BlitzSteam update 06.02.2016
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@@ -14,13 +14,13 @@
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "dllmain.h"
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#pragma once
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typedef uint32_t(__stdcall *BP_Function0_t)();
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typedef uint32_t(__stdcall *BP_Function1_t)(uint32_t);
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typedef uint32_t(__stdcall *BP_Function2_t)(uint32_t, uint32_t);
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typedef uint32_t(__stdcall *BP_Function3_t)(uint32_t, uint32_t, uint32_t);
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typedef uint32_t(__stdcall *BP_Function4_t)(uint32_t, uint32_t, uint32_t, uint32_t);
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typedef void*(__stdcall *BP_Function0_t)();
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typedef void*(__stdcall *BP_Function1_t)(uint32_t);
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typedef void*(__stdcall *BP_Function2_t)(uint32_t, uint32_t);
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typedef void*(__stdcall *BP_Function3_t)(uint32_t, uint32_t, uint32_t);
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typedef void*(__stdcall *BP_Function4_t)(uint32_t, uint32_t, uint32_t, uint32_t);
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#define BP_CallFunction0(ptr) ((BP_Function0_t)ptr)()
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#define BP_CallFunction1(ptr, p1) ((BP_Function1_t)ptr)(p1)
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