51 lines
788 B
BlitzBasic
51 lines
788 B
BlitzBasic
; PaintMesh Example
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; -----------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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RotateEntity light,90,0,0
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cube=CreateCube()
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PositionEntity cube,0,0,5
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; Load texture
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tex=LoadTexture("media/b3dlogo.jpg")
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; Create brush
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brush=CreateBrush()
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; Apply texture to brush
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BrushTexture brush,tex
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; And some other effects
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BrushColor brush,0,0,255
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BrushShininess brush,1
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; Paint mesh with brush
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PaintMesh cube,brush
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While Not KeyDown( 1 )
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pitch#=0
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yaw#=0
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roll#=0
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If KeyDown( 208 )=True Then pitch#=-1
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If KeyDown( 200 )=True Then pitch#=1
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If KeyDown( 203 )=True Then yaw#=-1
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If KeyDown( 205 )=True Then yaw#=1
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If KeyDown( 45 )=True Then roll#=-1
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If KeyDown( 44 )=True Then roll#=1
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TurnEntity cube,pitch#,yaw#,roll#
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RenderWorld
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Flip
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Wend
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End |