// BlitzPointer - Adding Pointers to Blitz. // Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #include "dllmain.h" DLL_METHOD uint32_t DLL_CALL PeekMemory(uint32_t* address, uint32_t length, intptr_t bank) { uint32_t bankAddress, bankSize; bankAddress = *(uint32_t*)(bank + 4); bankSize = *(uint32_t*)(bank + 8); // Limit reading to bank size. length = (length > bankSize ? bankSize : length); for (uint32_t offset = 0; offset < length; offset++) { *(int32_t*)(bankAddress + offset) = *(address + offset); } return length; } #pragma comment(linker, "/EXPORT:PeekMemory=_PeekMemory@12") DLL_METHOD uint32_t DLL_CALL PokeMemory(uint32_t address, uint32_t length, intptr_t bank) { uint32_t bankAddress, bankSize; bankAddress = *(uint32_t*)(bank + 4); bankSize = *(uint32_t*)(bank + 8); // Limit reading to bank size. length = (length > bankSize ? bankSize : length); for (uint32_t offset = 0; offset < length; offset++) { *(int32_t*)(address + offset) = *(int32_t*)(bankAddress + offset); } return length; } #pragma comment(linker, "/EXPORT:PokeMemory=_PokeMemory@12") DLL_METHOD int8_t DLL_CALL PeekMemoryByte(uint32_t* address) { return *(int8_t*)address; } #pragma comment(linker, "/EXPORT:PeekMemoryByte=_PeekMemoryByte@4") DLL_METHOD void DLL_CALL PokeMemoryByte(uint32_t* address, int8_t value) { *(int8_t*)address = value; } #pragma comment(linker, "/EXPORT:PokeMemoryByte=_PokeMemoryByte@8") DLL_METHOD int16_t DLL_CALL PeekMemoryShort(uint32_t* address) { return *(int16_t*)address; } #pragma comment(linker, "/EXPORT:PeekMemoryShort=_PeekMemoryShort@4") DLL_METHOD void DLL_CALL PokeMemoryShort(uint32_t* address, int16_t value) { *(int16_t*)address = value; } #pragma comment(linker, "/EXPORT:PokeMemoryShort=_PokeMemoryShort@8") DLL_METHOD int32_t DLL_CALL PeekMemoryInt(uint32_t* address) { return *(int32_t*)address; } #pragma comment(linker, "/EXPORT:PeekMemoryInt=_PeekMemoryInt@4") DLL_METHOD void DLL_CALL PokeMemoryInt(uint32_t* address, int32_t value) { *(int32_t*)address = value; } #pragma comment(linker, "/EXPORT:PokeMemoryInt=_PokeMemoryInt@8") DLL_METHOD float_t DLL_CALL PeekMemoryFloat(uint32_t* address) { return *(float_t*)address; } #pragma comment(linker, "/EXPORT:PeekMemoryFloat=_PeekMemoryFloat@4") DLL_METHOD void DLL_CALL PokeMemoryFloat(uint32_t* address, float_t value) { *(float_t*)address = value; } #pragma comment(linker, "/EXPORT:PokeMemoryFloat=_PokeMemoryFloat@8")