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2016-05-08 22:46:41 +02:00
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzPointer.h"
DLL(intptr_t) BS_BlitzPointer_GetReturnAddress() {
intptr_t BasePointer, ReturnAddress;
__asm { //ASM. Do touch if suicidal.
mov BasePointer, ebp; // Store current BasePointer
}
// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
// We can simply deduce the Return Address like this because of that.
//-- Parent_EBP = *EBP
//-- Parent_RP = Parent_EBP + 16
ReturnAddress = *(intptr_t*)((*(intptr_t*)BasePointer) + 16);
return ReturnAddress;
}
DLL(intptr_t) BS_BlitzPointer_GetFunctionPointer() {
intptr_t BasePointer, ReturnAddress, FunctionPointer;
__asm { //ASM. Do touch if suicidal.
mov BasePointer, ebp; // Store current BasePointer
}
// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
// We can simply deduce the Return Address like this because of that.
//-- Parent_EBP = *EBP
//-- Parent_RP = Parent_EBP + 16
ReturnAddress = *(intptr_t*)((*(intptr_t*)BasePointer) + 16);
// And since it's a Call-Near, the call is offset to the return address.
FunctionPointer = ReturnAddress + *(intptr_t*)(ReturnAddress - 4);
return FunctionPointer;
}