880e754254
- Blitz functions are callable using __stdcall, use it instead of using tailored asm. - DLLs that rely on this DLL no longer have to load the DLL to call Blitz functions, just include BlitzPointer.h and use the typedefs BP_BlitzFunction#_t. - Removed Hybrid support until Hybrid is open-source.
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
// BlitzPointer - Adding Pointers to Blitz.
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// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "dllmain.h"
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DLL_METHOD uint32_t DLL_CALL PeekMemory(uint32_t* address, uint32_t length, intptr_t bank) {
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uint32_t bankAddress, bankSize;
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bankAddress = *(uint32_t*)(bank + 4);
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bankSize = *(uint32_t*)(bank + 8);
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// Limit reading to bank size.
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length = (length > bankSize ? bankSize : length);
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for (uint32_t offset = 0; offset < length; offset++) {
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*(int32_t*)(bankAddress + offset) = *(address + offset);
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}
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return length;
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}
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#pragma comment(linker, "/EXPORT:PeekMemory=_PeekMemory@12")
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DLL_METHOD uint32_t DLL_CALL PokeMemory(uint32_t address, uint32_t length, intptr_t bank) {
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uint32_t bankAddress, bankSize;
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bankAddress = *(uint32_t*)(bank + 4);
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bankSize = *(uint32_t*)(bank + 8);
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// Limit reading to bank size.
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length = (length > bankSize ? bankSize : length);
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for (uint32_t offset = 0; offset < length; offset++) {
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*(int32_t*)(address + offset) = *(int32_t*)(bankAddress + offset);
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}
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return length;
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}
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#pragma comment(linker, "/EXPORT:PokeMemory=_PokeMemory@12")
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DLL_METHOD int8_t DLL_CALL PeekMemoryByte(uint32_t* address) {
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return *(int8_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryByte=_PeekMemoryByte@4")
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DLL_METHOD void DLL_CALL PokeMemoryByte(uint32_t* address, int8_t value) {
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*(int8_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryByte=_PokeMemoryByte@8")
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DLL_METHOD int16_t DLL_CALL PeekMemoryShort(uint32_t* address) {
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return *(int16_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryShort=_PeekMemoryShort@4")
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DLL_METHOD void DLL_CALL PokeMemoryShort(uint32_t* address, int16_t value) {
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*(int16_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryShort=_PokeMemoryShort@8")
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DLL_METHOD int32_t DLL_CALL PeekMemoryInt(uint32_t* address) {
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return *(int32_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryInt=_PeekMemoryInt@4")
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DLL_METHOD void DLL_CALL PokeMemoryInt(uint32_t* address, int32_t value) {
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*(int32_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryInt=_PokeMemoryInt@8")
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DLL_METHOD float_t DLL_CALL PeekMemoryFloat(uint32_t* address) {
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return *(float_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryFloat=_PeekMemoryFloat@4")
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DLL_METHOD void DLL_CALL PokeMemoryFloat(uint32_t* address, float_t value) {
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*(float_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryFloat=_PokeMemoryFloat@8")
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