis%, cRegion$) :"_BS_ISteamGameServer_SetRegion@8"
|
||||
BS_ISteamGameServer_SendUserConnectAndAuthenticate%(pThis%, iIP%, pAuthBlob*, iAuthBlobSize%, lSteamId%):"_BS_ISteamGameServer_SendUserConnectAndAuthenticate@20"
|
||||
BS_ISteamGameServer_SendUserConnectAndAuthenticateEx%(pThis%, iIP%, pAuthBlob%, iAuthBlobSize%, lSteamId%):"_BS_ISteamGameServer_SendUserConnectAndAuthenticate@20"
|
||||
BS_ISteamGameServer_CreateUnauthenticatedUserConnection%(pThis%) :"_BS_ISteamGameServer_CreateUnauthenticatedUserConnection@4"
|
||||
;! Function above returns a CSteamID*, clean it up afterwards!
|
||||
BS_ISteamGameServer_SendUserDisconnect(pThis%, lSteamId%) :"_BS_ISteamGameServer_SendUserDisconnect@8"
|
||||
BS_ISteamGameServer_UpdateUserData%(pThis%, lSteamId%, cName$, iScore%):"_BS_ISteamGameServer_UpdateUserData@16"
|
||||
BS_ISteamGameServer_GetAuthSessionTicket%(pThis%, pTicket*, iTicketSize%, piTicketSize*):"_BS_ISteamGameServer_GetAuthSessionTicket@16"
|
||||
BS_ISteamGameServer_GetAuthSessionTicketEx%(pThis%, pTicket%, iTicketSize%, piTicketSize%):"_BS_ISteamGameServer_GetAuthSessionTicket@16"
|
||||
BS_ISteamGameServer_BeginAuthSession%(pThis%, pTicket*, iTicketSize%, lSteamId%):"_BS_ISteamGameServer_BeginAuthSession@16"
|
||||
BS_ISteamGameServer_BeginAuthSessionEx%(pThis%, pTicket%, iTicketSize%, lSteamId%):"_BS_ISteamGameServer_BeginAuthSession@16"
|
||||
BS_ISteamGameServer_EndAuthSession(pThis%, lSteamId%) :"_BS_ISteamGameServer_EndAuthSession@8"
|
||||
BS_ISteamGameServer_CancelAuthTicket(pThis%, iAuthTicket%) :"_BS_ISteamGameServer_CancelAuthTicket@8"
|
||||
BS_ISteamGameServer_UserHasLicenseForApp%(pThis%, lSteamId%, iAppId%) :"_BS_ISteamGameServer_UserHasLicenseForApp@12"
|
||||
BS_ISteamGameServer_RequestUserGroupStatus%(pThis%, lSteamId%, pSteamIdGroup%) :"_BS_ISteamGameServer_RequestUserGroupStatus@12"
|
||||
BS_ISteamGameServer_GetPublicIP%(pThis%) :"_BS_ISteamGameServer_GetPublicIP@4"
|
||||
BS_ISteamGameServer_HandleIncomingPacket%(pThis%, pBuffer*, iBufferSize%, iIP%, sPort%):"_BS_ISteamGameServer_HandleIncomingPacket@20"
|
||||
BS_ISteamGameServer_HandleIncomingPacketEx%(pThis%, pBuffer%, iBufferSize%, iIP%, sPort%):"_BS_ISteamGameServer_HandleIncomingPacket@20"
|
||||
BS_ISteamGameServer_GetNextOutgoingPacket%(pThis%, pBuffer*, iBufferSize%, piIP*, psPort*):"_BS_ISteamGameServer_GetNextOutgoingPacket@20"
|
||||
BS_ISteamGameServer_GetNextOutgoingPacketEx%(pThis%, pBuffer%, iBufferSize%, piIP%, psPort%):"_BS_ISteamGameServer_GetNextOutgoingPacket@20"
|
||||
BS_ISteamGameServer_EnableHeartbeats(pThis%, bActive%) :"_BS_ISteamGameServer_EnableHeartbeats@8"
|
||||
BS_ISteamGameServer_SetHeartbeatInterval(pThis%, iInterval%) :"_BS_ISteamGameServer_SetHeartbeatInterval@8"
|
||||
BS_ISteamGameServer_ForceHeartbeat(pThis%) :"_BS_ISteamGameServer_ForceHeartbeat@4"
|
||||
BS_ISteamGameServer_AssociateWithClan%(pThis%, pSteamIDClan%) :"_BS_ISteamGameServer_AssociateWithClan@8"
|
||||
;! Function above returns a SteamAPICall_t*, clean it up afterwards!
|
||||
BS_ISteamGameServer_ComputeNewPlayerCompatibility%(pThis%, pSteamIDNewPlayer%) :"_BS_ISteamGameServer_ComputeNewPlayerCompatibility@8"
|
||||
;! Function above returns a SteamAPICall_t*, clean it up afterwards!
|
||||
@@ -0,0 +1,36 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; GameServerStats -------------------------------------------------------------
|
||||
BS_SteamGameServerStats%() :"_BS_SteamGameServerStats@0"
|
||||
BS_ISteamGameServerStats_RequestUserStats%(pThis%, lSteamId%) :"_BS_ISteamGameServerStats_RequestUserStats@8"
|
||||
;! Function above returns a SteamAPICall_t*, clean it up afterwards!
|
||||
BS_ISteamGameServerStats_StoreUserStats%(pThis%, lSteamId%) :"_BS_ISteamGameServerStats_StoreUserStats@8"
|
||||
;! Function above returns a SteamAPICall_t*, clean it up afterwards!
