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BlitzNext/#Test/help/commands/3d_examples/MD2AnimLength.bb
T

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564 B
BlitzBasic

; MD2AnimLength Example
; ---------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2")
; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex
PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0
While Not KeyDown( 1 )
RenderWorld
; Output animation length to screen
Text 0,0,"MD2AnimLength: "+MD2AnimLength( gargoyle )
Flip
Wend
End