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BlitzSteam/Resources/Examples/SteamApps_Example.bb
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BlitzBasic
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2016-05-08 22:46:41 +02:00
; BlitzSteam - Steam wrapper for Blitz
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
Include "../BlitzSteam.bb"
; Initialize Steam before your next call to Graphics.
If BS_SteamAPI_Init() = False Then
RuntimeError "Steam: Failed to initialize!"
EndIf
Const FPS = 30
Const FPS_MULT# = 1.0 / FPS
; Demo Scene
Graphics3D 1024, 768, 32, 2
SetBuffer BackBuffer()
Local demoTimer = CreateTimer(FPS)
Local demoRoot = CreatePivot()
Local demoCameraRoot = CreatePivot(demoRoot)
Local demoCamera = CreateCamera(demoCameraRoot)
MoveEntity demoCamera, 0, 0, -10
Local demoCube = CreateCube(demoRoot)
; SteamApps Stuff
Type SteamAppsDLC
Field Id%
Field Available%
Field Name$
End Type
Global SteamAppsDLC_Count
Function SteamAppsDLC_Fill()
Local IdBuffer = CreateBank(4)
Local AvailableBuffer = CreateBank(4)
Local NameBuffer = CreateBank(1024)
SteamAppsDLC_Count = BS_ISteamApps_GetDLCCount(BS_SteamApps())
Delete Each SteamAppsDLC
For Index = 0 To SteamAppsDLC_Count - 1
If BS_ISteamApps_GetDLCDataByIndex(BS_SteamApps(), Index, IdBuffer, AvailableBuffer, NameBuffer, 1024)
Local SAD.SteamAppsDLC = New SteamAppsDLC
SAD\Id = PeekInt(IdBuffer, 0)
SAD\Available = PeekInt(AvailableBuffer, 0)
SAD\Name = PeekCString(NameBuffer, 0, 1024)
Else
SteamAppsDLC_Count = SteamAppsDLC_Count - 1
EndIf
Next
FreeBank NameBuffer
FreeBank AvailableBuffer
FreeBank IdBuffer
End Function
Type SteamAppsDepots
Field DepotId
End Type
Global SteamAppsDepots_Count
Function SteamAppsDepots_Fill()
Local DepotsBuffer
; Exercise: Do this one yourself with the above Type. It's not that hard.
End Function
Function PeekCString$(Bank, Offset=0, Length=-1)
Local Out$ = "", Pos = Offset
While Abs(Length) > 0
Length = Length - 1
Local by = PeekByte(Bank, Pos)
If by = 0 Then
Length = 0
Else
Out = Out + Chr(by)
EndIf
Pos = Pos + 1
Wend
Return Out
End Function
Local BetaBuffer = CreateBank(1024)
BS_ISteamApps_GetCurrentBetaName(BS_SteamApps(), BetaBuffer, 1024)
Local Beta$ = PeekCString(BetaBuffer, 0, 1024)
FreeBank BetaBuffer
Local AppInstallDir$, AppInstallDirBuffer = CreateBank(260)
BS_ISteamApps_GetAppInstallDir(BS_SteamApps(), 480, AppInstallDirBuffer, 260)
AppInstallDir = PeekCString(AppInstallDirBuffer, 0, 260)
FreeBank AppInstallDirBuffer
Local llOwner = BS_ISteamApps_GetAppOwner(BS_SteamApps())
Local OwnerId$ = "[U:" + BS_CSteamID_GetAccountInstance(llOwner) + ":" + BS_CSteamID_GetAccountID(llOwner) + "] STEAM_" + (BS_CSteamID_GetEAccountType(llOwner) - 1) + ":" + (BS_CSteamID_GetEUniverse(llOwner) - 1) + ":" + (BS_CSteamID_GetAccountID(llOwner) / 2)
BS_CSteamID_Destroy llOwner
; Main Loop
Local EndGame = False
Repeat
Cls
;! Update
; End on Escape
EndGame = KeyHit(1)
TurnEntity demoCube, 1 * FPS_MULT, 3 * FPS_MULT, 2.332 * FPS_MULT
;! Render 3D
RenderWorld
;! Render 2D
Text 0, 0, "Escape to Quit"
Text 0, 30, "Is Subscribed? " + BS_ISteamApps_IsSubscribed(BS_SteamApps())
Text 0, 45, "Is Low Violence? " + BS_ISteamApps_IsLowViolence(BS_SteamApps())
Text 0, 60, "Is Cybercafe? " + BS_ISteamApps_IsCybercafe(BS_SteamApps())
Text 0, 75, "Is VAC Banned? " + BS_ISteamApps_IsVACBanned(BS_SteamApps())
Text 0, 90, "Current Game Language: " + BS_ISteamApps_GetCurrentGameLanguage(BS_SteamApps())
Text 0,105, "Available Game Languages: " + BS_ISteamApps_GetAvailableGameLanguages(BS_SteamApps())
Text 0,120, "Is Subscribed App (480)? " + BS_ISteamApps_IsSubscribedApp(BS_SteamApps(), 480)
Text 0,135, "Is DLC (323180) Installed? " + BS_ISteamApps_IsDlcInstalled(BS_SteamApps(), 323180) ; Portal 2 Soundtrack DLC
Text 0,150, "Earliest Purchase Unix Time (480): " + BS_ISteamApps_GetEarliestPurchaseUnixTime(BS_SteamApps(), 480)
Text 0,165, "Is Subscribed from Free Weekend? " + BS_ISteamApps_IsSubscribedFromFreeWeekend(BS_SteamApps())
Text 0,180, "DLC Count: " + BS_ISteamApps_GetDLCCount(BS_SteamApps())
Text 0,195, "Current Beta Name: " + Beta
Text 0,210, "App Install Dir: " + AppInstallDir$
Text 0,225, "Is App Installed (480): " + BS_ISteamApps_IsAppInstalled(BS_SteamApps(), 480)
Text 0,240, "App Owner Id: " + OwnerId
Text 0,255, "App Built Id: " + BS_ISteamApps_GetAppBuildId(BS_SteamApps())
; BS_ISteamApps_GetLanchQueryParam$(BS_SteamApps(), pchKey$)
; // Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
; // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
; // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
; // but it is advised that you not param names beginning with an underscore for your own features.
; BS_ISteamApps_MarkContentCorrupt signals steam that game files are corrupt or missing. Forces a validation after quit and before next start.
; How To Use: BS_ISteamApps_RequestProofOfPurchaseKey(BS_SteamApps(), nAppId)
; // Request cd-key for yourself or owned DLC. If you are interested in this
; // data then make sure you provide us with a list of valid keys to be distributed
; // to users when they purchase the game, before the game ships.
; // You'll receive an AppProofOfPurchaseKeyResponse_t callback when
; // the key is available (which may be immediately).
; Example (Spacewar) does not have CD-Keys.
Text 512, 0, "DLCs: " + SteamAppsDLC_Count
Local Index = 0, SAD.SteamAppsDLC
For SAD = Each SteamAppsDLC
Text 512, 15 + Index * 15, SAD\Id + "(" + SAD\Available + "): " + SAD\Name
; You could install DLCs from the app itself, BS_ISteamApps_InstallDLC, BS_ISteamApps_UninstallDLC
; BS_ISteamApps_GetDlcDownloadProgress allows you to check the progress, BlitzUtility's LongLong stuff is useful here.
Index = Index + 1
Next
;! Update Window
Flip 0
WaitTimer(demoTimer)
Until EndGame = True
; Shut down Steam as the last action of your program.
BS_SteamAPI_Shutdown()
End
;~IDEal Editor Parameters:
;~C#Blitz3D