#include "dllmain.h" #include DLL_EXPORT intptr_t BlitzPointer_GetReturnAddress(); DLL_EXPORT intptr_t BlitzPointer_GetFunctionPointer(); // Defines for easier function generation. #define CALLFUNCTION_DECL_BEGIN(NAME) DLL_EXPORT int32_t BlitzPointer_CallFunction##NAME(intptr_t lpFunctionPointer #define CALLFUNCTION_DECL_PARAMETER(TYPE, NAME) , TYPE NAME #define CALLFUNCTION_DECL_END() ) #define CALLFUNCTION_IMPL_BEGIN() { #define CALLFUNCTION_IMPL_SAFEGUARD() if (!lpFunctionPointer) return NULL; #define CALLFUNCTION_IMPL_PREPARE(COUNT) __asm SUB ESP, COUNT * 4 #define CALLFUNCTION_IMPL_PARAMETER(INDEX, NAME) __asm MOV EAX, [NAME] __asm MOV [ESP + INDEX * 4], EAX #define CALLFUNCTION_IMPL_CALL() __asm CALL DWORD ptr[lpFunctionPointer] #define CALLFUNCTION_IMPL_RESULT() int32_t result; __asm MOV [result], EAX #define CALLFUNCTION_IMPL_RETURN() return result; #define CALLFUNCTION_IMPL_END() }