2016-05-08 22:46:41 +02:00
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// BlitzSteam - Steam wrapper for Blitz
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "BlitzSteamInternal.h"
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DLL(intptr_t) BS_BlitzPointer_GetReturnAddress();
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DLL(intptr_t) BS_BlitzPointer_GetFunctionPointer();
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// Types of Blitz Functions.
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typedef int32_t(__stdcall *BP_BlitzFunction0_t)();
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typedef int32_t(__stdcall *BP_BlitzFunction1_t)(int32_t);
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typedef int32_t(__stdcall *BP_BlitzFunction2_t)(int32_t, int32_t);
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typedef int32_t(__stdcall *BP_BlitzFunction3_t)(int32_t, int32_t, int32_t);
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typedef int32_t(__stdcall *BP_BlitzFunction4_t)(int32_t, int32_t, int32_t, int32_t);
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typedef int32_t(__stdcall *BP_BlitzFunction5_t)(int32_t, int32_t, int32_t, int32_t, int32_t);
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#define BP_CallFunction0(ptr) (ptr)()
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#define BP_CallFunction1(ptr, p1) (ptr)(p1)
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#define BP_CallFunction2(ptr, p1, p2) (ptr)(p1, p2)
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#define BP_CallFunction3(ptr, p1, p2, p3) (ptr)(p1, p2, p3)
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#define BP_CallFunction4(ptr, p1, p2, p3, p4) (ptr)(p1, p2, p3, p4)
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#define BP_CallFunction5(ptr, p1, p2, p3, p4, p5) (ptr)(p1, p2, p3, p4, p5)
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