30 minutes wasted playing find-the-old-DLL. At least BlitzPointer.cpp is only compiled once now.

This commit is contained in:
Michael Dirks
2015-06-20 16:20:03 +02:00
parent a1d252deba
commit 5581958a44
3 changed files with 28 additions and 11 deletions
+26 -6
View File
@@ -42,20 +42,20 @@
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetExt>.dll</TargetExt>
<LinkIncremental>true</LinkIncremental>
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetExt>.dll</TargetExt>
<LinkIncremental>true</LinkIncremental>
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<Optimization>Full</Optimization>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
@@ -75,16 +75,28 @@
</ForcedIncludeFiles>
<MinimalRebuild>false</MinimalRebuild>
<PreprocessKeepComments>false</PreprocessKeepComments>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>false</OmitFramePointers>
<CallingConvention>Cdecl</CallingConvention>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<StringPooling>true</StringPooling>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointExceptions>false</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<Version>1.0</Version>
<LinkStatus>
</LinkStatus>
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -113,17 +125,25 @@
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>false</OmitFramePointers>
<CallingConvention>Cdecl</CallingConvention>
<StringPooling>true</StringPooling>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointExceptions>false</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>
</EnableCOMDATFolding>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<OptimizeReferences>
</OptimizeReferences>
<Version>1.0</Version>
<LinkStatus>
</LinkStatus>
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
<FixedBaseAddress>false</FixedBaseAddress>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BlitzPointer.cpp" />