53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
|
|
// BlitzSteam - Steam wrapper for Blitz
|
||
|
|
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||
|
|
//
|
||
|
|
// This program is free software: you can redistribute it and/or modify
|
||
|
|
// it under the terms of the GNU Lesser General Public License as
|
||
|
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
|
// License, or (at your option) any later version.
|
||
|
|
//
|
||
|
|
// This program is distributed in the hope that it will be useful,
|
||
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
|
// GNU General Public License for more details.
|
||
|
|
//
|
||
|
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
|
||
|
|
#include "BlitzPointer.h"
|
||
|
|
|
||
|
|
DLL(intptr_t) BS_BlitzPointer_GetReturnAddress() {
|
||
|
|
intptr_t BasePointer, ReturnAddress;
|
||
|
|
|
||
|
|
__asm { //ASM. Do touch if suicidal.
|
||
|
|
mov BasePointer, ebp; // Store current BasePointer
|
||
|
|
}
|
||
|
|
|
||
|
|
// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
|
||
|
|
// We can simply deduce the Return Address like this because of that.
|
||
|
|
//-- Parent_EBP = *EBP
|
||
|
|
//-- Parent_RP = Parent_EBP + 16
|
||
|
|
ReturnAddress = *(intptr_t*)((*(intptr_t*)BasePointer) + 16);
|
||
|
|
|
||
|
|
return ReturnAddress;
|
||
|
|
}
|
||
|
|
|
||
|
|
DLL(intptr_t) BS_BlitzPointer_GetFunctionPointer() {
|
||
|
|
intptr_t BasePointer, ReturnAddress, FunctionPointer;
|
||
|
|
|
||
|
|
__asm { //ASM. Do touch if suicidal.
|
||
|
|
mov BasePointer, ebp; // Store current BasePointer
|
||
|
|
}
|
||
|
|
|
||
|
|
// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
|
||
|
|
// We can simply deduce the Return Address like this because of that.
|
||
|
|
//-- Parent_EBP = *EBP
|
||
|
|
//-- Parent_RP = Parent_EBP + 16
|
||
|
|
ReturnAddress = *(intptr_t*)((*(intptr_t*)BasePointer) + 16);
|
||
|
|
|
||
|
|
// And since it's a Call-Near, the call is offset to the return address.
|
||
|
|
FunctionPointer = ReturnAddress + *(intptr_t*)(ReturnAddress - 4);
|
||
|
|
|
||
|
|
return FunctionPointer;
|
||
|
|
}
|