880e754254
- Blitz functions are callable using __stdcall, use it instead of using tailored asm. - DLLs that rely on this DLL no longer have to load the DLL to call Blitz functions, just include BlitzPointer.h and use the typedefs BP_BlitzFunction#_t. - Removed Hybrid support until Hybrid is open-source.
74 lines
2.4 KiB
BlitzBasic
74 lines
2.4 KiB
BlitzBasic
; BlitzPointer - Adding Pointers to Blitz.
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; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU Lesser General Public License as
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; published by the Free Software Foundation, either version 3 of the
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; License, or (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU Lesser General Public License
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; along with this program. If not, see <http:;www.gnu.org/licenses/>.
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; ---------------------------------------------------------------------------- ;
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; Example 5 - Calling Functions (Advanced)
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; ---------------------------------------------------------------------------- ;
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; License: Creative Commons Attribution 2.0
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; Author: Michael Fabian Dirks<michael.dirks@realitybends.de>
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; Prerequisite: Example 4
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; In Blitz, there are only three real types: Int, Float and String - anything
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; else is a pointer that can be represented using Int. That is why almost all
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; Blitz functions return an Int.
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; Using this knowledge we can try (and succeed) passing a Type Object into a
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; function - using nothing more than the Int() function.
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Include "Example_Shared.bb"
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ExampleInit()
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; We'll have to define a Type that can be passed to our function, any Type will
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; do fine.
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Type MyType
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Field Test
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Field Name$
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End Type
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; The function can be defined like any other Blitz function.
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Global fpMyTypeFunc = 0
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Function MyTypeFunc(This.MyType)
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If fpMyTypeFunc = 0 Then
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fpMyTypeFunc = BP_GetFunctionPointer()
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Return
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EndIf
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If This = Null Then Return
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; Display the content of the Type Object.
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Text 0, Handle(This) * 15, This\Test + This\Name
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End Function
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MyTypeFunc(Null)
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; And create two testing objects.
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Local MT1.MyType = New MyType
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MT1\Test = 1
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MT1\Name = "First Object"
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Local MT2.MyType = New MyType
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MT2\Name = "Second Object"
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While Not KeyHit(1)
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ExampleUpdate()
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; Now in order to pass a Type Object to a function, we have to get a pointer
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; from it. Thankfully, Blitz has this already built in: Int().
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If KeyDown(2) Then BP_CallFunctionVI fpMyTypeFunc, Int(MT1)
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If KeyDown(3) Then BP_CallFunctionVI fpMyTypeFunc, Int(MT2)
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ExampleLoop()
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Wend
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End
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;~IDEal Editor Parameters:
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;~C#Blitz3D |