37 lines
746 B
BlitzBasic
37 lines
746 B
BlitzBasic
; RotateEntity Example
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; --------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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cone=CreateCone( 32 )
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PositionEntity cone,0,0,5
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While Not KeyDown( 1 )
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; Change rotation values depending on the key pressed
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If KeyDown( 208 )=True Then pitch#=pitch#-1
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If KeyDown( 200 )=True Then pitch#=pitch#+1
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If KeyDown( 203 )=True Then yaw#=yaw#-1
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If KeyDown( 205 )=True Then yaw#=yaw#+1
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If KeyDown( 45 )=True Then roll#=roll#-1
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If KeyDown( 44 )=True Then roll#=roll#+1
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; Rotate cone using rotation values
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RotateEntity cone,pitch#,yaw#,roll#
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RenderWorld
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Text 0,0,"Use cursor/Z/X keys to change cone rotation"
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Text 0,20,"Pitch: "+pitch#
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Text 0,40,"Yaw : "+yaw#
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Text 0,60,"Roll : "+roll#
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Flip
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Wend
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End |