|
||||
BS_ISteamGameServerStats_GetUserStat%(pThis%, lSteamId%, cName$, pData*) :"_BS_ISteamGameServerStats_GetUserStat@16"
|
||||
BS_ISteamGameServerStats_GetUserStatEx%(pThis%, lSteamId%, cName$, pData%) :"_BS_ISteamGameServerStats_GetUserStat@16"
|
||||
BS_ISteamGameServerStats_GetUserStatF%(pThis%, lSteamId%, cName$, pData*) :"_BS_ISteamGameServerStats_GetUserStatF@16"
|
||||
BS_ISteamGameServerStats_GetUserStatFEx%(pThis%, lSteamId%, cName$, pData%) :"_BS_ISteamGameServerStats_GetUserStatF@16"
|
||||
BS_ISteamGameServerStats_GetUserAchievement%(pThis%, lSteamId%, cName$, pbAchieved*):"_BS_ISteamGameServerStats_GetUserAchievement@16"
|
||||
BS_ISteamGameServerStats_GetUserAchievementEx%(pThis%, lSteamId%, cName$, pbAchieved%):"_BS_ISteamGameServerStats_GetUserAchievement@16"
|
||||
BS_ISteamGameServerStats_SetUserStat%(pThis%, lSteamId%, cName%, iData%) :"_BS_ISteamGameServerStats_SetUserStat@16"
|
||||
BS_ISteamGameServerStats_SetUserStatF%(pThis%, lSteamId%, cName%, fData#) :"_BS_ISteamGameServerStats_SetUserStatF@16"
|
||||
BS_ISteamGameServerStats_UpdateUserAvgRateStat%(pThis%, lSteamId%, cName$, fCountThisSession#, dSessionLength%):"_BS_ISteamGameServerStats_UpdateUserAvgRateStat@20"
|
||||
;! Function above takes a Double* as last parameter.
|
||||
BS_ISteamGameServerStats_SetUserAchievement%(pThis%, lSteamId%, cName$) :"_BS_ISteamGameServerStats_SetUserAchievement@12"
|
||||
BS_ISteamGameServerStats_ClearUserAchievement%(pThis%, lSteamId%, cName$) :"_BS_ISteamGameServerStats_ClearUserAchievement@12"
|
||||
@@ -0,0 +1,56 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
.lib "BlitzSteam.dll"
|
||||
|
||||
; HTMLSurface -----------------------------------------------------------------
|
||||
BS_SteamHTMLSurface%() :"_BS_SteamHTMLSurface@0"
|
||||
BS_ISteamHTMLSurface_Init%(pThis%) :"_BS_ISteamHTMLSurface_Init@4"
|
||||
BS_ISteamHTMLSurface_Shutdown%(pThis%) :"_BS_ISteamHTMLSurface_Shutdown@4"
|
||||
BS_ISteamHTMLSurface_CreateBrowser%(pThis%, cUserAgent$, cUserCSS$) :"_BS_ISteamHTMLSurface_CreateBrowser@12"
|
||||
;! Function above returns a SteamAPICall_t*, clean it up afterwards!
|
||||
BS_ISteamHTMLSurface_RemoveBrowser(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_RemoveBrowser@8"
|
||||
BS_ISteamHTMLSurface_LoadURL(pThis%, iHandle%, cURL$, cPostData$) :"_BS_ISteamHTMLSurface_LoadURL@16"
|
||||
BS_ISteamHTMLSurface_SetSize(pThis%, iHandle%, iWidth%, iHeight%) :"_BS_ISteamHTMLSurface_SetSize@16"
|
||||
BS_ISteamHTMLSurface_StopLoad(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_StopLoad@8"
|
||||
BS_ISteamHTMLSurface_Reload(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_Reload@8"
|
||||
BS_ISteamHTMLSurface_GoBack(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_GoBack@8"
|
||||
BS_ISteamHTMLSurface_GoForward(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_GoForward@8"
|
||||
BS_ISteamHTMLSurface_AddHeader(pThis%, iHandle%, cKey$, cValue$) :"_BS_ISteamHTMLSurface_AddHeader@16"
|
||||
BS_ISteamHTMLSurface_ExecuteJavascript(pThis%, iHandle%, cScript$) :"_BS_ISteamHTMLSurface_ExecuteJavascript@12"
|
||||
BS_ISteamHTMLSurface_MouseUp(pThis%, iHandle%, EMouseButton%) :"_BS_ISteamHTMLSurface_MouseUp@12"
|
||||
BS_ISteamHTMLSurface_MouseDown(pThis%, iHandle%, EMouseButton%) :"_BS_ISteamHTMLSurface_MouseDown@12"
|
||||
BS_ISteamHTMLSurface_MouseDoubleClick(pThis%, iHandle%, EMouseButton%) :"_BS_ISteamHTMLSurface_MouseDoubleClick@12"
|
||||
BS_ISteamHTMLSurface_MouseMove(pThis%, iHandle%, X%, Y%) :"_BS_ISteamHTMLSurface_MouseMove@16"
|
||||
BS_ISteamHTMLSurface_MouseWheel(pThis%, iHandle%, iDelta%) :"_BS_ISteamHTMLSurface_MouseWheel@12"
|
||||
BS_ISteamHTMLSurface_KeyDown(pThis%, iHandle%, iKeyCode%, EHTMLKeyModifiers%) :"_BS_ISteamHTMLSurface_KeyDown@16"
