Compare commits
14 Commits
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| 1ec8bc54dd |
File diff suppressed because it is too large
Load Diff
+129
-47
@@ -1,5 +1,5 @@
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||||
// BlitzPointer - Adding Pointers to Blitz.
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||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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@@ -15,88 +15,170 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Idea take from Code by Noodoby<http://www.blitzforum.de/forum/viewtopic.php?t=31651>
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// New Code by Xaymar<http://project-kube.de>
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// New Code by Xaymar<http://xaymar.com>
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||||
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||||
#pragma once
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||||
#include "BlitzPointer.h"
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DLL_METHOD intptr_t DLL_CALL BP_GetReturnAddress() {
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intptr_t StackPointer, ReturnAddress;
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#pragma comment(linker, "/EXPORT:BP_GetReturnAddress=_BP_GetReturnAddress@0")
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intptr_t BasePointer, ReturnAddress;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp; // Store current Stack Pointer
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mov esp, ebp; // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4; // Which means that we can just take it from there into our own variable.
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pop ReturnAddress; // Just like this.
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mov esp, [StackPointer]; // And then reset the Stack Pointer.
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mov BasePointer, ebp; // Store current BasePointer
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}
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// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
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// We can simply deduce the Return Address like this because of that.
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//-- Parent_EBP = *EBP
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//-- Parent_RP = Parent_EBP + 16
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ReturnAddress = *(intptr_t*)((*(intptr_t*)BasePointer) + 16);
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return ReturnAddress;
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}
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#pragma comment(linker, "/EXPORT:BP_GetReturnAddress=_BP_GetReturnAddress@0")
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||||
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DLL_METHOD intptr_t DLL_CALL BP_GetFunctionPointer()
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{
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intptr_t StackPointer, ReturnAddress;
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DLL_METHOD intptr_t DLL_CALL BP_GetFunctionPointer() {
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#pragma comment(linker, "/EXPORT:BP_GetFunctionPointer=_BP_GetFunctionPointer@0")
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intptr_t BasePointer, ReturnAddress, FunctionPointer;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp; // Store current Stack Pointer
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mov esp, ebp; // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4; // Which means that we can just take it from there into our own variable.
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pop ReturnAddress; // Just like this.
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mov esp, [StackPointer]; // And then reset the Stack Pointer.
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mov BasePointer, ebp; // Store current BasePointer
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}
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// Let's look backwards in memory for the function signature (0x53 0x56 0x57 0x55 0x89 0xE5) for at most one megabyte.
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uint8_t* startPtr = (uint8_t*)ReturnAddress;
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uint8_t* endPtr = (uint8_t*)(ReturnAddress - 1048576);
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for (uint8_t* curPtr = startPtr; curPtr != endPtr; curPtr--) {
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if (*(curPtr) == 0x53) // push ebx
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if (*(curPtr + 1) == 0x56) // push esi
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if (*(curPtr + 2) == 0x57) // push edi
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if (*(curPtr + 3) == 0x55) // push ebp
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if (*(curPtr + 4) == 0x89 && *(curPtr + 5) == 0xE5) // mov ebp,esp
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return (intptr_t)curPtr;
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// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
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// We can simply deduce the Return Address like this because of that.
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//-- Parent_EBP = *EBP
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//-- Parent_RP = Parent_EBP + 16
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ReturnAddress = *(intptr_t*)((*(intptr_t*)BasePointer) + 16);
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// And since it's a Call-Near, the call is offset to the return address.
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FunctionPointer = ReturnAddress + *(intptr_t*)(ReturnAddress - 4);
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return FunctionPointer;
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}
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DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointer(int32_t pVariable) {
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#pragma comment(linker, "/EXPORT:BP_GetVariablePointer=_BP_GetVariablePointer@4")
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intptr_t BasePointer;
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__asm { //ASM. Do touch if suicidal.
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mov BasePointer, ebp; // Store current BasePointer
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}
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return 0;
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// The Variable pointer that is used is at -9 bytes offset to the return address of this function.
