; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see .
; ---------------------------------------------------------------------------- ;
; Example 5 - Calling Functions (Advanced)
; ---------------------------------------------------------------------------- ;
; License: Creative Commons Attribution 2.0
; Author: Michael Fabian Dirks
; Prerequisite: Example 4
; In Blitz, there are only three real types: Int, Float and String - anything
; else is a pointer that can be represented using Int. That is why almost all
; Blitz functions return an Int.
; Using this knowledge we can try (and succeed) passing a Type Object into a
; function - using nothing more than the Int() function.
Include "Example_Shared.bb"
ExampleInit()
; We'll have to define a Type that can be passed to our function, any Type will
; do fine.
Type MyType
Field Test
Field Name$
End Type
; The function can be defined like any other Blitz function.
Global fpMyTypeFunc = 0
Function MyTypeFunc(This.MyType)
If fpMyTypeFunc = 0 Then
fpMyTypeFunc = BP_GetFunctionPointer()
Return
EndIf
If This = Null Then Return
; Display the content of the Type Object.
Text 0, Handle(This) * 15, This\Test + This\Name
End Function
MyTypeFunc(Null)
; And create two testing objects.
Local MT1.MyType = New MyType
MT1\Test = 1
MT1\Name = "First Object"
Local MT2.MyType = New MyType
MT2\Name = "Second Object"
While Not KeyHit(1)
ExampleUpdate()
; Now in order to pass a Type Object to a function, we have to get a pointer
; from it. Thankfully, Blitz has this already built in: Int().
If KeyDown(2) Then BP_CallFunctionVI fpMyTypeFunc, Int(MT1)
If KeyDown(3) Then BP_CallFunctionVI fpMyTypeFunc, Int(MT2)
ExampleLoop()
Wend
End
;~IDEal Editor Parameters:
;~C#Blitz3D