|
||||
BS_ISteamHTMLSurface_KeyUp(pThis%, iHandle%, iKeyCode%, EHTMLKeyModifiers%) :"_BS_ISteamHTMLSurface_KeyUp@16"
|
||||
BS_ISteamHTMLSurface_KeyChar(pThis%, iHandle%, iUnicodeChar%, EHTMLKeyModifiers%):"_BS_ISteamHTMLSurface_KeyChar@16"
|
||||
BS_ISteamHTMLSurface_SetHorizontalScroll(pThis%, iHandle%, iAbsolutePixelScroll%):"_BS_ISteamHTMLSurface_SetHorizontalScroll@16"
|
||||
BS_ISteamHTMLSurface_SetVerticalScroll(pThis%, iHandle%, iAbsolutePixelScroll%) :"_BS_ISteamHTMLSurface_SetVerticalScroll@16"
|
||||
BS_ISteamHTMLSurface_SetKeyFocus(pThis%, iHandle%, bHasKeyFocus%) :"_BS_ISteamHTMLSurface_SetKeyFocus@12"
|
||||
BS_ISteamHTMLSurface_ViewSource(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_ViewSource@8"
|
||||
BS_ISteamHTMLSurface_CopyToClipboard(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_CopyToClipboard@8"
|
||||
BS_ISteamHTMLSurface_PasteFromClipboard(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_PasteFromClipboard@8"
|
||||
BS_ISteamHTMLSurface_Find(pThis%, iHandle%, cSearch$, bCurrentlyInFind%, bReverse%):"_BS_ISteamHTMLSurface_Find@20"
|
||||
BS_ISteamHTMLSurface_StopFind(pThis%, iHandle%) :"_BS_ISteamHTMLSurface_StopFind@8"
|
||||
BS_ISteamHTMLSurface_GetLinkAtPosition(pThis%, iHandle%, X%, Y%) :"_BS_ISteamHTMLSurface_GetLinkAtPosition@16"
|
||||
BS_ISteamHTMLSurface_SetCookie(pThis%, iHandle%, cHostName$, cKey$, cValue$, cPath$, nExpires%, bSecure%, bHTTPOnly%):"_BS_ISteamHTMLSurface_SetCookie@36"
|
||||
BS_ISteamHTMLSurface_SetPageScaleFactor(pThis%, iHandle%, fZoom#, iX%, iY%) :"_BS_ISteamHTMLSurface_SetPageScaleFactor@20"
|
||||
BS_ISteamHTMLSurface_SetBackgroundMode(pThis%, iHandle%, bBackgroundMode%) :"_BS_ISteamHTMLSurface_SetBackgroundMode@12"
|
||||
BS_ISteamHTMLSurface_AllowStartRequest(pThis%, iHandle%, bAllowed%) :"_BS_ISteamHTMLSurface_AllowStartRequest@12"
|
||||
BS_ISteamHTMLSurface_JSDialogResponse(pThis%, iHandle%, bResult%) :"_BS_ISteamHTMLSurface_JSDialogResponse@12"
|
||||
BS_ISteamHTMLSurface_FileLoadDialogResponse(pThis%, iHandle%, pcSelectedFiles%) :"_BS_ISteamHTMLSurface_FileLoadDialogResponse@12"
|
||||
@@ -0,0 +1,66 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Include "../BlitzSteam.bb"
|
||||
|
||||
; Initialize Steam before your next call to Graphics.
|
||||
If BS_Steam_Init() = False Then
|
||||
RuntimeError "Steam: Failed to initialize!"
|
||||
EndIf
|
||||
|
||||
Const FPS = 30
|
||||
Const FPS_MULT# = 1.0 / FPS
|
||||
|
||||
; Demo Scene
|
||||
Graphics3D 1024, 768, 32, 2
|
||||
SetBuffer BackBuffer()
|
||||
|
||||
Local tickTimer = CreateTimer(FPS)
|
||||
|
||||
Local demoRoot = CreatePivot()
|
||||
|
||||
Local demoCameraRoot = CreatePivot(demoRoot)
|
||||
Local demoCamera = CreateCamera(demoCameraRoot)
|
||||
MoveEntity demoCamera, 0, 0, -10
|
||||
|
||||
Local demoCube = CreateCube(demoRoot)
|
||||
|
||||
Local EndGame = False
|
||||
Repeat
|
||||
Cls
|
||||
|
||||
;! Update
|
||||
; End on Escape
|
||||
EndGame = KeyHit(1)
|
||||
|
||||
TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
|
||||
|
||||
;! Render 3D
|
||||
RenderWorld
|
||||
|
||||
;! Render 2D
|
||||
Text 0, 0, "Escape to Quit"
|
||||
|
||||
;! Update Window
|
||||
Flip 0
|
||||
WaitTimer(demoTimer)
|
||||
Until EndGame = True
|
||||
|
||||
; Shut down Steam as the last action of your program.
|
||||
BS_Steam_Shutdown()
|
||||
End
|
||||
;~IDEal Editor Parameters:
|
||||
;~C#Blitz3D
|
||||
@@ -0,0 +1,128 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Include "../BlitzSteam.bb"
|
||||
|
||||
; Initialize Steam before your next call to Graphics.
|
||||
If BS_Steam_Init() = False Then
|
||||
RuntimeError "Steam: Failed to initialize!"
