; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see .
; ---------------------------------------------------------------------------- ;
; Example 2 - Calling Functions (Beginner)
; ---------------------------------------------------------------------------- ;
; License: Creative Commons Attribution 2.0
; Author: Michael Fabian Dirks
; Prerequisite: Example 1
; Since we now know how to retrieve a function pointer, how about we call it?
Include "Example_Shared.bb"
ExampleInit()
Global fpOurFunction = 0
Function OurFunction()
If fpOurFunction = 0 Then
fpOurFunction = BP_GetFunctionPointer()
Return
EndIf
Text 0, 0, "Function Pointer"
Text 0,15, " 0x" + Replace(RSet(Hex(fpOurFunction),8)," ","0")
End Function
OurFunction()
While Not KeyHit(1)
ExampleUpdate()
; BlitzPointer offers many ways of calling our function pointer. Each one
; describes different return types, parameter count and parameter types.
; Let's use the one that doesn't return a value for now.
BP_CallFunctionV fpOurFunction
; Now if we run the program, instead of a fixed native call, we're calling a
; function pointer instead. Pretty useful in my opinion, especially for UI,
; networking, fake classes, etc.
; We'll talk about the other ways of calling a function in Example 3.
ExampleLoop()
Wend
End
;~IDEal Editor Parameters:
;~C#Blitz3D