3 Commits

Author SHA1 Message Date
Michael Fabian Dirks 311aa2d29d Add Resource files to project. 2016-07-20 02:07:12 +02:00
Michael Fabain Dirks 690691d5a0 Create Readme.md 2016-07-01 13:53:19 +02:00
Michael Fabian Dirks 2870370b84 Update 2016-03-11 14:13:39 +01:00
17 changed files with 223 additions and 169 deletions
+78 -6
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@@ -83,30 +83,102 @@ DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointerType(int32_t pVariable) {
DLL_METHOD int32_t DLL_CALL BP_CallFunction0(BP_BlitzFunction0_t lpFunctionPointer) { DLL_METHOD int32_t DLL_CALL BP_CallFunction0(BP_BlitzFunction0_t lpFunctionPointer) {
#pragma comment(linker, "/EXPORT:BP_CallFunction0=_BP_CallFunction0@4") #pragma comment(linker, "/EXPORT:BP_CallFunction0=_BP_CallFunction0@4")
return lpFunctionPointer(); int32_t returnValue, StackPointer;
__asm { // Store Stack Pointer
mov StackPointer, esp;
}
returnValue = lpFunctionPointer();
__asm { // Restore Stack Pointer
mov esp, StackPointer;
}
return returnValue;
} }
DLL_METHOD int32_t DLL_CALL BP_CallFunction1(BP_BlitzFunction1_t lpFunctionPointer, int32_t p1) { DLL_METHOD int32_t DLL_CALL BP_CallFunction1(BP_BlitzFunction1_t lpFunctionPointer, int32_t p1) {
#pragma comment(linker, "/EXPORT:BP_CallFunction1=_BP_CallFunction1@8") #pragma comment(linker, "/EXPORT:BP_CallFunction1=_BP_CallFunction1@8")
return lpFunctionPointer(p1); int32_t returnValue, StackPointer;
__asm { // Store Stack Pointer
mov StackPointer, esp;
}
returnValue = lpFunctionPointer(p1);
__asm { // Restore Stack Pointer
mov esp, StackPointer;
}
return returnValue;
} }
DLL_METHOD int32_t DLL_CALL BP_CallFunction2(BP_BlitzFunction2_t lpFunctionPointer, int32_t p1, int32_t p2) { DLL_METHOD int32_t DLL_CALL BP_CallFunction2(BP_BlitzFunction2_t lpFunctionPointer, int32_t p1, int32_t p2) {
#pragma comment(linker, "/EXPORT:BP_CallFunction2=_BP_CallFunction2@12") #pragma comment(linker, "/EXPORT:BP_CallFunction2=_BP_CallFunction2@12")
return lpFunctionPointer(p1, p2); int32_t returnValue, StackPointer;
__asm { // Store Stack Pointer
mov StackPointer, esp;
}
returnValue = lpFunctionPointer(p1, p2);
__asm { // Restore Stack Pointer
mov esp, StackPointer;
}
return returnValue;
} }
DLL_METHOD int32_t DLL_CALL BP_CallFunction3(BP_BlitzFunction3_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3) { DLL_METHOD int32_t DLL_CALL BP_CallFunction3(BP_BlitzFunction3_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3) {
#pragma comment(linker, "/EXPORT:BP_CallFunction3=_BP_CallFunction3@16") #pragma comment(linker, "/EXPORT:BP_CallFunction3=_BP_CallFunction3@16")
return lpFunctionPointer(p1, p2, p3); int32_t returnValue, StackPointer;
__asm { // Store Stack Pointer
mov StackPointer, esp;
}
returnValue = lpFunctionPointer(p1, p2, p3);
__asm { // Restore Stack Pointer
mov esp, StackPointer;
}
return returnValue;
} }
DLL_METHOD int32_t DLL_CALL BP_CallFunction4(BP_BlitzFunction4_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3, int32_t p4) { DLL_METHOD int32_t DLL_CALL BP_CallFunction4(BP_BlitzFunction4_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3, int32_t p4) {
#pragma comment(linker, "/EXPORT:BP_CallFunction4=_BP_CallFunction4@20") #pragma comment(linker, "/EXPORT:BP_CallFunction4=_BP_CallFunction4@20")
return lpFunctionPointer(p1, p2, p3, p4); int32_t returnValue, StackPointer;
__asm { // Store Stack Pointer
mov StackPointer, esp;
}
returnValue = lpFunctionPointer(p1, p2, p3, p4);
__asm { // Restore Stack Pointer
mov esp, StackPointer;
}
return returnValue;
} }
DLL_METHOD int32_t DLL_CALL BP_CallFunction5(BP_BlitzFunction5_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3, int32_t p4, int32_t p5) { DLL_METHOD int32_t DLL_CALL BP_CallFunction5(BP_BlitzFunction5_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3, int32_t p4, int32_t p5) {
#pragma comment(linker, "/EXPORT:BP_CallFunction5=_BP_CallFunction5@24") #pragma comment(linker, "/EXPORT:BP_CallFunction5=_BP_CallFunction5@24")
return lpFunctionPointer(p1, p2, p3, p4, p5); int32_t returnValue, StackPointer;
__asm { // Store Stack Pointer
mov StackPointer, esp;
}
returnValue = lpFunctionPointer(p1, p2, p3, p4, p5);
__asm { // Restore Stack Pointer
mov esp, StackPointer;
}
return returnValue;
} }
+42 -79
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@@ -43,13 +43,12 @@
<OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir> <IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetExt>.dll</TargetExt> <TargetExt>.dll</TargetExt>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir> <IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetExt>.dll</TargetExt> <TargetExt>.dll</TargetExt>