|
||||
EndIf
|
||||
|
||||
Const FPS = 30
|
||||
Const FPS_MULT# = 1.0 / FPS
|
||||
|
||||
; Demo Scene
|
||||
Graphics3D 1024, 768, 32, 2
|
||||
SetBuffer BackBuffer()
|
||||
|
||||
Local demoTimer = CreateTimer(FPS)
|
||||
|
||||
Local demoRoot = CreatePivot()
|
||||
|
||||
Local demoCameraRoot = CreatePivot(demoRoot)
|
||||
Local demoCamera = CreateCamera(demoCameraRoot)
|
||||
MoveEntity demoCamera, 0, 0, -10
|
||||
|
||||
Local demoCube = CreateCube(demoRoot)
|
||||
|
||||
; SteamAppList stuff
|
||||
Type SteamAppList
|
||||
Field AppId%
|
||||
Field Name$
|
||||
Field InstallDir$
|
||||
Field BuildId%
|
||||
End Type
|
||||
Global SteamAppList_Count%
|
||||
|
||||
Function SteamAppList_Fill()
|
||||
SteamAppList_Count = BS_AppList_GetNumInstalledApps(BS_AppList())
|
||||
|
||||
Local Buffer = CreateBank(4 * SteamAppList_Count)
|
||||
Local AppNameBuffer = CreateBank(1024)
|
||||
Local PathBuffer = CreateBank(260)
|
||||
|
||||
Local AppIdCount = BS_AppList_GetInstalledApps(BS_AppList(), Buffer, SteamAppList_Count)
|
||||
Delete Each SteamAppList
|
||||
For Index = 0 To AppIdCount - 1
|
||||
Local AppId = PeekInt(Buffer, Index*4)
|
||||
|
||||
Local SAL.SteamAppList = New SteamAppList
|
||||
SAL\AppId = AppId
|
||||
Local AppNameLen = BS_AppList_GetAppName(BS_AppList(), AppId, AppNameBuffer, 1024)
|
||||
SAL\Name = PeekCString(AppNameBuffer, 0, AppNameLen)
|
||||
Local PathLen = BS_AppList_GetAppInstallDir(BS_AppList(), AppId, PathBuffer, 260)
|
||||
SAL\InstallDir = PeekCString(PathBuffer, 0, PathLen)
|
||||
SAL\BuildId = BS_AppList_GetAppBuildId(BS_AppList(), AppId)
|
||||
Next
|
||||
|
||||
FreeBank AppNameBuffer
|
||||
FreeBank PathBuffer
|
||||
FreeBank Buffer
|
||||
End Function
|
||||
|
||||
Function PeekCString$(Bank, Offset=0, Length=-1)
|
||||
Local Out$ = "", Pos = Offset
|
||||
While Abs(Length) > 0
|
||||
Length = Length - 1
|
||||
|
||||
Local by = PeekByte(Bank, Pos)
|
||||
If by = 0 Then
|
||||
Length = 0
|
||||
Else
|
||||
Out = Out + Chr(by)
|
||||
EndIf
|
||||
|
||||
Pos = Pos + 1
|
||||
Wend
|
||||
Return Out
|
||||
End Function
|
||||
|
||||
SteamAppList_Fill()
|
||||
|
||||
; Main Loop
|
||||
Local EndGame = False
|
||||
Repeat
|
||||
Cls
|
||||
|
||||
;! Update
|
||||
; End on Escape
|
||||
EndGame = KeyHit(1)
|
||||
|
||||
TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
|
||||
|
||||
;! Render 3D
|
||||
RenderWorld
|
||||
|
||||
;! Render 2D
|
||||
Text 0, 0, "Escape to Quit"
|
||||
|
||||
Text 0,15, "Installed Apps: " + SteamAppList_Count
|
||||
Local SAL.SteamAppList, Index = 0
|
||||
For SAL.SteamAppList = Each SteamAppList
|
||||
Index = Index + 1
|
||||
Text 0, 30 + Index* 15, RSet(SAL\AppId, 6) + "/" + RSet(SAL\BuildId, 8) + ": " + SAL\Name + " (Installed: '" + SAL\InstallDir + "')"
|
||||
Next
|
||||
|
||||
;! Update Window
|
||||
Flip 0
|
||||
WaitTimer(demoTimer)
|
||||
Until EndGame = True
|
||||
|
||||
; Shut down Steam as the last action of your program.
|
||||
BS_Steam_Shutdown()
|
||||
End
|
||||
;~IDEal Editor Parameters:
|
||||
;~C#Blitz3D
|
||||
@@ -0,0 +1,179 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Include "../BlitzSteam.bb"
|
||||
|
||||
; Initialize Steam before your next call to Graphics.
|
||||
If BS_Steam_Init() = False Then
|
||||
RuntimeError "Steam: Failed to initialize!"
|
||||
EndIf
|
||||
|
||||
Const FPS = 30
|
||||
Const FPS_MULT# = 1.0 / FPS
|
||||
|
||||
; Demo Scene
|
||||
Graphics3D 1024, 768, 32, 2
|
||||
SetBuffer BackBuffer()
|
||||
|
||||
Local demoTimer = CreateTimer(FPS)
|
||||
Local demoRoot = CreatePivot()
|
||||
Local demoCameraRoot = CreatePivot(demoRoot)
|
||||
Local demoCamera = CreateCamera(demoCameraRoot)
|
||||
MoveEntity demoCamera, 0, 0, -10
|
||||
Local demoCube = CreateCube(demoRoot)
|
||||
|
||||
; SteamApps Stuff
|
||||
Type SteamAppsDLC
|
||||
Field Id%
|
||||
Field Available%
|
||||
Field Name$
|
||||
End Type
|
||||
Global SteamAppsDLC_Count
|
||||
|
||||
Function SteamAppsDLC_Fill()
|
||||
Local IdBuffer = CreateBank(4)
|
||||
Local AvailableBuffer = CreateBank(4)
|
||||
Local NameBuffer = CreateBank(1024)
|
||||
|
||||
SteamAppsDLC_Count = BS_Apps_GetDLCCount(BS_Apps())
|
||||
Delete Each SteamAppsDLC
|
||||
For Index = 0 To SteamAppsDLC_Count - 1
|
||||
If BS_Apps_GetDLCDataByIndex(BS_Apps(), Index, IdBuffer, AvailableBuffer, NameBuffer, 1024)
|
||||
Local SAD.SteamAppsDLC = New SteamAppsDLC
|
||||
SAD\Id = PeekInt(IdBuffer, 0)
|
||||
SAD\Available = PeekInt(AvailableBuffer, 0)
|
||||
SAD\Name = PeekCString(NameBuffer, 0, 1024)
|
||||
Else
|
||||
SteamAppsDLC_Count = SteamAppsDLC_Count - 1
|
||||
EndIf
|
||||
Next
|
||||
|
||||
FreeBank NameBuffer
|
||||
FreeBank AvailableBuffer
|
||||
FreeBank IdBuffer
|
||||
End Function
|
||||
|
||||
Type SteamAppsDepots
|
||||
Field DepotId
|
||||
End Type
|
||||
Global SteamAppsDepots_Count
|
||||
|
||||
Function SteamAppsDepots_Fill()
|
||||
Local DepotsBuffer
|
||||
; Exercise: Do this one yourself with the above Type. It's not that hard.