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||||
return *(intptr_t*)(*(intptr_t*)(BasePointer + 4) - 9);
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}
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#pragma comment(linker, "/EXPORT:BP_GetFunctionPointer=_BP_GetFunctionPointer@0")
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||||
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DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointer() {
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// ToDo: Figure out how to get the pointer of a variable reliably. Must do so without Goto.
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// - Idea: Have user assign variable to the ptr first? Easier to find.
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// - Strings are difficult - exclude these?
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return 0;
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DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointerType(int32_t pVariable) {
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#pragma comment(linker, "/EXPORT:BP_GetVariablePointerType=_BP_GetVariablePointerType@4")
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intptr_t BasePointer;
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__asm { //ASM. Do touch if suicidal.
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mov BasePointer, ebp; // Store current BasePointer
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}
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// The Variable pointer that is used is at -11 bytes offset to the return address of this function.
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return *(intptr_t*)(*(intptr_t*)(BasePointer + 4) - 11);
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||||
}
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#pragma comment(linker, "/EXPORT:BP_GetVariablePointer=_BP_GetVariablePointer@0")
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||||
DLL_METHOD int32_t DLL_CALL BP_CallFunction0(BP_BlitzFunction0_t lpFunctionPointer) {
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return lpFunctionPointer();
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||||
}
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#pragma comment(linker, "/EXPORT:BP_CallFunction0=_BP_CallFunction0@4")
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int32_t returnValue, StackPointer;
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__asm { // Store Stack Pointer
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mov StackPointer, esp;
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}
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returnValue = lpFunctionPointer();
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__asm { // Restore Stack Pointer
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mov esp, StackPointer;
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}
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return returnValue;
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}
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DLL_METHOD int32_t DLL_CALL BP_CallFunction1(BP_BlitzFunction1_t lpFunctionPointer, int32_t p1) {
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return lpFunctionPointer(p1);
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||||
}
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||||
#pragma comment(linker, "/EXPORT:BP_CallFunction1=_BP_CallFunction1@8")
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||||
int32_t returnValue, StackPointer;
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||||
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||||
__asm { // Store Stack Pointer
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||||
mov StackPointer, esp;
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}
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||||
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||||
returnValue = lpFunctionPointer(p1);
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||||
__asm { // Restore Stack Pointer
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mov esp, StackPointer;
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}
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return returnValue;
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||||
}
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||||
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||||
DLL_METHOD int32_t DLL_CALL BP_CallFunction2(BP_BlitzFunction2_t lpFunctionPointer, int32_t p1, int32_t p2) {
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return lpFunctionPointer(p1, p2);
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||||
}
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||||
#pragma comment(linker, "/EXPORT:BP_CallFunction2=_BP_CallFunction2@12")
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int32_t returnValue, StackPointer;
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__asm { // Store Stack Pointer
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mov StackPointer, esp;
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}
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returnValue = lpFunctionPointer(p1, p2);
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__asm { // Restore Stack Pointer
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mov esp, StackPointer;
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||||
}
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||||
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||||
return returnValue;
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}
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||||
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DLL_METHOD int32_t DLL_CALL BP_CallFunction3(BP_BlitzFunction3_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3) {
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return lpFunctionPointer(p1, p2, p3);
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}
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#pragma comment(linker, "/EXPORT:BP_CallFunction3=_BP_CallFunction3@16")
