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BlitzPointer/Resources/Examples/Example01.bb
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; BlitzPointer - Adding Pointers to Blitz.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
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; ---------------------------------------------------------------------------- ;
; Example 1 - Retrieving Function Pointers
; ---------------------------------------------------------------------------- ;
; License: Creative Commons Attribution 2.0
; Author: Michael Fabian Dirks<michael.dirks@realitybends.de>
; If you don't know what a pointer is, I recommend googling it.
; Blitz doesn't offer native ways of getting function pointers, nor would they
; work with anything but tailored ASM calls. So what can they be useful for?
; Here are some examples on what you can do:
; * Footprint-only Callbacks (no longer need to override functions)
; * Creating APIs that support multiple versions.
Include "Example_Shared.bb"
ExampleInit()
; We begin by initalizing a variable to hold our pointer. Globals work best for
; this task as we don't have to use a function parameter.
Global fpOurFunction = 0
; Our function can be anything we want, however we must be able to call it once
; without effect before we can actually retrieve the function pointer. Why?
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; Simple! The BP_GetFunctionPointer traces the return address for the
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; Blitz function signature - and thus can't work outside a function.
Function OurFunction()
; Let's begin by checking if we already have the pointer. Not required, but
; we do it anyway to save some scanning time on every call.
If fpOurFunction = 0 Then
; Now let us call the above mentioned function to retrieve the pointer.
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fpOurFunction = BP_GetFunctionPointer()
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; Weether you use a Return or an Else is up to you. Return is technically
; faster in Blitz, as using Else causes a complex ASM construction.
Return
EndIf
; For proof reasons, we show the pointer on the screen.
Text 0, 0, "Function Pointer"
Text 0,15, " 0x" + Replace(RSet(Hex(fpOurFunction),8)," ","0")
End Function
; Now we call our function once. Since there is no function pointer assigned
; it will return almost immediately.
OurFunction()
While Not KeyHit(1)
ExampleUpdate()
OurFunction()
ExampleLoop()
Wend
End
;~IDEal Editor Parameters:
;~C#Blitz3D