- Update Headers in files to match new owner.

- Update Example08.bb to be more detailed
- Added function to grab Type pointers (would previously crash).
This commit is contained in:
Michael Dirks
2015-12-30 05:11:33 +01:00
parent 95dd86e6af
commit 7cc0788e8b
16 changed files with 100 additions and 41 deletions
+19 -3
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@@ -1,5 +1,5 @@
// BlitzPointer - Adding Pointers to Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
@@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// Idea take from Code by Noodoby<http://www.blitzforum.de/forum/viewtopic.php?t=31651>
// New Code by Xaymar<http://project-kube.de>
// New Code by Xaymar<http://xaymar.com>
#pragma once
#include "BlitzPointer.h"
@@ -79,7 +79,23 @@ DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointer(int32_t pVariable)
// The Variable pointer that is used is at -9 bytes offset to the return address.
return *reinterpret_cast<int32_t*>(ReturnAddress - 9);
}
#pragma comment(linker, "/EXPORT:BP_GetVariablePointer=_BP_GetVariablePointer@0")
#pragma comment(linker, "/EXPORT:BP_GetVariablePointer=_BP_GetVariablePointer@4")
DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointerType( int32_t pVariable ) {
intptr_t StackPointer, ReturnAddress;
__asm { //ASM. Do touch if suicidal.
mov StackPointer, esp; // Store current Stack Pointer
mov esp, ebp; // On X86, EBP[0] is our own function and EBP[1] is the return address.
add esp, 4; // Which means that we can just take it from there into our own variable.
pop ReturnAddress; // Just like this.
mov esp, [StackPointer]; // And then reset the Stack Pointer.
}
// The Variable pointer that is used is at -9 bytes offset to the return address.
return *reinterpret_cast<int32_t*>(ReturnAddress - 11);
}
#pragma comment(linker, "/EXPORT:BP_GetVariablePointerType=_BP_GetVariablePointerType@4")
DLL_METHOD int32_t DLL_CALL BP_CallFunction0(BP_BlitzFunction0_t lpFunctionPointer) {
return lpFunctionPointer();
+3 -3
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
@@ -19,10 +19,10 @@
; BlitzPointer
BP_GetReturnAddress%()
BP_GetFunctionPointer%()
;BP_GetVariablePointer%()
;BP_GetVariablePointer%(pVariable%)
BP_GetVariablePointerInt%(pVariable%) : "BP_GetVariablePointer"
BP_GetVariablePointerFloat%(pVariable#) : "BP_GetVariablePointer"
BP_GetVariablePointerType%(pVariable*) : "BP_GetVariablePointer"
BP_GetVariablePointerType%(pVariable*) : "BP_GetVariablePointerType"
; Memory Modification
PeekMemoryByte%(lpMemoryPointer%)
+2 -1
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@@ -1,5 +1,5 @@
// BlitzPointer - Adding Pointers to Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
@@ -30,6 +30,7 @@ typedef int32_t(__stdcall *BP_BlitzFunction5_t)(int32_t, int32_t, int32_t, int32
DLL_METHOD intptr_t DLL_CALL BP_GetReturnAddress();
DLL_METHOD intptr_t DLL_CALL BP_GetFunctionPointer();
DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointer(int32_t pVariable);
DLL_METHOD intptr_t DLL_CALL BP_GetVariablePointerType(int32_t pVariable);
// Native Blitz Function Calls
DLL_METHOD int32_t DLL_CALL BP_CallFunction0(BP_BlitzFunction0_t lpFunctionPointer);
+2 -1
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@@ -61,7 +61,7 @@
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<FunctionLevelLinking>true</FunctionLevelLinking>
<CompileAsManaged>false</CompileAsManaged>
<CompileAsWinRT>false</CompileAsWinRT>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
@@ -83,6 +83,7 @@
<FloatingPointExceptions>false</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
+1 -1
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
+2 -2
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
@@ -15,7 +15,7 @@
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
; ---------------------------------------------------------------------------- ;
; Example 6 - Callbacks
; Example 7 - Callbacks
; ---------------------------------------------------------------------------- ;
; License: Creative Commons Attribution 2.0
; Author: Michael Fabian Dirks<michael.dirks@realitybends.de>
+62 -21
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@@ -1,5 +1,5 @@
; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
@@ -15,29 +15,70 @@
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
; ---------------------------------------------------------------------------- ;
; Example 6 - Variable Pointers
; Example 8 - Variable-pointers
; ---------------------------------------------------------------------------- ;
; Variable Pointers, the one thing we have all waited for in addition to every-
; thing else. Now we can pass things by reference instead of copying to & from
; a bank. Unfortunately it only works for Integers, Floats and Types.
