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BlitzNext/#Test/help/commands/3d_examples/RotateTexture.bb
T

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713 B
BlitzBasic

; RotateTexture Example
; ---------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
cube=CreateCube()
PositionEntity cube,0,0,5
; Load texture
tex=LoadTexture( "media/b3dlogo.jpg" )
; Texture cube
EntityTexture cube,tex
; Set initial texture angle value
angle#=1
While Not KeyDown( 1 )
; Change texture angle value depending on key pressed
If KeyDown( 205 )=True Then angle#=angle#-1
If KeyDown( 203 )=True Then angle#=angle#+1
; Rotate texture
RotateTexture tex,angle#
TurnEntity cube,0.1,0.1,0.1
RenderWorld
Text 0,0,"Use left and right cursor keys to change texture angle value"
Text 0,20,"angle#="+angle#
Flip
Wend
End