<LinkIncremental>false</LinkIncremental> <LinkIncremental>true</LinkIncremental>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
@@ -82,20 +81,25 @@
<FloatingPointExceptions>true</FloatingPointExceptions> <FloatingPointExceptions>true</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing> <UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ControlFlowGuard>false</ControlFlowGuard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>Debug</GenerateDebugInformation>
<Version>1.0</Version>
<LinkStatus> <LinkStatus>
</LinkStatus> </LinkStatus>
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage> <CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
<EnableCOMDATFolding>false</EnableCOMDATFolding> <EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress> <FixedBaseAddress>false</FixedBaseAddress>
<LargeAddressAware>false</LargeAddressAware>
<OptimizeReferences>false</OptimizeReferences>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<FullProgramDatabaseFile>true</FullProgramDatabaseFile>
</Link> </Link>
<ProjectReference> <ProjectReference />
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
@@ -113,7 +117,7 @@
<StructMemberAlignment>4Bytes</StructMemberAlignment> <StructMemberAlignment>4Bytes</StructMemberAlignment>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration> <EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<CreateHotpatchableImage>false</CreateHotpatchableImage> <CreateHotpatchableImage>false</CreateHotpatchableImage>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport> <OpenMPSupport>false</OpenMPSupport>
<ForcedIncludeFiles> <ForcedIncludeFiles>
</ForcedIncludeFiles> </ForcedIncludeFiles>
@@ -128,21 +132,24 @@
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing> <UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<ControlFlowGuard>false</ControlFlowGuard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>false</GenerateDebugInformation> <GenerateDebugInformation>No</GenerateDebugInformation>
<EnableCOMDATFolding>false</EnableCOMDATFolding> <EnableCOMDATFolding>false</EnableCOMDATFolding>
<OptimizeReferences> <OptimizeReferences>false</OptimizeReferences>
</OptimizeReferences>
<Version>1.0</Version>
<LinkStatus> <LinkStatus>
</LinkStatus> </LinkStatus>
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage> <CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
<FixedBaseAddress>false</FixedBaseAddress> <FixedBaseAddress>false</FixedBaseAddress>
<LargeAddressAware>false</LargeAddressAware>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<FullProgramDatabaseFile>false</FullProgramDatabaseFile>
</Link> </Link>
<ProjectReference> <ProjectReference />
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="BlitzPointer.cpp" /> <ClCompile Include="BlitzPointer.cpp" />
@@ -154,70 +161,26 @@
<ClInclude Include="dllmain.h" /> <ClInclude Include="dllmain.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="LICENSE"> <None Include="Resources\BlitzPointer.decls" />
<Link>BlitzPointer.LICENSE</Link> <None Include="Resources\Examples\BlitzPointer.ipf" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <None Include="Resources\Examples\Example01.bb" />
</None> <None Include="Resources\Examples\Example02.bb" />
<None Include="LICENSE.lesser"> <None Include="Resources\Examples\Example03.bb" />
<Link>BlitzPointer.LICENSE.lesser</Link> <None Include="Resources\Examples\Example04.bb" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <None Include="Resources\Examples\Example05.bb" />
</None> <None Include="Resources\Examples\Example06.bb" />
<None Include="BlitzPointer.decls"> <None Include="Resources\Examples\Example07.bb" />
<Link>BlitzPointer.decls</Link> <None Include="Resources\Examples\Example08.bb" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <None Include="Resources\Examples\Example_Shared.bb" />
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent> <None Include="Resources\LICENSE" />
</None> <None Include="Resources\LICENSE.lesser" />
<None Include="Examples\BlitzPointer.ipf">
<Link>Examples\BlitzPointer.ipf</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example_Shared.bb">
<Link>Examples\Example_Shared.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example01.bb">
<Link>Examples\Example01.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example02.bb">
