Initial Commit
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
; ---------------------------------------------------------------------------- ;
|
||||
; Example 1 - Retrieving Function Pointers
|
||||
; ---------------------------------------------------------------------------- ;
|
||||
; License: Creative Commons Attribution 2.0
|
||||
; Author: Michael Fabian Dirks<michael.dirks@realitybends.de>
|
||||
|
||||
; If you don't know what a pointer is, I recommend googling it.
|
||||
|
||||
; Blitz doesn't offer native ways of getting function pointers, nor would they
|
||||
; work with anything but tailored ASM calls. So what can they be useful for?
|
||||
; Here are some examples on what you can do:
|
||||
; * Footprint-only Callbacks (no longer need to override functions)
|
||||
; * Creating APIs that support multiple versions.
|
||||
|
||||
|
||||
Include "Example_Shared.bb"
|
||||
ExampleInit()
|
||||
|
||||
; We begin by initalizing a variable to hold our pointer. Globals work best for
|
||||
; this task as we don't have to use a function parameter.
|
||||
Global fpOurFunction = 0
|
||||
|
||||
; Our function can be anything we want, however we must be able to call it once
|
||||
; without effect before we can actually retrieve the function pointer. Why?
|
||||
; Simple! The BlitzPointer_GetFunctionPointer traces the return address for the
|
||||
; Blitz function signature - and thus can't work outside a function.
|
||||
Function OurFunction()
|
||||
; Let's begin by checking if we already have the pointer. Not required, but
|
||||
; we do it anyway to save some scanning time on every call.
|
||||
If fpOurFunction = 0 Then
|
||||
; Now let us call the above mentioned function to retrieve the pointer.
|
||||
fpOurFunction = BlitzPointer_GetFunctionPointer()
|
||||
; Weether you use a Return or an Else is up to you. Return is technically
|
||||
; faster in Blitz, as using Else causes a complex ASM construction.
|
||||
Return
|
||||
EndIf
|
||||
|
||||
; For proof reasons, we show the pointer on the screen.
|
||||
Text 0, 0, "Function Pointer"
|
||||
Text 0,15, " 0x" + Replace(RSet(Hex(fpOurFunction),8)," ","0")
|
||||
End Function
|
||||
; Now we call our function once. Since there is no function pointer assigned
|
||||
; it will return almost immediately.
|
||||
OurFunction()
|
||||
|
||||
While Not KeyHit(1)
|
||||
ExampleUpdate()
|
||||
|
||||
OurFunction()
|
||||
|
||||
ExampleLoop()
|
||||
Wend
|
||||
|
||||
End
|
||||
;~IDEal Editor Parameters:
|
||||
;~C#Blitz3D
|
||||
Reference in New Issue
Block a user