|
||||
End Function
|
||||
|
||||
Function PeekCString$(Bank, Offset=0, Length=-1)
|
||||
Local Out$ = "", Pos = Offset
|
||||
While Abs(Length) > 0
|
||||
Length = Length - 1
|
||||
|
||||
Local by = PeekByte(Bank, Pos)
|
||||
If by = 0 Then
|
||||
Length = 0
|
||||
Else
|
||||
Out = Out + Chr(by)
|
||||
EndIf
|
||||
|
||||
Pos = Pos + 1
|
||||
Wend
|
||||
Return Out
|
||||
End Function
|
||||
|
||||
Local BetaBuffer = CreateBank(1024)
|
||||
BS_Apps_GetCurrentBetaName(BS_Apps(), BetaBuffer, 1024)
|
||||
Local Beta$ = PeekCString(BetaBuffer, 0, 1024)
|
||||
FreeBank BetaBuffer
|
||||
|
||||
Local AppInstallDir$, AppInstallDirBuffer = CreateBank(260)
|
||||
BS_Apps_GetAppInstallDir(BS_Apps(), 480, AppInstallDirBuffer, 260)
|
||||
AppInstallDir = PeekCString(AppInstallDirBuffer, 0, 260)
|
||||
FreeBank AppInstallDirBuffer
|
||||
|
||||
Local llOwner = BS_Apps_GetAppOwner(BS_Apps())
|
||||
Local OwnerId$ = "[U:" + BS_CSteamID_GetAccountInstance(llOwner) + ":" + BS_CSteamID_GetAccountID(llOwner) + "] STEAM_" + (BS_CSteamID_GetEAccountType(llOwner) - 1) + ":" + (BS_CSteamID_GetEUniverse(llOwner) - 1) + ":" + (BS_CSteamID_GetAccountID(llOwner) / 2)
|
||||
BS_CSteamID_Destroy llOwner
|
||||
|
||||
; Main Loop
|
||||
Local EndGame = False
|
||||
Repeat
|
||||
Cls
|
||||
|
||||
;! Update
|
||||
; End on Escape
|
||||
EndGame = KeyHit(1)
|
||||
|
||||
TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
|
||||
|
||||
;! Render 3D
|
||||
RenderWorld
|
||||
|
||||
;! Render 2D
|
||||
Text 0, 0, "Escape to Quit"
|
||||
|
||||
Text 0, 30, "Is Subscribed? " + BS_Apps_IsSubscribed(BS_Apps())
|
||||
Text 0, 45, "Is Low Violence? " + BS_Apps_IsLowViolence(BS_Apps())
|
||||
Text 0, 60, "Is Cybercafe? " + BS_Apps_IsCybercafe(BS_Apps())
|
||||
Text 0, 75, "Is VAC Banned? " + BS_Apps_IsVACBanned(BS_Apps())
|
||||
Text 0, 90, "Current Game Language: " + BS_Apps_GetCurrentGameLanguage(BS_Apps())
|
||||
Text 0,105, "Available Game Languages: " + BS_Apps_GetAvailableGameLanguages(BS_Apps())
|
||||
Text 0,120, "Is Subscribed App (480)? " + BS_Apps_IsSubscribedApp(BS_Apps(), 480)
|
||||
Text 0,135, "Is DLC (323180) Installed? " + BS_Apps_IsDlcInstalled(BS_Apps(), 323180) ; Portal 2 Soundtrack DLC
|
||||
Text 0,150, "Earliest Purchase Unix Time (480): " + BS_Apps_GetEarliestPurchaseUnixTime(BS_Apps(), 480)
|
||||
Text 0,165, "Is Subscribed from Free Weekend? " + BS_Apps_IsSubscribedFromFreeWeekend(BS_Apps())
|
||||
Text 0,180, "DLC Count: " + BS_Apps_GetDLCCount(BS_Apps())
|
||||
Text 0,195, "Current Beta Name: " + Beta
|
||||
Text 0,210, "App Install Dir: " + AppInstallDir$
|
||||
Text 0,225, "Is App Installed (480): " + BS_Apps_IsAppInstalled(BS_Apps(), 480)
|
||||
Text 0,240, "App Owner Id: " + OwnerId
|
||||
Text 0,255, "App Built Id: " + BS_Apps_GetAppBuildId(BS_Apps())
|
||||
|
||||
; BS_Apps_GetLanchQueryParam$(BS_Apps(), pchKey$)
|
||||
; // Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
|
||||
; // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
|
||||
; // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
|
||||
; // but it is advised that you not param names beginning with an underscore for your own features.
|
||||
|
||||
; BS_Apps_MarkContentCorrupt signals steam that game files are corrupt or missing. Forces a validation after quit and before next start.
|
||||
|
||||
; How To Use: BS_Apps_RequestProofOfPurchaseKey(BS_Apps(), nAppId)
|
||||
; // Request cd-key for yourself or owned DLC. If you are interested in this
|
||||
; // data then make sure you provide us with a list of valid keys to be distributed
|
||||
; // to users when they purchase the game, before the game ships.
|
||||
; // You'll receive an AppProofOfPurchaseKeyResponse_t callback when
|
||||
; // the key is available (which may be immediately).
|
||||
; Example (Spacewar) does not have CD-Keys.