; Variable-pointers are really neat. Not only can you have a single variable for
; a lot of things in many locations (even across thread) but you can pass them
; to DLLs too! This opens up Blitz to a whole new way of working with DLLs.
; For Integers, all you have to do is declare a variable and then call the func-
; tion that retrieves the pointer:
Global MyVariable% = 1
Global MyVariablePtr% = 0
MyVariablePtr = BP_GetVariablePointerInt(MyVariable)
; Three functions were added for this, each for the respective type
; - BP_GetVariablePointerInt(Int%)
; - BP_GetVariablePointerFloat(Float#)
; - BP_GetVariablePointerType(Type.)
; (Strings are not supported sorry.)
; Same for Floats, slightly different function though
Global MyVariable2# = 1.2
Global MyVariable2Ptr% = 0
MyVariable2Ptr = BP_GetVariablePointerFloat(MyVariable2)
; Integers and Floats are really simple, just declare them and grab the pointer.
Global MyInteger% = 66
Global MyFloat# = 66.6
Global Pointer% = 0
; Now we can directly modify them in memory, which means that we can modify them
; from anywhere - inside and outside our program. What you do with this is up
; to your imagination, just don't fuck up. Computers don't like that.
; Grab the Integer Pointer and modify the value.
Pointer = BP_GetVariablePointerInt(MyInteger)
Print "MyInteger: " + PeekMemoryInt(Pointer)
PokeMemoryInt(Pointer, 33)
Print "MyInteger: " + PeekMemoryInt(Pointer)
; Usage Example
Print MyVariable
PokeMemoryInt(MyVariable, 283)
Print MyVariable
; Grab the Float Pointer and modify the value.
Pointer = BP_GetVariablePointerFloat(MyFloat)
Print "MyFloat: " + PeekMemoryFloat(Pointer)
PokeMemoryFloat(Pointer, 33.3)
Print "MyFloat: " + PeekMemoryFloat(Pointer)
; Types are a tiny bit harder but open up so many possibilities once you get
; used to them. Start by defining a Type, we'll use a simple one for this.
Type MyType
Field Check%
End Type
; Now create some elements that we can use when modifying the pointer
Global MyElement.MyType = New MyType
Global MyElement1.MyType = New MyType
Global MyElement2.MyType = New MyType
Global MyElement3.MyType = New MyType
MyElement\Check = -1
MyElement1\Check = $F
MyElement2\Check = $FF
MyElement3\Check = $FFF
; Store the Pointer and original element.
Pointer = BP_GetVariablePointerType(MyElement)
Local TempPointer% = PeekMemoryInt(Pointer)
; Modifying is as simple as storing a new value to the address the pointer is
; pointing at. The Int() thing is explained in Example 5.
Print "MyElement\Check: " + MyElement\Check
PokeMemoryInt(Pointer, Int(MyElement1))
Print "MyElement\Check: " + MyElement\Check
PokeMemoryInt(Pointer, Int(MyElement2))
Print "MyElement\Check: " + MyElement\Check
PokeMemoryInt(Pointer, Int(MyElement3))
Print "MyElement\Check: " + MyElement\Check
; Always return things to their original condition. Just in case.
PokeMemoryInt(Pointer, TempPointer)
Print "MyElement\Check: " + MyElement\Check
WaitKey()
; You can do some magic with this, such as iterating through types yourself by
; changing the pointer to the next element or previous element. See Example 6.
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; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
// BlitzPointer - Adding Pointers to Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
// BlitzPointer - Adding Pointers to Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
+1 -1
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@@ -1,5 +1,5 @@
// BlitzPointer - Adding Pointers to Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as