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int32_t returnValue, StackPointer;
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__asm { // Store Stack Pointer
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mov StackPointer, esp;
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}
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returnValue = lpFunctionPointer(p1, p2, p3);
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__asm { // Restore Stack Pointer
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mov esp, StackPointer;
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}
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||||
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||||
return returnValue;
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||||
}
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||||
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||||
DLL_METHOD int32_t DLL_CALL BP_CallFunction4(BP_BlitzFunction4_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3, int32_t p4) {
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return lpFunctionPointer(p1, p2, p3, p4);
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||||
}
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||||
#pragma comment(linker, "/EXPORT:BP_CallFunction4=_BP_CallFunction4@20")
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int32_t returnValue, StackPointer;
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||||
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__asm { // Store Stack Pointer
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mov StackPointer, esp;
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}
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||||
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||||
returnValue = lpFunctionPointer(p1, p2, p3, p4);
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||||
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||||
__asm { // Restore Stack Pointer
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||||
mov esp, StackPointer;
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}
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return returnValue;
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||||
}
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||||
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||||
DLL_METHOD int32_t DLL_CALL BP_CallFunction5(BP_BlitzFunction5_t lpFunctionPointer, int32_t p1, int32_t p2, int32_t p3, int32_t p4, int32_t p5) {
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return lpFunctionPointer(p1, p2, p3, p4, p5);
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||||
}
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||||
#pragma comment(linker, "/EXPORT:BP_CallFunction5=_BP_CallFunction5@24")
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||||
int32_t returnValue, StackPointer;
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||||
|
||||
__asm { // Store Stack Pointer
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||||
mov StackPointer, esp;
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||||
}
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||||
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||||
returnValue = lpFunctionPointer(p1, p2, p3, p4, p5);
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||||
|
||||
__asm { // Restore Stack Pointer
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||||
mov esp, StackPointer;
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||||
}
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||||
|
||||
return returnValue;
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||||
}
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||||
+5
-2
@@ -1,5 +1,5 @@
|
||||
// BlitzPointer - Adding Pointers to Blitz.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
@@ -29,7 +29,10 @@ typedef int32_t(__stdcall *BP_BlitzFunction5_t)(int32_t, int32_t, int32_t, int32
|
||||
// Basic Functionality (Pointer retrieval)
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||||
DLL_METHOD intptr_t DLL_CALL BP_GetReturnAddress();
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||||
DLL_METHOD intptr_t DLL_CALL BP_GetFunctionPointer();
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||||
DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointer();
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||||
/*DLL_METHOD intptr_t DLL_CALL BP_GetLastCalledFunctionPointer( );
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||||
DLL_METHOD intptr_t DLL_CALL BP_GetNextCalledFunctionPointer();*/
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||||
DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointer(int32_t pVariable);
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||||
DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointerType(int32_t pVariable);
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||||
|
||||
// Native Blitz Function Calls
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||||
DLL_METHOD int32_t DLL_CALL BP_CallFunction0(BP_BlitzFunction0_t lpFunctionPointer);
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||||
|
||||
+46
-94
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
@@ -13,18 +13,19 @@
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AC8F52F4-9FE6-4CEF-B549-8180757020C8}</ProjectGuid>
|
||||
<RootNamespace>BlitzPointer</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -39,35 +40,32 @@
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<CreateHotpatchableImage>true</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
@@ -79,32 +77,36 @@
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
||||
<StringPooling>true</StringPooling>
|
||||
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointExceptions>false</FloatingPointExceptions>
|
||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||
<FloatingPointExceptions>true</FloatingPointExceptions>
|
||||
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<ControlFlowGuard>false</ControlFlowGuard>
|
||||
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<Version>1.0</Version>
|
||||
<GenerateDebugInformation>Debug</GenerateDebugInformation>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
