1.3 Update:
- Blitz functions are callable using __stdcall, use it instead of using tailored asm. - DLLs that rely on this DLL no longer have to load the DLL to call Blitz functions, just include BlitzPointer.h and use the typedefs BP_BlitzFunction#_t. - Removed Hybrid support until Hybrid is open-source.
This commit is contained in:
@@ -9,6 +9,10 @@
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<UniqueIdentifier>{53eae672-7e3f-4de4-af1f-79e46e407a39}</UniqueIdentifier>
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<ParseFiles>false</ParseFiles>
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</Filter>
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<Filter Include="Include Files">
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<UniqueIdentifier>{2651cf83-130d-4638-b631-b6321e4865d3}</UniqueIdentifier>
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<ParseFiles>false</ParseFiles>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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@@ -17,12 +21,6 @@
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<ClCompile Include="BlitzPointer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="BlitzNative.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="BlitzHybrid.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="MemoryHelpers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -34,6 +32,9 @@
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<ClInclude Include="BlitzPointer.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\BlitzPointer.h">
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<Filter>Include Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="Blitz\Example05.bb">
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@@ -66,5 +67,7 @@
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<None Include="Blitz\Example07.bb">
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<Filter>Blitz Files</Filter>
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</None>
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<None Include="LICENSE" />
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<None Include="LICENSE.lesser" />
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</ItemGroup>
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</Project>
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