<Link>Examples\Example02.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example03.bb">
<Link>Examples\Example03.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example04.bb">
<Link>Examples\Example04.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example05.bb">
<Link>Examples\Example05.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example06.bb">
<Link>Examples\Example06.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example07.bb">
<Link>Examples\Example07.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="Examples\Example08.bb">
<Link>Examples\Example08.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
</ItemGroup> </ItemGroup>
<Target Name="CopyResources" AfterTargets="Build">
<ItemGroup>
<Resources Include="$(ProjectDir)\Resources\**\*.*" />
</ItemGroup>
<Copy SourceFiles="@(Resources)" DestinationFiles="@(Resources->'$(TargetDir)%(RecursiveDir)\%(Filename)%(Extension)')" SkipUnchangedFiles="True" UseHardlinksIfPossible="True" />
</Target>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
+27 -33
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@@ -5,21 +5,15 @@
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Blitz Files">
<UniqueIdentifier>{53eae672-7e3f-4de4-af1f-79e46e407a39}</UniqueIdentifier>
<ParseFiles>false</ParseFiles>
<Extensions>bb;decls;ipf</Extensions>
</Filter>
<Filter Include="Header Files"> <Filter Include="Header Files">
<UniqueIdentifier>{527b3491-2ee2-474d-863f-2d21b7abb958}</UniqueIdentifier> <UniqueIdentifier>{527b3491-2ee2-474d-863f-2d21b7abb958}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Resource Files"> <Filter Include="Resource Files">
<UniqueIdentifier>{df5bf7dd-7995-49a8-b534-f2c83a65ad87}</UniqueIdentifier> <UniqueIdentifier>{d3963385-0917-43df-9813-3cd79d80d4d0}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
<Filter Include="Blitz Files\Examples"> <Filter Include="Resource Files\Examples">
<UniqueIdentifier>{2045f2b8-f3b8-4e65-80eb-459d4e00cd5a}</UniqueIdentifier> <UniqueIdentifier>{1af1f49c-694a-4143-b7a4-9a6805a2385c}</UniqueIdentifier>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -42,44 +36,44 @@
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="LICENSE"> <None Include="Resources\BlitzPointer.decls">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</None> </None>
<None Include="LICENSE.lesser"> <None Include="Resources\LICENSE">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</None> </None>
<None Include="BlitzPointer.decls"> <None Include="Resources\LICENSE.lesser">
<Filter>Blitz Files</Filter> <Filter>Resource Files</Filter>
</None> </None>
<None Include="Examples\Example_Shared.bb"> <None Include="Resources\Examples\Example04.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example01.bb"> <None Include="Resources\Examples\Example05.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example02.bb"> <None Include="Resources\Examples\Example06.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example03.bb"> <None Include="Resources\Examples\Example07.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example04.bb"> <None Include="Resources\Examples\Example08.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example05.bb"> <None Include="Resources\Examples\BlitzPointer.ipf">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example06.bb"> <None Include="Resources\Examples\Example_Shared.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example07.bb"> <None Include="Resources\Examples\Example01.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\Example08.bb"> <None Include="Resources\Examples\Example02.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
<None Include="Examples\BlitzPointer.ipf"> <None Include="Resources\Examples\Example03.bb">
<Filter>Blitz Files\Examples</Filter> <Filter>Resource Files\Examples</Filter>
</None> </None>
</ItemGroup> </ItemGroup>
</Project> </Project>
+25
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@@ -0,0 +1,25 @@
# BlitzPointer - Easy Function & Variable Pointers for Blitz3D and BlitzPlus!
This is part of the BlitzExtensions set, please use that one instead!
See here: https://github.com/Xaymar/BlitzExtensions
# Building the Source
## Requirements
* Visual Studio 2015 (Express should work)
## Building
* Open the Project (or Solution) in Visual Studio.
* Build the BlitzPointer project.
* Binaries will be located in ../#Binaries/BlitzPointer/$(Configuration)/
# License
Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
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