|
||||
|
||||
Text 512, 0, "DLCs: " + SteamAppsDLC_Count
|
||||
Local Index = 0, SAD.SteamAppsDLC
|
||||
For SAD = Each SteamAppsDLC
|
||||
Text 512, 15 + Index * 15, SAD\Id + "(" + SAD\Available + "): " + SAD\Name
|
||||
; You could install DLCs from the app itself, BS_Apps_InstallDLC, BS_Apps_UninstallDLC
|
||||
; BS_Apps_GetDlcDownloadProgress allows you to check the progress, BlitzUtility's LongLong stuff is useful here.
|
||||
|
||||
Index = Index + 1
|
||||
Next
|
||||
|
||||
;! Update Window
|
||||
Flip 0
|
||||
WaitTimer(demoTimer)
|
||||
Until EndGame = True
|
||||
|
||||
; Shut down Steam as the last action of your program.
|
||||
BS_Steam_Shutdown()
|
||||
End
|
||||
;~IDEal Editor Parameters:
|
||||
;~C#Blitz3D
|
||||
@@ -0,0 +1,68 @@
|
||||
; BlitzSteam - Steam wrapper for Blitz
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Include "../BlitzSteam.bb"
|
||||
|
||||
;! Example is incomplete, I do not own a Steam Controller.
|
||||
|
||||
; Initialize Steam before your next call to Graphics.
|
||||
If BS_Steam_Init() = False Then
|
||||
RuntimeError "Steam: Failed to initialize!"
|
||||
EndIf
|
||||
|
||||
Const FPS = 30
|
||||
Const FPS_MULT# = 1.0 / FPS
|
||||
|
||||
; Demo Scene
|
||||
Graphics3D 1024, 768, 32, 2
|
||||
SetBuffer BackBuffer()
|
||||
|
||||
Local tickTimer = CreateTimer(FPS)
|
||||
|
||||
Local demoRoot = CreatePivot()
|
||||
|
||||
Local demoCameraRoot = CreatePivot(demoRoot)
|
||||
Local demoCamera = CreateCamera(demoCameraRoot)
|
||||
MoveEntity demoCamera, 0, 0, -10
|
||||
|
||||
Local demoCube = CreateCube(demoRoot)
|
||||
|
||||
Local EndGame = False
|
||||
Repeat
|
||||
Cls
|
||||
|
||||
;! Update
|
||||
; End on Escape
|
||||
EndGame = KeyHit(1)
|
||||
|
||||
TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
|
||||
|
||||
;! Render 3D
|
||||
RenderWorld
|
||||
|
||||
;! Render 2D
|
||||
Text 0, 0, "Escape to Quit"
|
||||
|
||||
;! Update Window
|
||||
Flip 0
|
||||
WaitTimer(demoTimer)
|
||||
Until EndGame = True
|
||||
|
||||
; Shut down Steam as the last action of your program.
|
||||
BS_Steam_Shutdown()
|
||||
End
|
||||
;~IDEal Editor Parameters:
|
||||
;~C#Blitz3D
|
||||
@@ -0,0 +1,269 @@
|
||||
Include "../BlitzSteam.bb"
|
||||
Stop
|
||||
|
||||
;----------------------------------------------------------------
|
||||
;! Steam Stuff
|
||||
;----------------------------------------------------------------
|
||||
|
||||
; SteamClient: WarningMessageHook
|
||||
Global Steam_WarningMessageHook_Callback = 0
|
||||
Function Steam_WarningMessageHook(bIsWarning%, pchMessageBuffer%)
|
||||
If Steam_WarningMessageHook_Callback = 0 Then
|
||||
Steam_WarningMessageHook_Callback = BP_GetFunctionPointer()
|
||||
Return
|
||||
EndIf
|
||||
|
||||
; Read Message from buffer
|
||||
Local msg$ = ""
|
||||
If bIsWarning = 1 Then
|
||||
msg = "[Warning]"
|
||||
Else
|
||||
msg = "[Info]"
|
||||
EndIf
|
||||
msg = msg + PeekMemoryStringC(pchMessageBuffer)
|
||||
|
||||
DebugLog "[Steam]" + msg$
|
||||
End Function:Steam_WarningMessageHook(0, 0)
|
||||
Function PeekMemoryStringC(Memory%, Length%=-1)
|
||||
Local Ptr = Memory
|
||||
Local iChar = 0, tiChar = 0
|
||||
Local sOut$ = ""
|
||||
|
||||
Repeat
|
||||
tiChar = PeekMemoryByte(Ptr)
|
||||
|
||||
; Advance memory, decrease Length
|
||||
Ptr = Ptr + 1
|
||||
Length = Length - 1
|
||||
|
||||
If (tiChar = 0) Then
|
||||
Length = 0
|
||||
Else
|
||||
sOut = sOut + Chr(tiChar)
|
||||
EndIf
|
||||
Until Length = 0
|
||||
|
||||
Return sOut
|
||||
End Function
|
||||
|
||||
;----------------------------------------------------------------
|
||||
;! Blitz Browser Wrapper (Image based)
|
||||
;----------------------------------------------------------------
|
||||
Type Browser
|
||||
Field Id%
|
||||
|
||||
Field ImageHandle%, ImageSize[2]
|
||||
|
||||
; Internal Steam
|
||||
Field z_llSteamAPICall%
|
||||
End Type
|
||||
|
||||
Global Browser_HTMLSurface_BrowserReady_p = 0, Browser_HTMLSurface_BrowserReady_c = 0
|
||||
Function Browser_HTMLSurface_BrowserReady(pvParam%, bIOFailure, llSteamAPICall)
|
||||
If (Browser_HTMLSurface_BrowserReady_p = 0) Then
|
||||
Browser_HTMLSurface_BrowserReady_p = BP_GetFunctionPointer()
|
||||
Browser_HTMLSurface_BrowserReady_c = BS_Callback_Create(Browser_HTMLSurface_BrowserReady_p)
|
||||
Return
|
||||
EndIf
|
||||
|
||||
DebugLog "HTMLSurface_BrowserReady"
|
||||
|
||||
Local Browser.Browser = Browser_FindBySteamAPICall(llSteamAPICall)
|
||||
Browser\Id = PeekMemoryInt(pvParam)
|
||||
Browser_LoadURL(Browser, "http://google.com/")
|
||||
Browser_SetSize(Browser, Browser\ImageSize[0], Browser\ImageSize[1])
|
||||
|
||||
; Cleanup
|
||||
BS_Long_Destroy Browser\z_llSteamAPICall : Browser\z_llSteamAPICall = 0
|
||||
BS_Callback_UnregisterResult Browser_HTMLSurface_BrowserReady_c ; Caller does this too.