|
||||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||||
<FixedBaseAddress>false</FixedBaseAddress>
|
||||
<LargeAddressAware>false</LargeAddressAware>
|
||||
<OptimizeReferences>false</OptimizeReferences>
|
||||
<LinkTimeCodeGeneration>
|
||||
</LinkTimeCodeGeneration>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<FullProgramDatabaseFile>true</FullProgramDatabaseFile>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
<ProjectReference />
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
@@ -115,35 +117,39 @@
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<OmitFramePointers>false</OmitFramePointers>
|
||||
<CallingConvention>Cdecl</CallingConvention>
|
||||
<StringPooling>true</StringPooling>
|
||||
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointExceptions>false</FloatingPointExceptions>
|
||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||
<FloatingPointExceptions>true</FloatingPointExceptions>
|
||||
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DebugInformationFormat>None</DebugInformationFormat>
|
||||
<ControlFlowGuard>false</ControlFlowGuard>
|
||||
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<GenerateDebugInformation>No</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||||
<OptimizeReferences>
|
||||
</OptimizeReferences>
|
||||
<Version>1.0</Version>
|
||||
<OptimizeReferences>false</OptimizeReferences>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
|
||||
<FixedBaseAddress>false</FixedBaseAddress>
|
||||
<LargeAddressAware>false</LargeAddressAware>
|
||||
<LinkTimeCodeGeneration>
|
||||
</LinkTimeCodeGeneration>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<FullProgramDatabaseFile>false</FullProgramDatabaseFile>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
<ProjectReference />
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BlitzPointer.cpp" />
|
||||
@@ -154,66 +160,12 @@
|
||||
<ClInclude Include="BlitzPointer.h" />
|
||||
<ClInclude Include="dllmain.h" />
|
||||
</ItemGroup>
|
||||
<Target Name="CopyResources" AfterTargets="Build">
|
||||
<ItemGroup>
|
||||
<None Include="LICENSE">
|
||||
<Link>BlitzPointer.LICENSE</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="LICENSE.lesser">
|
||||
<Link>BlitzPointer.LICENSE.lesser</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Blitz\BlitzPointer.decls">
|
||||
<Link>BlitzPointer.decls</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\BlitzPointer.ipf">
|
||||
<Link>Examples\BlitzPointer.ipf</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example_Shared.bb">
|
||||
<Link>Examples\Example_Shared.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example01.bb">
|
||||
<Link>Examples\Example01.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example02.bb">
|
||||
<Link>Examples\Example02.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example03.bb">
|
||||
<Link>Examples\Example03.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example04.bb">
|
||||
<Link>Examples\Example04.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example05.bb">
|
||||
<Link>Examples\Example05.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example06.bb">
|
||||
<Link>Examples\Example06.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<None Include="Blitz\Example07.bb">
|
||||
<Link>Examples\Example07.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
</None>
|
||||
<Resources Include="$(ProjectDir)\Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<Copy SourceFiles="@(Resources)" DestinationFiles="@(Resources->'$(TargetDir)%(RecursiveDir)\%(Filename)%(Extension)')" SkipUnchangedFiles="True" UseHardlinksIfPossible="True" />
|
||||
</Target>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Blitz Files">
|
||||
<UniqueIdentifier>{53eae672-7e3f-4de4-af1f-79e46e407a39}</UniqueIdentifier>
|
||||
<ParseFiles>false</ParseFiles>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{527b3491-2ee2-474d-863f-2d21b7abb958}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -22,45 +22,11 @@
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BlitzPointer.h">
|
||||
<Filter>Source Files</Filter>
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Blitz\Example05.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\BlitzPointer.decls">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\BlitzPointer.ipf">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\Example_Shared.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\Example01.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\Example02.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\Example03.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\Example04.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\Example06.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="Blitz\Example07.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="LICENSE" />
|
||||
<None Include="LICENSE.lesser" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
// BlitzPointer - Adding Pointers to Blitz.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
@@ -15,7 +15,7 @@
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
; ---------------------------------------------------------------------------- ;
|
||||
; Example 6 - Callbacks
|
||||
; Example 7 - Callbacks
|
||||
; ---------------------------------------------------------------------------- ;
|
||||
; License: Creative Commons Attribution 2.0
|
||||
; Author: Michael Fabian Dirks<michael.dirks@realitybends.de>
|
||||
@@ -0,0 +1,84 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
; published by the Free Software Foundation, either version 3 of the
|
||||
; License, or (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU Lesser General Public License
|
||||
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
|
||||
|
||||
; ---------------------------------------------------------------------------- ;
|
||||
; Example 8 - Variable-pointers
|
||||
; ---------------------------------------------------------------------------- ;
|
||||
; Variable-pointers are really neat. Not only can you have a single variable for
|
||||
; a lot of things in many locations (even across thread) but you can pass them
|
||||
; to DLLs too! This opens up Blitz to a whole new way of working with DLLs.
