2016-05-08 22:46:41 +02:00
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// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "BlitzSteamInternal.h"
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#include "../Helpers/BlitzPointer.h"
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#include <list>
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#include <vector>
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#include <map>
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class BlitzCallback : public CCallbackBase {
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// Static Parts
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public:
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/// Initializes the CallbackSizes list for future use.
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static void Initialize();
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static std::map<int32_t, size_t> Sizes;
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// Class Parts
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public:
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// Constructor
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BlitzCallback(BP_BlitzFunction3_t pFunctionPointer);
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// Destructor
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~BlitzCallback();
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// Run
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virtual void Run(void *pvParam);
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virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall);
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// Callback Size
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virtual int GetCallbackSizeBytes();
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// Accessors
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void SetCallback(int32_t iCallback);
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int32_t GetCallback();
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void SetFunction(BP_BlitzFunction3_t pFunction);
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BP_BlitzFunction3_t GetFunction();
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bool IsRegistered();
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void SetRegistered(bool bIsRegistered);
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bool IsGameServer();
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void SetGameServer(bool bIsGameServer);
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// Registration in Steam
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/// Register as Callback
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void Register(uint32_t iCallback);
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void Unregister();
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/// Register as CallResult
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void RegisterResult(SteamAPICall_t hSteamAPICall, uint32_t iCallback);
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void UnregisterResult();
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private:
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/// Function to Call
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BP_BlitzFunction3_t m_pFunctionPointer;
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/// Assigned SteamAPICall
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SteamAPICall_t m_hSteamAPICall;
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};
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//-----------------------------------------------------------------------------
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// C-Callables
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//-----------------------------------------------------------------------------
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DLL(BlitzCallback*) BS_Callback_New(BP_BlitzFunction3_t pFunctionPointer);
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DLL(void) BS_Callback_Destroy(BlitzCallback* pCallback);
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DLL(int32_t) BS_Callback_GetCallbackSizeBytes(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetCallback(BlitzCallback* pCallback, int32_t iCallback);
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DLL(int32_t) BS_Callback_GetCallback(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetFunction(BlitzCallback* pCallback, BP_BlitzFunction3_t pFunction);
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DLL(BP_BlitzFunction3_t) BS_Callback_GetFunction(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetRegistered(BlitzCallback* pCallback, int32_t bIsRegistered);
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DLL(int32_t) BS_Callback_IsRegistered(BlitzCallback* pCallback);
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DLL(void) BS_Callback_SetGameServer(BlitzCallback* pCallback, int32_t bIsGameServer);
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DLL(int32_t) BS_Callback_IsGameServer(BlitzCallback* pCallback);
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DLL(void) BS_Callback_Register(BlitzCallback* pCallback, uint32_t iCallback);
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DLL(void) BS_Callback_Unregister(BlitzCallback* pCallback);
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DLL(void) BS_Callback_RegisterResult(BlitzCallback* pCallback, SteamAPICall_t* pSteamAPICall, uint32_t iCallback);
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2016-03-19 14:22:11 +01:00
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DLL(void) BS_Callback_UnregisterResult(BlitzCallback* pCallback);
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