|
||||
End Function:Browser_HTMLSurface_BrowserReady(0, 0, 0)
|
||||
|
||||
Global Browser_HTMLSurface_NeedsPaint_p = 0, Browser_HTMLSurface_NeedsPaint_c = 0
|
||||
Function Browser_HTMLSurface_NeedsPaint(pvParam%, p2, p3)
|
||||
If (Browser_HTMLSurface_NeedsPaint_p = 0) Then
|
||||
Browser_HTMLSurface_NeedsPaint_p = BP_GetFunctionPointer()
|
||||
Browser_HTMLSurface_NeedsPaint_c = BS_Callback_Create(Browser_HTMLSurface_NeedsPaint_p)
|
||||
Return
|
||||
EndIf
|
||||
|
||||
DebugLog "HTMLSurface_NeedsPaint"
|
||||
|
||||
Local Browser.Browser = Browser_FindById(PeekMemoryInt(pvParam))
|
||||
|
||||
; Paint logic
|
||||
;CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint
|
||||
;CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called
|
||||
;CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture
|
||||
;CALLBACK_MEMBER(3, uint32, unTall) // the total height of the pBGRA texture
|
||||
;CALLBACK_MEMBER(4, uint32, unUpdateX) // the offset in X for the damage rect for this update
|
||||
;CALLBACK_MEMBER(5, uint32, unUpdateY) // the offset in Y for the damage rect for this update
|
||||
;CALLBACK_MEMBER(6, uint32, unUpdateWide) // the width of the damage rect for this update
|
||||
;CALLBACK_MEMBER(7, uint32, unUpdateTall) // the height of the damage rect for this update
|
||||
;CALLBACK_MEMBER(8, uint32, unScrollX) // the page scroll the browser was at when this texture was rendered
|
||||
;CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered
|
||||
;CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered
|
||||
;CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages
|
||||
|
||||
End Function:Browser_HTMLSurface_NeedsPaint(0, 0, 0)
|
||||
|
||||
Global Browser_HTMLSurface_StartRequest_p = 0, Browser_HTMLSurface_StartRequest_c = 0
|
||||
Function Browser_HTMLSurface_StartRequest(pvParam%, p2, p3)
|
||||
If (Browser_HTMLSurface_StartRequest_p = 0) Then
|
||||
Browser_HTMLSurface_StartRequest_p = BP_GetFunctionPointer()
|
||||
Browser_HTMLSurface_StartRequest_c = BS_Callback_Create(Browser_HTMLSurface_StartRequest_p)
|
||||
Return
|
||||
EndIf
|
||||
|
||||
DebugLog "HTMLSurface_StartRequest"
|
||||
|
||||
; Default to allow all requests. (Why not? For an Example, this is good enough.)
|
||||
BS_HTMLSurface_AllowStartRequest BS_HTMLSurface(), PeekMemoryInt(pvParam), True
|
||||
End Function:Browser_HTMLSurface_StartRequest(0, 0, 0)
|
||||
|
||||
Function Browser_Create.Browser(Width%, Height, UserAgent$="BlitzSteam", UserCSS$="")
|
||||
DebugLog "[Browser::Create] Creating with UserAgent '"+UserAgent+"' and CSS '"+UserCSS+"'."
|
||||
|
||||
; Register Callbacks (Can do this in an Init function too)
|
||||
;BS_Callback_Register Browser_HTMLSurface_BrowserReady_c, BS_HTMLSurface_BrowserReady
|
||||
BS_Callback_Register Browser_HTMLSurface_NeedsPaint_c, BS_HTMLSurface_NeedsPaint
|
||||
BS_Callback_Register Browser_HTMLSurface_StartRequest_c, BS_HTMLSurface_StartRequest
|
||||
|
||||
; Create Browser Object
|
||||
Local Browser.Browser = New Browser
|
||||
Browser\z_llSteamAPICall = BS_HTMLSurface_CreateBrowser(BS_HTMLSurface(), UserAgent, UserCSS)
|
||||
Browser\ImageSize[0] = Width
|
||||
Browser\ImageSize[1] = Height
|
||||
DebugLog "llSteamAPICall: " + Hex(BS_Long_ToIH(Browser\z_llSteamAPICall)) + Hex(BS_Long_ToIL(Browser\z_llSteamAPICall))
|
||||
|
||||
; Register CallResult
|
||||
BS_Callback_RegisterResult Browser_HTMLSurface_BrowserReady_c, Browser\z_llSteamAPICall, BS_HTMLSurface_BrowserReady
|
||||
|
||||
Return Browser
|
||||
End Function
|
||||
|
||||
Function Browser_IsReady(Browser.Browser)
|
||||
If Browser = Null Then Return False
|
||||
|
||||
DebugLog "[Browser::IsReady] Checking if '"+Browser\Id+"'/'"+Hex(BS_Long_ToIH(Browser\z_llSteamAPICall)) + Hex(BS_Long_ToIL(Browser\z_llSteamAPICall))+"' is ready."
