1.3 Update:
- Blitz functions are callable using __stdcall, use it instead of using tailored asm. - DLLs that rely on this DLL no longer have to load the DLL to call Blitz functions, just include BlitzPointer.h and use the typedefs BP_BlitzFunction#_t. - Removed Hybrid support until Hybrid is open-source.
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+10
-10
@@ -16,7 +16,7 @@
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#include "dllmain.h"
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DLL_EXPORT uint32_t PeekMemory(uint32_t* address, uint32_t length, intptr_t bank) {
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DLL_METHOD uint32_t DLL_CALL PeekMemory(uint32_t* address, uint32_t length, intptr_t bank) {
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uint32_t bankAddress, bankSize;
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bankAddress = *(uint32_t*)(bank + 4);
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bankSize = *(uint32_t*)(bank + 8);
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@@ -32,7 +32,7 @@ DLL_EXPORT uint32_t PeekMemory(uint32_t* address, uint32_t length, intptr_t bank
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}
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#pragma comment(linker, "/EXPORT:PeekMemory=_PeekMemory@12")
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DLL_EXPORT uint32_t PokeMemory(uint32_t address, uint32_t length, intptr_t bank) {
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DLL_METHOD uint32_t DLL_CALL PokeMemory(uint32_t address, uint32_t length, intptr_t bank) {
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uint32_t bankAddress, bankSize;
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bankAddress = *(uint32_t*)(bank + 4);
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bankSize = *(uint32_t*)(bank + 8);
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@@ -48,42 +48,42 @@ DLL_EXPORT uint32_t PokeMemory(uint32_t address, uint32_t length, intptr_t bank)
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}
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#pragma comment(linker, "/EXPORT:PokeMemory=_PokeMemory@12")
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DLL_EXPORT int8_t PeekMemoryByte(uint32_t* address) {
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DLL_METHOD int8_t DLL_CALL PeekMemoryByte(uint32_t* address) {
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return *(int8_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryByte=_PeekMemoryByte@4")
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DLL_EXPORT void PokeMemoryByte(uint32_t* address, int8_t value) {
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DLL_METHOD void DLL_CALL PokeMemoryByte(uint32_t* address, int8_t value) {
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*(int8_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryByte=_PokeMemoryByte@8")
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DLL_EXPORT int16_t PeekMemoryShort(uint32_t* address) {
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DLL_METHOD int16_t DLL_CALL PeekMemoryShort(uint32_t* address) {
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return *(int16_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryShort=_PeekMemoryShort@4")
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DLL_EXPORT void PokeMemoryShort(uint32_t* address, int16_t value) {
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DLL_METHOD void DLL_CALL PokeMemoryShort(uint32_t* address, int16_t value) {
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*(int16_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryShort=_PokeMemoryShort@8")
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DLL_EXPORT int32_t PeekMemoryInt(uint32_t* address) {
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DLL_METHOD int32_t DLL_CALL PeekMemoryInt(uint32_t* address) {
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return *(int32_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryInt=_PeekMemoryInt@4")
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DLL_EXPORT void PokeMemoryInt(uint32_t* address, int32_t value) {
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DLL_METHOD void DLL_CALL PokeMemoryInt(uint32_t* address, int32_t value) {
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*(int32_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryInt=_PokeMemoryInt@8")
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DLL_EXPORT float_t PeekMemoryFloat(uint32_t* address) {
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DLL_METHOD float_t DLL_CALL PeekMemoryFloat(uint32_t* address) {
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return *(float_t*)address;
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}
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#pragma comment(linker, "/EXPORT:PeekMemoryFloat=_PeekMemoryFloat@4")
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DLL_EXPORT void PokeMemoryFloat(uint32_t* address, float_t value) {
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DLL_METHOD void DLL_CALL PokeMemoryFloat(uint32_t* address, float_t value) {
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*(float_t*)address = value;
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}
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#pragma comment(linker, "/EXPORT:PokeMemoryFloat=_PokeMemoryFloat@8")
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