|
||||
|
||||
; Three functions were added for this, each for the respective type
|
||||
; - BP_GetVariablePointerInt(Int%)
|
||||
; - BP_GetVariablePointerFloat(Float#)
|
||||
; - BP_GetVariablePointerType(Type.)
|
||||
; (Strings are not supported sorry.)
|
||||
|
||||
; Integers and Floats are really simple, just declare them and grab the pointer.
|
||||
Global MyInteger% = 66
|
||||
Global MyFloat# = 66.6
|
||||
Global Pointer% = 0
|
||||
|
||||
; Grab the Integer Pointer and modify the value.
|
||||
Pointer = BP_GetVariablePointerInt(MyInteger)
|
||||
Print "MyInteger: " + PeekMemoryInt(Pointer)
|
||||
PokeMemoryInt(Pointer, 33)
|
||||
Print "MyInteger: " + PeekMemoryInt(Pointer)
|
||||
|
||||
; Grab the Float Pointer and modify the value.
|
||||
Pointer = BP_GetVariablePointerFloat(MyFloat)
|
||||
Print "MyFloat: " + PeekMemoryFloat(Pointer)
|
||||
PokeMemoryFloat(Pointer, 33.3)
|
||||
Print "MyFloat: " + PeekMemoryFloat(Pointer)
|
||||
|
||||
; Types are a tiny bit harder but open up so many possibilities once you get
|
||||
; used to them. Start by defining a Type, we'll use a simple one for this.
|
||||
Type MyType
|
||||
Field Check%
|
||||
End Type
|
||||
|
||||
; Now create some elements that we can use when modifying the pointer
|
||||
Global MyElement.MyType = New MyType
|
||||
Global MyElement1.MyType = New MyType
|
||||
Global MyElement2.MyType = New MyType
|
||||
Global MyElement3.MyType = New MyType
|
||||
MyElement\Check = -1
|
||||
MyElement1\Check = $F
|
||||
MyElement2\Check = $FF
|
||||
MyElement3\Check = $FFF
|
||||
|
||||
; Store the Pointer and original element.
|
||||
Pointer = BP_GetVariablePointerType(MyElement)
|
||||
Local TempPointer% = PeekMemoryInt(Pointer)
|
||||
|
||||
; Modifying is as simple as storing a new value to the address the pointer is
|
||||
; pointing at. The Int() thing is explained in Example 5.
|
||||
Print "MyElement\Check: " + MyElement\Check
|
||||
PokeMemoryInt(Pointer, Int(MyElement1))
|
||||
Print "MyElement\Check: " + MyElement\Check
|
||||
PokeMemoryInt(Pointer, Int(MyElement2))
|
||||
Print "MyElement\Check: " + MyElement\Check
|
||||
PokeMemoryInt(Pointer, Int(MyElement3))
|
||||
Print "MyElement\Check: " + MyElement\Check
|
||||
|
||||
; Always return things to their original condition. Just in case.
|
||||
PokeMemoryInt(Pointer, TempPointer)
|
||||
Print "MyElement\Check: " + MyElement\Check
|
||||
|
||||
WaitKey()
|
||||
|
||||
; You can do some magic with this, such as iterating through types yourself by
|
||||
; changing the pointer to the next element or previous element. See Example 6.
|
||||
@@ -1,5 +1,5 @@
|
||||
; BlitzPointer - Adding Pointers to Blitz.
|
||||
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU Lesser General Public License as
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
// BlitzPointer - Adding Pointers to Blitz.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// BlitzPointer - Adding Pointers to Blitz.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
|
||||
Reference in New Issue
Block a user