; BlitzPointer - Adding Pointers to Blitz. ; Copyright (C) 2015 Xaymar (Michael Fabian Dirks) ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU Lesser General Public License as ; published by the Free Software Foundation, either version 3 of the ; License, or (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU Lesser General Public License ; along with this program. If not, see . ; ---------------------------------------------------------------------------- ; ; Example 2 - Calling Functions (Beginner) ; ---------------------------------------------------------------------------- ; ; License: Creative Commons Attribution 2.0 ; Author: Michael Fabian Dirks ; Prerequisite: Example 1 ; Since we now know how to retrieve a function pointer, how about we call it? Include "Example_Shared.bb" ExampleInit() Global fpOurFunction = 0 Function OurFunction() If fpOurFunction = 0 Then fpOurFunction = BP_GetFunctionPointer() Return EndIf Text 0, 0, "Function Pointer" Text 0,15, " 0x" + Replace(RSet(Hex(fpOurFunction),8)," ","0") End Function OurFunction() While Not KeyHit(1) ExampleUpdate() ; BlitzPointer offers many ways of calling our function pointer. Each one ; describes different return types, parameter count and parameter types. ; Let's use the one that doesn't return a value for now. BP_CallFunctionV fpOurFunction ; Now if we run the program, instead of a fixed native call, we're calling a ; function pointer instead. Pretty useful in my opinion, especially for UI, ; networking, fake classes, etc. ; We'll talk about the other ways of calling a function in Example 3. ExampleLoop() Wend End ;~IDEal Editor Parameters: ;~C#Blitz3D