- Fixed BP_GetReturnAddress not returning the correct address.
- Changed BP_GetFunctionPointer to use intelligent stackframe reading instead of memory scanning (faster & safer).
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+14
-25
@@ -21,46 +21,35 @@
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#include "BlitzPointer.h"
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DLL_METHOD intptr_t DLL_CALL BP_GetReturnAddress() {
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intptr_t StackPointer, ReturnAddress;
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intptr_t BasePointer, ReturnAddress;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp; // Store current Stack Pointer
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mov esp, ebp; // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4; // Which means that we can just take it from there into our own variable.
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pop ReturnAddress; // Just like this.
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mov esp, [StackPointer]; // And then reset the Stack Pointer.
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mov BasePointer, ebp; // Store current BasePointer
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}
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// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
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// We can simply deduce the Return Address like this because of that.
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ReturnAddress = *reinterpret_cast<intptr_t*>(*reinterpret_cast<intptr_t*>(*reinterpret_cast<intptr_t*>(BasePointer)) - 8);
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return ReturnAddress;
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}
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#pragma comment(linker, "/EXPORT:BP_GetReturnAddress=_BP_GetReturnAddress@0")
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DLL_METHOD intptr_t DLL_CALL BP_GetFunctionPointer()
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{
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intptr_t StackPointer, ReturnAddress;
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intptr_t BasePointer, ReturnAddress, FunctionPointer;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp; // Store current Stack Pointer
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mov esp, ebp; // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4; // Which means that we can just take it from there into our own variable.
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pop ReturnAddress; // Just like this.
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mov esp, [StackPointer]; // And then reset the Stack Pointer.
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mov BasePointer, ebp; // Store current BasePointer
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}
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// Let's look backwards in memory for the function signature (0x53 0x56 0x57 0x55 0x89 0xE5) for at most one megabyte.
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uint8_t* startPtr = (uint8_t*)ReturnAddress;
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uint8_t* endPtr = (uint8_t*)(ReturnAddress - 1048576);
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for (uint8_t* curPtr = startPtr; curPtr != endPtr; curPtr--) {
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if (*(curPtr) == 0x53) // push ebx
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if (*(curPtr + 1) == 0x56) // push esi
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if (*(curPtr + 2) == 0x57) // push edi
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if (*(curPtr + 3) == 0x55) // push ebp
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if (*(curPtr + 4) == 0x89 && *(curPtr + 5) == 0xE5) // mov ebp,esp
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return reinterpret_cast<intptr_t>(curPtr);
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}
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// This can be done more efficiently, just look twice for the return address.
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// Blitz uses X86 Call-Near (E8) instructions to call its own functions.
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// We can simply deduce the Return Address like this because of that.
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ReturnAddress = *reinterpret_cast<intptr_t*>(*reinterpret_cast<intptr_t*>(*reinterpret_cast<intptr_t*>(BasePointer)) - 8);
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// And since it's a Call-Near, the call is offset to the return address.
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FunctionPointer = ReturnAddress + *reinterpret_cast<intptr_t*>(ReturnAddress - 4);
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return 0;
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return FunctionPointer;
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}
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#pragma comment(linker, "/EXPORT:BP_GetFunctionPointer=_BP_GetFunctionPointer@0")
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