|
||||
|
||||
Return (Browser\Id <> 0)
|
||||
End Function
|
||||
|
||||
Function Browser_FindById.Browser(Id%)
|
||||
If Id = 0 Then Return Null ; 0 is not a valid Browser Handle.
|
||||
|
||||
DebugLog "[Browser::FindById] Finding by Id '"+Id+"."
|
||||
|
||||
Local Browser.Browser
|
||||
For Browser = Each Browser
|
||||
If Browser\Id = Id Then Return Browser
|
||||
Next
|
||||
|
||||
Return Null
|
||||
End Function
|
||||
|
||||
Function Browser_FindBySteamAPICall.Browser(llSteamAPICall%)
|
||||
If llSteamAPICall = 0 Then Return Null ; 0 is not a valid SteamAPICall.
|
||||
|
||||
DebugLog "[Browser::FindBySteamAPICall] Finding by SteamAPICall '"+llSteamAPICall+"."
|
||||
|
||||
Local Browser.Browser
|
||||
For Browser = Each Browser
|
||||
If BS_Long_Compare(Browser\z_llSteamAPICall,llSteamAPICall) = 0 Then Return Browser
|
||||
Next
|
||||
|
||||
Return Null
|
||||
End Function
|
||||
|
||||
Function Browser_Destroy.Browser(Browser.Browser)
|
||||
If Browser = Null Then Return Null
|
||||
|
||||
DebugLog "[Browser::Destroy] Destroying '"+Browser\Id+"'."
|
||||
|
||||
BS_HTMLSurface_RemoveBrowser BS_HTMLSurface(), Browser\Id
|
||||
Delete Browser:Return Null
|
||||
End Function
|
||||
|
||||
Function Browser_SetSize(Browser.Browser, Width%, Height%)
|
||||
If Browser = Null Then Return
|
||||
|
||||
DebugLog "[Browser::SetSize] Resizing '"+Browser\Id+"' to "+Width+"x"+Height+"."
|
||||
|
||||
; Free old Image
|
||||
If (Browser\ImageHandle <> 0) Then
|
||||
FreeImage(Browser\ImageHandle)
|
||||
EndIf
|
||||
|
||||
; Create new Image
|
||||
Browser\ImageHandle = CreateImage(Width%, Height%)
|
||||
Browser\ImageSize[0] = Width
|
||||
Browser\ImageSize[1] = Height
|
||||
|
||||
BS_HTMLSurface_SetSize BS_HTMLSurface(), Browser\Id, Width, Height
|
||||
End Function
|
||||
|
||||
Function Browser_GetHandle(Browser.Browser)
|
||||
Return Browser\ImageHandle
|
||||
End Function
|
||||
|
||||
Function Browser_LoadURL(Browser.Browser, URL$, PostData$="")
|
||||
If Browser = Null Then Return
|
||||
|
||||
DebugLog "[Browser::SetSize] Browser '"+Browser\Id+"' is loading URL '"+URL+"'."
|
||||
|
||||
BS_HTMLSurface_LoadURL BS_HTMLSurface(), Browser\Id, URL, PostData
|
||||
End Function
|
||||
|
||||
;----------------------------------------------------------------
|
||||
;! Example Code
|
||||
;----------------------------------------------------------------
|
||||
If BS_Steam_Init() = 0 Then RuntimeError "Steam failed to initialize."
|
||||
|
||||
; Steam: Hooks, Callbacks, CallResults
|
||||
BS_Client_SetWarningMessageHook BS_Client(), Steam_WarningMessageHook_Callback
|
||||
|
||||
; Steam: HTMLSurface API
|
||||
If BS_HTMLSurface() = 0 Then RuntimeError "Steam: HTMLSurface API is not available."
|
||||
If BS_HTMLSurface_Init(BS_HTMLSurface()) = 0 Then RuntimeError "Steam: HTMLSurface API did not want to be initialized?!"
|
||||
BS_HTMLSurface_SetSize BS_HTMLSurface(), 0, GraphicsWidth(), GraphicsHeight()
|
||||
|
||||
; Scene Setup
|
||||
Graphics3D 1024, 768, 32, 2:SetBuffer BackBuffer()
|
||||
|
||||
; Create a Browser
|
||||
Local myBrowser.Browser = Browser_Create(512, 512)
|
||||
|
||||
Repeat
|
||||
BS_Steam_RunCallbacks()
|
||||
|
||||
Delay 100
|
||||
Until Browser_IsReady(myBrowser)
|
||||
|
||||
While Not KeyHit(1)
|
||||
Cls
|
||||
|
||||
; Steam: Run any Callbacks
|
||||
; Q: Why before RenderWorld/Flip?
|
||||
; A: If we did any changes, having them available before Rendering helps responsiveness.
|
||||
; A one-frame Delay is noticeable, even to people claiming the eye only sees 30 fps.
|
||||
; Please read a Biology book if you are one of those, it doesn't work like that.
|
||||
BS_Steam_RunCallbacks()
|
||||
|
||||
RenderWorld
|
||||
|
||||
DrawImage Browser_GetHandle(myBrowser), 0, 0, 0
|
||||
|
||||
Flip
|
||||
Wend
|
||||
|
||||
; Destroy existing Browser
|
||||
myBrowser = Browser_Destroy(myBrowser)
|
||||
|
||||
; Steam: HTMLSurface API
|
||||
BS_HTMLSurface_Shutdown(BS_HTMLSurface())
|
||||
|
||||
EndGraphics
|
||||
End
|
||||
|
||||
;~IDEal Editor Parameters:
|
||||
;~C#Blitz3D
|
||||
@@ -0,0 +1 @@
|
||||
480
|
||||
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,165 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
Reference in New Issue
Block a user